ScrumGame: A Serious Game to Initiate Software Trainees in Scrum
- Autores
- Rodríguez, Guillermo Horacio; Glessi, Matías; Teyseyre, Alfredo Raúl; González, Pablo
- Año de publicación
- 2020
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- Serious games have emerged to improve the commitment and performance of users, since they accomplish a specific goal, integrating with the mechanics of the game, thus creating a very attractive mission. The use of serious games in Software Engineering to increase developer engagement has been investigated with great interest to train future professionals to experience situations that they might face in software development. This work presents ScrumGame, a serious game to train both Software Engineering students and software practitioners in Scrum. The game was assessed through pre-test-post-test design with 10 users who use Scrum in their daily work. For this, the SIMS and MSLQ tests were used, which both were completed by the users before and after playing the game. We aimed to measure how the use of the game impacts on learning strategies and motivation. Backed up with statistical significance support, results show that ScrumGame generated a positive impact on the users, indicating an increase in the variables studied, key issues in the development of self-managed education.
Workshop: WIS – Ingeniería de Software
Red de Universidades con Carreras en Informática - Materia
-
Ciencias Informáticas
Scrum
Serious game
Software engineering education
mlearning
SIMS
MSLQ - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/4.0/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/114350
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ScrumGame: A Serious Game to Initiate Software Trainees in ScrumRodríguez, Guillermo HoracioGlessi, MatíasTeyseyre, Alfredo RaúlGonzález, PabloCiencias InformáticasScrumSerious gameSoftware engineering educationmlearningSIMSMSLQSerious games have emerged to improve the commitment and performance of users, since they accomplish a specific goal, integrating with the mechanics of the game, thus creating a very attractive mission. The use of serious games in Software Engineering to increase developer engagement has been investigated with great interest to train future professionals to experience situations that they might face in software development. This work presents ScrumGame, a serious game to train both Software Engineering students and software practitioners in Scrum. The game was assessed through pre-test-post-test design with 10 users who use Scrum in their daily work. For this, the SIMS and MSLQ tests were used, which both were completed by the users before and after playing the game. We aimed to measure how the use of the game impacts on learning strategies and motivation. Backed up with statistical significance support, results show that ScrumGame generated a positive impact on the users, indicating an increase in the variables studied, key issues in the development of self-managed education.Workshop: WIS – Ingeniería de SoftwareRed de Universidades con Carreras en Informática2020-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf339-349http://sedici.unlp.edu.ar/handle/10915/114350enginfo:eu-repo/semantics/altIdentifier/isbn/978-987-4417-90-9info:eu-repo/semantics/reference/hdl/10915/113243info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-03T10:58:51Zoai:sedici.unlp.edu.ar:10915/114350Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-03 10:58:51.73SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
ScrumGame: A Serious Game to Initiate Software Trainees in Scrum |
title |
ScrumGame: A Serious Game to Initiate Software Trainees in Scrum |
spellingShingle |
ScrumGame: A Serious Game to Initiate Software Trainees in Scrum Rodríguez, Guillermo Horacio Ciencias Informáticas Scrum Serious game Software engineering education mlearning SIMS MSLQ |
title_short |
ScrumGame: A Serious Game to Initiate Software Trainees in Scrum |
title_full |
ScrumGame: A Serious Game to Initiate Software Trainees in Scrum |
title_fullStr |
ScrumGame: A Serious Game to Initiate Software Trainees in Scrum |
title_full_unstemmed |
ScrumGame: A Serious Game to Initiate Software Trainees in Scrum |
title_sort |
ScrumGame: A Serious Game to Initiate Software Trainees in Scrum |
dc.creator.none.fl_str_mv |
Rodríguez, Guillermo Horacio Glessi, Matías Teyseyre, Alfredo Raúl González, Pablo |
author |
Rodríguez, Guillermo Horacio |
author_facet |
Rodríguez, Guillermo Horacio Glessi, Matías Teyseyre, Alfredo Raúl González, Pablo |
author_role |
author |
author2 |
Glessi, Matías Teyseyre, Alfredo Raúl González, Pablo |
author2_role |
author author author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas Scrum Serious game Software engineering education mlearning SIMS MSLQ |
topic |
Ciencias Informáticas Scrum Serious game Software engineering education mlearning SIMS MSLQ |
dc.description.none.fl_txt_mv |
Serious games have emerged to improve the commitment and performance of users, since they accomplish a specific goal, integrating with the mechanics of the game, thus creating a very attractive mission. The use of serious games in Software Engineering to increase developer engagement has been investigated with great interest to train future professionals to experience situations that they might face in software development. This work presents ScrumGame, a serious game to train both Software Engineering students and software practitioners in Scrum. The game was assessed through pre-test-post-test design with 10 users who use Scrum in their daily work. For this, the SIMS and MSLQ tests were used, which both were completed by the users before and after playing the game. We aimed to measure how the use of the game impacts on learning strategies and motivation. Backed up with statistical significance support, results show that ScrumGame generated a positive impact on the users, indicating an increase in the variables studied, key issues in the development of self-managed education. Workshop: WIS – Ingeniería de Software Red de Universidades con Carreras en Informática |
description |
Serious games have emerged to improve the commitment and performance of users, since they accomplish a specific goal, integrating with the mechanics of the game, thus creating a very attractive mission. The use of serious games in Software Engineering to increase developer engagement has been investigated with great interest to train future professionals to experience situations that they might face in software development. This work presents ScrumGame, a serious game to train both Software Engineering students and software practitioners in Scrum. The game was assessed through pre-test-post-test design with 10 users who use Scrum in their daily work. For this, the SIMS and MSLQ tests were used, which both were completed by the users before and after playing the game. We aimed to measure how the use of the game impacts on learning strategies and motivation. Backed up with statistical significance support, results show that ScrumGame generated a positive impact on the users, indicating an increase in the variables studied, key issues in the development of self-managed education. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-10 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/conferenceObject info:eu-repo/semantics/publishedVersion Objeto de conferencia http://purl.org/coar/resource_type/c_5794 info:ar-repo/semantics/documentoDeConferencia |
format |
conferenceObject |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
http://sedici.unlp.edu.ar/handle/10915/114350 |
url |
http://sedici.unlp.edu.ar/handle/10915/114350 |
dc.language.none.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
info:eu-repo/semantics/altIdentifier/isbn/978-987-4417-90-9 info:eu-repo/semantics/reference/hdl/10915/113243 |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
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openAccess |
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http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
dc.format.none.fl_str_mv |
application/pdf 339-349 |
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reponame:SEDICI (UNLP) instname:Universidad Nacional de La Plata instacron:UNLP |
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SEDICI (UNLP) - Universidad Nacional de La Plata |
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