Evaluating students' perception of Scrum through a learning game

Autores
Rodríguez, Guillermo Horacio; Vidal, Santiago; Marcos, Claudia A.; Saucedo, Ana M.
Año de publicación
2022
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
Games for learning help students and professionals to incorporate new knowledge through a playful experience. With the popularization of virtual education (partially due to COVID-19), there is a need for new tools that complement virtual educational environments. To deal with this need, we present Scrum Game, a mobile application game that aims to support the Scrum software methodology teaching and training. Scrum Game offers 42 activities grouped in levels with specific learning goals. This paper reports on a controlled experiment that evaluates Scrum Game in a course with more than 160 students. We assessed Scrum Game's effectiveness in terms of (i) user performance (i.e., students' marks and number of levels/activities completed) and (ii) user experience (i.e., usability). We found that students who used Scrum Game outperformed those who did not use it. We also found that students think that Scrum Game exhibits an enjoyable user experience.
Sociedad Argentina de Informática e Investigación Operativa
Materia
Ciencias Informáticas
Scrum
Learning experience
Learning assessment
Gamification
Game for learning.
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/4.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/151638

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spelling Evaluating students' perception of Scrum through a learning gameRodríguez, Guillermo HoracioVidal, SantiagoMarcos, Claudia A.Saucedo, Ana M.Ciencias InformáticasScrumLearning experienceLearning assessmentGamificationGame for learning.Games for learning help students and professionals to incorporate new knowledge through a playful experience. With the popularization of virtual education (partially due to COVID-19), there is a need for new tools that complement virtual educational environments. To deal with this need, we present Scrum Game, a mobile application game that aims to support the Scrum software methodology teaching and training. Scrum Game offers 42 activities grouped in levels with specific learning goals. This paper reports on a controlled experiment that evaluates Scrum Game in a course with more than 160 students. We assessed Scrum Game's effectiveness in terms of (i) user performance (i.e., students' marks and number of levels/activities completed) and (ii) user experience (i.e., usability). We found that students who used Scrum Game outperformed those who did not use it. We also found that students think that Scrum Game exhibits an enjoyable user experience.Sociedad Argentina de Informática e Investigación Operativa2022-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionResumenhttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf66-67http://sedici.unlp.edu.ar/handle/10915/151638enginfo:eu-repo/semantics/altIdentifier/url/https://publicaciones.sadio.org.ar/index.php/JAIIO/article/download/300/249info:eu-repo/semantics/altIdentifier/issn/2451-7496info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-03T11:11:05Zoai:sedici.unlp.edu.ar:10915/151638Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-03 11:11:05.724SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Evaluating students' perception of Scrum through a learning game
title Evaluating students' perception of Scrum through a learning game
spellingShingle Evaluating students' perception of Scrum through a learning game
Rodríguez, Guillermo Horacio
Ciencias Informáticas
Scrum
Learning experience
Learning assessment
Gamification
Game for learning.
title_short Evaluating students' perception of Scrum through a learning game
title_full Evaluating students' perception of Scrum through a learning game
title_fullStr Evaluating students' perception of Scrum through a learning game
title_full_unstemmed Evaluating students' perception of Scrum through a learning game
title_sort Evaluating students' perception of Scrum through a learning game
dc.creator.none.fl_str_mv Rodríguez, Guillermo Horacio
Vidal, Santiago
Marcos, Claudia A.
Saucedo, Ana M.
author Rodríguez, Guillermo Horacio
author_facet Rodríguez, Guillermo Horacio
Vidal, Santiago
Marcos, Claudia A.
Saucedo, Ana M.
author_role author
author2 Vidal, Santiago
Marcos, Claudia A.
Saucedo, Ana M.
author2_role author
author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
Scrum
Learning experience
Learning assessment
Gamification
Game for learning.
topic Ciencias Informáticas
Scrum
Learning experience
Learning assessment
Gamification
Game for learning.
dc.description.none.fl_txt_mv Games for learning help students and professionals to incorporate new knowledge through a playful experience. With the popularization of virtual education (partially due to COVID-19), there is a need for new tools that complement virtual educational environments. To deal with this need, we present Scrum Game, a mobile application game that aims to support the Scrum software methodology teaching and training. Scrum Game offers 42 activities grouped in levels with specific learning goals. This paper reports on a controlled experiment that evaluates Scrum Game in a course with more than 160 students. We assessed Scrum Game's effectiveness in terms of (i) user performance (i.e., students' marks and number of levels/activities completed) and (ii) user experience (i.e., usability). We found that students who used Scrum Game outperformed those who did not use it. We also found that students think that Scrum Game exhibits an enjoyable user experience.
Sociedad Argentina de Informática e Investigación Operativa
description Games for learning help students and professionals to incorporate new knowledge through a playful experience. With the popularization of virtual education (partially due to COVID-19), there is a need for new tools that complement virtual educational environments. To deal with this need, we present Scrum Game, a mobile application game that aims to support the Scrum software methodology teaching and training. Scrum Game offers 42 activities grouped in levels with specific learning goals. This paper reports on a controlled experiment that evaluates Scrum Game in a course with more than 160 students. We assessed Scrum Game's effectiveness in terms of (i) user performance (i.e., students' marks and number of levels/activities completed) and (ii) user experience (i.e., usability). We found that students who used Scrum Game outperformed those who did not use it. We also found that students think that Scrum Game exhibits an enjoyable user experience.
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dc.date.none.fl_str_mv 2022-10
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dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
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