Arithmetic on Your Phone: A Large Scale Investigation of Simple Additions and Multiplications
- Autores
- Zimmerman, Federico Guido; Shalóm, Diego Edgar; Gonzalez, Pablo A.; Garrido, Juan Manuel; Alvarez Heduan, Facundo; Dehaene, Stanislas; Sigman, Mariano; Rieznik, Andrés Anibal
- Año de publicación
- 2016
- Idioma
- inglés
- Tipo de recurso
- artículo
- Estado
- versión publicada
- Descripción
- We present the results of a gamified mobile device arithmetic application which allowed us to collect vast amount of data in simple arithmetic operations. Our results confirm and replicate, on a large sample, six of the main principles derived in a long tradition of investigation: size effect, tie effect, size-tie interaction effect, five-effect, RTs and error rates correlation effect, and most common error effect. Our dataset allowed us to perform a robust analysis of order effects for each individual problem, for which there is controversy both in experimental findings and in the predictions of theoretical models. For addition problems, the order effect was dominated by a max-then-min structure (i.e 7+4 is easier than 4+7). This result is predicted by models in which additions are performed as a translation starting from the first addend, with a distance given by the second addend. In multiplication, we observed a dominance of two effects: (1) a max-then-min pattern that can be accounted by the fact that it is easier to perform fewer additions of the largest number (i.e. 8�3 is easier to compute as 8+8+8 than as 3+3+⋯+3) and (2) a phonological effect by which problems for which there is a rhyme (i.e. "seis por cuatro es veinticuatro") are performed faster. Above and beyond these results, our study bares an important practical conclusion, as proof of concept, that participants can be motivated to perform substantial arithmetic training simply by presenting it in a gamified format.
Fil: Zimmerman, Federico Guido. Universidad de Buenos Aires; Argentina. Universidad Torcuato Di Tella; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina
Fil: Shalóm, Diego Edgar. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Física; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Oficina de Coordinación Administrativa Ciudad Universitaria. Instituto de Física de Buenos Aires. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Instituto de Física de Buenos Aires; Argentina
Fil: Gonzalez, Pablo A.. No especifíca;
Fil: Garrido, Juan Manuel. No especifíca;
Fil: Alvarez Heduan, Facundo. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina
Fil: Dehaene, Stanislas. Inserm; Francia
Fil: Sigman, Mariano. Universidad Torcuato Di Tella; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina
Fil: Rieznik, Andrés Anibal. Universidad Torcuato Di Tella; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina - Materia
-
ARITHMETIC
GAMES
PHONOLOGY
LEARNING - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- https://creativecommons.org/licenses/by-nc-sa/2.5/ar/
- Repositorio
- Institución
- Consejo Nacional de Investigaciones Científicas y Técnicas
- OAI Identificador
- oai:ri.conicet.gov.ar:11336/117522
Ver los metadatos del registro completo
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Arithmetic on Your Phone: A Large Scale Investigation of Simple Additions and MultiplicationsZimmerman, Federico GuidoShalóm, Diego EdgarGonzalez, Pablo A.Garrido, Juan ManuelAlvarez Heduan, FacundoDehaene, StanislasSigman, MarianoRieznik, Andrés AnibalARITHMETICGAMESPHONOLOGYLEARNINGhttps://purl.org/becyt/ford/1.2https://purl.org/becyt/ford/1We present the results of a gamified mobile device arithmetic application which allowed us to collect vast amount of data in simple arithmetic operations. Our results confirm and replicate, on a large sample, six of the main principles derived in a long tradition of investigation: size effect, tie effect, size-tie interaction effect, five-effect, RTs and error rates correlation effect, and most common error effect. Our dataset allowed us to perform a robust analysis of order effects for each individual problem, for which there is controversy both in experimental findings and in the predictions of theoretical models. For addition problems, the order effect was dominated by a max-then-min structure (i.e 7+4 is easier than 4+7). This result is predicted by models in which additions are performed as a translation starting from the first addend, with a distance given by the second addend. In multiplication, we observed a dominance of two effects: (1) a max-then-min pattern that can be accounted by the fact that it is easier to perform fewer additions of the largest number (i.e. 8�3 is easier to compute as 8+8+8 than as 3+3+⋯+3) and (2) a phonological effect by which problems for which there is a rhyme (i.e. "seis por cuatro es veinticuatro") are performed faster. Above and beyond these results, our study bares an important practical conclusion, as proof of concept, that participants can be motivated to perform substantial arithmetic training simply by presenting it in a gamified format.Fil: Zimmerman, Federico Guido. Universidad de Buenos Aires; Argentina. Universidad Torcuato Di Tella; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; ArgentinaFil: Shalóm, Diego Edgar. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Física; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Oficina de Coordinación Administrativa Ciudad Universitaria. Instituto de Física de Buenos Aires. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Instituto de Física de Buenos Aires; ArgentinaFil: Gonzalez, Pablo A.. No especifíca;Fil: Garrido, Juan Manuel. No especifíca;Fil: Alvarez Heduan, Facundo. Consejo Nacional de Investigaciones Científicas y Técnicas; ArgentinaFil: Dehaene, Stanislas. Inserm; FranciaFil: Sigman, Mariano. Universidad Torcuato Di Tella; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; ArgentinaFil: Rieznik, Andrés Anibal. Universidad Torcuato Di Tella; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; ArgentinaPublic Library of Science2016-12info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdfapplication/pdfapplication/pdfapplication/pdfapplication/pdfhttp://hdl.handle.net/11336/117522Zimmerman, Federico Guido; Shalóm, Diego Edgar; Gonzalez, Pablo A.; Garrido, Juan Manuel; Alvarez Heduan, Facundo; et al.; Arithmetic on Your Phone: A Large Scale Investigation of Simple Additions and Multiplications; Public Library of Science; Plos One; 11; 12; 12-2016; 1-151932-6203CONICET DigitalCONICETenginfo:eu-repo/semantics/altIdentifier/url/https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0168431info:eu-repo/semantics/altIdentifier/doi/10.1371/journal.pone.0168431info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc-sa/2.5/ar/reponame:CONICET Digital (CONICET)instname:Consejo Nacional de Investigaciones Científicas y Técnicas2025-10-22T11:18:33Zoai:ri.conicet.gov.ar:11336/117522instacron:CONICETInstitucionalhttp://ri.conicet.gov.ar/Organismo científico-tecnológicoNo correspondehttp://ri.conicet.gov.ar/oai/requestdasensio@conicet.gov.ar; lcarlino@conicet.gov.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:34982025-10-22 11:18:34.238CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicasfalse |
dc.title.none.fl_str_mv |
Arithmetic on Your Phone: A Large Scale Investigation of Simple Additions and Multiplications |
title |
Arithmetic on Your Phone: A Large Scale Investigation of Simple Additions and Multiplications |
spellingShingle |
Arithmetic on Your Phone: A Large Scale Investigation of Simple Additions and Multiplications Zimmerman, Federico Guido ARITHMETIC GAMES PHONOLOGY LEARNING |
title_short |
Arithmetic on Your Phone: A Large Scale Investigation of Simple Additions and Multiplications |
title_full |
Arithmetic on Your Phone: A Large Scale Investigation of Simple Additions and Multiplications |
title_fullStr |
Arithmetic on Your Phone: A Large Scale Investigation of Simple Additions and Multiplications |
title_full_unstemmed |
Arithmetic on Your Phone: A Large Scale Investigation of Simple Additions and Multiplications |
title_sort |
Arithmetic on Your Phone: A Large Scale Investigation of Simple Additions and Multiplications |
dc.creator.none.fl_str_mv |
Zimmerman, Federico Guido Shalóm, Diego Edgar Gonzalez, Pablo A. Garrido, Juan Manuel Alvarez Heduan, Facundo Dehaene, Stanislas Sigman, Mariano Rieznik, Andrés Anibal |
author |
Zimmerman, Federico Guido |
author_facet |
Zimmerman, Federico Guido Shalóm, Diego Edgar Gonzalez, Pablo A. Garrido, Juan Manuel Alvarez Heduan, Facundo Dehaene, Stanislas Sigman, Mariano Rieznik, Andrés Anibal |
author_role |
author |
author2 |
Shalóm, Diego Edgar Gonzalez, Pablo A. Garrido, Juan Manuel Alvarez Heduan, Facundo Dehaene, Stanislas Sigman, Mariano Rieznik, Andrés Anibal |
author2_role |
author author author author author author author |
dc.subject.none.fl_str_mv |
ARITHMETIC GAMES PHONOLOGY LEARNING |
topic |
ARITHMETIC GAMES PHONOLOGY LEARNING |
purl_subject.fl_str_mv |
https://purl.org/becyt/ford/1.2 https://purl.org/becyt/ford/1 |
dc.description.none.fl_txt_mv |
We present the results of a gamified mobile device arithmetic application which allowed us to collect vast amount of data in simple arithmetic operations. Our results confirm and replicate, on a large sample, six of the main principles derived in a long tradition of investigation: size effect, tie effect, size-tie interaction effect, five-effect, RTs and error rates correlation effect, and most common error effect. Our dataset allowed us to perform a robust analysis of order effects for each individual problem, for which there is controversy both in experimental findings and in the predictions of theoretical models. For addition problems, the order effect was dominated by a max-then-min structure (i.e 7+4 is easier than 4+7). This result is predicted by models in which additions are performed as a translation starting from the first addend, with a distance given by the second addend. In multiplication, we observed a dominance of two effects: (1) a max-then-min pattern that can be accounted by the fact that it is easier to perform fewer additions of the largest number (i.e. 8�3 is easier to compute as 8+8+8 than as 3+3+⋯+3) and (2) a phonological effect by which problems for which there is a rhyme (i.e. "seis por cuatro es veinticuatro") are performed faster. Above and beyond these results, our study bares an important practical conclusion, as proof of concept, that participants can be motivated to perform substantial arithmetic training simply by presenting it in a gamified format. Fil: Zimmerman, Federico Guido. Universidad de Buenos Aires; Argentina. Universidad Torcuato Di Tella; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina Fil: Shalóm, Diego Edgar. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Física; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Oficina de Coordinación Administrativa Ciudad Universitaria. Instituto de Física de Buenos Aires. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Instituto de Física de Buenos Aires; Argentina Fil: Gonzalez, Pablo A.. No especifíca; Fil: Garrido, Juan Manuel. No especifíca; Fil: Alvarez Heduan, Facundo. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina Fil: Dehaene, Stanislas. Inserm; Francia Fil: Sigman, Mariano. Universidad Torcuato Di Tella; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina Fil: Rieznik, Andrés Anibal. Universidad Torcuato Di Tella; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina |
description |
We present the results of a gamified mobile device arithmetic application which allowed us to collect vast amount of data in simple arithmetic operations. Our results confirm and replicate, on a large sample, six of the main principles derived in a long tradition of investigation: size effect, tie effect, size-tie interaction effect, five-effect, RTs and error rates correlation effect, and most common error effect. Our dataset allowed us to perform a robust analysis of order effects for each individual problem, for which there is controversy both in experimental findings and in the predictions of theoretical models. For addition problems, the order effect was dominated by a max-then-min structure (i.e 7+4 is easier than 4+7). This result is predicted by models in which additions are performed as a translation starting from the first addend, with a distance given by the second addend. In multiplication, we observed a dominance of two effects: (1) a max-then-min pattern that can be accounted by the fact that it is easier to perform fewer additions of the largest number (i.e. 8�3 is easier to compute as 8+8+8 than as 3+3+⋯+3) and (2) a phonological effect by which problems for which there is a rhyme (i.e. "seis por cuatro es veinticuatro") are performed faster. Above and beyond these results, our study bares an important practical conclusion, as proof of concept, that participants can be motivated to perform substantial arithmetic training simply by presenting it in a gamified format. |
publishDate |
2016 |
dc.date.none.fl_str_mv |
2016-12 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion http://purl.org/coar/resource_type/c_6501 info:ar-repo/semantics/articulo |
format |
article |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
http://hdl.handle.net/11336/117522 Zimmerman, Federico Guido; Shalóm, Diego Edgar; Gonzalez, Pablo A.; Garrido, Juan Manuel; Alvarez Heduan, Facundo; et al.; Arithmetic on Your Phone: A Large Scale Investigation of Simple Additions and Multiplications; Public Library of Science; Plos One; 11; 12; 12-2016; 1-15 1932-6203 CONICET Digital CONICET |
url |
http://hdl.handle.net/11336/117522 |
identifier_str_mv |
Zimmerman, Federico Guido; Shalóm, Diego Edgar; Gonzalez, Pablo A.; Garrido, Juan Manuel; Alvarez Heduan, Facundo; et al.; Arithmetic on Your Phone: A Large Scale Investigation of Simple Additions and Multiplications; Public Library of Science; Plos One; 11; 12; 12-2016; 1-15 1932-6203 CONICET Digital CONICET |
dc.language.none.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
info:eu-repo/semantics/altIdentifier/url/https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0168431 info:eu-repo/semantics/altIdentifier/doi/10.1371/journal.pone.0168431 |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess https://creativecommons.org/licenses/by-nc-sa/2.5/ar/ |
eu_rights_str_mv |
openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/ |
dc.format.none.fl_str_mv |
application/pdf application/pdf application/pdf application/pdf application/pdf |
dc.publisher.none.fl_str_mv |
Public Library of Science |
publisher.none.fl_str_mv |
Public Library of Science |
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reponame:CONICET Digital (CONICET) instname:Consejo Nacional de Investigaciones Científicas y Técnicas |
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CONICET Digital (CONICET) |
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Consejo Nacional de Investigaciones Científicas y Técnicas |
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CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicas |
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dasensio@conicet.gov.ar; lcarlino@conicet.gov.ar |
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13.229304 |