Simulation of High-Visual Quality Scenes in Low-Cost Virtual Reality

Autores
Selzer, Matías Nicolás; Ganuza, María Luján; Urribarri, Dana K.; Larrea, Martín Leonardo; Castro, Silvia Mabel
Año de publicación
2020
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
With the increasing popularity of virtual reality, many video games and virtual experiences with high-visual quality have been developed recently. Virtual reality with a high-quality representation of scenes is still an experience linked to high-cost devices. There are currently low-cost virtual reality solutions by using mobile devices, but in those cases, the visual quality of the presented virtual environments must be simplified for running on mobile devices with limited hardware characteristics. In this work, we present a novel Image-Based Rendering technique for low-cost virtual reality. We have conducted a performance evaluation of three mobile devices with different hardware characteristics. Results show that our technique represents high-visual quality virtual environments with considerably better performance compared to traditional rendering solutions.
Workshop: WCGIV – Computación Gráfica, Imágenes y Visualización
Red de Universidades con Carreras en Informática
Materia
Ciencias Informáticas
Virtual reality
Low-Cost VR
Navigation
Image-based rendering
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/4.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/113274

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spelling Simulation of High-Visual Quality Scenes in Low-Cost Virtual RealitySelzer, Matías NicolásGanuza, María LujánUrribarri, Dana K.Larrea, Martín LeonardoCastro, Silvia MabelCiencias InformáticasVirtual realityLow-Cost VRNavigationImage-based renderingWith the increasing popularity of virtual reality, many video games and virtual experiences with high-visual quality have been developed recently. Virtual reality with a high-quality representation of scenes is still an experience linked to high-cost devices. There are currently low-cost virtual reality solutions by using mobile devices, but in those cases, the visual quality of the presented virtual environments must be simplified for running on mobile devices with limited hardware characteristics. In this work, we present a novel Image-Based Rendering technique for low-cost virtual reality. We have conducted a performance evaluation of three mobile devices with different hardware characteristics. Results show that our technique represents high-visual quality virtual environments with considerably better performance compared to traditional rendering solutions.Workshop: WCGIV – Computación Gráfica, Imágenes y VisualizaciónRed de Universidades con Carreras en Informática2020-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf198-207http://sedici.unlp.edu.ar/handle/10915/113274enginfo:eu-repo/semantics/altIdentifier/isbn/978-987-4417-90-9info:eu-repo/semantics/reference/hdl/10915/113243info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:26:24Zoai:sedici.unlp.edu.ar:10915/113274Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:26:24.739SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Simulation of High-Visual Quality Scenes in Low-Cost Virtual Reality
title Simulation of High-Visual Quality Scenes in Low-Cost Virtual Reality
spellingShingle Simulation of High-Visual Quality Scenes in Low-Cost Virtual Reality
Selzer, Matías Nicolás
Ciencias Informáticas
Virtual reality
Low-Cost VR
Navigation
Image-based rendering
title_short Simulation of High-Visual Quality Scenes in Low-Cost Virtual Reality
title_full Simulation of High-Visual Quality Scenes in Low-Cost Virtual Reality
title_fullStr Simulation of High-Visual Quality Scenes in Low-Cost Virtual Reality
title_full_unstemmed Simulation of High-Visual Quality Scenes in Low-Cost Virtual Reality
title_sort Simulation of High-Visual Quality Scenes in Low-Cost Virtual Reality
dc.creator.none.fl_str_mv Selzer, Matías Nicolás
Ganuza, María Luján
Urribarri, Dana K.
Larrea, Martín Leonardo
Castro, Silvia Mabel
author Selzer, Matías Nicolás
author_facet Selzer, Matías Nicolás
Ganuza, María Luján
Urribarri, Dana K.
Larrea, Martín Leonardo
Castro, Silvia Mabel
author_role author
author2 Ganuza, María Luján
Urribarri, Dana K.
Larrea, Martín Leonardo
Castro, Silvia Mabel
author2_role author
author
author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
Virtual reality
Low-Cost VR
Navigation
Image-based rendering
topic Ciencias Informáticas
Virtual reality
Low-Cost VR
Navigation
Image-based rendering
dc.description.none.fl_txt_mv With the increasing popularity of virtual reality, many video games and virtual experiences with high-visual quality have been developed recently. Virtual reality with a high-quality representation of scenes is still an experience linked to high-cost devices. There are currently low-cost virtual reality solutions by using mobile devices, but in those cases, the visual quality of the presented virtual environments must be simplified for running on mobile devices with limited hardware characteristics. In this work, we present a novel Image-Based Rendering technique for low-cost virtual reality. We have conducted a performance evaluation of three mobile devices with different hardware characteristics. Results show that our technique represents high-visual quality virtual environments with considerably better performance compared to traditional rendering solutions.
Workshop: WCGIV – Computación Gráfica, Imágenes y Visualización
Red de Universidades con Carreras en Informática
description With the increasing popularity of virtual reality, many video games and virtual experiences with high-visual quality have been developed recently. Virtual reality with a high-quality representation of scenes is still an experience linked to high-cost devices. There are currently low-cost virtual reality solutions by using mobile devices, but in those cases, the visual quality of the presented virtual environments must be simplified for running on mobile devices with limited hardware characteristics. In this work, we present a novel Image-Based Rendering technique for low-cost virtual reality. We have conducted a performance evaluation of three mobile devices with different hardware characteristics. Results show that our technique represents high-visual quality virtual environments with considerably better performance compared to traditional rendering solutions.
publishDate 2020
dc.date.none.fl_str_mv 2020-10
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http://creativecommons.org/licenses/by-nc-sa/4.0/
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
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rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-sa/4.0/
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