A serious game about recycling rules
- Autores
- Jofre Pasinetti, Nicolás; Alvarado, Yoselie; Fernández, Jacqueline; Guerrero, Roberto A.; Rodríguez, Graciela
- Año de publicación
- 2015
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- Nowadays serious games is one of the biggest existing industries and it is still growing steadily in many sectors. As a major subset of serious games, designing and developing virtual reality applications to support education or promote social behavior has become a promising frontier, because games technology is inexpensive, widely available, fun and entertaining for people of all ages, with several health conditions and different sensory, motor, and cognitive capabilities. In this paper, we provide an overview about a serious game with a perspective of virtual reality for social behavior. The work uses a serious game in an immersive learning environment for recycling learning. In order to improve the user experience the game was developed to work in a cave-like immersive environment, with natural interaction selective alternative. The game includes static and dynamic 3D environments, allowing to share the experience of scenario navigation among users, even geographically distributed.
XIII Workshop Computación Gráfica, Imágenes y Visualización (WCGIV)
Red de Universidades con Carreras en Informática (RedUNCI) - Materia
-
Ciencias Informáticas
serious games
CAVE
Virtual reality
COMPUTER GRAPHICS - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/50227
Ver los metadatos del registro completo
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A serious game about recycling rulesJofre Pasinetti, NicolásAlvarado, YoselieFernández, JacquelineGuerrero, Roberto A.Rodríguez, GracielaCiencias Informáticasserious gamesCAVEVirtual realityCOMPUTER GRAPHICSNowadays serious games is one of the biggest existing industries and it is still growing steadily in many sectors. As a major subset of serious games, designing and developing virtual reality applications to support education or promote social behavior has become a promising frontier, because games technology is inexpensive, widely available, fun and entertaining for people of all ages, with several health conditions and different sensory, motor, and cognitive capabilities. In this paper, we provide an overview about a serious game with a perspective of virtual reality for social behavior. The work uses a serious game in an immersive learning environment for recycling learning. In order to improve the user experience the game was developed to work in a cave-like immersive environment, with natural interaction selective alternative. The game includes static and dynamic 3D environments, allowing to share the experience of scenario navigation among users, even geographically distributed.XIII Workshop Computación Gráfica, Imágenes y Visualización (WCGIV)Red de Universidades con Carreras en Informática (RedUNCI)2015-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/50227enginfo:eu-repo/semantics/altIdentifier/isbn/978-987-3806-05-6info:eu-repo/semantics/reference/hdl/10915/50028info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/2.5/ar/Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:03:55Zoai:sedici.unlp.edu.ar:10915/50227Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:03:56.129SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
A serious game about recycling rules |
title |
A serious game about recycling rules |
spellingShingle |
A serious game about recycling rules Jofre Pasinetti, Nicolás Ciencias Informáticas serious games CAVE Virtual reality COMPUTER GRAPHICS |
title_short |
A serious game about recycling rules |
title_full |
A serious game about recycling rules |
title_fullStr |
A serious game about recycling rules |
title_full_unstemmed |
A serious game about recycling rules |
title_sort |
A serious game about recycling rules |
dc.creator.none.fl_str_mv |
Jofre Pasinetti, Nicolás Alvarado, Yoselie Fernández, Jacqueline Guerrero, Roberto A. Rodríguez, Graciela |
author |
Jofre Pasinetti, Nicolás |
author_facet |
Jofre Pasinetti, Nicolás Alvarado, Yoselie Fernández, Jacqueline Guerrero, Roberto A. Rodríguez, Graciela |
author_role |
author |
author2 |
Alvarado, Yoselie Fernández, Jacqueline Guerrero, Roberto A. Rodríguez, Graciela |
author2_role |
author author author author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas serious games CAVE Virtual reality COMPUTER GRAPHICS |
topic |
Ciencias Informáticas serious games CAVE Virtual reality COMPUTER GRAPHICS |
dc.description.none.fl_txt_mv |
Nowadays serious games is one of the biggest existing industries and it is still growing steadily in many sectors. As a major subset of serious games, designing and developing virtual reality applications to support education or promote social behavior has become a promising frontier, because games technology is inexpensive, widely available, fun and entertaining for people of all ages, with several health conditions and different sensory, motor, and cognitive capabilities. In this paper, we provide an overview about a serious game with a perspective of virtual reality for social behavior. The work uses a serious game in an immersive learning environment for recycling learning. In order to improve the user experience the game was developed to work in a cave-like immersive environment, with natural interaction selective alternative. The game includes static and dynamic 3D environments, allowing to share the experience of scenario navigation among users, even geographically distributed. XIII Workshop Computación Gráfica, Imágenes y Visualización (WCGIV) Red de Universidades con Carreras en Informática (RedUNCI) |
description |
Nowadays serious games is one of the biggest existing industries and it is still growing steadily in many sectors. As a major subset of serious games, designing and developing virtual reality applications to support education or promote social behavior has become a promising frontier, because games technology is inexpensive, widely available, fun and entertaining for people of all ages, with several health conditions and different sensory, motor, and cognitive capabilities. In this paper, we provide an overview about a serious game with a perspective of virtual reality for social behavior. The work uses a serious game in an immersive learning environment for recycling learning. In order to improve the user experience the game was developed to work in a cave-like immersive environment, with natural interaction selective alternative. The game includes static and dynamic 3D environments, allowing to share the experience of scenario navigation among users, even geographically distributed. |
publishDate |
2015 |
dc.date.none.fl_str_mv |
2015-10 |
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info:eu-repo/semantics/conferenceObject info:eu-repo/semantics/publishedVersion Objeto de conferencia http://purl.org/coar/resource_type/c_5794 info:ar-repo/semantics/documentoDeConferencia |
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http://sedici.unlp.edu.ar/handle/10915/50227 |
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eng |
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eng |
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info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/2.5/ar/ Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5) |
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openAccess |
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http://creativecommons.org/licenses/by-nc-sa/2.5/ar/ Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5) |
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