Immersive Platform for Neuroscience Experimental Studies
- Autores
- Rodríguez, Florencia; Lazo, Marcos; Cifuentes, María Virginia; D’Amato, Juan Pablo; Serodio, Manuel; Ballarini, Fabricio; Bekinschtein, Pedro; García Bauza, Cristian
- Año de publicación
- 2017
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- In this work, we present a computational toolkit to perform neuroscience experiments with people inside virtual immersive environment like a CAVE (Computer Assisted Virtual Environment). Several experiments can be designed, performed and measured for customized virtual scenes. Each participant is exposed to experiences in which they search and collect objects within a three-dimensional space, where they have to use spatial strategies to solve the task. The purpose is to study cognitive functions such as perception, attention, cognition and short term memory. These tools can reduce the time of experiments formulations and helps to discover mechanisms of attention and spatial and episodic memory. All information about each participant trajectory, the virtual scene configuration, the location of objects in these scenes, and answers to particular questions regarding the experience is collected and presented in.
XV Workshop de Computación Gráfica, Imágenes y Visualización (WCGIV).
Red de Universidades con Carreras en Informática (RedUNCI) - Materia
-
Ciencias Informáticas
CAVE
data visualization
Neurociencias
Virtual reality - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/4.0/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/63669
Ver los metadatos del registro completo
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Immersive Platform for Neuroscience Experimental StudiesRodríguez, FlorenciaLazo, MarcosCifuentes, María VirginiaD’Amato, Juan PabloSerodio, ManuelBallarini, FabricioBekinschtein, PedroGarcía Bauza, CristianCiencias InformáticasCAVEdata visualizationNeurocienciasVirtual realityIn this work, we present a computational toolkit to perform neuroscience experiments with people inside virtual immersive environment like a CAVE (Computer Assisted Virtual Environment). Several experiments can be designed, performed and measured for customized virtual scenes. Each participant is exposed to experiences in which they search and collect objects within a three-dimensional space, where they have to use spatial strategies to solve the task. The purpose is to study cognitive functions such as perception, attention, cognition and short term memory. These tools can reduce the time of experiments formulations and helps to discover mechanisms of attention and spatial and episodic memory. All information about each participant trajectory, the virtual scene configuration, the location of objects in these scenes, and answers to particular questions regarding the experience is collected and presented in.XV Workshop de Computación Gráfica, Imágenes y Visualización (WCGIV).Red de Universidades con Carreras en Informática (RedUNCI)2017-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf518-527http://sedici.unlp.edu.ar/handle/10915/63669enginfo:eu-repo/semantics/altIdentifier/isbn/978-950-34-1539-9info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:08:29Zoai:sedici.unlp.edu.ar:10915/63669Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:08:29.828SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
Immersive Platform for Neuroscience Experimental Studies |
title |
Immersive Platform for Neuroscience Experimental Studies |
spellingShingle |
Immersive Platform for Neuroscience Experimental Studies Rodríguez, Florencia Ciencias Informáticas CAVE data visualization Neurociencias Virtual reality |
title_short |
Immersive Platform for Neuroscience Experimental Studies |
title_full |
Immersive Platform for Neuroscience Experimental Studies |
title_fullStr |
Immersive Platform for Neuroscience Experimental Studies |
title_full_unstemmed |
Immersive Platform for Neuroscience Experimental Studies |
title_sort |
Immersive Platform for Neuroscience Experimental Studies |
dc.creator.none.fl_str_mv |
Rodríguez, Florencia Lazo, Marcos Cifuentes, María Virginia D’Amato, Juan Pablo Serodio, Manuel Ballarini, Fabricio Bekinschtein, Pedro García Bauza, Cristian |
author |
Rodríguez, Florencia |
author_facet |
Rodríguez, Florencia Lazo, Marcos Cifuentes, María Virginia D’Amato, Juan Pablo Serodio, Manuel Ballarini, Fabricio Bekinschtein, Pedro García Bauza, Cristian |
author_role |
author |
author2 |
Lazo, Marcos Cifuentes, María Virginia D’Amato, Juan Pablo Serodio, Manuel Ballarini, Fabricio Bekinschtein, Pedro García Bauza, Cristian |
author2_role |
author author author author author author author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas CAVE data visualization Neurociencias Virtual reality |
topic |
Ciencias Informáticas CAVE data visualization Neurociencias Virtual reality |
dc.description.none.fl_txt_mv |
In this work, we present a computational toolkit to perform neuroscience experiments with people inside virtual immersive environment like a CAVE (Computer Assisted Virtual Environment). Several experiments can be designed, performed and measured for customized virtual scenes. Each participant is exposed to experiences in which they search and collect objects within a three-dimensional space, where they have to use spatial strategies to solve the task. The purpose is to study cognitive functions such as perception, attention, cognition and short term memory. These tools can reduce the time of experiments formulations and helps to discover mechanisms of attention and spatial and episodic memory. All information about each participant trajectory, the virtual scene configuration, the location of objects in these scenes, and answers to particular questions regarding the experience is collected and presented in. XV Workshop de Computación Gráfica, Imágenes y Visualización (WCGIV). Red de Universidades con Carreras en Informática (RedUNCI) |
description |
In this work, we present a computational toolkit to perform neuroscience experiments with people inside virtual immersive environment like a CAVE (Computer Assisted Virtual Environment). Several experiments can be designed, performed and measured for customized virtual scenes. Each participant is exposed to experiences in which they search and collect objects within a three-dimensional space, where they have to use spatial strategies to solve the task. The purpose is to study cognitive functions such as perception, attention, cognition and short term memory. These tools can reduce the time of experiments formulations and helps to discover mechanisms of attention and spatial and episodic memory. All information about each participant trajectory, the virtual scene configuration, the location of objects in these scenes, and answers to particular questions regarding the experience is collected and presented in. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-10 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/conferenceObject info:eu-repo/semantics/publishedVersion Objeto de conferencia http://purl.org/coar/resource_type/c_5794 info:ar-repo/semantics/documentoDeConferencia |
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conferenceObject |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
http://sedici.unlp.edu.ar/handle/10915/63669 |
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http://sedici.unlp.edu.ar/handle/10915/63669 |
dc.language.none.fl_str_mv |
eng |
language |
eng |
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info:eu-repo/semantics/altIdentifier/isbn/978-950-34-1539-9 |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
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openAccess |
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http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
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application/pdf 518-527 |
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