Immersive Platform for Neuroscience Experimental Studies

Autores
Rodríguez, María Florencia; Lazo, Marcos; Cifuentes, María Virginia; D’Amato, Juan Pablo; Serodio, Manuel; Ballarini, Fabricio; Bekinschtein, Pedro; García Bauza, Cristian
Año de publicación
2017
Idioma
español castellano
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
In this work, we present a computational toolkit to perform neuroscience experiments with people inside virtual immersive environment like a CAVE (Computer Assisted Virtual Environment). Several experiments can be designed, performed and measured for customized virtual scenes. Each participant is exposed to experiences in which they search and collect objects within a three-dimensional space, where they have to use spatial strategies to solve the task. The purpose is to study cognitive functions such as perception, attention, cognition and short term memory. These tools can reduce the time of experiments formulations and helps to discover mechanisms of attention and spatial and episodic memory. All information about each participant trajectory, the virtual scene configuration, the location of objects in these scenes, and answers to particular questions regarding the experience is collected and presented in.
XV Workshop de Computación Gráfica, Imágenes y Visualización (WCGIV).
Materia
Ciencias de la Computación
Neurociencias
CAVE
Realidad virtual
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/4.0/
Repositorio
CIC Digital (CICBA)
Institución
Comisión de Investigaciones Científicas de la Provincia de Buenos Aires
OAI Identificador
oai:digital.cic.gba.gob.ar:11746/6979

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repository_id_str 9441
network_name_str CIC Digital (CICBA)
spelling Immersive Platform for Neuroscience Experimental StudiesRodríguez, María FlorenciaLazo, MarcosCifuentes, María VirginiaD’Amato, Juan PabloSerodio, ManuelBallarini, FabricioBekinschtein, PedroGarcía Bauza, CristianCiencias de la ComputaciónNeurocienciasCAVERealidad virtualIn this work, we present a computational toolkit to perform neuroscience experiments with people inside virtual immersive environment like a CAVE (Computer Assisted Virtual Environment). Several experiments can be designed, performed and measured for customized virtual scenes. Each participant is exposed to experiences in which they search and collect objects within a three-dimensional space, where they have to use spatial strategies to solve the task. The purpose is to study cognitive functions such as perception, attention, cognition and short term memory. These tools can reduce the time of experiments formulations and helps to discover mechanisms of attention and spatial and episodic memory. All information about each participant trajectory, the virtual scene configuration, the location of objects in these scenes, and answers to particular questions regarding the experience is collected and presented in.XV Workshop de Computación Gráfica, Imágenes y Visualización (WCGIV).2017-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttps://digital.cic.gba.gob.ar/handle/11746/6979spainfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/reponame:CIC Digital (CICBA)instname:Comisión de Investigaciones Científicas de la Provincia de Buenos Airesinstacron:CICBA2025-09-29T13:40:05Zoai:digital.cic.gba.gob.ar:11746/6979Institucionalhttp://digital.cic.gba.gob.arOrganismo científico-tecnológicoNo correspondehttp://digital.cic.gba.gob.ar/oai/snrdmarisa.degiusti@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:94412025-09-29 13:40:05.739CIC Digital (CICBA) - Comisión de Investigaciones Científicas de la Provincia de Buenos Airesfalse
dc.title.none.fl_str_mv Immersive Platform for Neuroscience Experimental Studies
title Immersive Platform for Neuroscience Experimental Studies
spellingShingle Immersive Platform for Neuroscience Experimental Studies
Rodríguez, María Florencia
Ciencias de la Computación
Neurociencias
CAVE
Realidad virtual
title_short Immersive Platform for Neuroscience Experimental Studies
title_full Immersive Platform for Neuroscience Experimental Studies
title_fullStr Immersive Platform for Neuroscience Experimental Studies
title_full_unstemmed Immersive Platform for Neuroscience Experimental Studies
title_sort Immersive Platform for Neuroscience Experimental Studies
dc.creator.none.fl_str_mv Rodríguez, María Florencia
Lazo, Marcos
Cifuentes, María Virginia
D’Amato, Juan Pablo
Serodio, Manuel
Ballarini, Fabricio
Bekinschtein, Pedro
García Bauza, Cristian
author Rodríguez, María Florencia
author_facet Rodríguez, María Florencia
Lazo, Marcos
Cifuentes, María Virginia
D’Amato, Juan Pablo
Serodio, Manuel
Ballarini, Fabricio
Bekinschtein, Pedro
García Bauza, Cristian
author_role author
author2 Lazo, Marcos
Cifuentes, María Virginia
D’Amato, Juan Pablo
Serodio, Manuel
Ballarini, Fabricio
Bekinschtein, Pedro
García Bauza, Cristian
author2_role author
author
author
author
author
author
author
dc.subject.none.fl_str_mv Ciencias de la Computación
Neurociencias
CAVE
Realidad virtual
topic Ciencias de la Computación
Neurociencias
CAVE
Realidad virtual
dc.description.none.fl_txt_mv In this work, we present a computational toolkit to perform neuroscience experiments with people inside virtual immersive environment like a CAVE (Computer Assisted Virtual Environment). Several experiments can be designed, performed and measured for customized virtual scenes. Each participant is exposed to experiences in which they search and collect objects within a three-dimensional space, where they have to use spatial strategies to solve the task. The purpose is to study cognitive functions such as perception, attention, cognition and short term memory. These tools can reduce the time of experiments formulations and helps to discover mechanisms of attention and spatial and episodic memory. All information about each participant trajectory, the virtual scene configuration, the location of objects in these scenes, and answers to particular questions regarding the experience is collected and presented in.
XV Workshop de Computación Gráfica, Imágenes y Visualización (WCGIV).
description In this work, we present a computational toolkit to perform neuroscience experiments with people inside virtual immersive environment like a CAVE (Computer Assisted Virtual Environment). Several experiments can be designed, performed and measured for customized virtual scenes. Each participant is exposed to experiences in which they search and collect objects within a three-dimensional space, where they have to use spatial strategies to solve the task. The purpose is to study cognitive functions such as perception, attention, cognition and short term memory. These tools can reduce the time of experiments formulations and helps to discover mechanisms of attention and spatial and episodic memory. All information about each participant trajectory, the virtual scene configuration, the location of objects in these scenes, and answers to particular questions regarding the experience is collected and presented in.
publishDate 2017
dc.date.none.fl_str_mv 2017-10
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info:eu-repo/semantics/publishedVersion
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dc.identifier.none.fl_str_mv https://digital.cic.gba.gob.ar/handle/11746/6979
url https://digital.cic.gba.gob.ar/handle/11746/6979
dc.language.none.fl_str_mv spa
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dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
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dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:CIC Digital (CICBA)
instname:Comisión de Investigaciones Científicas de la Provincia de Buenos Aires
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instname_str Comisión de Investigaciones Científicas de la Provincia de Buenos Aires
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repository.name.fl_str_mv CIC Digital (CICBA) - Comisión de Investigaciones Científicas de la Provincia de Buenos Aires
repository.mail.fl_str_mv marisa.degiusti@sedici.unlp.edu.ar
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