Design Thinking’s resources for in-situ co-design of mobile games
- Autores
- Challiol, Cecilia; Borrelli, Franco M.; Mendiburu, Facundo; Rouaux Servat, Candela M.; Goin Plexevi, Francisco; Orellano, Diego H.; Gomez-Torres, Estevan; Gordillo, Silvia Ethel
- Año de publicación
- 2019
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- Location-based Mobile Games have been growing in popularity in recent years. But these are widely explored only for outdoor spaces, since it has the advantage of using GPS data to obtain the user's current location. There is no unified solution to sense the user’s location in indoor spaces; so, games for these spaces are little explored. The design of Location-based Mobile Games, in many cases, requires the participation of multidisciplinary teams; so, they are co-designed by a group of people. However, there is no clear way of knowing how this codesign should be conducted. The aim of this paper is to propose a conceptual framework for in-situ co-design for indoor spaces on Location-based Mobile Games through the use of Design Thinking's resources. This conceptual framework could help facilitators with this kind of experience to consider what resources can be useful to this task. An experience of in-situ co-design of a Location-based Mobile Game for indoor spaces is presented using the proposed framework. In addition, a discussion is generated in relation to this kind of co-design.
- Materia
-
Ciencias de la Computación e Información
in-situ co-design
location-based mobile games
multidisciplinary teams
authoring tools - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/4.0/
- Repositorio
- Institución
- Comisión de Investigaciones Científicas de la Provincia de Buenos Aires
- OAI Identificador
- oai:digital.cic.gba.gob.ar:11746/10706
Ver los metadatos del registro completo
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Design Thinking’s resources for in-situ co-design of mobile gamesChalliol, CeciliaBorrelli, Franco M.Mendiburu, FacundoRouaux Servat, Candela M.Goin Plexevi, FranciscoOrellano, Diego H.Gomez-Torres, EstevanGordillo, Silvia EthelCiencias de la Computación e Informaciónin-situ co-designlocation-based mobile gamesmultidisciplinary teamsauthoring toolsLocation-based Mobile Games have been growing in popularity in recent years. But these are widely explored only for outdoor spaces, since it has the advantage of using GPS data to obtain the user's current location. There is no unified solution to sense the user’s location in indoor spaces; so, games for these spaces are little explored. The design of Location-based Mobile Games, in many cases, requires the participation of multidisciplinary teams; so, they are co-designed by a group of people. However, there is no clear way of knowing how this codesign should be conducted. The aim of this paper is to propose a conceptual framework for in-situ co-design for indoor spaces on Location-based Mobile Games through the use of Design Thinking's resources. This conceptual framework could help facilitators with this kind of experience to consider what resources can be useful to this task. An experience of in-situ co-design of a Location-based Mobile Game for indoor spaces is presented using the proposed framework. In addition, a discussion is generated in relation to this kind of co-design.2019info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttps://digital.cic.gba.gob.ar/handle/11746/10706enginfo:eu-repo/semantics/altIdentifier/doi/10.1109/INCISCOS49368.2019.00060info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/reponame:CIC Digital (CICBA)instname:Comisión de Investigaciones Científicas de la Provincia de Buenos Airesinstacron:CICBA2025-09-04T09:42:56Zoai:digital.cic.gba.gob.ar:11746/10706Institucionalhttp://digital.cic.gba.gob.arOrganismo científico-tecnológicoNo correspondehttp://digital.cic.gba.gob.ar/oai/snrdmarisa.degiusti@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:94412025-09-04 09:42:56.369CIC Digital (CICBA) - Comisión de Investigaciones Científicas de la Provincia de Buenos Airesfalse |
dc.title.none.fl_str_mv |
Design Thinking’s resources for in-situ co-design of mobile games |
title |
Design Thinking’s resources for in-situ co-design of mobile games |
spellingShingle |
Design Thinking’s resources for in-situ co-design of mobile games Challiol, Cecilia Ciencias de la Computación e Información in-situ co-design location-based mobile games multidisciplinary teams authoring tools |
title_short |
Design Thinking’s resources for in-situ co-design of mobile games |
title_full |
Design Thinking’s resources for in-situ co-design of mobile games |
title_fullStr |
Design Thinking’s resources for in-situ co-design of mobile games |
title_full_unstemmed |
Design Thinking’s resources for in-situ co-design of mobile games |
title_sort |
Design Thinking’s resources for in-situ co-design of mobile games |
dc.creator.none.fl_str_mv |
Challiol, Cecilia Borrelli, Franco M. Mendiburu, Facundo Rouaux Servat, Candela M. Goin Plexevi, Francisco Orellano, Diego H. Gomez-Torres, Estevan Gordillo, Silvia Ethel |
author |
Challiol, Cecilia |
author_facet |
Challiol, Cecilia Borrelli, Franco M. Mendiburu, Facundo Rouaux Servat, Candela M. Goin Plexevi, Francisco Orellano, Diego H. Gomez-Torres, Estevan Gordillo, Silvia Ethel |
author_role |
author |
author2 |
Borrelli, Franco M. Mendiburu, Facundo Rouaux Servat, Candela M. Goin Plexevi, Francisco Orellano, Diego H. Gomez-Torres, Estevan Gordillo, Silvia Ethel |
author2_role |
author author author author author author author |
dc.subject.none.fl_str_mv |
Ciencias de la Computación e Información in-situ co-design location-based mobile games multidisciplinary teams authoring tools |
topic |
Ciencias de la Computación e Información in-situ co-design location-based mobile games multidisciplinary teams authoring tools |
dc.description.none.fl_txt_mv |
Location-based Mobile Games have been growing in popularity in recent years. But these are widely explored only for outdoor spaces, since it has the advantage of using GPS data to obtain the user's current location. There is no unified solution to sense the user’s location in indoor spaces; so, games for these spaces are little explored. The design of Location-based Mobile Games, in many cases, requires the participation of multidisciplinary teams; so, they are co-designed by a group of people. However, there is no clear way of knowing how this codesign should be conducted. The aim of this paper is to propose a conceptual framework for in-situ co-design for indoor spaces on Location-based Mobile Games through the use of Design Thinking's resources. This conceptual framework could help facilitators with this kind of experience to consider what resources can be useful to this task. An experience of in-situ co-design of a Location-based Mobile Game for indoor spaces is presented using the proposed framework. In addition, a discussion is generated in relation to this kind of co-design. |
description |
Location-based Mobile Games have been growing in popularity in recent years. But these are widely explored only for outdoor spaces, since it has the advantage of using GPS data to obtain the user's current location. There is no unified solution to sense the user’s location in indoor spaces; so, games for these spaces are little explored. The design of Location-based Mobile Games, in many cases, requires the participation of multidisciplinary teams; so, they are co-designed by a group of people. However, there is no clear way of knowing how this codesign should be conducted. The aim of this paper is to propose a conceptual framework for in-situ co-design for indoor spaces on Location-based Mobile Games through the use of Design Thinking's resources. This conceptual framework could help facilitators with this kind of experience to consider what resources can be useful to this task. An experience of in-situ co-design of a Location-based Mobile Game for indoor spaces is presented using the proposed framework. In addition, a discussion is generated in relation to this kind of co-design. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019 |
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info:eu-repo/semantics/conferenceObject info:eu-repo/semantics/publishedVersion http://purl.org/coar/resource_type/c_5794 info:ar-repo/semantics/documentoDeConferencia |
format |
conferenceObject |
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publishedVersion |
dc.identifier.none.fl_str_mv |
https://digital.cic.gba.gob.ar/handle/11746/10706 |
url |
https://digital.cic.gba.gob.ar/handle/11746/10706 |
dc.language.none.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
info:eu-repo/semantics/altIdentifier/doi/10.1109/INCISCOS49368.2019.00060 |
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info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/4.0/ |
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openAccess |
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http://creativecommons.org/licenses/by-nc-sa/4.0/ |
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application/pdf |
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CIC Digital (CICBA) |
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CIC Digital (CICBA) |
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Comisión de Investigaciones Científicas de la Provincia de Buenos Aires |
instacron_str |
CICBA |
institution |
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repository.name.fl_str_mv |
CIC Digital (CICBA) - Comisión de Investigaciones Científicas de la Provincia de Buenos Aires |
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marisa.degiusti@sedici.unlp.edu.ar |
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