Serious Mobile Games Development. Possibilities and Challenges for Teachers
- Autores
- Lovos, Edith Noemí; Basciano, Iván; Gil, Evangelina Edith; Sanz, Cecilia Verónica
- Año de publicación
- 2020
- Idioma
- inglés
- Tipo de recurso
- parte de libro
- Estado
- versión publicada
- Descripción
- Fil: Lovos, Edith Noemí. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina.
Fil: Basciano, Iván. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina.
Fil: Gil, Evangelina Edith. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina.
Fil: Sanz, Cecilia Verónica. Comisión de Investigaciones Científicas. Buenos Aires, Argentina.
The possibilities that digital games allow in a didactic proposal are not new, however, and in relation to the specific experiences of integration of digital games in teaching and learning scenarios, a limitation is observed given by the adaptability of them to specific contexts. Thus, it is important to advance in the search for tools that are preferably free and open access that allow teachers to create their own games or edit others created by third parties, based on profiles with different degrees of programming knowledge. This work presents the results obtained from the search, selection and analysis of tools, including web platforms, software applications, and / or frameworks, which allow the creation of serious games, particularly those considered mobile, and which include interactions using augmented reality through QR codes and / or user location, by users with different technical profiles. - Materia
-
Ingeniería, Ciencia y Tecnología
Serious Games
Authoring Tools
Frameworks
Augmented Reality
M-Learning
Ingeniería, Ciencia y Tecnología - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- https://creativecommons.org/licenses/by-nc-sa/4.0/
- Repositorio
- Institución
- Universidad Nacional de Río Negro
- OAI Identificador
- oai:rid.unrn.edu.ar:20.500.12049/7112
Ver los metadatos del registro completo
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Serious Mobile Games Development. Possibilities and Challenges for TeachersLovos, Edith NoemíBasciano, IvánGil, Evangelina EdithSanz, Cecilia VerónicaIngeniería, Ciencia y TecnologíaSerious GamesAuthoring ToolsFrameworksAugmented RealityM-LearningIngeniería, Ciencia y TecnologíaFil: Lovos, Edith Noemí. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina.Fil: Basciano, Iván. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina.Fil: Gil, Evangelina Edith. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina.Fil: Sanz, Cecilia Verónica. Comisión de Investigaciones Científicas. Buenos Aires, Argentina.The possibilities that digital games allow in a didactic proposal are not new, however, and in relation to the specific experiences of integration of digital games in teaching and learning scenarios, a limitation is observed given by the adaptability of them to specific contexts. Thus, it is important to advance in the search for tools that are preferably free and open access that allow teachers to create their own games or edit others created by third parties, based on profiles with different degrees of programming knowledge. This work presents the results obtained from the search, selection and analysis of tools, including web platforms, software applications, and / or frameworks, which allow the creation of serious games, particularly those considered mobile, and which include interactions using augmented reality through QR codes and / or user location, by users with different technical profiles.Springer2020-10info:eu-repo/semantics/bookPartinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_3248info:ar-repo/semantics/parteDeLibroapplication/pdfLovos, E. and et al. (2021). Serious Mobile Games Development. Possibilities and Challenges for Teachers. In Computer Science–CACIC 2020: 26th Argentine Congress, CACIC 2020, San Justo, Buenos Aires, Argentina, Revised Selected Papers (p. 67). Springer Nature.1865-09371865-0929978-3-030-75836-3https://www.springer.com/gp/book/9783030758356http://rid.unrn.edu.ar/handle/20.500.12049/7112enginfo:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc-sa/4.0/reponame:RID-UNRN (UNRN)instname:Universidad Nacional de Río Negro2025-09-29T14:29:17Zoai:rid.unrn.edu.ar:20.500.12049/7112instacron:UNRNInstitucionalhttps://rid.unrn.edu.ar/jspui/Universidad públicaNo correspondehttps://rid.unrn.edu.ar/oai/snrdrid@unrn.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:43692025-09-29 14:29:17.406RID-UNRN (UNRN) - Universidad Nacional de Río Negrofalse |
dc.title.none.fl_str_mv |
Serious Mobile Games Development. Possibilities and Challenges for Teachers |
title |
Serious Mobile Games Development. Possibilities and Challenges for Teachers |
spellingShingle |
Serious Mobile Games Development. Possibilities and Challenges for Teachers Lovos, Edith Noemí Ingeniería, Ciencia y Tecnología Serious Games Authoring Tools Frameworks Augmented Reality M-Learning Ingeniería, Ciencia y Tecnología |
title_short |
Serious Mobile Games Development. Possibilities and Challenges for Teachers |
title_full |
Serious Mobile Games Development. Possibilities and Challenges for Teachers |
title_fullStr |
Serious Mobile Games Development. Possibilities and Challenges for Teachers |
title_full_unstemmed |
Serious Mobile Games Development. Possibilities and Challenges for Teachers |
title_sort |
Serious Mobile Games Development. Possibilities and Challenges for Teachers |
dc.creator.none.fl_str_mv |
Lovos, Edith Noemí Basciano, Iván Gil, Evangelina Edith Sanz, Cecilia Verónica |
author |
Lovos, Edith Noemí |
author_facet |
Lovos, Edith Noemí Basciano, Iván Gil, Evangelina Edith Sanz, Cecilia Verónica |
author_role |
author |
author2 |
Basciano, Iván Gil, Evangelina Edith Sanz, Cecilia Verónica |
author2_role |
author author author |
dc.subject.none.fl_str_mv |
Ingeniería, Ciencia y Tecnología Serious Games Authoring Tools Frameworks Augmented Reality M-Learning Ingeniería, Ciencia y Tecnología |
topic |
Ingeniería, Ciencia y Tecnología Serious Games Authoring Tools Frameworks Augmented Reality M-Learning Ingeniería, Ciencia y Tecnología |
dc.description.none.fl_txt_mv |
Fil: Lovos, Edith Noemí. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina. Fil: Basciano, Iván. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina. Fil: Gil, Evangelina Edith. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina. Fil: Sanz, Cecilia Verónica. Comisión de Investigaciones Científicas. Buenos Aires, Argentina. The possibilities that digital games allow in a didactic proposal are not new, however, and in relation to the specific experiences of integration of digital games in teaching and learning scenarios, a limitation is observed given by the adaptability of them to specific contexts. Thus, it is important to advance in the search for tools that are preferably free and open access that allow teachers to create their own games or edit others created by third parties, based on profiles with different degrees of programming knowledge. This work presents the results obtained from the search, selection and analysis of tools, including web platforms, software applications, and / or frameworks, which allow the creation of serious games, particularly those considered mobile, and which include interactions using augmented reality through QR codes and / or user location, by users with different technical profiles. |
description |
Fil: Lovos, Edith Noemí. Universidad Nacional de Río Negro. Centro Interdisciplinario de Estudios sobre Territorio, Economía y Sociedad. Río Negro, Argentina. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-10 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/bookPart info:eu-repo/semantics/publishedVersion http://purl.org/coar/resource_type/c_3248 info:ar-repo/semantics/parteDeLibro |
format |
bookPart |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
Lovos, E. and et al. (2021). Serious Mobile Games Development. Possibilities and Challenges for Teachers. In Computer Science–CACIC 2020: 26th Argentine Congress, CACIC 2020, San Justo, Buenos Aires, Argentina, Revised Selected Papers (p. 67). Springer Nature. 1865-0937 1865-0929 978-3-030-75836-3 https://www.springer.com/gp/book/9783030758356 http://rid.unrn.edu.ar/handle/20.500.12049/7112 |
identifier_str_mv |
Lovos, E. and et al. (2021). Serious Mobile Games Development. Possibilities and Challenges for Teachers. In Computer Science–CACIC 2020: 26th Argentine Congress, CACIC 2020, San Justo, Buenos Aires, Argentina, Revised Selected Papers (p. 67). Springer Nature. 1865-0937 1865-0929 978-3-030-75836-3 |
url |
https://www.springer.com/gp/book/9783030758356 http://rid.unrn.edu.ar/handle/20.500.12049/7112 |
dc.language.none.fl_str_mv |
eng |
language |
eng |
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openAccess |
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https://creativecommons.org/licenses/by-nc-sa/4.0/ |
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application/pdf |
dc.publisher.none.fl_str_mv |
Springer |
publisher.none.fl_str_mv |
Springer |
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reponame:RID-UNRN (UNRN) instname:Universidad Nacional de Río Negro |
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RID-UNRN (UNRN) |
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Universidad Nacional de Río Negro |
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RID-UNRN (UNRN) - Universidad Nacional de Río Negro |
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rid@unrn.edu.ar |
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