ScrumGame: A Serious Game to Initiate Software Trainees in Scrum

Autores
Rodríguez, Guillermo Horacio; Glessi, Matías; Teyseyre, Alfredo Raúl; González, Pablo
Año de publicación
2020
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
Serious games have emerged to improve the commitment and performance of users, since they accomplish a specific goal, integrating with the mechanics of the game, thus creating a very attractive mission. The use of serious games in Software Engineering to increase developer engagement has been investigated with great interest to train future professionals to experience situations that they might face in software development. This work presents ScrumGame, a serious game to train both Software Engineering students and software practitioners in Scrum. The game was assessed through pre-test-post-test design with 10 users who use Scrum in their daily work. For this, the SIMS and MSLQ tests were used, which both were completed by the users before and after playing the game. We aimed to measure how the use of the game impacts on learning strategies and motivation. Backed up with statistical significance support, results show that ScrumGame generated a positive impact on the users, indicating an increase in the variables studied, key issues in the development of self-managed education.
Workshop: WIS – Ingeniería de Software
Red de Universidades con Carreras en Informática
Materia
Ciencias Informáticas
Scrum
Serious game
Software engineering education
mlearning
SIMS
MSLQ
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/4.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/114350

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network_name_str SEDICI (UNLP)
spelling ScrumGame: A Serious Game to Initiate Software Trainees in ScrumRodríguez, Guillermo HoracioGlessi, MatíasTeyseyre, Alfredo RaúlGonzález, PabloCiencias InformáticasScrumSerious gameSoftware engineering educationmlearningSIMSMSLQSerious games have emerged to improve the commitment and performance of users, since they accomplish a specific goal, integrating with the mechanics of the game, thus creating a very attractive mission. The use of serious games in Software Engineering to increase developer engagement has been investigated with great interest to train future professionals to experience situations that they might face in software development. This work presents ScrumGame, a serious game to train both Software Engineering students and software practitioners in Scrum. The game was assessed through pre-test-post-test design with 10 users who use Scrum in their daily work. For this, the SIMS and MSLQ tests were used, which both were completed by the users before and after playing the game. We aimed to measure how the use of the game impacts on learning strategies and motivation. Backed up with statistical significance support, results show that ScrumGame generated a positive impact on the users, indicating an increase in the variables studied, key issues in the development of self-managed education.Workshop: WIS – Ingeniería de SoftwareRed de Universidades con Carreras en Informática2020-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf339-349http://sedici.unlp.edu.ar/handle/10915/114350enginfo:eu-repo/semantics/altIdentifier/isbn/978-987-4417-90-9info:eu-repo/semantics/reference/hdl/10915/113243info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-03T10:58:51Zoai:sedici.unlp.edu.ar:10915/114350Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-03 10:58:51.73SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv ScrumGame: A Serious Game to Initiate Software Trainees in Scrum
title ScrumGame: A Serious Game to Initiate Software Trainees in Scrum
spellingShingle ScrumGame: A Serious Game to Initiate Software Trainees in Scrum
Rodríguez, Guillermo Horacio
Ciencias Informáticas
Scrum
Serious game
Software engineering education
mlearning
SIMS
MSLQ
title_short ScrumGame: A Serious Game to Initiate Software Trainees in Scrum
title_full ScrumGame: A Serious Game to Initiate Software Trainees in Scrum
title_fullStr ScrumGame: A Serious Game to Initiate Software Trainees in Scrum
title_full_unstemmed ScrumGame: A Serious Game to Initiate Software Trainees in Scrum
title_sort ScrumGame: A Serious Game to Initiate Software Trainees in Scrum
dc.creator.none.fl_str_mv Rodríguez, Guillermo Horacio
Glessi, Matías
Teyseyre, Alfredo Raúl
González, Pablo
author Rodríguez, Guillermo Horacio
author_facet Rodríguez, Guillermo Horacio
Glessi, Matías
Teyseyre, Alfredo Raúl
González, Pablo
author_role author
author2 Glessi, Matías
Teyseyre, Alfredo Raúl
González, Pablo
author2_role author
author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
Scrum
Serious game
Software engineering education
mlearning
SIMS
MSLQ
topic Ciencias Informáticas
Scrum
Serious game
Software engineering education
mlearning
SIMS
MSLQ
dc.description.none.fl_txt_mv Serious games have emerged to improve the commitment and performance of users, since they accomplish a specific goal, integrating with the mechanics of the game, thus creating a very attractive mission. The use of serious games in Software Engineering to increase developer engagement has been investigated with great interest to train future professionals to experience situations that they might face in software development. This work presents ScrumGame, a serious game to train both Software Engineering students and software practitioners in Scrum. The game was assessed through pre-test-post-test design with 10 users who use Scrum in their daily work. For this, the SIMS and MSLQ tests were used, which both were completed by the users before and after playing the game. We aimed to measure how the use of the game impacts on learning strategies and motivation. Backed up with statistical significance support, results show that ScrumGame generated a positive impact on the users, indicating an increase in the variables studied, key issues in the development of self-managed education.
Workshop: WIS – Ingeniería de Software
Red de Universidades con Carreras en Informática
description Serious games have emerged to improve the commitment and performance of users, since they accomplish a specific goal, integrating with the mechanics of the game, thus creating a very attractive mission. The use of serious games in Software Engineering to increase developer engagement has been investigated with great interest to train future professionals to experience situations that they might face in software development. This work presents ScrumGame, a serious game to train both Software Engineering students and software practitioners in Scrum. The game was assessed through pre-test-post-test design with 10 users who use Scrum in their daily work. For this, the SIMS and MSLQ tests were used, which both were completed by the users before and after playing the game. We aimed to measure how the use of the game impacts on learning strategies and motivation. Backed up with statistical significance support, results show that ScrumGame generated a positive impact on the users, indicating an increase in the variables studied, key issues in the development of self-managed education.
publishDate 2020
dc.date.none.fl_str_mv 2020-10
dc.type.none.fl_str_mv info:eu-repo/semantics/conferenceObject
info:eu-repo/semantics/publishedVersion
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status_str publishedVersion
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dc.language.none.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv info:eu-repo/semantics/altIdentifier/isbn/978-987-4417-90-9
info:eu-repo/semantics/reference/hdl/10915/113243
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
http://creativecommons.org/licenses/by-nc-sa/4.0/
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
eu_rights_str_mv openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-sa/4.0/
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
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339-349
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