Immersive Platform for Neuroscience Experimental Studies

Autores
Rodríguez, Florencia; Lazo, Marcos; Cifuentes, María Virginia; D’Amato, Juan Pablo; Serodio, Manuel; Ballarini, Fabricio; Bekinschtein, Pedro; García Bauza, Cristian
Año de publicación
2017
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
In this work, we present a computational toolkit to perform neuroscience experiments with people inside virtual immersive environment like a CAVE (Computer Assisted Virtual Environment). Several experiments can be designed, performed and measured for customized virtual scenes. Each participant is exposed to experiences in which they search and collect objects within a three-dimensional space, where they have to use spatial strategies to solve the task. The purpose is to study cognitive functions such as perception, attention, cognition and short term memory. These tools can reduce the time of experiments formulations and helps to discover mechanisms of attention and spatial and episodic memory. All information about each participant trajectory, the virtual scene configuration, the location of objects in these scenes, and answers to particular questions regarding the experience is collected and presented in.
XV Workshop de Computación Gráfica, Imágenes y Visualización (WCGIV).
Red de Universidades con Carreras en Informática (RedUNCI)
Materia
Ciencias Informáticas
CAVE
data visualization
Neurociencias
Virtual reality
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/4.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/63669

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network_name_str SEDICI (UNLP)
spelling Immersive Platform for Neuroscience Experimental StudiesRodríguez, FlorenciaLazo, MarcosCifuentes, María VirginiaD’Amato, Juan PabloSerodio, ManuelBallarini, FabricioBekinschtein, PedroGarcía Bauza, CristianCiencias InformáticasCAVEdata visualizationNeurocienciasVirtual realityIn this work, we present a computational toolkit to perform neuroscience experiments with people inside virtual immersive environment like a CAVE (Computer Assisted Virtual Environment). Several experiments can be designed, performed and measured for customized virtual scenes. Each participant is exposed to experiences in which they search and collect objects within a three-dimensional space, where they have to use spatial strategies to solve the task. The purpose is to study cognitive functions such as perception, attention, cognition and short term memory. These tools can reduce the time of experiments formulations and helps to discover mechanisms of attention and spatial and episodic memory. All information about each participant trajectory, the virtual scene configuration, the location of objects in these scenes, and answers to particular questions regarding the experience is collected and presented in.XV Workshop de Computación Gráfica, Imágenes y Visualización (WCGIV).Red de Universidades con Carreras en Informática (RedUNCI)2017-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf518-527http://sedici.unlp.edu.ar/handle/10915/63669enginfo:eu-repo/semantics/altIdentifier/isbn/978-950-34-1539-9info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:08:29Zoai:sedici.unlp.edu.ar:10915/63669Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:08:29.828SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Immersive Platform for Neuroscience Experimental Studies
title Immersive Platform for Neuroscience Experimental Studies
spellingShingle Immersive Platform for Neuroscience Experimental Studies
Rodríguez, Florencia
Ciencias Informáticas
CAVE
data visualization
Neurociencias
Virtual reality
title_short Immersive Platform for Neuroscience Experimental Studies
title_full Immersive Platform for Neuroscience Experimental Studies
title_fullStr Immersive Platform for Neuroscience Experimental Studies
title_full_unstemmed Immersive Platform for Neuroscience Experimental Studies
title_sort Immersive Platform for Neuroscience Experimental Studies
dc.creator.none.fl_str_mv Rodríguez, Florencia
Lazo, Marcos
Cifuentes, María Virginia
D’Amato, Juan Pablo
Serodio, Manuel
Ballarini, Fabricio
Bekinschtein, Pedro
García Bauza, Cristian
author Rodríguez, Florencia
author_facet Rodríguez, Florencia
Lazo, Marcos
Cifuentes, María Virginia
D’Amato, Juan Pablo
Serodio, Manuel
Ballarini, Fabricio
Bekinschtein, Pedro
García Bauza, Cristian
author_role author
author2 Lazo, Marcos
Cifuentes, María Virginia
D’Amato, Juan Pablo
Serodio, Manuel
Ballarini, Fabricio
Bekinschtein, Pedro
García Bauza, Cristian
author2_role author
author
author
author
author
author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
CAVE
data visualization
Neurociencias
Virtual reality
topic Ciencias Informáticas
CAVE
data visualization
Neurociencias
Virtual reality
dc.description.none.fl_txt_mv In this work, we present a computational toolkit to perform neuroscience experiments with people inside virtual immersive environment like a CAVE (Computer Assisted Virtual Environment). Several experiments can be designed, performed and measured for customized virtual scenes. Each participant is exposed to experiences in which they search and collect objects within a three-dimensional space, where they have to use spatial strategies to solve the task. The purpose is to study cognitive functions such as perception, attention, cognition and short term memory. These tools can reduce the time of experiments formulations and helps to discover mechanisms of attention and spatial and episodic memory. All information about each participant trajectory, the virtual scene configuration, the location of objects in these scenes, and answers to particular questions regarding the experience is collected and presented in.
XV Workshop de Computación Gráfica, Imágenes y Visualización (WCGIV).
Red de Universidades con Carreras en Informática (RedUNCI)
description In this work, we present a computational toolkit to perform neuroscience experiments with people inside virtual immersive environment like a CAVE (Computer Assisted Virtual Environment). Several experiments can be designed, performed and measured for customized virtual scenes. Each participant is exposed to experiences in which they search and collect objects within a three-dimensional space, where they have to use spatial strategies to solve the task. The purpose is to study cognitive functions such as perception, attention, cognition and short term memory. These tools can reduce the time of experiments formulations and helps to discover mechanisms of attention and spatial and episodic memory. All information about each participant trajectory, the virtual scene configuration, the location of objects in these scenes, and answers to particular questions regarding the experience is collected and presented in.
publishDate 2017
dc.date.none.fl_str_mv 2017-10
dc.type.none.fl_str_mv info:eu-repo/semantics/conferenceObject
info:eu-repo/semantics/publishedVersion
Objeto de conferencia
http://purl.org/coar/resource_type/c_5794
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dc.identifier.none.fl_str_mv http://sedici.unlp.edu.ar/handle/10915/63669
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dc.language.none.fl_str_mv eng
language eng
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dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
http://creativecommons.org/licenses/by-nc-sa/4.0/
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
eu_rights_str_mv openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-sa/4.0/
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
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518-527
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