State of the art on the conceptual modeling of serious games through a systematic mapping of the literature

Autores
Miguel, Juan; Chimuris Gimenez, Andrés; Garrido, Nicolás; Bassi, Matías; Velazquez, Gabriela; Panizzi, Marisa Daniela
Año de publicación
2022
Idioma
inglés
Tipo de recurso
artículo
Estado
versión publicada
Descripción
Serious games are those games whose objective is to stimulate learning or the acquisition of knowledge or a skill. Currently, there is a trend in the market towards the generation of this type of games. Given the importance of conceptualizing the domain of a problem and its solution, this paper presents the results of a systematic mapping of the literature, Systematic Mapping Study (SMS), with the purpose of identifying the state of the art and discovering the existing contributions regarding the conceptual modeling of serious games. A search was carried out in Scopus, IEEE Xplore and ACM digital libraries from January 2010 to June 2021. Of a total of 558 articles identified, 31 primary studies were analyzed. It was evidenced that the use of UML prevails for the modeling of serious games, mainly for class and activity diagrams, together with other languages such as UP4EG, DSML, Deterministic Finite Automaton (DFA), Discrete Event System Specification (DEVS) and Fuzzy Inference Systems (FIS). Thirty percent of the primary studies propose a framework and another 30% propose a development methodology. Most of these frameworks do not specify how to perform conceptual modeling.
Los juegos serios son aquellos juegos cuyo objetivo es estimular el aprendizaje o la adquisición de un conocimiento o una habilidad. Actualmente, existe una tendencia en el mercado hacia la generación de este tipo de juegos. Dada la importancia de conceptualizar el dominio de un problema y su solución, este trabajo presenta los resultados de un mapeo sistemático de la literatura, Systematic Mapping Study (SMS), con el propósito de identificar el estado del arte y descubrir los aportes existentes sobre el modelado conceptual de los juegos serios. Se realizó una búsqueda en bibliotecas digitales Scopus, IEEE Xplore y ACM desde enero de 2010 hasta junio de 2021. De un total de 558 artículos identificados, se analizaron 31 estudios primarios. Se evidenció que prevalece el uso de UML para el modelado de juegos serios, principalmente para diagramas de clases y actividades, junto con otros lenguajes como UP4EG, DSML, Deterministic Finite Automaton (DFA), Discrete Event System Specification (DEVS) y Fuzzy Inference Systems (FIS).
Facultad de Informática
Materia
Ciencias Informáticas
Conceptual modeling
Serious games
Systematic mapping of literature
Modelado conceptual
Juegos serios
Mapeo sistemático de la literatura
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc/4.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/146932

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spelling State of the art on the conceptual modeling of serious games through a systematic mapping of the literatureEstado del arte sobre el modelado conceptual de juegos serios mediante un mapeo sistemático de la literaturaMiguel, JuanChimuris Gimenez, AndrésGarrido, NicolásBassi, MatíasVelazquez, GabrielaPanizzi, Marisa DanielaCiencias InformáticasConceptual modelingSerious gamesSystematic mapping of literatureModelado conceptualJuegos seriosMapeo sistemático de la literaturaSerious games are those games whose objective is to stimulate learning or the acquisition of knowledge or a skill. Currently, there is a trend in the market towards the generation of this type of games. Given the importance of conceptualizing the domain of a problem and its solution, this paper presents the results of a systematic mapping of the literature, Systematic Mapping Study (SMS), with the purpose of identifying the state of the art and discovering the existing contributions regarding the conceptual modeling of serious games. A search was carried out in Scopus, IEEE Xplore and ACM digital libraries from January 2010 to June 2021. Of a total of 558 articles identified, 31 primary studies were analyzed. It was evidenced that the use of UML prevails for the modeling of serious games, mainly for class and activity diagrams, together with other languages such as UP4EG, DSML, Deterministic Finite Automaton (DFA), Discrete Event System Specification (DEVS) and Fuzzy Inference Systems (FIS). Thirty percent of the primary studies propose a framework and another 30% propose a development methodology. Most of these frameworks do not specify how to perform conceptual modeling.Los juegos serios son aquellos juegos cuyo objetivo es estimular el aprendizaje o la adquisición de un conocimiento o una habilidad. Actualmente, existe una tendencia en el mercado hacia la generación de este tipo de juegos. Dada la importancia de conceptualizar el dominio de un problema y su solución, este trabajo presenta los resultados de un mapeo sistemático de la literatura, Systematic Mapping Study (SMS), con el propósito de identificar el estado del arte y descubrir los aportes existentes sobre el modelado conceptual de los juegos serios. Se realizó una búsqueda en bibliotecas digitales Scopus, IEEE Xplore y ACM desde enero de 2010 hasta junio de 2021. De un total de 558 artículos identificados, se analizaron 31 estudios primarios. Se evidenció que prevalece el uso de UML para el modelado de juegos serios, principalmente para diagramas de clases y actividades, junto con otros lenguajes como UP4EG, DSML, Deterministic Finite Automaton (DFA), Discrete Event System Specification (DEVS) y Fuzzy Inference Systems (FIS).Facultad de Informática2022-10-17info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArticulohttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/146932enginfo:eu-repo/semantics/altIdentifier/issn/1666-6038info:eu-repo/semantics/altIdentifier/doi/10.24215/16666038.22.e13info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc/4.0/Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:37:32Zoai:sedici.unlp.edu.ar:10915/146932Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:37:32.534SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
Estado del arte sobre el modelado conceptual de juegos serios mediante un mapeo sistemático de la literatura
title State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
spellingShingle State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
Miguel, Juan
Ciencias Informáticas
Conceptual modeling
Serious games
Systematic mapping of literature
Modelado conceptual
Juegos serios
Mapeo sistemático de la literatura
title_short State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
title_full State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
title_fullStr State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
title_full_unstemmed State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
title_sort State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
dc.creator.none.fl_str_mv Miguel, Juan
Chimuris Gimenez, Andrés
Garrido, Nicolás
Bassi, Matías
Velazquez, Gabriela
Panizzi, Marisa Daniela
author Miguel, Juan
author_facet Miguel, Juan
Chimuris Gimenez, Andrés
Garrido, Nicolás
Bassi, Matías
Velazquez, Gabriela
Panizzi, Marisa Daniela
author_role author
author2 Chimuris Gimenez, Andrés
Garrido, Nicolás
Bassi, Matías
Velazquez, Gabriela
Panizzi, Marisa Daniela
author2_role author
author
author
author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
Conceptual modeling
Serious games
Systematic mapping of literature
Modelado conceptual
Juegos serios
Mapeo sistemático de la literatura
topic Ciencias Informáticas
Conceptual modeling
Serious games
Systematic mapping of literature
Modelado conceptual
Juegos serios
Mapeo sistemático de la literatura
dc.description.none.fl_txt_mv Serious games are those games whose objective is to stimulate learning or the acquisition of knowledge or a skill. Currently, there is a trend in the market towards the generation of this type of games. Given the importance of conceptualizing the domain of a problem and its solution, this paper presents the results of a systematic mapping of the literature, Systematic Mapping Study (SMS), with the purpose of identifying the state of the art and discovering the existing contributions regarding the conceptual modeling of serious games. A search was carried out in Scopus, IEEE Xplore and ACM digital libraries from January 2010 to June 2021. Of a total of 558 articles identified, 31 primary studies were analyzed. It was evidenced that the use of UML prevails for the modeling of serious games, mainly for class and activity diagrams, together with other languages such as UP4EG, DSML, Deterministic Finite Automaton (DFA), Discrete Event System Specification (DEVS) and Fuzzy Inference Systems (FIS). Thirty percent of the primary studies propose a framework and another 30% propose a development methodology. Most of these frameworks do not specify how to perform conceptual modeling.
Los juegos serios son aquellos juegos cuyo objetivo es estimular el aprendizaje o la adquisición de un conocimiento o una habilidad. Actualmente, existe una tendencia en el mercado hacia la generación de este tipo de juegos. Dada la importancia de conceptualizar el dominio de un problema y su solución, este trabajo presenta los resultados de un mapeo sistemático de la literatura, Systematic Mapping Study (SMS), con el propósito de identificar el estado del arte y descubrir los aportes existentes sobre el modelado conceptual de los juegos serios. Se realizó una búsqueda en bibliotecas digitales Scopus, IEEE Xplore y ACM desde enero de 2010 hasta junio de 2021. De un total de 558 artículos identificados, se analizaron 31 estudios primarios. Se evidenció que prevalece el uso de UML para el modelado de juegos serios, principalmente para diagramas de clases y actividades, junto con otros lenguajes como UP4EG, DSML, Deterministic Finite Automaton (DFA), Discrete Event System Specification (DEVS) y Fuzzy Inference Systems (FIS).
Facultad de Informática
description Serious games are those games whose objective is to stimulate learning or the acquisition of knowledge or a skill. Currently, there is a trend in the market towards the generation of this type of games. Given the importance of conceptualizing the domain of a problem and its solution, this paper presents the results of a systematic mapping of the literature, Systematic Mapping Study (SMS), with the purpose of identifying the state of the art and discovering the existing contributions regarding the conceptual modeling of serious games. A search was carried out in Scopus, IEEE Xplore and ACM digital libraries from January 2010 to June 2021. Of a total of 558 articles identified, 31 primary studies were analyzed. It was evidenced that the use of UML prevails for the modeling of serious games, mainly for class and activity diagrams, together with other languages such as UP4EG, DSML, Deterministic Finite Automaton (DFA), Discrete Event System Specification (DEVS) and Fuzzy Inference Systems (FIS). Thirty percent of the primary studies propose a framework and another 30% propose a development methodology. Most of these frameworks do not specify how to perform conceptual modeling.
publishDate 2022
dc.date.none.fl_str_mv 2022-10-17
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