A Model of Adaptive Gamification in Collaborative Location-Based Collecting Systems

Autores
Dalponte Ayastuy, María; Torres, Diego; Fernández, Alejandro
Año de publicación
2022
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
Gamification is a widely used resource to engage and retain users. It is about the use of game elements and mechanics in systems and domains that are not naturally games. Nevertheless, the usage of gamification does not always achieve the expected results due to the too much generalized approach that makes invisible the different motivations, characteristics and playing styles among the players. Currently, research on adaptive gamification deals with the gamification that each particular user needs at a particular moment, adapting gamification to users and contexts. Collaborative location-based collecting systems (CLCS) are a particular case of collaborative systems where a community of users collaboratively collect geo-referenced data. This article proposes an adapted gamification approach for CLCS, through the automatic game challenge generation. Particularly a model of user profile considering the spacetime behavior and challenge completion, a model for the different types of challenges applicable in CLCS, a model for the CLCS objectives and coverage, and a strategy for the application of Machine Learning techniques for adaptation.
Materia
Ciencias de la Computación e Información
Adaptive gamification
Collaborative location-based collecting systems
Game challenge
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/4.0/
Repositorio
CIC Digital (CICBA)
Institución
Comisión de Investigaciones Científicas de la Provincia de Buenos Aires
OAI Identificador
oai:digital.cic.gba.gob.ar:11746/12115

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network_name_str CIC Digital (CICBA)
spelling A Model of Adaptive Gamification in Collaborative Location-Based Collecting SystemsDalponte Ayastuy, MaríaTorres, DiegoFernández, AlejandroCiencias de la Computación e InformaciónAdaptive gamificationCollaborative location-based collecting systemsGame challengeGamification is a widely used resource to engage and retain users. It is about the use of game elements and mechanics in systems and domains that are not naturally games. Nevertheless, the usage of gamification does not always achieve the expected results due to the too much generalized approach that makes invisible the different motivations, characteristics and playing styles among the players. Currently, research on adaptive gamification deals with the gamification that each particular user needs at a particular moment, adapting gamification to users and contexts. Collaborative location-based collecting systems (CLCS) are a particular case of collaborative systems where a community of users collaboratively collect geo-referenced data. This article proposes an adapted gamification approach for CLCS, through the automatic game challenge generation. Particularly a model of user profile considering the spacetime behavior and challenge completion, a model for the different types of challenges applicable in CLCS, a model for the CLCS objectives and coverage, and a strategy for the application of Machine Learning techniques for adaptation.2022info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttps://digital.cic.gba.gob.ar/handle/11746/12115enginfo:eu-repo/semantics/altIdentifier/doi/10.1007/978-3-031-05643-7_13info:eu-repo/semantics/altIdentifier/isbn/978-3-031-05643-7info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/reponame:CIC Digital (CICBA)instname:Comisión de Investigaciones Científicas de la Provincia de Buenos Airesinstacron:CICBA2025-09-29T13:40:05Zoai:digital.cic.gba.gob.ar:11746/12115Institucionalhttp://digital.cic.gba.gob.arOrganismo científico-tecnológicoNo correspondehttp://digital.cic.gba.gob.ar/oai/snrdmarisa.degiusti@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:94412025-09-29 13:40:05.853CIC Digital (CICBA) - Comisión de Investigaciones Científicas de la Provincia de Buenos Airesfalse
dc.title.none.fl_str_mv A Model of Adaptive Gamification in Collaborative Location-Based Collecting Systems
title A Model of Adaptive Gamification in Collaborative Location-Based Collecting Systems
spellingShingle A Model of Adaptive Gamification in Collaborative Location-Based Collecting Systems
Dalponte Ayastuy, María
Ciencias de la Computación e Información
Adaptive gamification
Collaborative location-based collecting systems
Game challenge
title_short A Model of Adaptive Gamification in Collaborative Location-Based Collecting Systems
title_full A Model of Adaptive Gamification in Collaborative Location-Based Collecting Systems
title_fullStr A Model of Adaptive Gamification in Collaborative Location-Based Collecting Systems
title_full_unstemmed A Model of Adaptive Gamification in Collaborative Location-Based Collecting Systems
title_sort A Model of Adaptive Gamification in Collaborative Location-Based Collecting Systems
dc.creator.none.fl_str_mv Dalponte Ayastuy, María
Torres, Diego
Fernández, Alejandro
author Dalponte Ayastuy, María
author_facet Dalponte Ayastuy, María
Torres, Diego
Fernández, Alejandro
author_role author
author2 Torres, Diego
Fernández, Alejandro
author2_role author
author
dc.subject.none.fl_str_mv Ciencias de la Computación e Información
Adaptive gamification
Collaborative location-based collecting systems
Game challenge
topic Ciencias de la Computación e Información
Adaptive gamification
Collaborative location-based collecting systems
Game challenge
dc.description.none.fl_txt_mv Gamification is a widely used resource to engage and retain users. It is about the use of game elements and mechanics in systems and domains that are not naturally games. Nevertheless, the usage of gamification does not always achieve the expected results due to the too much generalized approach that makes invisible the different motivations, characteristics and playing styles among the players. Currently, research on adaptive gamification deals with the gamification that each particular user needs at a particular moment, adapting gamification to users and contexts. Collaborative location-based collecting systems (CLCS) are a particular case of collaborative systems where a community of users collaboratively collect geo-referenced data. This article proposes an adapted gamification approach for CLCS, through the automatic game challenge generation. Particularly a model of user profile considering the spacetime behavior and challenge completion, a model for the different types of challenges applicable in CLCS, a model for the CLCS objectives and coverage, and a strategy for the application of Machine Learning techniques for adaptation.
description Gamification is a widely used resource to engage and retain users. It is about the use of game elements and mechanics in systems and domains that are not naturally games. Nevertheless, the usage of gamification does not always achieve the expected results due to the too much generalized approach that makes invisible the different motivations, characteristics and playing styles among the players. Currently, research on adaptive gamification deals with the gamification that each particular user needs at a particular moment, adapting gamification to users and contexts. Collaborative location-based collecting systems (CLCS) are a particular case of collaborative systems where a community of users collaboratively collect geo-referenced data. This article proposes an adapted gamification approach for CLCS, through the automatic game challenge generation. Particularly a model of user profile considering the spacetime behavior and challenge completion, a model for the different types of challenges applicable in CLCS, a model for the CLCS objectives and coverage, and a strategy for the application of Machine Learning techniques for adaptation.
publishDate 2022
dc.date.none.fl_str_mv 2022
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dc.language.none.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv info:eu-repo/semantics/altIdentifier/doi/10.1007/978-3-031-05643-7_13
info:eu-repo/semantics/altIdentifier/isbn/978-3-031-05643-7
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
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instname_str Comisión de Investigaciones Científicas de la Provincia de Buenos Aires
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