The native cultures through "Raíces" : A video game as a didactic-cognitive resource
- Autores
- Fava, Laura Andrea; Banchoff Tzancoff, Claudia Mariana; Nomdedeu, Luciano Julián; Martín, Sofía Sol
- Año de publicación
- 2017
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- The inclusion of Information Communication Technologies (ICT) in education is something that has been working from different initiatives worldwide. Concern is on how these resources can enhance the teaching-learning process. Video games are an alternative, given that they present an opportunity to work on different themes in a motivating way. Children and young people can access the different contents by critically analyzing the information presented and acting accordingly. The video game Raíces is an innovative tool in social sciences, offering a ludic environment, making the learning process more attractive and motivating than with traditional methods. This article describes the experience of using Raíces in the primary school classroom. We hope that Raíces will help to spread knowledge and to become aware of the problems of native people, seeking to strengthen the conception of Argentina as a multiethnic country.
Laboratorio de Investigación en Nuevas Tecnologías Informáticas - Materia
-
Ciencias Informáticas
Serious games
Games for learn
Games in education
Native cultures - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/4.0/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/155366
Ver los metadatos del registro completo
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The native cultures through "Raíces" : A video game as a didactic-cognitive resourceFava, Laura AndreaBanchoff Tzancoff, Claudia MarianaNomdedeu, Luciano JuliánMartín, Sofía SolCiencias InformáticasSerious gamesGames for learnGames in educationNative culturesThe inclusion of Information Communication Technologies (ICT) in education is something that has been working from different initiatives worldwide. Concern is on how these resources can enhance the teaching-learning process. Video games are an alternative, given that they present an opportunity to work on different themes in a motivating way. Children and young people can access the different contents by critically analyzing the information presented and acting accordingly. The video game Raíces is an innovative tool in social sciences, offering a ludic environment, making the learning process more attractive and motivating than with traditional methods. This article describes the experience of using Raíces in the primary school classroom. We hope that Raíces will help to spread knowledge and to become aware of the problems of native people, seeking to strengthen the conception of Argentina as a multiethnic country.Laboratorio de Investigación en Nuevas Tecnologías Informáticas2017-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/155366enginfo:eu-repo/semantics/altIdentifier/isbn/978-1-5386-2376-3info:eu-repo/semantics/altIdentifier/doi/10.1109/LACLO.2017.8120949info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:40:17Zoai:sedici.unlp.edu.ar:10915/155366Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:40:17.703SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
The native cultures through "Raíces" : A video game as a didactic-cognitive resource |
title |
The native cultures through "Raíces" : A video game as a didactic-cognitive resource |
spellingShingle |
The native cultures through "Raíces" : A video game as a didactic-cognitive resource Fava, Laura Andrea Ciencias Informáticas Serious games Games for learn Games in education Native cultures |
title_short |
The native cultures through "Raíces" : A video game as a didactic-cognitive resource |
title_full |
The native cultures through "Raíces" : A video game as a didactic-cognitive resource |
title_fullStr |
The native cultures through "Raíces" : A video game as a didactic-cognitive resource |
title_full_unstemmed |
The native cultures through "Raíces" : A video game as a didactic-cognitive resource |
title_sort |
The native cultures through "Raíces" : A video game as a didactic-cognitive resource |
dc.creator.none.fl_str_mv |
Fava, Laura Andrea Banchoff Tzancoff, Claudia Mariana Nomdedeu, Luciano Julián Martín, Sofía Sol |
author |
Fava, Laura Andrea |
author_facet |
Fava, Laura Andrea Banchoff Tzancoff, Claudia Mariana Nomdedeu, Luciano Julián Martín, Sofía Sol |
author_role |
author |
author2 |
Banchoff Tzancoff, Claudia Mariana Nomdedeu, Luciano Julián Martín, Sofía Sol |
author2_role |
author author author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas Serious games Games for learn Games in education Native cultures |
topic |
Ciencias Informáticas Serious games Games for learn Games in education Native cultures |
dc.description.none.fl_txt_mv |
The inclusion of Information Communication Technologies (ICT) in education is something that has been working from different initiatives worldwide. Concern is on how these resources can enhance the teaching-learning process. Video games are an alternative, given that they present an opportunity to work on different themes in a motivating way. Children and young people can access the different contents by critically analyzing the information presented and acting accordingly. The video game Raíces is an innovative tool in social sciences, offering a ludic environment, making the learning process more attractive and motivating than with traditional methods. This article describes the experience of using Raíces in the primary school classroom. We hope that Raíces will help to spread knowledge and to become aware of the problems of native people, seeking to strengthen the conception of Argentina as a multiethnic country. Laboratorio de Investigación en Nuevas Tecnologías Informáticas |
description |
The inclusion of Information Communication Technologies (ICT) in education is something that has been working from different initiatives worldwide. Concern is on how these resources can enhance the teaching-learning process. Video games are an alternative, given that they present an opportunity to work on different themes in a motivating way. Children and young people can access the different contents by critically analyzing the information presented and acting accordingly. The video game Raíces is an innovative tool in social sciences, offering a ludic environment, making the learning process more attractive and motivating than with traditional methods. This article describes the experience of using Raíces in the primary school classroom. We hope that Raíces will help to spread knowledge and to become aware of the problems of native people, seeking to strengthen the conception of Argentina as a multiethnic country. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-10 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/conferenceObject info:eu-repo/semantics/publishedVersion Objeto de conferencia http://purl.org/coar/resource_type/c_5794 info:ar-repo/semantics/documentoDeConferencia |
format |
conferenceObject |
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publishedVersion |
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http://sedici.unlp.edu.ar/handle/10915/155366 |
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http://sedici.unlp.edu.ar/handle/10915/155366 |
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eng |
language |
eng |
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info:eu-repo/semantics/altIdentifier/isbn/978-1-5386-2376-3 info:eu-repo/semantics/altIdentifier/doi/10.1109/LACLO.2017.8120949 |
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info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
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openAccess |
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http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
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