Easy gesture recognition for Kinect
- Autores
- Ibañez, Rodrigo Sebastian; Soria, Alvaro; Teyseyre, Alfredo Raul; Campo, Marcelo Ricardo
- Año de publicación
- 2014
- Idioma
- inglés
- Tipo de recurso
- artículo
- Estado
- versión publicada
- Descripción
- Recent progress in entertainment and gaming systems has brought more natural and intuitive human–computer interfaces to our lives. Innovative technologies, such as Xbox Kinect, enable the recognition of body gestures, which are a direct and expressive way of human communication. Although current development toolkits provide support to identify the position of several joints of the human body and to process the movements of the body parts, they actually lack a flexible and robust mechanism to perform high-level gesture recognition. In consequence, developers are still left with the time-consuming and tedious task of recognizing gestures by explicitly defining a set of conditions on the joint positions and movements of the body parts. This paper presents EasyGR (Easy Gesture Recognition), a tool based on machine learning algorithms that help to reduce the effort involved in gesture recognition. We evaluated EasyGR in the development of 7 gestures, involving 10 developers. We compared time consumed, code size, and the achieved quality of the developed gesture recognizers, with and without the support of EasyGR. The results have shown that our approach is practical and reduces the effort involved in implementing gesture recognizers with Kinect.
Fil: Ibañez, Rodrigo Sebastian. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; Argentina
Fil: Soria, Alvaro. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; Argentina
Fil: Teyseyre, Alfredo Raul. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; Argentina
Fil: Campo, Marcelo Ricardo. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; Argentina - Materia
-
Natural User Interfaces
Gesture Recognition
Machine Learning
Kinect - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- https://creativecommons.org/licenses/by-nc-nd/2.5/ar/
- Repositorio
- Institución
- Consejo Nacional de Investigaciones Científicas y Técnicas
- OAI Identificador
- oai:ri.conicet.gov.ar:11336/33617
Ver los metadatos del registro completo
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Easy gesture recognition for KinectIbañez, Rodrigo SebastianSoria, AlvaroTeyseyre, Alfredo RaulCampo, Marcelo RicardoNatural User InterfacesGesture RecognitionMachine LearningKinecthttps://purl.org/becyt/ford/1.2https://purl.org/becyt/ford/1Recent progress in entertainment and gaming systems has brought more natural and intuitive human–computer interfaces to our lives. Innovative technologies, such as Xbox Kinect, enable the recognition of body gestures, which are a direct and expressive way of human communication. Although current development toolkits provide support to identify the position of several joints of the human body and to process the movements of the body parts, they actually lack a flexible and robust mechanism to perform high-level gesture recognition. In consequence, developers are still left with the time-consuming and tedious task of recognizing gestures by explicitly defining a set of conditions on the joint positions and movements of the body parts. This paper presents EasyGR (Easy Gesture Recognition), a tool based on machine learning algorithms that help to reduce the effort involved in gesture recognition. We evaluated EasyGR in the development of 7 gestures, involving 10 developers. We compared time consumed, code size, and the achieved quality of the developed gesture recognizers, with and without the support of EasyGR. The results have shown that our approach is practical and reduces the effort involved in implementing gesture recognizers with Kinect.Fil: Ibañez, Rodrigo Sebastian. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; ArgentinaFil: Soria, Alvaro. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; ArgentinaFil: Teyseyre, Alfredo Raul. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; ArgentinaFil: Campo, Marcelo Ricardo. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; ArgentinaElsevier2014-07info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdfapplication/pdfapplication/pdfapplication/pdfhttp://hdl.handle.net/11336/33617Ibañez, Rodrigo Sebastian; Campo, Marcelo Ricardo; Soria, Alvaro; Teyseyre, Alfredo Raul; Easy gesture recognition for Kinect; Elsevier; Advances in Engineering Software; 76; 7-2014; 171-1800965-9978CONICET DigitalCONICETenginfo:eu-repo/semantics/altIdentifier/doi/10.1016/j.advengsoft.2014.07.005info:eu-repo/semantics/altIdentifier/url/http://www.sciencedirect.com/science/article/pii/S0965997814001161info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc-nd/2.5/ar/reponame:CONICET Digital (CONICET)instname:Consejo Nacional de Investigaciones Científicas y Técnicas2025-09-03T10:06:10Zoai:ri.conicet.gov.ar:11336/33617instacron:CONICETInstitucionalhttp://ri.conicet.gov.ar/Organismo científico-tecnológicoNo correspondehttp://ri.conicet.gov.ar/oai/requestdasensio@conicet.gov.ar; lcarlino@conicet.gov.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:34982025-09-03 10:06:10.323CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicasfalse |
dc.title.none.fl_str_mv |
Easy gesture recognition for Kinect |
title |
Easy gesture recognition for Kinect |
spellingShingle |
Easy gesture recognition for Kinect Ibañez, Rodrigo Sebastian Natural User Interfaces Gesture Recognition Machine Learning Kinect |
title_short |
Easy gesture recognition for Kinect |
title_full |
Easy gesture recognition for Kinect |
title_fullStr |
Easy gesture recognition for Kinect |
title_full_unstemmed |
Easy gesture recognition for Kinect |
title_sort |
Easy gesture recognition for Kinect |
dc.creator.none.fl_str_mv |
Ibañez, Rodrigo Sebastian Soria, Alvaro Teyseyre, Alfredo Raul Campo, Marcelo Ricardo |
author |
Ibañez, Rodrigo Sebastian |
author_facet |
Ibañez, Rodrigo Sebastian Soria, Alvaro Teyseyre, Alfredo Raul Campo, Marcelo Ricardo |
author_role |
author |
author2 |
Soria, Alvaro Teyseyre, Alfredo Raul Campo, Marcelo Ricardo |
author2_role |
author author author |
dc.subject.none.fl_str_mv |
Natural User Interfaces Gesture Recognition Machine Learning Kinect |
topic |
Natural User Interfaces Gesture Recognition Machine Learning Kinect |
purl_subject.fl_str_mv |
https://purl.org/becyt/ford/1.2 https://purl.org/becyt/ford/1 |
dc.description.none.fl_txt_mv |
Recent progress in entertainment and gaming systems has brought more natural and intuitive human–computer interfaces to our lives. Innovative technologies, such as Xbox Kinect, enable the recognition of body gestures, which are a direct and expressive way of human communication. Although current development toolkits provide support to identify the position of several joints of the human body and to process the movements of the body parts, they actually lack a flexible and robust mechanism to perform high-level gesture recognition. In consequence, developers are still left with the time-consuming and tedious task of recognizing gestures by explicitly defining a set of conditions on the joint positions and movements of the body parts. This paper presents EasyGR (Easy Gesture Recognition), a tool based on machine learning algorithms that help to reduce the effort involved in gesture recognition. We evaluated EasyGR in the development of 7 gestures, involving 10 developers. We compared time consumed, code size, and the achieved quality of the developed gesture recognizers, with and without the support of EasyGR. The results have shown that our approach is practical and reduces the effort involved in implementing gesture recognizers with Kinect. Fil: Ibañez, Rodrigo Sebastian. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; Argentina Fil: Soria, Alvaro. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; Argentina Fil: Teyseyre, Alfredo Raul. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; Argentina Fil: Campo, Marcelo Ricardo. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil. Instituto Superior de Ingeniería del Software. Universidad Nacional del Centro de la Provincia de Buenos Aires. Instituto Superior de Ingeniería del Software; Argentina |
description |
Recent progress in entertainment and gaming systems has brought more natural and intuitive human–computer interfaces to our lives. Innovative technologies, such as Xbox Kinect, enable the recognition of body gestures, which are a direct and expressive way of human communication. Although current development toolkits provide support to identify the position of several joints of the human body and to process the movements of the body parts, they actually lack a flexible and robust mechanism to perform high-level gesture recognition. In consequence, developers are still left with the time-consuming and tedious task of recognizing gestures by explicitly defining a set of conditions on the joint positions and movements of the body parts. This paper presents EasyGR (Easy Gesture Recognition), a tool based on machine learning algorithms that help to reduce the effort involved in gesture recognition. We evaluated EasyGR in the development of 7 gestures, involving 10 developers. We compared time consumed, code size, and the achieved quality of the developed gesture recognizers, with and without the support of EasyGR. The results have shown that our approach is practical and reduces the effort involved in implementing gesture recognizers with Kinect. |
publishDate |
2014 |
dc.date.none.fl_str_mv |
2014-07 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion http://purl.org/coar/resource_type/c_6501 info:ar-repo/semantics/articulo |
format |
article |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
http://hdl.handle.net/11336/33617 Ibañez, Rodrigo Sebastian; Campo, Marcelo Ricardo; Soria, Alvaro; Teyseyre, Alfredo Raul; Easy gesture recognition for Kinect; Elsevier; Advances in Engineering Software; 76; 7-2014; 171-180 0965-9978 CONICET Digital CONICET |
url |
http://hdl.handle.net/11336/33617 |
identifier_str_mv |
Ibañez, Rodrigo Sebastian; Campo, Marcelo Ricardo; Soria, Alvaro; Teyseyre, Alfredo Raul; Easy gesture recognition for Kinect; Elsevier; Advances in Engineering Software; 76; 7-2014; 171-180 0965-9978 CONICET Digital CONICET |
dc.language.none.fl_str_mv |
eng |
language |
eng |
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info:eu-repo/semantics/altIdentifier/doi/10.1016/j.advengsoft.2014.07.005 info:eu-repo/semantics/altIdentifier/url/http://www.sciencedirect.com/science/article/pii/S0965997814001161 |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess https://creativecommons.org/licenses/by-nc-nd/2.5/ar/ |
eu_rights_str_mv |
openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by-nc-nd/2.5/ar/ |
dc.format.none.fl_str_mv |
application/pdf application/pdf application/pdf application/pdf |
dc.publisher.none.fl_str_mv |
Elsevier |
publisher.none.fl_str_mv |
Elsevier |
dc.source.none.fl_str_mv |
reponame:CONICET Digital (CONICET) instname:Consejo Nacional de Investigaciones Científicas y Técnicas |
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CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicas |
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