Serious Mobile Games Development. Possibilities and Challenges for Teachers

Autores
Lovos, Edith Noemí; Basciano, Iván; Gil, Evangelina Edith; Sanz, Cecilia Verónica
Año de publicación
2020
Idioma
inglés
Tipo de recurso
parte de libro
Estado
versión publicada
Descripción
Fil: Lovos, Edith Noemí. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina.
Fil: Basciano, Iván. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina.
Fil: Gil, Evangelina Edith. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina.
Fil: Sanz, Cecilia Verónica. Comisión de Investigaciones Científicas. Buenos Aires, Argentina.
The possibilities that digital games allow in a didactic proposal are not new, however, and in relation to the specific experiences of integration of digital games in teaching and learning scenarios, a limitation is observed given by the adaptability of them to specific contexts. Thus, it is important to advance in the search for tools that are preferably free and open access that allow teachers to create their own games or edit others created by third parties, based on profiles with different degrees of programming knowledge. This work presents the results obtained from the search, selection and analysis of tools, including web platforms, software applications, and / or frameworks, which allow the creation of serious games, particularly those considered mobile, and which include interactions using augmented reality through QR codes and / or user location, by users with different technical profiles.
Materia
Ingeniería, Ciencia y Tecnología
Serious Games
Authoring Tools
Frameworks
Augmented Reality
M-Learning
Ingeniería, Ciencia y Tecnología
Nivel de accesibilidad
acceso abierto
Condiciones de uso
https://creativecommons.org/licenses/by-nc-sa/4.0/
Repositorio
RID-UNRN (UNRN)
Institución
Universidad Nacional de Río Negro
OAI Identificador
oai:rid.unrn.edu.ar:20.500.12049/7112

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network_name_str RID-UNRN (UNRN)
spelling Serious Mobile Games Development. Possibilities and Challenges for TeachersLovos, Edith NoemíBasciano, IvánGil, Evangelina EdithSanz, Cecilia VerónicaIngeniería, Ciencia y TecnologíaSerious GamesAuthoring ToolsFrameworksAugmented RealityM-LearningIngeniería, Ciencia y TecnologíaFil: Lovos, Edith Noemí. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina.Fil: Basciano, Iván. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina.Fil: Gil, Evangelina Edith. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina.Fil: Sanz, Cecilia Verónica. Comisión de Investigaciones Científicas. Buenos Aires, Argentina.The possibilities that digital games allow in a didactic proposal are not new, however, and in relation to the specific experiences of integration of digital games in teaching and learning scenarios, a limitation is observed given by the adaptability of them to specific contexts. Thus, it is important to advance in the search for tools that are preferably free and open access that allow teachers to create their own games or edit others created by third parties, based on profiles with different degrees of programming knowledge. This work presents the results obtained from the search, selection and analysis of tools, including web platforms, software applications, and / or frameworks, which allow the creation of serious games, particularly those considered mobile, and which include interactions using augmented reality through QR codes and / or user location, by users with different technical profiles.Springer2020-10info:eu-repo/semantics/bookPartinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_3248info:ar-repo/semantics/parteDeLibroapplication/pdfLovos, E. and et al. (2021). Serious Mobile Games Development. Possibilities and Challenges for Teachers. In Computer Science–CACIC 2020: 26th Argentine Congress, CACIC 2020, San Justo, Buenos Aires, Argentina, Revised Selected Papers (p. 67). Springer Nature.1865-09371865-0929978-3-030-75836-3https://www.springer.com/gp/book/9783030758356http://rid.unrn.edu.ar/handle/20.500.12049/7112enginfo:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc-sa/4.0/reponame:RID-UNRN (UNRN)instname:Universidad Nacional de Río Negro2025-09-29T14:29:17Zoai:rid.unrn.edu.ar:20.500.12049/7112instacron:UNRNInstitucionalhttps://rid.unrn.edu.ar/jspui/Universidad públicaNo correspondehttps://rid.unrn.edu.ar/oai/snrdrid@unrn.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:43692025-09-29 14:29:17.406RID-UNRN (UNRN) - Universidad Nacional de Río Negrofalse
dc.title.none.fl_str_mv Serious Mobile Games Development. Possibilities and Challenges for Teachers
title Serious Mobile Games Development. Possibilities and Challenges for Teachers
spellingShingle Serious Mobile Games Development. Possibilities and Challenges for Teachers
Lovos, Edith Noemí
Ingeniería, Ciencia y Tecnología
Serious Games
Authoring Tools
Frameworks
Augmented Reality
M-Learning
Ingeniería, Ciencia y Tecnología
title_short Serious Mobile Games Development. Possibilities and Challenges for Teachers
title_full Serious Mobile Games Development. Possibilities and Challenges for Teachers
title_fullStr Serious Mobile Games Development. Possibilities and Challenges for Teachers
title_full_unstemmed Serious Mobile Games Development. Possibilities and Challenges for Teachers
title_sort Serious Mobile Games Development. Possibilities and Challenges for Teachers
dc.creator.none.fl_str_mv Lovos, Edith Noemí
Basciano, Iván
Gil, Evangelina Edith
Sanz, Cecilia Verónica
author Lovos, Edith Noemí
author_facet Lovos, Edith Noemí
Basciano, Iván
Gil, Evangelina Edith
Sanz, Cecilia Verónica
author_role author
author2 Basciano, Iván
Gil, Evangelina Edith
Sanz, Cecilia Verónica
author2_role author
author
author
dc.subject.none.fl_str_mv Ingeniería, Ciencia y Tecnología
Serious Games
Authoring Tools
Frameworks
Augmented Reality
M-Learning
Ingeniería, Ciencia y Tecnología
topic Ingeniería, Ciencia y Tecnología
Serious Games
Authoring Tools
Frameworks
Augmented Reality
M-Learning
Ingeniería, Ciencia y Tecnología
dc.description.none.fl_txt_mv Fil: Lovos, Edith Noemí. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina.
Fil: Basciano, Iván. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina.
Fil: Gil, Evangelina Edith. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina.
Fil: Sanz, Cecilia Verónica. Comisión de Investigaciones Científicas. Buenos Aires, Argentina.
The possibilities that digital games allow in a didactic proposal are not new, however, and in relation to the specific experiences of integration of digital games in teaching and learning scenarios, a limitation is observed given by the adaptability of them to specific contexts. Thus, it is important to advance in the search for tools that are preferably free and open access that allow teachers to create their own games or edit others created by third parties, based on profiles with different degrees of programming knowledge. This work presents the results obtained from the search, selection and analysis of tools, including web platforms, software applications, and / or frameworks, which allow the creation of serious games, particularly those considered mobile, and which include interactions using augmented reality through QR codes and / or user location, by users with different technical profiles.
description Fil: Lovos, Edith Noemí. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina.
publishDate 2020
dc.date.none.fl_str_mv 2020-10
dc.type.none.fl_str_mv info:eu-repo/semantics/bookPart
info:eu-repo/semantics/publishedVersion
http://purl.org/coar/resource_type/c_3248
info:ar-repo/semantics/parteDeLibro
format bookPart
status_str publishedVersion
dc.identifier.none.fl_str_mv Lovos, E. and et al. (2021). Serious Mobile Games Development. Possibilities and Challenges for Teachers. In Computer Science–CACIC 2020: 26th Argentine Congress, CACIC 2020, San Justo, Buenos Aires, Argentina, Revised Selected Papers (p. 67). Springer Nature.
1865-0937
1865-0929
978-3-030-75836-3
https://www.springer.com/gp/book/9783030758356
http://rid.unrn.edu.ar/handle/20.500.12049/7112
identifier_str_mv Lovos, E. and et al. (2021). Serious Mobile Games Development. Possibilities and Challenges for Teachers. In Computer Science–CACIC 2020: 26th Argentine Congress, CACIC 2020, San Justo, Buenos Aires, Argentina, Revised Selected Papers (p. 67). Springer Nature.
1865-0937
1865-0929
978-3-030-75836-3
url https://www.springer.com/gp/book/9783030758356
http://rid.unrn.edu.ar/handle/20.500.12049/7112
dc.language.none.fl_str_mv eng
language eng
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
https://creativecommons.org/licenses/by-nc-sa/4.0/
eu_rights_str_mv openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc-sa/4.0/
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Springer
publisher.none.fl_str_mv Springer
dc.source.none.fl_str_mv reponame:RID-UNRN (UNRN)
instname:Universidad Nacional de Río Negro
reponame_str RID-UNRN (UNRN)
collection RID-UNRN (UNRN)
instname_str Universidad Nacional de Río Negro
repository.name.fl_str_mv RID-UNRN (UNRN) - Universidad Nacional de Río Negro
repository.mail.fl_str_mv rid@unrn.edu.ar
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