Accessible Software Design: Thinking Outside the Box

Autores
Ortiz, Claudia; Challiol, Cecilia; Panessi, Walter
Año de publicación
2024
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
Accessibility is generally approached as an implementation aspect, and people with disabilities are not involved in the early design stages. On the other hand, the rise of Design Thinking has led to a rethink of whether traditional empathy methods (interviews and surveys) capture the real needs of people, particularly those with disabilities. This paper presents an extension of the article published in the XXIX Argentine Congress of Computer Science (CACIC 2023), where an empathising guideline with people with disabilities using Design Thinking experiences was proposed to design accessible software from scratch. In addition, in the article published in CACIC 2023, this empathising guideline is used to design and explore two experiences with two people, one with motor difficulties (in this case affecting speech and writing) and another with Down syndrome. Furthermore, this article published in CACIC 2023 proposes reflecting on the best resources for empathising. The present work extends the article published in CACIC 2023, expanding with more detail the conceptual framework that frames the empathising guideline and enriching the descriptions of the two experiences. In addition, this present work adds recommendations regarding possible resources to be used in each guideline's item. We hope that this work will contribute to accessible software design.
Materia
Ciencias de la Computación e Información
Accessibility
Design Thinking
Software
Disability
Human-Centered Design
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/4.0/
Repositorio
CIC Digital (CICBA)
Institución
Comisión de Investigaciones Científicas de la Provincia de Buenos Aires
OAI Identificador
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network_name_str CIC Digital (CICBA)
spelling Accessible Software Design: Thinking Outside the BoxOrtiz, ClaudiaChalliol, CeciliaPanessi, WalterCiencias de la Computación e InformaciónAccessibilityDesign ThinkingSoftwareDisabilityHuman-Centered DesignAccessibility is generally approached as an implementation aspect, and people with disabilities are not involved in the early design stages. On the other hand, the rise of Design Thinking has led to a rethink of whether traditional empathy methods (interviews and surveys) capture the real needs of people, particularly those with disabilities. This paper presents an extension of the article published in the XXIX Argentine Congress of Computer Science (CACIC 2023), where an empathising guideline with people with disabilities using Design Thinking experiences was proposed to design accessible software from scratch. In addition, in the article published in CACIC 2023, this empathising guideline is used to design and explore two experiences with two people, one with motor difficulties (in this case affecting speech and writing) and another with Down syndrome. Furthermore, this article published in CACIC 2023 proposes reflecting on the best resources for empathising. The present work extends the article published in CACIC 2023, expanding with more detail the conceptual framework that frames the empathising guideline and enriching the descriptions of the two experiences. In addition, this present work adds recommendations regarding possible resources to be used in each guideline's item. We hope that this work will contribute to accessible software design.2024info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttps://digital.cic.gba.gob.ar/handle/11746/12261enginfo:eu-repo/semantics/altIdentifier/doi/10.1007/978-3-031-62245-8_19info:eu-repo/semantics/altIdentifier/isbn/978-3-031-62245-8info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/reponame:CIC Digital (CICBA)instname:Comisión de Investigaciones Científicas de la Provincia de Buenos Airesinstacron:CICBA2025-09-04T09:43:47Zoai:digital.cic.gba.gob.ar:11746/12261Institucionalhttp://digital.cic.gba.gob.arOrganismo científico-tecnológicoNo correspondehttp://digital.cic.gba.gob.ar/oai/snrdmarisa.degiusti@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:94412025-09-04 09:43:47.938CIC Digital (CICBA) - Comisión de Investigaciones Científicas de la Provincia de Buenos Airesfalse
dc.title.none.fl_str_mv Accessible Software Design: Thinking Outside the Box
title Accessible Software Design: Thinking Outside the Box
spellingShingle Accessible Software Design: Thinking Outside the Box
Ortiz, Claudia
Ciencias de la Computación e Información
Accessibility
Design Thinking
Software
Disability
Human-Centered Design
title_short Accessible Software Design: Thinking Outside the Box
title_full Accessible Software Design: Thinking Outside the Box
title_fullStr Accessible Software Design: Thinking Outside the Box
title_full_unstemmed Accessible Software Design: Thinking Outside the Box
title_sort Accessible Software Design: Thinking Outside the Box
dc.creator.none.fl_str_mv Ortiz, Claudia
Challiol, Cecilia
Panessi, Walter
author Ortiz, Claudia
author_facet Ortiz, Claudia
Challiol, Cecilia
Panessi, Walter
author_role author
author2 Challiol, Cecilia
Panessi, Walter
author2_role author
author
dc.subject.none.fl_str_mv Ciencias de la Computación e Información
Accessibility
Design Thinking
Software
Disability
Human-Centered Design
topic Ciencias de la Computación e Información
Accessibility
Design Thinking
Software
Disability
Human-Centered Design
dc.description.none.fl_txt_mv Accessibility is generally approached as an implementation aspect, and people with disabilities are not involved in the early design stages. On the other hand, the rise of Design Thinking has led to a rethink of whether traditional empathy methods (interviews and surveys) capture the real needs of people, particularly those with disabilities. This paper presents an extension of the article published in the XXIX Argentine Congress of Computer Science (CACIC 2023), where an empathising guideline with people with disabilities using Design Thinking experiences was proposed to design accessible software from scratch. In addition, in the article published in CACIC 2023, this empathising guideline is used to design and explore two experiences with two people, one with motor difficulties (in this case affecting speech and writing) and another with Down syndrome. Furthermore, this article published in CACIC 2023 proposes reflecting on the best resources for empathising. The present work extends the article published in CACIC 2023, expanding with more detail the conceptual framework that frames the empathising guideline and enriching the descriptions of the two experiences. In addition, this present work adds recommendations regarding possible resources to be used in each guideline's item. We hope that this work will contribute to accessible software design.
description Accessibility is generally approached as an implementation aspect, and people with disabilities are not involved in the early design stages. On the other hand, the rise of Design Thinking has led to a rethink of whether traditional empathy methods (interviews and surveys) capture the real needs of people, particularly those with disabilities. This paper presents an extension of the article published in the XXIX Argentine Congress of Computer Science (CACIC 2023), where an empathising guideline with people with disabilities using Design Thinking experiences was proposed to design accessible software from scratch. In addition, in the article published in CACIC 2023, this empathising guideline is used to design and explore two experiences with two people, one with motor difficulties (in this case affecting speech and writing) and another with Down syndrome. Furthermore, this article published in CACIC 2023 proposes reflecting on the best resources for empathising. The present work extends the article published in CACIC 2023, expanding with more detail the conceptual framework that frames the empathising guideline and enriching the descriptions of the two experiences. In addition, this present work adds recommendations regarding possible resources to be used in each guideline's item. We hope that this work will contribute to accessible software design.
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