Towards the use of video games for learning: a survey about video games preferences of Engineering

Autores
Bouciguez, María José; Santos, Graciela; Abásolo Guerrero, María José
Año de publicación
2014
Idioma
inglés
Tipo de recurso
artículo
Estado
versión publicada
Descripción
Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies.
Facultad de Informática
Materia
Ciencias Informáticas
design educational technologies
virtual reality
interactive learning environments
video games
simulations
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc/3.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/34540

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spelling Towards the use of video games for learning: a survey about video games preferences of EngineeringBouciguez, María JoséSantos, GracielaAbásolo Guerrero, María JoséCiencias Informáticasdesign educational technologiesvirtual realityinteractive learning environmentsvideo gamessimulationsVideo games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies.Facultad de Informática2014-04info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArticulohttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdf25-31http://sedici.unlp.edu.ar/handle/10915/34540enginfo:eu-repo/semantics/altIdentifier/url/http://journal.info.unlp.edu.ar/wp-content/uploads/JCST-Apr14-4.pdfinfo:eu-repo/semantics/altIdentifier/issn/1666-6038info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc/3.0/Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-22T16:40:30Zoai:sedici.unlp.edu.ar:10915/34540Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-22 16:40:30.771SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Towards the use of video games for learning: a survey about video games preferences of Engineering
title Towards the use of video games for learning: a survey about video games preferences of Engineering
spellingShingle Towards the use of video games for learning: a survey about video games preferences of Engineering
Bouciguez, María José
Ciencias Informáticas
design educational technologies
virtual reality
interactive learning environments
video games
simulations
title_short Towards the use of video games for learning: a survey about video games preferences of Engineering
title_full Towards the use of video games for learning: a survey about video games preferences of Engineering
title_fullStr Towards the use of video games for learning: a survey about video games preferences of Engineering
title_full_unstemmed Towards the use of video games for learning: a survey about video games preferences of Engineering
title_sort Towards the use of video games for learning: a survey about video games preferences of Engineering
dc.creator.none.fl_str_mv Bouciguez, María José
Santos, Graciela
Abásolo Guerrero, María José
author Bouciguez, María José
author_facet Bouciguez, María José
Santos, Graciela
Abásolo Guerrero, María José
author_role author
author2 Santos, Graciela
Abásolo Guerrero, María José
author2_role author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
design educational technologies
virtual reality
interactive learning environments
video games
simulations
topic Ciencias Informáticas
design educational technologies
virtual reality
interactive learning environments
video games
simulations
dc.description.none.fl_txt_mv Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies.
Facultad de Informática
description Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies.
publishDate 2014
dc.date.none.fl_str_mv 2014-04
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