A serious game about recycling rules

Autores
Jofre Pasinetti, Nicolás; Alvarado, Yoselie; Fernández, Jacqueline; Guerrero, Roberto A.; Rodríguez, Graciela
Año de publicación
2015
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
Nowadays serious games is one of the biggest existing industries and it is still growing steadily in many sectors. As a major subset of serious games, designing and developing virtual reality applications to support education or promote social behavior has become a promising frontier, because games technology is inexpensive, widely available, fun and entertaining for people of all ages, with several health conditions and different sensory, motor, and cognitive capabilities. In this paper, we provide an overview about a serious game with a perspective of virtual reality for social behavior. The work uses a serious game in an immersive learning environment for recycling learning. In order to improve the user experience the game was developed to work in a cave-like immersive environment, with natural interaction selective alternative. The game includes static and dynamic 3D environments, allowing to share the experience of scenario navigation among users, even geographically distributed.
XIII Workshop Computación Gráfica, Imágenes y Visualización (WCGIV)
Red de Universidades con Carreras en Informática (RedUNCI)
Materia
Ciencias Informáticas
serious games
CAVE
Virtual reality
COMPUTER GRAPHICS
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/50227

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network_name_str SEDICI (UNLP)
spelling A serious game about recycling rulesJofre Pasinetti, NicolásAlvarado, YoselieFernández, JacquelineGuerrero, Roberto A.Rodríguez, GracielaCiencias Informáticasserious gamesCAVEVirtual realityCOMPUTER GRAPHICSNowadays serious games is one of the biggest existing industries and it is still growing steadily in many sectors. As a major subset of serious games, designing and developing virtual reality applications to support education or promote social behavior has become a promising frontier, because games technology is inexpensive, widely available, fun and entertaining for people of all ages, with several health conditions and different sensory, motor, and cognitive capabilities. In this paper, we provide an overview about a serious game with a perspective of virtual reality for social behavior. The work uses a serious game in an immersive learning environment for recycling learning. In order to improve the user experience the game was developed to work in a cave-like immersive environment, with natural interaction selective alternative. The game includes static and dynamic 3D environments, allowing to share the experience of scenario navigation among users, even geographically distributed.XIII Workshop Computación Gráfica, Imágenes y Visualización (WCGIV)Red de Universidades con Carreras en Informática (RedUNCI)2015-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/50227enginfo:eu-repo/semantics/altIdentifier/isbn/978-987-3806-05-6info:eu-repo/semantics/reference/hdl/10915/50028info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/2.5/ar/Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:03:55Zoai:sedici.unlp.edu.ar:10915/50227Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:03:56.129SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv A serious game about recycling rules
title A serious game about recycling rules
spellingShingle A serious game about recycling rules
Jofre Pasinetti, Nicolás
Ciencias Informáticas
serious games
CAVE
Virtual reality
COMPUTER GRAPHICS
title_short A serious game about recycling rules
title_full A serious game about recycling rules
title_fullStr A serious game about recycling rules
title_full_unstemmed A serious game about recycling rules
title_sort A serious game about recycling rules
dc.creator.none.fl_str_mv Jofre Pasinetti, Nicolás
Alvarado, Yoselie
Fernández, Jacqueline
Guerrero, Roberto A.
Rodríguez, Graciela
author Jofre Pasinetti, Nicolás
author_facet Jofre Pasinetti, Nicolás
Alvarado, Yoselie
Fernández, Jacqueline
Guerrero, Roberto A.
Rodríguez, Graciela
author_role author
author2 Alvarado, Yoselie
Fernández, Jacqueline
Guerrero, Roberto A.
Rodríguez, Graciela
author2_role author
author
author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
serious games
CAVE
Virtual reality
COMPUTER GRAPHICS
topic Ciencias Informáticas
serious games
CAVE
Virtual reality
COMPUTER GRAPHICS
dc.description.none.fl_txt_mv Nowadays serious games is one of the biggest existing industries and it is still growing steadily in many sectors. As a major subset of serious games, designing and developing virtual reality applications to support education or promote social behavior has become a promising frontier, because games technology is inexpensive, widely available, fun and entertaining for people of all ages, with several health conditions and different sensory, motor, and cognitive capabilities. In this paper, we provide an overview about a serious game with a perspective of virtual reality for social behavior. The work uses a serious game in an immersive learning environment for recycling learning. In order to improve the user experience the game was developed to work in a cave-like immersive environment, with natural interaction selective alternative. The game includes static and dynamic 3D environments, allowing to share the experience of scenario navigation among users, even geographically distributed.
XIII Workshop Computación Gráfica, Imágenes y Visualización (WCGIV)
Red de Universidades con Carreras en Informática (RedUNCI)
description Nowadays serious games is one of the biggest existing industries and it is still growing steadily in many sectors. As a major subset of serious games, designing and developing virtual reality applications to support education or promote social behavior has become a promising frontier, because games technology is inexpensive, widely available, fun and entertaining for people of all ages, with several health conditions and different sensory, motor, and cognitive capabilities. In this paper, we provide an overview about a serious game with a perspective of virtual reality for social behavior. The work uses a serious game in an immersive learning environment for recycling learning. In order to improve the user experience the game was developed to work in a cave-like immersive environment, with natural interaction selective alternative. The game includes static and dynamic 3D environments, allowing to share the experience of scenario navigation among users, even geographically distributed.
publishDate 2015
dc.date.none.fl_str_mv 2015-10
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info:eu-repo/semantics/publishedVersion
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http://purl.org/coar/resource_type/c_5794
info:ar-repo/semantics/documentoDeConferencia
format conferenceObject
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dc.language.none.fl_str_mv eng
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dc.relation.none.fl_str_mv info:eu-repo/semantics/altIdentifier/isbn/978-987-3806-05-6
info:eu-repo/semantics/reference/hdl/10915/50028
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)
eu_rights_str_mv openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)
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