Designing an agent system for controlling a robotic soccer team

Autores
García, Alejandro Javier; Simari, Gerardo I.; Delladio, Telma
Año de publicación
2004
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
Robotic soccer is a way of putting different developments in intelligent agents into practice, including not only problems such as multi-agent planning and coordination, but also physical problems related to vision and communication subsystems. Because these problems cannot be all taken into account beforehand, the system must be designed to be robust enough to recover from any eventualities. In this work, we present the design used as the basis for an agents system implemented for the control of a team of robots for the E-League competition in RoboCup 2004. The implementation of the system was carried out following a layered design, with the objective of having a set of Service Layers, each of which is associated with a different level of abstraction. This layered design allows to construct a functional system with basic services that can be tested and refined progressively. The layers that are proposed as a basis for the arquitecture of a robotic soccer team offer a modular design, allowing the possibility of reuse in other robotic soccer leagues. Finally, the agents are implemented using the prolog language; the three uppermost layers in the hierarchy offer interfaces designed explicitly for this language.
Eje: V - Workshop de agentes y sistemas inteligentes
Red de Universidades con Carreras en Informática (RedUNCI)
Materia
Ciencias Informáticas
Cognitive Robotics
Logic Programming
Fútbol
Intelligent agents
Multiagent systems
Robotics
ARTIFICIAL INTELLIGENCE
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/22513

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spelling Designing an agent system for controlling a robotic soccer teamGarcía, Alejandro JavierSimari, Gerardo I.Delladio, TelmaCiencias InformáticasCognitive RoboticsLogic ProgrammingFútbolIntelligent agentsMultiagent systemsRoboticsARTIFICIAL INTELLIGENCERobotic soccer is a way of putting different developments in intelligent agents into practice, including not only problems such as multi-agent planning and coordination, but also physical problems related to vision and communication subsystems. Because these problems cannot be all taken into account beforehand, the system must be designed to be robust enough to recover from any eventualities. In this work, we present the design used as the basis for an agents system implemented for the control of a team of robots for the E-League competition in RoboCup 2004. The implementation of the system was carried out following a layered design, with the objective of having a set of Service Layers, each of which is associated with a different level of abstraction. This layered design allows to construct a functional system with basic services that can be tested and refined progressively. The layers that are proposed as a basis for the arquitecture of a robotic soccer team offer a modular design, allowing the possibility of reuse in other robotic soccer leagues. Finally, the agents are implemented using the prolog language; the three uppermost layers in the hierarchy offer interfaces designed explicitly for this language.Eje: V - Workshop de agentes y sistemas inteligentesRed de Universidades con Carreras en Informática (RedUNCI)2004info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/22513enginfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/2.5/ar/Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-12-23T10:57:57Zoai:sedici.unlp.edu.ar:10915/22513Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-12-23 10:57:57.424SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Designing an agent system for controlling a robotic soccer team
title Designing an agent system for controlling a robotic soccer team
spellingShingle Designing an agent system for controlling a robotic soccer team
García, Alejandro Javier
Ciencias Informáticas
Cognitive Robotics
Logic Programming
Fútbol
Intelligent agents
Multiagent systems
Robotics
ARTIFICIAL INTELLIGENCE
title_short Designing an agent system for controlling a robotic soccer team
title_full Designing an agent system for controlling a robotic soccer team
title_fullStr Designing an agent system for controlling a robotic soccer team
title_full_unstemmed Designing an agent system for controlling a robotic soccer team
title_sort Designing an agent system for controlling a robotic soccer team
dc.creator.none.fl_str_mv García, Alejandro Javier
Simari, Gerardo I.
Delladio, Telma
author García, Alejandro Javier
author_facet García, Alejandro Javier
Simari, Gerardo I.
Delladio, Telma
author_role author
author2 Simari, Gerardo I.
Delladio, Telma
author2_role author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
Cognitive Robotics
Logic Programming
Fútbol
Intelligent agents
Multiagent systems
Robotics
ARTIFICIAL INTELLIGENCE
topic Ciencias Informáticas
Cognitive Robotics
Logic Programming
Fútbol
Intelligent agents
Multiagent systems
Robotics
ARTIFICIAL INTELLIGENCE
dc.description.none.fl_txt_mv Robotic soccer is a way of putting different developments in intelligent agents into practice, including not only problems such as multi-agent planning and coordination, but also physical problems related to vision and communication subsystems. Because these problems cannot be all taken into account beforehand, the system must be designed to be robust enough to recover from any eventualities. In this work, we present the design used as the basis for an agents system implemented for the control of a team of robots for the E-League competition in RoboCup 2004. The implementation of the system was carried out following a layered design, with the objective of having a set of Service Layers, each of which is associated with a different level of abstraction. This layered design allows to construct a functional system with basic services that can be tested and refined progressively. The layers that are proposed as a basis for the arquitecture of a robotic soccer team offer a modular design, allowing the possibility of reuse in other robotic soccer leagues. Finally, the agents are implemented using the prolog language; the three uppermost layers in the hierarchy offer interfaces designed explicitly for this language.
Eje: V - Workshop de agentes y sistemas inteligentes
Red de Universidades con Carreras en Informática (RedUNCI)
description Robotic soccer is a way of putting different developments in intelligent agents into practice, including not only problems such as multi-agent planning and coordination, but also physical problems related to vision and communication subsystems. Because these problems cannot be all taken into account beforehand, the system must be designed to be robust enough to recover from any eventualities. In this work, we present the design used as the basis for an agents system implemented for the control of a team of robots for the E-League competition in RoboCup 2004. The implementation of the system was carried out following a layered design, with the objective of having a set of Service Layers, each of which is associated with a different level of abstraction. This layered design allows to construct a functional system with basic services that can be tested and refined progressively. The layers that are proposed as a basis for the arquitecture of a robotic soccer team offer a modular design, allowing the possibility of reuse in other robotic soccer leagues. Finally, the agents are implemented using the prolog language; the three uppermost layers in the hierarchy offer interfaces designed explicitly for this language.
publishDate 2004
dc.date.none.fl_str_mv 2004
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Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)
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