Towards the use of video games for learning: a survey about video games preferences of Engineering
- Autores
- Bouciguez, María José; Santos, Graciela; Abásolo Guerrero, María José
- Año de publicación
- 2014
- Idioma
- inglés
- Tipo de recurso
- artículo
- Estado
- versión publicada
- Descripción
- Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies.
Facultad de Informática - Materia
-
Ciencias Informáticas
design educational technologies
virtual reality
interactive learning environments
video games
simulations - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc/3.0/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/34540
Ver los metadatos del registro completo
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Towards the use of video games for learning: a survey about video games preferences of EngineeringBouciguez, María JoséSantos, GracielaAbásolo Guerrero, María JoséCiencias Informáticasdesign educational technologiesvirtual realityinteractive learning environmentsvideo gamessimulationsVideo games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies.Facultad de Informática2014-04info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArticulohttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdf25-31http://sedici.unlp.edu.ar/handle/10915/34540enginfo:eu-repo/semantics/altIdentifier/url/http://journal.info.unlp.edu.ar/wp-content/uploads/JCST-Apr14-4.pdfinfo:eu-repo/semantics/altIdentifier/issn/1666-6038info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc/3.0/Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-22T16:40:30Zoai:sedici.unlp.edu.ar:10915/34540Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-22 16:40:30.771SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
Towards the use of video games for learning: a survey about video games preferences of Engineering |
title |
Towards the use of video games for learning: a survey about video games preferences of Engineering |
spellingShingle |
Towards the use of video games for learning: a survey about video games preferences of Engineering Bouciguez, María José Ciencias Informáticas design educational technologies virtual reality interactive learning environments video games simulations |
title_short |
Towards the use of video games for learning: a survey about video games preferences of Engineering |
title_full |
Towards the use of video games for learning: a survey about video games preferences of Engineering |
title_fullStr |
Towards the use of video games for learning: a survey about video games preferences of Engineering |
title_full_unstemmed |
Towards the use of video games for learning: a survey about video games preferences of Engineering |
title_sort |
Towards the use of video games for learning: a survey about video games preferences of Engineering |
dc.creator.none.fl_str_mv |
Bouciguez, María José Santos, Graciela Abásolo Guerrero, María José |
author |
Bouciguez, María José |
author_facet |
Bouciguez, María José Santos, Graciela Abásolo Guerrero, María José |
author_role |
author |
author2 |
Santos, Graciela Abásolo Guerrero, María José |
author2_role |
author author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas design educational technologies virtual reality interactive learning environments video games simulations |
topic |
Ciencias Informáticas design educational technologies virtual reality interactive learning environments video games simulations |
dc.description.none.fl_txt_mv |
Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies. Facultad de Informática |
description |
Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies. |
publishDate |
2014 |
dc.date.none.fl_str_mv |
2014-04 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Articulo http://purl.org/coar/resource_type/c_6501 info:ar-repo/semantics/articulo |
format |
article |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
http://sedici.unlp.edu.ar/handle/10915/34540 |
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http://sedici.unlp.edu.ar/handle/10915/34540 |
dc.language.none.fl_str_mv |
eng |
language |
eng |
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dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc/3.0/ Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0) |
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openAccess |
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http://creativecommons.org/licenses/by-nc/3.0/ Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0) |
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application/pdf 25-31 |
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