Teaching and learning mathematics using digital games in the classroom

Autores
Otero, Maria Rita; Gazzola Bascougnet, María Paz; Castro, Aires; Gomes, A. S.
Año de publicación
2024
Idioma
inglés
Tipo de recurso
artículo
Estado
versión publicada
Descripción
The Digital Game-Based Learning (DGBL) approach was adopted, and a didactic sequence based on the digital game Triângulo Resgate (Rescue Triangle) was designed and implemented in a public secondary school course in Argentina to teach the metric relationships of the right triangle. The activities of the students and the teacher in each task of the sequence were described and analyzed. The results indicate that the game promotes the active participation of all students in classes, who use, justify, and apply the similarity of triangles and the metric relationships of the right triangle to new situations they create.
L’approche d’apprentissage numérique par le jeu est adoptée, et une séquence didactique basée sur le jeu numérique Triângulo Resgate [Triangle Sauvetage] est conçue et mise en œuvre dans un cours d’école secondaire publique en Argentine pour enseigner les relations métriques du triangle rectangle. L’activité des élèves et de l’enseignant dans chaque tâche de la séquence est décrite et analysée. Les résultats indiquent que le jeu favorise la participation active de tous les élèves en classe, qui utilisent, justifient et appliquent la similitude des triangles et les relations métriques du triangle rectangle aux nouvelles situations qu’ils créent.
Fil: Otero, Maria Rita. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil; Argentina. Universidad Nacional del Centro de la Provincia de Buenos Aires. Facultad de Ciencias Exactas. Núcleo de Investigación en Educacion Ciencia y Tecnologia; Argentina
Fil: Gazzola Bascougnet, María Paz. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil; Argentina. Universidad Nacional del Centro de la Provincia de Buenos Aires. Facultad de Ciencias Exactas. Núcleo de Investigación en Educacion Ciencia y Tecnologia; Argentina
Fil: Castro, Aires. Universidade Federal do Ceara; Brasil
Fil: Gomes, A. S.. Universidade Federal de Pernambuco; Brasil
Materia
DIGITAL GAME-BASED LEARNING
MATHEMATICS
CONSTRUCTIVISM
METRIC RELATIONSHIPS OF THE TRIANGLE RECTANGLE
SECONDARY SCHOOL
Nivel de accesibilidad
acceso abierto
Condiciones de uso
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Repositorio
CONICET Digital (CONICET)
Institución
Consejo Nacional de Investigaciones Científicas y Técnicas
OAI Identificador
oai:ri.conicet.gov.ar:11336/253038

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spelling Teaching and learning mathematics using digital games in the classroomOtero, Maria RitaGazzola Bascougnet, María PazCastro, AiresGomes, A. S.DIGITAL GAME-BASED LEARNINGMATHEMATICSCONSTRUCTIVISMMETRIC RELATIONSHIPS OF THE TRIANGLE RECTANGLESECONDARY SCHOOLhttps://purl.org/becyt/ford/5.3https://purl.org/becyt/ford/5The Digital Game-Based Learning (DGBL) approach was adopted, and a didactic sequence based on the digital game Triângulo Resgate (Rescue Triangle) was designed and implemented in a public secondary school course in Argentina to teach the metric relationships of the right triangle. The activities of the students and the teacher in each task of the sequence were described and analyzed. The results indicate that the game promotes the active participation of all students in classes, who use, justify, and apply the similarity of triangles and the metric relationships of the right triangle to new situations they create.L’approche d’apprentissage numérique par le jeu est adoptée, et une séquence didactique basée sur le jeu numérique Triângulo Resgate [Triangle Sauvetage] est conçue et mise en œuvre dans un cours d’école secondaire publique en Argentine pour enseigner les relations métriques du triangle rectangle. L’activité des élèves et de l’enseignant dans chaque tâche de la séquence est décrite et analysée. Les résultats indiquent que le jeu favorise la participation active de tous les élèves en classe, qui utilisent, justifient et appliquent la similitude des triangles et les relations métriques du triangle rectangle aux nouvelles situations qu’ils créent.Fil: Otero, Maria Rita. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil; Argentina. Universidad Nacional del Centro de la Provincia de Buenos Aires. Facultad de Ciencias Exactas. Núcleo de Investigación en Educacion Ciencia y Tecnologia; ArgentinaFil: Gazzola Bascougnet, María Paz. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil; Argentina. Universidad Nacional del Centro de la Provincia de Buenos Aires. Facultad de Ciencias Exactas. Núcleo de Investigación en Educacion Ciencia y Tecnologia; ArgentinaFil: Castro, Aires. Universidade Federal do Ceara; BrasilFil: Gomes, A. S.. Universidade Federal de Pernambuco; BrasilUniversity of Patras2024-12info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdfapplication/pdfhttp://hdl.handle.net/11336/253038Otero, Maria Rita; Gazzola Bascougnet, María Paz; Castro, Aires; Gomes, A. S.; Teaching and learning mathematics using digital games in the classroom; University of Patras; Review of Science, Mathematics and ICT Education; 18; 2; 12-2024; 69-871791-261X1792-3999CONICET DigitalCONICETenginfo:eu-repo/semantics/altIdentifier/url/https://pasithee.library.upatras.gr/review/article/view/5065info:eu-repo/semantics/altIdentifier/doi/10.26220/rev.5065info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc-sa/2.5/ar/reponame:CONICET Digital (CONICET)instname:Consejo Nacional de Investigaciones Científicas y Técnicas2025-09-03T09:46:35Zoai:ri.conicet.gov.ar:11336/253038instacron:CONICETInstitucionalhttp://ri.conicet.gov.ar/Organismo científico-tecnológicoNo correspondehttp://ri.conicet.gov.ar/oai/requestdasensio@conicet.gov.ar; lcarlino@conicet.gov.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:34982025-09-03 09:46:35.482CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicasfalse
dc.title.none.fl_str_mv Teaching and learning mathematics using digital games in the classroom
title Teaching and learning mathematics using digital games in the classroom
spellingShingle Teaching and learning mathematics using digital games in the classroom
Otero, Maria Rita
DIGITAL GAME-BASED LEARNING
MATHEMATICS
CONSTRUCTIVISM
METRIC RELATIONSHIPS OF THE TRIANGLE RECTANGLE
SECONDARY SCHOOL
title_short Teaching and learning mathematics using digital games in the classroom
title_full Teaching and learning mathematics using digital games in the classroom
title_fullStr Teaching and learning mathematics using digital games in the classroom
title_full_unstemmed Teaching and learning mathematics using digital games in the classroom
title_sort Teaching and learning mathematics using digital games in the classroom
dc.creator.none.fl_str_mv Otero, Maria Rita
Gazzola Bascougnet, María Paz
Castro, Aires
Gomes, A. S.
author Otero, Maria Rita
author_facet Otero, Maria Rita
Gazzola Bascougnet, María Paz
Castro, Aires
Gomes, A. S.
author_role author
author2 Gazzola Bascougnet, María Paz
Castro, Aires
Gomes, A. S.
author2_role author
author
author
dc.subject.none.fl_str_mv DIGITAL GAME-BASED LEARNING
MATHEMATICS
CONSTRUCTIVISM
METRIC RELATIONSHIPS OF THE TRIANGLE RECTANGLE
SECONDARY SCHOOL
topic DIGITAL GAME-BASED LEARNING
MATHEMATICS
CONSTRUCTIVISM
METRIC RELATIONSHIPS OF THE TRIANGLE RECTANGLE
SECONDARY SCHOOL
purl_subject.fl_str_mv https://purl.org/becyt/ford/5.3
https://purl.org/becyt/ford/5
dc.description.none.fl_txt_mv The Digital Game-Based Learning (DGBL) approach was adopted, and a didactic sequence based on the digital game Triângulo Resgate (Rescue Triangle) was designed and implemented in a public secondary school course in Argentina to teach the metric relationships of the right triangle. The activities of the students and the teacher in each task of the sequence were described and analyzed. The results indicate that the game promotes the active participation of all students in classes, who use, justify, and apply the similarity of triangles and the metric relationships of the right triangle to new situations they create.
L’approche d’apprentissage numérique par le jeu est adoptée, et une séquence didactique basée sur le jeu numérique Triângulo Resgate [Triangle Sauvetage] est conçue et mise en œuvre dans un cours d’école secondaire publique en Argentine pour enseigner les relations métriques du triangle rectangle. L’activité des élèves et de l’enseignant dans chaque tâche de la séquence est décrite et analysée. Les résultats indiquent que le jeu favorise la participation active de tous les élèves en classe, qui utilisent, justifient et appliquent la similitude des triangles et les relations métriques du triangle rectangle aux nouvelles situations qu’ils créent.
Fil: Otero, Maria Rita. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil; Argentina. Universidad Nacional del Centro de la Provincia de Buenos Aires. Facultad de Ciencias Exactas. Núcleo de Investigación en Educacion Ciencia y Tecnologia; Argentina
Fil: Gazzola Bascougnet, María Paz. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil; Argentina. Universidad Nacional del Centro de la Provincia de Buenos Aires. Facultad de Ciencias Exactas. Núcleo de Investigación en Educacion Ciencia y Tecnologia; Argentina
Fil: Castro, Aires. Universidade Federal do Ceara; Brasil
Fil: Gomes, A. S.. Universidade Federal de Pernambuco; Brasil
description The Digital Game-Based Learning (DGBL) approach was adopted, and a didactic sequence based on the digital game Triângulo Resgate (Rescue Triangle) was designed and implemented in a public secondary school course in Argentina to teach the metric relationships of the right triangle. The activities of the students and the teacher in each task of the sequence were described and analyzed. The results indicate that the game promotes the active participation of all students in classes, who use, justify, and apply the similarity of triangles and the metric relationships of the right triangle to new situations they create.
publishDate 2024
dc.date.none.fl_str_mv 2024-12
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
http://purl.org/coar/resource_type/c_6501
info:ar-repo/semantics/articulo
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv http://hdl.handle.net/11336/253038
Otero, Maria Rita; Gazzola Bascougnet, María Paz; Castro, Aires; Gomes, A. S.; Teaching and learning mathematics using digital games in the classroom; University of Patras; Review of Science, Mathematics and ICT Education; 18; 2; 12-2024; 69-87
1791-261X
1792-3999
CONICET Digital
CONICET
url http://hdl.handle.net/11336/253038
identifier_str_mv Otero, Maria Rita; Gazzola Bascougnet, María Paz; Castro, Aires; Gomes, A. S.; Teaching and learning mathematics using digital games in the classroom; University of Patras; Review of Science, Mathematics and ICT Education; 18; 2; 12-2024; 69-87
1791-261X
1792-3999
CONICET Digital
CONICET
dc.language.none.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv info:eu-repo/semantics/altIdentifier/url/https://pasithee.library.upatras.gr/review/article/view/5065
info:eu-repo/semantics/altIdentifier/doi/10.26220/rev.5065
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/
eu_rights_str_mv openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc-sa/2.5/ar/
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv University of Patras
publisher.none.fl_str_mv University of Patras
dc.source.none.fl_str_mv reponame:CONICET Digital (CONICET)
instname:Consejo Nacional de Investigaciones Científicas y Técnicas
reponame_str CONICET Digital (CONICET)
collection CONICET Digital (CONICET)
instname_str Consejo Nacional de Investigaciones Científicas y Técnicas
repository.name.fl_str_mv CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicas
repository.mail.fl_str_mv dasensio@conicet.gov.ar; lcarlino@conicet.gov.ar
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score 13.13397