Location-based Mobile Learning Applications: A conceptual framework for co-design

Autores
Lliteras, Alejandra Beatriz; Challiol, Cecilia; Gordillo, Silvia Ethel
Año de publicación
2017
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
This paper presents a conceptual framework for codesign (by multidisciplinary team) Location-based Mobile Learning Applications. Four stages are identified related with this kind of applications: conceptual design, development cycle, put into practice and evaluation. This paper is focus on the first stage, the conceptual design. For this stage, relevant features are described. In particular, good practices of software engineering could be used for the design stage. As part of conceptual design, guidelines are provided to define learning content decoupled of relevant locations of physical space (indoor or outdoor). This allows to reuse both in different applications.
Facultad de Informática
Laboratorio de Investigación y Formación en Informática Avanzada
Materia
Informática
Location-based Mobile Learning Applications
Mobile Learning
Technology Enhanced Learning
In-situ Design
Separation of Concerns
Conceptual Framework
CoDesign
Co-Creation
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/4.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/79172

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network_name_str SEDICI (UNLP)
spelling Location-based Mobile Learning Applications: A conceptual framework for co-designLliteras, Alejandra BeatrizChalliol, CeciliaGordillo, Silvia EthelInformáticaLocation-based Mobile Learning ApplicationsMobile LearningTechnology Enhanced LearningIn-situ DesignSeparation of ConcernsConceptual FrameworkCoDesignCo-CreationThis paper presents a conceptual framework for codesign (by multidisciplinary team) Location-based Mobile Learning Applications. Four stages are identified related with this kind of applications: conceptual design, development cycle, put into practice and evaluation. This paper is focus on the first stage, the conceptual design. For this stage, relevant features are described. In particular, good practices of software engineering could be used for the design stage. As part of conceptual design, guidelines are provided to define learning content decoupled of relevant locations of physical space (indoor or outdoor). This allows to reuse both in different applications.Facultad de InformáticaLaboratorio de Investigación y Formación en Informática Avanzada2017-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf358-365http://sedici.unlp.edu.ar/handle/10915/79172enginfo:eu-repo/semantics/altIdentifier/doi/10.1109/LACLO.2017.8120946info:eu-repo/semantics/altIdentifier/hdl/11746/9067info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-03T10:46:26Zoai:sedici.unlp.edu.ar:10915/79172Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-03 10:46:26.763SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Location-based Mobile Learning Applications: A conceptual framework for co-design
title Location-based Mobile Learning Applications: A conceptual framework for co-design
spellingShingle Location-based Mobile Learning Applications: A conceptual framework for co-design
Lliteras, Alejandra Beatriz
Informática
Location-based Mobile Learning Applications
Mobile Learning
Technology Enhanced Learning
In-situ Design
Separation of Concerns
Conceptual Framework
CoDesign
Co-Creation
title_short Location-based Mobile Learning Applications: A conceptual framework for co-design
title_full Location-based Mobile Learning Applications: A conceptual framework for co-design
title_fullStr Location-based Mobile Learning Applications: A conceptual framework for co-design
title_full_unstemmed Location-based Mobile Learning Applications: A conceptual framework for co-design
title_sort Location-based Mobile Learning Applications: A conceptual framework for co-design
dc.creator.none.fl_str_mv Lliteras, Alejandra Beatriz
Challiol, Cecilia
Gordillo, Silvia Ethel
author Lliteras, Alejandra Beatriz
author_facet Lliteras, Alejandra Beatriz
Challiol, Cecilia
Gordillo, Silvia Ethel
author_role author
author2 Challiol, Cecilia
Gordillo, Silvia Ethel
author2_role author
author
dc.subject.none.fl_str_mv Informática
Location-based Mobile Learning Applications
Mobile Learning
Technology Enhanced Learning
In-situ Design
Separation of Concerns
Conceptual Framework
CoDesign
Co-Creation
topic Informática
Location-based Mobile Learning Applications
Mobile Learning
Technology Enhanced Learning
In-situ Design
Separation of Concerns
Conceptual Framework
CoDesign
Co-Creation
dc.description.none.fl_txt_mv This paper presents a conceptual framework for codesign (by multidisciplinary team) Location-based Mobile Learning Applications. Four stages are identified related with this kind of applications: conceptual design, development cycle, put into practice and evaluation. This paper is focus on the first stage, the conceptual design. For this stage, relevant features are described. In particular, good practices of software engineering could be used for the design stage. As part of conceptual design, guidelines are provided to define learning content decoupled of relevant locations of physical space (indoor or outdoor). This allows to reuse both in different applications.
Facultad de Informática
Laboratorio de Investigación y Formación en Informática Avanzada
description This paper presents a conceptual framework for codesign (by multidisciplinary team) Location-based Mobile Learning Applications. Four stages are identified related with this kind of applications: conceptual design, development cycle, put into practice and evaluation. This paper is focus on the first stage, the conceptual design. For this stage, relevant features are described. In particular, good practices of software engineering could be used for the design stage. As part of conceptual design, guidelines are provided to define learning content decoupled of relevant locations of physical space (indoor or outdoor). This allows to reuse both in different applications.
publishDate 2017
dc.date.none.fl_str_mv 2017-10
dc.type.none.fl_str_mv info:eu-repo/semantics/conferenceObject
info:eu-repo/semantics/publishedVersion
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dc.identifier.none.fl_str_mv http://sedici.unlp.edu.ar/handle/10915/79172
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dc.language.none.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv info:eu-repo/semantics/altIdentifier/doi/10.1109/LACLO.2017.8120946
info:eu-repo/semantics/altIdentifier/hdl/11746/9067
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
http://creativecommons.org/licenses/by-nc-sa/4.0/
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
eu_rights_str_mv openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-sa/4.0/
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
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358-365
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instname:Universidad Nacional de La Plata
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reponame_str SEDICI (UNLP)
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instname_str Universidad Nacional de La Plata
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repository.name.fl_str_mv SEDICI (UNLP) - Universidad Nacional de La Plata
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