State of the art on the conceptual modeling of serious games through a systematic mapping of the literature
- Autores
- Miguel, Juan; Chimuris Gimenez, Andrés; Garrido, Nicolás; Bassi, Matías; Velazquez, Gabriela; Panizzi, Marisa Daniela
- Año de publicación
- 2022
- Idioma
- inglés
- Tipo de recurso
- artículo
- Estado
- versión publicada
- Descripción
- Serious games are those games whose objective is to stimulate learning or the acquisition of knowledge or a skill. Currently, there is a trend in the market towards the generation of this type of games. Given the importance of conceptualizing the domain of a problem and its solution, this paper presents the results of a systematic mapping of the literature, Systematic Mapping Study (SMS), with the purpose of identifying the state of the art and discovering the existing contributions regarding the conceptual modeling of serious games. A search was carried out in Scopus, IEEE Xplore and ACM digital libraries from January 2010 to June 2021. Of a total of 558 articles identified, 31 primary studies were analyzed. It was evidenced that the use of UML prevails for the modeling of serious games, mainly for class and activity diagrams, together with other languages such as UP4EG, DSML, Deterministic Finite Automaton (DFA), Discrete Event System Specification (DEVS) and Fuzzy Inference Systems (FIS). Thirty percent of the primary studies propose a framework and another 30% propose a development methodology. Most of these frameworks do not specify how to perform conceptual modeling.
Los juegos serios son aquellos juegos cuyo objetivo es estimular el aprendizaje o la adquisición de un conocimiento o una habilidad. Actualmente, existe una tendencia en el mercado hacia la generación de este tipo de juegos. Dada la importancia de conceptualizar el dominio de un problema y su solución, este trabajo presenta los resultados de un mapeo sistemático de la literatura, Systematic Mapping Study (SMS), con el propósito de identificar el estado del arte y descubrir los aportes existentes sobre el modelado conceptual de los juegos serios. Se realizó una búsqueda en bibliotecas digitales Scopus, IEEE Xplore y ACM desde enero de 2010 hasta junio de 2021. De un total de 558 artículos identificados, se analizaron 31 estudios primarios. Se evidenció que prevalece el uso de UML para el modelado de juegos serios, principalmente para diagramas de clases y actividades, junto con otros lenguajes como UP4EG, DSML, Deterministic Finite Automaton (DFA), Discrete Event System Specification (DEVS) y Fuzzy Inference Systems (FIS).
Facultad de Informática - Materia
-
Ciencias Informáticas
Conceptual modeling
Serious games
Systematic mapping of literature
Modelado conceptual
Juegos serios
Mapeo sistemático de la literatura - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc/4.0/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/146932
Ver los metadatos del registro completo
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State of the art on the conceptual modeling of serious games through a systematic mapping of the literatureEstado del arte sobre el modelado conceptual de juegos serios mediante un mapeo sistemático de la literaturaMiguel, JuanChimuris Gimenez, AndrésGarrido, NicolásBassi, MatíasVelazquez, GabrielaPanizzi, Marisa DanielaCiencias InformáticasConceptual modelingSerious gamesSystematic mapping of literatureModelado conceptualJuegos seriosMapeo sistemático de la literaturaSerious games are those games whose objective is to stimulate learning or the acquisition of knowledge or a skill. Currently, there is a trend in the market towards the generation of this type of games. Given the importance of conceptualizing the domain of a problem and its solution, this paper presents the results of a systematic mapping of the literature, Systematic Mapping Study (SMS), with the purpose of identifying the state of the art and discovering the existing contributions regarding the conceptual modeling of serious games. A search was carried out in Scopus, IEEE Xplore and ACM digital libraries from January 2010 to June 2021. Of a total of 558 articles identified, 31 primary studies were analyzed. It was evidenced that the use of UML prevails for the modeling of serious games, mainly for class and activity diagrams, together with other languages such as UP4EG, DSML, Deterministic Finite Automaton (DFA), Discrete Event System Specification (DEVS) and Fuzzy Inference Systems (FIS). Thirty percent of the primary studies propose a framework and another 30% propose a development methodology. Most of these frameworks do not specify how to perform conceptual modeling.Los juegos serios son aquellos juegos cuyo objetivo es estimular el aprendizaje o la adquisición de un conocimiento o una habilidad. Actualmente, existe una tendencia en el mercado hacia la generación de este tipo de juegos. Dada la importancia de conceptualizar el dominio de un problema y su solución, este trabajo presenta los resultados de un mapeo sistemático de la literatura, Systematic Mapping Study (SMS), con el propósito de identificar el estado del arte y descubrir los aportes existentes sobre el modelado conceptual de los juegos serios. Se realizó una búsqueda en bibliotecas digitales Scopus, IEEE Xplore y ACM desde enero de 2010 hasta junio de 2021. De un total de 558 artículos identificados, se analizaron 31 estudios primarios. Se evidenció que prevalece el uso de UML para el modelado de juegos serios, principalmente para diagramas de clases y actividades, junto con otros lenguajes como UP4EG, DSML, Deterministic Finite Automaton (DFA), Discrete Event System Specification (DEVS) y Fuzzy Inference Systems (FIS).Facultad de Informática2022-10-17info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArticulohttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/146932enginfo:eu-repo/semantics/altIdentifier/issn/1666-6038info:eu-repo/semantics/altIdentifier/doi/10.24215/16666038.22.e13info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc/4.0/Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:37:32Zoai:sedici.unlp.edu.ar:10915/146932Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:37:32.534SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
State of the art on the conceptual modeling of serious games through a systematic mapping of the literature Estado del arte sobre el modelado conceptual de juegos serios mediante un mapeo sistemático de la literatura |
title |
State of the art on the conceptual modeling of serious games through a systematic mapping of the literature |
spellingShingle |
State of the art on the conceptual modeling of serious games through a systematic mapping of the literature Miguel, Juan Ciencias Informáticas Conceptual modeling Serious games Systematic mapping of literature Modelado conceptual Juegos serios Mapeo sistemático de la literatura |
title_short |
State of the art on the conceptual modeling of serious games through a systematic mapping of the literature |
title_full |
State of the art on the conceptual modeling of serious games through a systematic mapping of the literature |
title_fullStr |
State of the art on the conceptual modeling of serious games through a systematic mapping of the literature |
title_full_unstemmed |
State of the art on the conceptual modeling of serious games through a systematic mapping of the literature |
title_sort |
State of the art on the conceptual modeling of serious games through a systematic mapping of the literature |
dc.creator.none.fl_str_mv |
Miguel, Juan Chimuris Gimenez, Andrés Garrido, Nicolás Bassi, Matías Velazquez, Gabriela Panizzi, Marisa Daniela |
author |
Miguel, Juan |
author_facet |
Miguel, Juan Chimuris Gimenez, Andrés Garrido, Nicolás Bassi, Matías Velazquez, Gabriela Panizzi, Marisa Daniela |
author_role |
author |
author2 |
Chimuris Gimenez, Andrés Garrido, Nicolás Bassi, Matías Velazquez, Gabriela Panizzi, Marisa Daniela |
author2_role |
author author author author author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas Conceptual modeling Serious games Systematic mapping of literature Modelado conceptual Juegos serios Mapeo sistemático de la literatura |
topic |
Ciencias Informáticas Conceptual modeling Serious games Systematic mapping of literature Modelado conceptual Juegos serios Mapeo sistemático de la literatura |
dc.description.none.fl_txt_mv |
Serious games are those games whose objective is to stimulate learning or the acquisition of knowledge or a skill. Currently, there is a trend in the market towards the generation of this type of games. Given the importance of conceptualizing the domain of a problem and its solution, this paper presents the results of a systematic mapping of the literature, Systematic Mapping Study (SMS), with the purpose of identifying the state of the art and discovering the existing contributions regarding the conceptual modeling of serious games. A search was carried out in Scopus, IEEE Xplore and ACM digital libraries from January 2010 to June 2021. Of a total of 558 articles identified, 31 primary studies were analyzed. It was evidenced that the use of UML prevails for the modeling of serious games, mainly for class and activity diagrams, together with other languages such as UP4EG, DSML, Deterministic Finite Automaton (DFA), Discrete Event System Specification (DEVS) and Fuzzy Inference Systems (FIS). Thirty percent of the primary studies propose a framework and another 30% propose a development methodology. Most of these frameworks do not specify how to perform conceptual modeling. Los juegos serios son aquellos juegos cuyo objetivo es estimular el aprendizaje o la adquisición de un conocimiento o una habilidad. Actualmente, existe una tendencia en el mercado hacia la generación de este tipo de juegos. Dada la importancia de conceptualizar el dominio de un problema y su solución, este trabajo presenta los resultados de un mapeo sistemático de la literatura, Systematic Mapping Study (SMS), con el propósito de identificar el estado del arte y descubrir los aportes existentes sobre el modelado conceptual de los juegos serios. Se realizó una búsqueda en bibliotecas digitales Scopus, IEEE Xplore y ACM desde enero de 2010 hasta junio de 2021. De un total de 558 artículos identificados, se analizaron 31 estudios primarios. Se evidenció que prevalece el uso de UML para el modelado de juegos serios, principalmente para diagramas de clases y actividades, junto con otros lenguajes como UP4EG, DSML, Deterministic Finite Automaton (DFA), Discrete Event System Specification (DEVS) y Fuzzy Inference Systems (FIS). Facultad de Informática |
description |
Serious games are those games whose objective is to stimulate learning or the acquisition of knowledge or a skill. Currently, there is a trend in the market towards the generation of this type of games. Given the importance of conceptualizing the domain of a problem and its solution, this paper presents the results of a systematic mapping of the literature, Systematic Mapping Study (SMS), with the purpose of identifying the state of the art and discovering the existing contributions regarding the conceptual modeling of serious games. A search was carried out in Scopus, IEEE Xplore and ACM digital libraries from January 2010 to June 2021. Of a total of 558 articles identified, 31 primary studies were analyzed. It was evidenced that the use of UML prevails for the modeling of serious games, mainly for class and activity diagrams, together with other languages such as UP4EG, DSML, Deterministic Finite Automaton (DFA), Discrete Event System Specification (DEVS) and Fuzzy Inference Systems (FIS). Thirty percent of the primary studies propose a framework and another 30% propose a development methodology. Most of these frameworks do not specify how to perform conceptual modeling. |
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2022 |
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2022-10-17 |
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