Interaction Models and Automated Control under Partial Observable Environments

Autores
Ciolek, Daniel; Braberman, Victor Adrian; D'Ippolito, Nicolás; Piterman, Nir; Uchitel, Sebastián
Año de publicación
2016
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
The problem of automatically constructing a software component such that when executed in a given environment satisfies a goal, is recurrent in software engineering. Controller synthesis is a field which fits into this vision. In this paper we study controller synthesis for partially observable LTS models. We exploit the link between partially observable control and non-determinism and show that, unlike fully observable LTS or Kripke structure control problems, in this setting the existence of a solution depends on the interaction model between the controller-to-be and its environment. We identify two interaction models, namely Interface Automata and Weak Interface Automata, define appropriate control problems and describe synthesis algorithms for each of them.
Sociedad Argentina de Informática e Investigación Operativa (SADIO)
Materia
Ciencias Informáticas
LTS
controller synthesis
imperfect-information games
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-sa/3.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/57258

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network_name_str SEDICI (UNLP)
spelling Interaction Models and Automated Control under Partial Observable EnvironmentsCiolek, DanielBraberman, Victor AdrianD'Ippolito, NicolásPiterman, NirUchitel, SebastiánCiencias InformáticasLTScontroller synthesisimperfect-information gamesThe problem of automatically constructing a software component such that when executed in a given environment satisfies a goal, is recurrent in software engineering. Controller synthesis is a field which fits into this vision. In this paper we study controller synthesis for partially observable LTS models. We exploit the link between partially observable control and non-determinism and show that, unlike fully observable LTS or Kripke structure control problems, in this setting the existence of a solution depends on the interaction model between the controller-to-be and its environment. We identify two interaction models, namely Interface Automata and Weak Interface Automata, define appropriate control problems and describe synthesis algorithms for each of them.Sociedad Argentina de Informática e Investigación Operativa (SADIO)2016-09info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf7-21http://sedici.unlp.edu.ar/handle/10915/57258enginfo:eu-repo/semantics/altIdentifier/url/http://45jaiio.sadio.org.ar/sites/default/files/asse-19.pdfinfo:eu-repo/semantics/altIdentifier/issn/2451-7593info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-sa/3.0/Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:06:17Zoai:sedici.unlp.edu.ar:10915/57258Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:06:18.161SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Interaction Models and Automated Control under Partial Observable Environments
title Interaction Models and Automated Control under Partial Observable Environments
spellingShingle Interaction Models and Automated Control under Partial Observable Environments
Ciolek, Daniel
Ciencias Informáticas
LTS
controller synthesis
imperfect-information games
title_short Interaction Models and Automated Control under Partial Observable Environments
title_full Interaction Models and Automated Control under Partial Observable Environments
title_fullStr Interaction Models and Automated Control under Partial Observable Environments
title_full_unstemmed Interaction Models and Automated Control under Partial Observable Environments
title_sort Interaction Models and Automated Control under Partial Observable Environments
dc.creator.none.fl_str_mv Ciolek, Daniel
Braberman, Victor Adrian
D'Ippolito, Nicolás
Piterman, Nir
Uchitel, Sebastián
author Ciolek, Daniel
author_facet Ciolek, Daniel
Braberman, Victor Adrian
D'Ippolito, Nicolás
Piterman, Nir
Uchitel, Sebastián
author_role author
author2 Braberman, Victor Adrian
D'Ippolito, Nicolás
Piterman, Nir
Uchitel, Sebastián
author2_role author
author
author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
LTS
controller synthesis
imperfect-information games
topic Ciencias Informáticas
LTS
controller synthesis
imperfect-information games
dc.description.none.fl_txt_mv The problem of automatically constructing a software component such that when executed in a given environment satisfies a goal, is recurrent in software engineering. Controller synthesis is a field which fits into this vision. In this paper we study controller synthesis for partially observable LTS models. We exploit the link between partially observable control and non-determinism and show that, unlike fully observable LTS or Kripke structure control problems, in this setting the existence of a solution depends on the interaction model between the controller-to-be and its environment. We identify two interaction models, namely Interface Automata and Weak Interface Automata, define appropriate control problems and describe synthesis algorithms for each of them.
Sociedad Argentina de Informática e Investigación Operativa (SADIO)
description The problem of automatically constructing a software component such that when executed in a given environment satisfies a goal, is recurrent in software engineering. Controller synthesis is a field which fits into this vision. In this paper we study controller synthesis for partially observable LTS models. We exploit the link between partially observable control and non-determinism and show that, unlike fully observable LTS or Kripke structure control problems, in this setting the existence of a solution depends on the interaction model between the controller-to-be and its environment. We identify two interaction models, namely Interface Automata and Weak Interface Automata, define appropriate control problems and describe synthesis algorithms for each of them.
publishDate 2016
dc.date.none.fl_str_mv 2016-09
dc.type.none.fl_str_mv info:eu-repo/semantics/conferenceObject
info:eu-repo/semantics/publishedVersion
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http://purl.org/coar/resource_type/c_5794
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dc.identifier.none.fl_str_mv http://sedici.unlp.edu.ar/handle/10915/57258
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dc.language.none.fl_str_mv eng
language eng
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info:eu-repo/semantics/altIdentifier/issn/2451-7593
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
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eu_rights_str_mv openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by-sa/3.0/
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repository.name.fl_str_mv SEDICI (UNLP) - Universidad Nacional de La Plata
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