NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination

Autores
Barrio, Ignacio del; Ganuza, María Luján; Castro, Silvia Mabel
Año de publicación
2020
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
Real-time rendering applications are difficult software engineering development projects, due to the complexity of the implemented algorithms required to achieve interactive frame rates. To provide a faster development process, the rendering engines implement many of these algorithms to support developers. In this article, we present a real-time physically-based rendering engine supporting global illumination. It supports diffuse indirect illumination, glossy reflections, refractions (transparency), soft shadows, and light emitted from emissive surfaces at interactive frame rates.
Workshop: WCGIV – Computación Gráfica, Imágenes y Visualización
Red de Universidades con Carreras en Informática
Materia
Ciencias Informáticas
Physically-based rendering
Real-time rendering
Rendering engine
Global illumination
Directx
Cone tracing
Voxels
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/4.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/113276

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network_name_str SEDICI (UNLP)
spelling NATUS : A Physically-Based Rendering Engine with Real-Time Global IlluminationBarrio, Ignacio delGanuza, María LujánCastro, Silvia MabelCiencias InformáticasPhysically-based renderingReal-time renderingRendering engineGlobal illuminationDirectxCone tracingVoxelsReal-time rendering applications are difficult software engineering development projects, due to the complexity of the implemented algorithms required to achieve interactive frame rates. To provide a faster development process, the rendering engines implement many of these algorithms to support developers. In this article, we present a real-time physically-based rendering engine supporting global illumination. It supports diffuse indirect illumination, glossy reflections, refractions (transparency), soft shadows, and light emitted from emissive surfaces at interactive frame rates.Workshop: WCGIV – Computación Gráfica, Imágenes y VisualizaciónRed de Universidades con Carreras en Informática2020-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf208-217http://sedici.unlp.edu.ar/handle/10915/113276enginfo:eu-repo/semantics/altIdentifier/isbn/978-987-4417-90-9info:eu-repo/semantics/reference/hdl/10915/113243info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:26:24Zoai:sedici.unlp.edu.ar:10915/113276Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:26:24.742SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination
title NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination
spellingShingle NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination
Barrio, Ignacio del
Ciencias Informáticas
Physically-based rendering
Real-time rendering
Rendering engine
Global illumination
Directx
Cone tracing
Voxels
title_short NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination
title_full NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination
title_fullStr NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination
title_full_unstemmed NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination
title_sort NATUS : A Physically-Based Rendering Engine with Real-Time Global Illumination
dc.creator.none.fl_str_mv Barrio, Ignacio del
Ganuza, María Luján
Castro, Silvia Mabel
author Barrio, Ignacio del
author_facet Barrio, Ignacio del
Ganuza, María Luján
Castro, Silvia Mabel
author_role author
author2 Ganuza, María Luján
Castro, Silvia Mabel
author2_role author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
Physically-based rendering
Real-time rendering
Rendering engine
Global illumination
Directx
Cone tracing
Voxels
topic Ciencias Informáticas
Physically-based rendering
Real-time rendering
Rendering engine
Global illumination
Directx
Cone tracing
Voxels
dc.description.none.fl_txt_mv Real-time rendering applications are difficult software engineering development projects, due to the complexity of the implemented algorithms required to achieve interactive frame rates. To provide a faster development process, the rendering engines implement many of these algorithms to support developers. In this article, we present a real-time physically-based rendering engine supporting global illumination. It supports diffuse indirect illumination, glossy reflections, refractions (transparency), soft shadows, and light emitted from emissive surfaces at interactive frame rates.
Workshop: WCGIV – Computación Gráfica, Imágenes y Visualización
Red de Universidades con Carreras en Informática
description Real-time rendering applications are difficult software engineering development projects, due to the complexity of the implemented algorithms required to achieve interactive frame rates. To provide a faster development process, the rendering engines implement many of these algorithms to support developers. In this article, we present a real-time physically-based rendering engine supporting global illumination. It supports diffuse indirect illumination, glossy reflections, refractions (transparency), soft shadows, and light emitted from emissive surfaces at interactive frame rates.
publishDate 2020
dc.date.none.fl_str_mv 2020-10
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info:eu-repo/semantics/publishedVersion
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http://creativecommons.org/licenses/by-nc-sa/4.0/
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
eu_rights_str_mv openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-sa/4.0/
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