Teaching and learning mathematics using digital games in the classroom
- Autores
- Otero, Maria Rita; Gazzola Bascougnet, María Paz; Castro, Aires; Gomes, A. S.
- Año de publicación
- 2024
- Idioma
- inglés
- Tipo de recurso
- artículo
- Estado
- versión publicada
- Descripción
- The Digital Game-Based Learning (DGBL) approach was adopted, and a didactic sequence based on the digital game Triângulo Resgate (Rescue Triangle) was designed and implemented in a public secondary school course in Argentina to teach the metric relationships of the right triangle. The activities of the students and the teacher in each task of the sequence were described and analyzed. The results indicate that the game promotes the active participation of all students in classes, who use, justify, and apply the similarity of triangles and the metric relationships of the right triangle to new situations they create.
L’approche d’apprentissage numérique par le jeu est adoptée, et une séquence didactique basée sur le jeu numérique Triângulo Resgate [Triangle Sauvetage] est conçue et mise en œuvre dans un cours d’école secondaire publique en Argentine pour enseigner les relations métriques du triangle rectangle. L’activité des élèves et de l’enseignant dans chaque tâche de la séquence est décrite et analysée. Les résultats indiquent que le jeu favorise la participation active de tous les élèves en classe, qui utilisent, justifient et appliquent la similitude des triangles et les relations métriques du triangle rectangle aux nouvelles situations qu’ils créent.
Fil: Otero, Maria Rita. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil; Argentina. Universidad Nacional del Centro de la Provincia de Buenos Aires. Facultad de Ciencias Exactas. Núcleo de Investigación en Educacion Ciencia y Tecnologia; Argentina
Fil: Gazzola Bascougnet, María Paz. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil; Argentina. Universidad Nacional del Centro de la Provincia de Buenos Aires. Facultad de Ciencias Exactas. Núcleo de Investigación en Educacion Ciencia y Tecnologia; Argentina
Fil: Castro, Aires. Universidade Federal do Ceara; Brasil
Fil: Gomes, A. S.. Universidade Federal de Pernambuco; Brasil - Materia
-
DIGITAL GAME-BASED LEARNING
MATHEMATICS
CONSTRUCTIVISM
METRIC RELATIONSHIPS OF THE TRIANGLE RECTANGLE
SECONDARY SCHOOL - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- https://creativecommons.org/licenses/by-nc-sa/2.5/ar/
- Repositorio
- Institución
- Consejo Nacional de Investigaciones Científicas y Técnicas
- OAI Identificador
- oai:ri.conicet.gov.ar:11336/253038
Ver los metadatos del registro completo
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Teaching and learning mathematics using digital games in the classroomOtero, Maria RitaGazzola Bascougnet, María PazCastro, AiresGomes, A. S.DIGITAL GAME-BASED LEARNINGMATHEMATICSCONSTRUCTIVISMMETRIC RELATIONSHIPS OF THE TRIANGLE RECTANGLESECONDARY SCHOOLhttps://purl.org/becyt/ford/5.3https://purl.org/becyt/ford/5The Digital Game-Based Learning (DGBL) approach was adopted, and a didactic sequence based on the digital game Triângulo Resgate (Rescue Triangle) was designed and implemented in a public secondary school course in Argentina to teach the metric relationships of the right triangle. The activities of the students and the teacher in each task of the sequence were described and analyzed. The results indicate that the game promotes the active participation of all students in classes, who use, justify, and apply the similarity of triangles and the metric relationships of the right triangle to new situations they create.L’approche d’apprentissage numérique par le jeu est adoptée, et une séquence didactique basée sur le jeu numérique Triângulo Resgate [Triangle Sauvetage] est conçue et mise en œuvre dans un cours d’école secondaire publique en Argentine pour enseigner les relations métriques du triangle rectangle. L’activité des élèves et de l’enseignant dans chaque tâche de la séquence est décrite et analysée. Les résultats indiquent que le jeu favorise la participation active de tous les élèves en classe, qui utilisent, justifient et appliquent la similitude des triangles et les relations métriques du triangle rectangle aux nouvelles situations qu’ils créent.Fil: Otero, Maria Rita. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil; Argentina. Universidad Nacional del Centro de la Provincia de Buenos Aires. Facultad de Ciencias Exactas. Núcleo de Investigación en Educacion Ciencia y Tecnologia; ArgentinaFil: Gazzola Bascougnet, María Paz. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil; Argentina. Universidad Nacional del Centro de la Provincia de Buenos Aires. Facultad de Ciencias Exactas. Núcleo de Investigación en Educacion Ciencia y Tecnologia; ArgentinaFil: Castro, Aires. Universidade Federal do Ceara; BrasilFil: Gomes, A. S.. Universidade Federal de Pernambuco; BrasilUniversity of Patras2024-12info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdfapplication/pdfhttp://hdl.handle.net/11336/253038Otero, Maria Rita; Gazzola Bascougnet, María Paz; Castro, Aires; Gomes, A. S.; Teaching and learning mathematics using digital games in the classroom; University of Patras; Review of Science, Mathematics and ICT Education; 18; 2; 12-2024; 69-871791-261X1792-3999CONICET DigitalCONICETenginfo:eu-repo/semantics/altIdentifier/url/https://pasithee.library.upatras.gr/review/article/view/5065info:eu-repo/semantics/altIdentifier/doi/10.26220/rev.5065info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc-sa/2.5/ar/reponame:CONICET Digital (CONICET)instname:Consejo Nacional de Investigaciones Científicas y Técnicas2025-09-03T09:46:35Zoai:ri.conicet.gov.ar:11336/253038instacron:CONICETInstitucionalhttp://ri.conicet.gov.ar/Organismo científico-tecnológicoNo correspondehttp://ri.conicet.gov.ar/oai/requestdasensio@conicet.gov.ar; lcarlino@conicet.gov.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:34982025-09-03 09:46:35.482CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicasfalse |
dc.title.none.fl_str_mv |
Teaching and learning mathematics using digital games in the classroom |
title |
Teaching and learning mathematics using digital games in the classroom |
spellingShingle |
Teaching and learning mathematics using digital games in the classroom Otero, Maria Rita DIGITAL GAME-BASED LEARNING MATHEMATICS CONSTRUCTIVISM METRIC RELATIONSHIPS OF THE TRIANGLE RECTANGLE SECONDARY SCHOOL |
title_short |
Teaching and learning mathematics using digital games in the classroom |
title_full |
Teaching and learning mathematics using digital games in the classroom |
title_fullStr |
Teaching and learning mathematics using digital games in the classroom |
title_full_unstemmed |
Teaching and learning mathematics using digital games in the classroom |
title_sort |
Teaching and learning mathematics using digital games in the classroom |
dc.creator.none.fl_str_mv |
Otero, Maria Rita Gazzola Bascougnet, María Paz Castro, Aires Gomes, A. S. |
author |
Otero, Maria Rita |
author_facet |
Otero, Maria Rita Gazzola Bascougnet, María Paz Castro, Aires Gomes, A. S. |
author_role |
author |
author2 |
Gazzola Bascougnet, María Paz Castro, Aires Gomes, A. S. |
author2_role |
author author author |
dc.subject.none.fl_str_mv |
DIGITAL GAME-BASED LEARNING MATHEMATICS CONSTRUCTIVISM METRIC RELATIONSHIPS OF THE TRIANGLE RECTANGLE SECONDARY SCHOOL |
topic |
DIGITAL GAME-BASED LEARNING MATHEMATICS CONSTRUCTIVISM METRIC RELATIONSHIPS OF THE TRIANGLE RECTANGLE SECONDARY SCHOOL |
purl_subject.fl_str_mv |
https://purl.org/becyt/ford/5.3 https://purl.org/becyt/ford/5 |
dc.description.none.fl_txt_mv |
The Digital Game-Based Learning (DGBL) approach was adopted, and a didactic sequence based on the digital game Triângulo Resgate (Rescue Triangle) was designed and implemented in a public secondary school course in Argentina to teach the metric relationships of the right triangle. The activities of the students and the teacher in each task of the sequence were described and analyzed. The results indicate that the game promotes the active participation of all students in classes, who use, justify, and apply the similarity of triangles and the metric relationships of the right triangle to new situations they create. L’approche d’apprentissage numérique par le jeu est adoptée, et une séquence didactique basée sur le jeu numérique Triângulo Resgate [Triangle Sauvetage] est conçue et mise en œuvre dans un cours d’école secondaire publique en Argentine pour enseigner les relations métriques du triangle rectangle. L’activité des élèves et de l’enseignant dans chaque tâche de la séquence est décrite et analysée. Les résultats indiquent que le jeu favorise la participation active de tous les élèves en classe, qui utilisent, justifient et appliquent la similitude des triangles et les relations métriques du triangle rectangle aux nouvelles situations qu’ils créent. Fil: Otero, Maria Rita. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil; Argentina. Universidad Nacional del Centro de la Provincia de Buenos Aires. Facultad de Ciencias Exactas. Núcleo de Investigación en Educacion Ciencia y Tecnologia; Argentina Fil: Gazzola Bascougnet, María Paz. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Tandil; Argentina. Universidad Nacional del Centro de la Provincia de Buenos Aires. Facultad de Ciencias Exactas. Núcleo de Investigación en Educacion Ciencia y Tecnologia; Argentina Fil: Castro, Aires. Universidade Federal do Ceara; Brasil Fil: Gomes, A. S.. Universidade Federal de Pernambuco; Brasil |
description |
The Digital Game-Based Learning (DGBL) approach was adopted, and a didactic sequence based on the digital game Triângulo Resgate (Rescue Triangle) was designed and implemented in a public secondary school course in Argentina to teach the metric relationships of the right triangle. The activities of the students and the teacher in each task of the sequence were described and analyzed. The results indicate that the game promotes the active participation of all students in classes, who use, justify, and apply the similarity of triangles and the metric relationships of the right triangle to new situations they create. |
publishDate |
2024 |
dc.date.none.fl_str_mv |
2024-12 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion http://purl.org/coar/resource_type/c_6501 info:ar-repo/semantics/articulo |
format |
article |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
http://hdl.handle.net/11336/253038 Otero, Maria Rita; Gazzola Bascougnet, María Paz; Castro, Aires; Gomes, A. S.; Teaching and learning mathematics using digital games in the classroom; University of Patras; Review of Science, Mathematics and ICT Education; 18; 2; 12-2024; 69-87 1791-261X 1792-3999 CONICET Digital CONICET |
url |
http://hdl.handle.net/11336/253038 |
identifier_str_mv |
Otero, Maria Rita; Gazzola Bascougnet, María Paz; Castro, Aires; Gomes, A. S.; Teaching and learning mathematics using digital games in the classroom; University of Patras; Review of Science, Mathematics and ICT Education; 18; 2; 12-2024; 69-87 1791-261X 1792-3999 CONICET Digital CONICET |
dc.language.none.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
info:eu-repo/semantics/altIdentifier/url/https://pasithee.library.upatras.gr/review/article/view/5065 info:eu-repo/semantics/altIdentifier/doi/10.26220/rev.5065 |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess https://creativecommons.org/licenses/by-nc-sa/2.5/ar/ |
eu_rights_str_mv |
openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/ |
dc.format.none.fl_str_mv |
application/pdf application/pdf |
dc.publisher.none.fl_str_mv |
University of Patras |
publisher.none.fl_str_mv |
University of Patras |
dc.source.none.fl_str_mv |
reponame:CONICET Digital (CONICET) instname:Consejo Nacional de Investigaciones Científicas y Técnicas |
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CONICET Digital (CONICET) |
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CONICET Digital (CONICET) |
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Consejo Nacional de Investigaciones Científicas y Técnicas |
repository.name.fl_str_mv |
CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicas |
repository.mail.fl_str_mv |
dasensio@conicet.gov.ar; lcarlino@conicet.gov.ar |
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1842268804698079232 |
score |
13.13397 |