Designing an agent system for controlling a robotic soccer team
- Autores
- García, Alejandro Javier; Simari, Gerardo I.; Delladio, Telma
- Año de publicación
- 2004
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- Robotic soccer is a way of putting different developments in intelligent agents into practice, including not only problems such as multi-agent planning and coordination, but also physical problems related to vision and communication subsystems. Because these problems cannot be all taken into account beforehand, the system must be designed to be robust enough to recover from any eventualities. In this work, we present the design used as the basis for an agents system implemented for the control of a team of robots for the E-League competition in RoboCup 2004. The implementation of the system was carried out following a layered design, with the objective of having a set of Service Layers, each of which is associated with a different level of abstraction. This layered design allows to construct a functional system with basic services that can be tested and refined progressively. The layers that are proposed as a basis for the arquitecture of a robotic soccer team offer a modular design, allowing the possibility of reuse in other robotic soccer leagues. Finally, the agents are implemented using the prolog language; the three uppermost layers in the hierarchy offer interfaces designed explicitly for this language.
Eje: V - Workshop de agentes y sistemas inteligentes
Red de Universidades con Carreras en Informática (RedUNCI) - Materia
-
Ciencias Informáticas
Cognitive Robotics
Logic Programming
Fútbol
Intelligent agents
Multiagent systems
Robotics
ARTIFICIAL INTELLIGENCE - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
- Repositorio
.jpg)
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/22513
Ver los metadatos del registro completo
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Designing an agent system for controlling a robotic soccer teamGarcía, Alejandro JavierSimari, Gerardo I.Delladio, TelmaCiencias InformáticasCognitive RoboticsLogic ProgrammingFútbolIntelligent agentsMultiagent systemsRoboticsARTIFICIAL INTELLIGENCERobotic soccer is a way of putting different developments in intelligent agents into practice, including not only problems such as multi-agent planning and coordination, but also physical problems related to vision and communication subsystems. Because these problems cannot be all taken into account beforehand, the system must be designed to be robust enough to recover from any eventualities. In this work, we present the design used as the basis for an agents system implemented for the control of a team of robots for the E-League competition in RoboCup 2004. The implementation of the system was carried out following a layered design, with the objective of having a set of Service Layers, each of which is associated with a different level of abstraction. This layered design allows to construct a functional system with basic services that can be tested and refined progressively. The layers that are proposed as a basis for the arquitecture of a robotic soccer team offer a modular design, allowing the possibility of reuse in other robotic soccer leagues. Finally, the agents are implemented using the prolog language; the three uppermost layers in the hierarchy offer interfaces designed explicitly for this language.Eje: V - Workshop de agentes y sistemas inteligentesRed de Universidades con Carreras en Informática (RedUNCI)2004info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/22513enginfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/2.5/ar/Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-12-23T10:57:57Zoai:sedici.unlp.edu.ar:10915/22513Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-12-23 10:57:57.424SEDICI (UNLP) - Universidad Nacional de La Platafalse |
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Designing an agent system for controlling a robotic soccer team |
| title |
Designing an agent system for controlling a robotic soccer team |
| spellingShingle |
Designing an agent system for controlling a robotic soccer team García, Alejandro Javier Ciencias Informáticas Cognitive Robotics Logic Programming Fútbol Intelligent agents Multiagent systems Robotics ARTIFICIAL INTELLIGENCE |
| title_short |
Designing an agent system for controlling a robotic soccer team |
| title_full |
Designing an agent system for controlling a robotic soccer team |
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Designing an agent system for controlling a robotic soccer team |
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Designing an agent system for controlling a robotic soccer team |
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Designing an agent system for controlling a robotic soccer team |
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García, Alejandro Javier Simari, Gerardo I. Delladio, Telma |
| author |
García, Alejandro Javier |
| author_facet |
García, Alejandro Javier Simari, Gerardo I. Delladio, Telma |
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author |
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Simari, Gerardo I. Delladio, Telma |
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author author |
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Ciencias Informáticas Cognitive Robotics Logic Programming Fútbol Intelligent agents Multiagent systems Robotics ARTIFICIAL INTELLIGENCE |
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Ciencias Informáticas Cognitive Robotics Logic Programming Fútbol Intelligent agents Multiagent systems Robotics ARTIFICIAL INTELLIGENCE |
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Robotic soccer is a way of putting different developments in intelligent agents into practice, including not only problems such as multi-agent planning and coordination, but also physical problems related to vision and communication subsystems. Because these problems cannot be all taken into account beforehand, the system must be designed to be robust enough to recover from any eventualities. In this work, we present the design used as the basis for an agents system implemented for the control of a team of robots for the E-League competition in RoboCup 2004. The implementation of the system was carried out following a layered design, with the objective of having a set of Service Layers, each of which is associated with a different level of abstraction. This layered design allows to construct a functional system with basic services that can be tested and refined progressively. The layers that are proposed as a basis for the arquitecture of a robotic soccer team offer a modular design, allowing the possibility of reuse in other robotic soccer leagues. Finally, the agents are implemented using the prolog language; the three uppermost layers in the hierarchy offer interfaces designed explicitly for this language. Eje: V - Workshop de agentes y sistemas inteligentes Red de Universidades con Carreras en Informática (RedUNCI) |
| description |
Robotic soccer is a way of putting different developments in intelligent agents into practice, including not only problems such as multi-agent planning and coordination, but also physical problems related to vision and communication subsystems. Because these problems cannot be all taken into account beforehand, the system must be designed to be robust enough to recover from any eventualities. In this work, we present the design used as the basis for an agents system implemented for the control of a team of robots for the E-League competition in RoboCup 2004. The implementation of the system was carried out following a layered design, with the objective of having a set of Service Layers, each of which is associated with a different level of abstraction. This layered design allows to construct a functional system with basic services that can be tested and refined progressively. The layers that are proposed as a basis for the arquitecture of a robotic soccer team offer a modular design, allowing the possibility of reuse in other robotic soccer leagues. Finally, the agents are implemented using the prolog language; the three uppermost layers in the hierarchy offer interfaces designed explicitly for this language. |
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2004 |
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2004 |
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