The native cultures through "Raíces" : A video game as a didactic-cognitive resource

Autores
Fava, Laura Andrea; Banchoff Tzancoff, Claudia Mariana; Nomdedeu, Luciano Julián; Martín, Sofía Sol
Año de publicación
2017
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
The inclusion of Information Communication Technologies (ICT) in education is something that has been working from different initiatives worldwide. Concern is on how these resources can enhance the teaching-learning process. Video games are an alternative, given that they present an opportunity to work on different themes in a motivating way. Children and young people can access the different contents by critically analyzing the information presented and acting accordingly. The video game Raíces is an innovative tool in social sciences, offering a ludic environment, making the learning process more attractive and motivating than with traditional methods. This article describes the experience of using Raíces in the primary school classroom. We hope that Raíces will help to spread knowledge and to become aware of the problems of native people, seeking to strengthen the conception of Argentina as a multiethnic country.
Laboratorio de Investigación en Nuevas Tecnologías Informáticas
Materia
Ciencias Informáticas
Serious games
Games for learn
Games in education
Native cultures
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/4.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/155366

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spelling The native cultures through "Raíces" : A video game as a didactic-cognitive resourceFava, Laura AndreaBanchoff Tzancoff, Claudia MarianaNomdedeu, Luciano JuliánMartín, Sofía SolCiencias InformáticasSerious gamesGames for learnGames in educationNative culturesThe inclusion of Information Communication Technologies (ICT) in education is something that has been working from different initiatives worldwide. Concern is on how these resources can enhance the teaching-learning process. Video games are an alternative, given that they present an opportunity to work on different themes in a motivating way. Children and young people can access the different contents by critically analyzing the information presented and acting accordingly. The video game Raíces is an innovative tool in social sciences, offering a ludic environment, making the learning process more attractive and motivating than with traditional methods. This article describes the experience of using Raíces in the primary school classroom. We hope that Raíces will help to spread knowledge and to become aware of the problems of native people, seeking to strengthen the conception of Argentina as a multiethnic country.Laboratorio de Investigación en Nuevas Tecnologías Informáticas2017-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/155366enginfo:eu-repo/semantics/altIdentifier/isbn/978-1-5386-2376-3info:eu-repo/semantics/altIdentifier/doi/10.1109/LACLO.2017.8120949info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:40:17Zoai:sedici.unlp.edu.ar:10915/155366Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:40:17.703SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv The native cultures through "Raíces" : A video game as a didactic-cognitive resource
title The native cultures through "Raíces" : A video game as a didactic-cognitive resource
spellingShingle The native cultures through "Raíces" : A video game as a didactic-cognitive resource
Fava, Laura Andrea
Ciencias Informáticas
Serious games
Games for learn
Games in education
Native cultures
title_short The native cultures through "Raíces" : A video game as a didactic-cognitive resource
title_full The native cultures through "Raíces" : A video game as a didactic-cognitive resource
title_fullStr The native cultures through "Raíces" : A video game as a didactic-cognitive resource
title_full_unstemmed The native cultures through "Raíces" : A video game as a didactic-cognitive resource
title_sort The native cultures through "Raíces" : A video game as a didactic-cognitive resource
dc.creator.none.fl_str_mv Fava, Laura Andrea
Banchoff Tzancoff, Claudia Mariana
Nomdedeu, Luciano Julián
Martín, Sofía Sol
author Fava, Laura Andrea
author_facet Fava, Laura Andrea
Banchoff Tzancoff, Claudia Mariana
Nomdedeu, Luciano Julián
Martín, Sofía Sol
author_role author
author2 Banchoff Tzancoff, Claudia Mariana
Nomdedeu, Luciano Julián
Martín, Sofía Sol
author2_role author
author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
Serious games
Games for learn
Games in education
Native cultures
topic Ciencias Informáticas
Serious games
Games for learn
Games in education
Native cultures
dc.description.none.fl_txt_mv The inclusion of Information Communication Technologies (ICT) in education is something that has been working from different initiatives worldwide. Concern is on how these resources can enhance the teaching-learning process. Video games are an alternative, given that they present an opportunity to work on different themes in a motivating way. Children and young people can access the different contents by critically analyzing the information presented and acting accordingly. The video game Raíces is an innovative tool in social sciences, offering a ludic environment, making the learning process more attractive and motivating than with traditional methods. This article describes the experience of using Raíces in the primary school classroom. We hope that Raíces will help to spread knowledge and to become aware of the problems of native people, seeking to strengthen the conception of Argentina as a multiethnic country.
Laboratorio de Investigación en Nuevas Tecnologías Informáticas
description The inclusion of Information Communication Technologies (ICT) in education is something that has been working from different initiatives worldwide. Concern is on how these resources can enhance the teaching-learning process. Video games are an alternative, given that they present an opportunity to work on different themes in a motivating way. Children and young people can access the different contents by critically analyzing the information presented and acting accordingly. The video game Raíces is an innovative tool in social sciences, offering a ludic environment, making the learning process more attractive and motivating than with traditional methods. This article describes the experience of using Raíces in the primary school classroom. We hope that Raíces will help to spread knowledge and to become aware of the problems of native people, seeking to strengthen the conception of Argentina as a multiethnic country.
publishDate 2017
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dc.language.none.fl_str_mv eng
language eng
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info:eu-repo/semantics/altIdentifier/doi/10.1109/LACLO.2017.8120949
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
http://creativecommons.org/licenses/by-nc-sa/4.0/
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
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Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
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