Evaluating students' perception of Scrum through a learning game
- Autores
- Rodríguez, Guillermo Horacio; Vidal, Santiago; Marcos, Claudia A.; Saucedo, Ana M.
- Año de publicación
- 2022
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- Games for learning help students and professionals to incorporate new knowledge through a playful experience. With the popularization of virtual education (partially due to COVID-19), there is a need for new tools that complement virtual educational environments. To deal with this need, we present Scrum Game, a mobile application game that aims to support the Scrum software methodology teaching and training. Scrum Game offers 42 activities grouped in levels with specific learning goals. This paper reports on a controlled experiment that evaluates Scrum Game in a course with more than 160 students. We assessed Scrum Game's effectiveness in terms of (i) user performance (i.e., students' marks and number of levels/activities completed) and (ii) user experience (i.e., usability). We found that students who used Scrum Game outperformed those who did not use it. We also found that students think that Scrum Game exhibits an enjoyable user experience.
Sociedad Argentina de Informática e Investigación Operativa - Materia
-
Ciencias Informáticas
Scrum
Learning experience
Learning assessment
Gamification
Game for learning. - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/4.0/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/151638
Ver los metadatos del registro completo
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Evaluating students' perception of Scrum through a learning gameRodríguez, Guillermo HoracioVidal, SantiagoMarcos, Claudia A.Saucedo, Ana M.Ciencias InformáticasScrumLearning experienceLearning assessmentGamificationGame for learning.Games for learning help students and professionals to incorporate new knowledge through a playful experience. With the popularization of virtual education (partially due to COVID-19), there is a need for new tools that complement virtual educational environments. To deal with this need, we present Scrum Game, a mobile application game that aims to support the Scrum software methodology teaching and training. Scrum Game offers 42 activities grouped in levels with specific learning goals. This paper reports on a controlled experiment that evaluates Scrum Game in a course with more than 160 students. We assessed Scrum Game's effectiveness in terms of (i) user performance (i.e., students' marks and number of levels/activities completed) and (ii) user experience (i.e., usability). We found that students who used Scrum Game outperformed those who did not use it. We also found that students think that Scrum Game exhibits an enjoyable user experience.Sociedad Argentina de Informática e Investigación Operativa2022-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionResumenhttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf66-67http://sedici.unlp.edu.ar/handle/10915/151638enginfo:eu-repo/semantics/altIdentifier/url/https://publicaciones.sadio.org.ar/index.php/JAIIO/article/download/300/249info:eu-repo/semantics/altIdentifier/issn/2451-7496info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-03T11:11:05Zoai:sedici.unlp.edu.ar:10915/151638Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-03 11:11:05.724SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
Evaluating students' perception of Scrum through a learning game |
title |
Evaluating students' perception of Scrum through a learning game |
spellingShingle |
Evaluating students' perception of Scrum through a learning game Rodríguez, Guillermo Horacio Ciencias Informáticas Scrum Learning experience Learning assessment Gamification Game for learning. |
title_short |
Evaluating students' perception of Scrum through a learning game |
title_full |
Evaluating students' perception of Scrum through a learning game |
title_fullStr |
Evaluating students' perception of Scrum through a learning game |
title_full_unstemmed |
Evaluating students' perception of Scrum through a learning game |
title_sort |
Evaluating students' perception of Scrum through a learning game |
dc.creator.none.fl_str_mv |
Rodríguez, Guillermo Horacio Vidal, Santiago Marcos, Claudia A. Saucedo, Ana M. |
author |
Rodríguez, Guillermo Horacio |
author_facet |
Rodríguez, Guillermo Horacio Vidal, Santiago Marcos, Claudia A. Saucedo, Ana M. |
author_role |
author |
author2 |
Vidal, Santiago Marcos, Claudia A. Saucedo, Ana M. |
author2_role |
author author author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas Scrum Learning experience Learning assessment Gamification Game for learning. |
topic |
Ciencias Informáticas Scrum Learning experience Learning assessment Gamification Game for learning. |
dc.description.none.fl_txt_mv |
Games for learning help students and professionals to incorporate new knowledge through a playful experience. With the popularization of virtual education (partially due to COVID-19), there is a need for new tools that complement virtual educational environments. To deal with this need, we present Scrum Game, a mobile application game that aims to support the Scrum software methodology teaching and training. Scrum Game offers 42 activities grouped in levels with specific learning goals. This paper reports on a controlled experiment that evaluates Scrum Game in a course with more than 160 students. We assessed Scrum Game's effectiveness in terms of (i) user performance (i.e., students' marks and number of levels/activities completed) and (ii) user experience (i.e., usability). We found that students who used Scrum Game outperformed those who did not use it. We also found that students think that Scrum Game exhibits an enjoyable user experience. Sociedad Argentina de Informática e Investigación Operativa |
description |
Games for learning help students and professionals to incorporate new knowledge through a playful experience. With the popularization of virtual education (partially due to COVID-19), there is a need for new tools that complement virtual educational environments. To deal with this need, we present Scrum Game, a mobile application game that aims to support the Scrum software methodology teaching and training. Scrum Game offers 42 activities grouped in levels with specific learning goals. This paper reports on a controlled experiment that evaluates Scrum Game in a course with more than 160 students. We assessed Scrum Game's effectiveness in terms of (i) user performance (i.e., students' marks and number of levels/activities completed) and (ii) user experience (i.e., usability). We found that students who used Scrum Game outperformed those who did not use it. We also found that students think that Scrum Game exhibits an enjoyable user experience. |
publishDate |
2022 |
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2022-10 |
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