Towards the use of video games for learning: a survey about video games preferences of Engineering
- Autores
- Bouciguez, María José; Santos, Graciela; Abásolo, María José
- Año de publicación
- 2014
- Idioma
- inglés
- Tipo de recurso
- artículo
- Estado
- versión publicada
- Descripción
- Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies.
- Materia
-
Ciencias de la Computación e Información
design educational technologies
simulations
interactive learning environments
realidad virtual
videojuegos - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc/3.0/
- Repositorio
- Institución
- Comisión de Investigaciones Científicas de la Provincia de Buenos Aires
- OAI Identificador
- oai:digital.cic.gba.gob.ar:11746/5266
Ver los metadatos del registro completo
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spelling |
Towards the use of video games for learning: a survey about video games preferences of EngineeringBouciguez, María JoséSantos, GracielaAbásolo, María JoséCiencias de la Computación e Informacióndesign educational technologiessimulationsinteractive learning environmentsrealidad virtualvideojuegosVideo games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies.2014-04info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdfhttps://digital.cic.gba.gob.ar/handle/11746/5266enginfo:eu-repo/semantics/altIdentifier/issn/1666-6038info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc/3.0/reponame:CIC Digital (CICBA)instname:Comisión de Investigaciones Científicas de la Provincia de Buenos Airesinstacron:CICBA2025-09-29T13:40:05Zoai:digital.cic.gba.gob.ar:11746/5266Institucionalhttp://digital.cic.gba.gob.arOrganismo científico-tecnológicoNo correspondehttp://digital.cic.gba.gob.ar/oai/snrdmarisa.degiusti@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:94412025-09-29 13:40:05.766CIC Digital (CICBA) - Comisión de Investigaciones Científicas de la Provincia de Buenos Airesfalse |
dc.title.none.fl_str_mv |
Towards the use of video games for learning: a survey about video games preferences of Engineering |
title |
Towards the use of video games for learning: a survey about video games preferences of Engineering |
spellingShingle |
Towards the use of video games for learning: a survey about video games preferences of Engineering Bouciguez, María José Ciencias de la Computación e Información design educational technologies simulations interactive learning environments realidad virtual videojuegos |
title_short |
Towards the use of video games for learning: a survey about video games preferences of Engineering |
title_full |
Towards the use of video games for learning: a survey about video games preferences of Engineering |
title_fullStr |
Towards the use of video games for learning: a survey about video games preferences of Engineering |
title_full_unstemmed |
Towards the use of video games for learning: a survey about video games preferences of Engineering |
title_sort |
Towards the use of video games for learning: a survey about video games preferences of Engineering |
dc.creator.none.fl_str_mv |
Bouciguez, María José Santos, Graciela Abásolo, María José |
author |
Bouciguez, María José |
author_facet |
Bouciguez, María José Santos, Graciela Abásolo, María José |
author_role |
author |
author2 |
Santos, Graciela Abásolo, María José |
author2_role |
author author |
dc.subject.none.fl_str_mv |
Ciencias de la Computación e Información design educational technologies simulations interactive learning environments realidad virtual videojuegos |
topic |
Ciencias de la Computación e Información design educational technologies simulations interactive learning environments realidad virtual videojuegos |
dc.description.none.fl_txt_mv |
Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies. |
description |
Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers and especially with video games. The aim of the present study is therefore to learn about the experience and expectations about video games among students, particularly engineering students. The results are going to be considered in the design of educational technologies based on interactive virtual environments that mediate the learning processes, particularly in physics course of engineering studies. |
publishDate |
2014 |
dc.date.none.fl_str_mv |
2014-04 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion http://purl.org/coar/resource_type/c_6501 info:ar-repo/semantics/articulo |
format |
article |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
https://digital.cic.gba.gob.ar/handle/11746/5266 |
url |
https://digital.cic.gba.gob.ar/handle/11746/5266 |
dc.language.none.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
info:eu-repo/semantics/altIdentifier/issn/1666-6038 |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc/3.0/ |
eu_rights_str_mv |
openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by-nc/3.0/ |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
reponame:CIC Digital (CICBA) instname:Comisión de Investigaciones Científicas de la Provincia de Buenos Aires instacron:CICBA |
reponame_str |
CIC Digital (CICBA) |
collection |
CIC Digital (CICBA) |
instname_str |
Comisión de Investigaciones Científicas de la Provincia de Buenos Aires |
instacron_str |
CICBA |
institution |
CICBA |
repository.name.fl_str_mv |
CIC Digital (CICBA) - Comisión de Investigaciones Científicas de la Provincia de Buenos Aires |
repository.mail.fl_str_mv |
marisa.degiusti@sedici.unlp.edu.ar |
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13.070432 |