Simulation of High-Visual Quality Scenes in Low-Cost Virtual Reality
- Autores
- Selzer, Matías Nicolás; Ganuza, María Luján; Urribarri, Dana K.; Larrea, Martín Leonardo; Castro, Silvia Mabel
- Año de publicación
- 2020
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- With the increasing popularity of virtual reality, many video games and virtual experiences with high-visual quality have been developed recently. Virtual reality with a high-quality representation of scenes is still an experience linked to high-cost devices. There are currently low-cost virtual reality solutions by using mobile devices, but in those cases, the visual quality of the presented virtual environments must be simplified for running on mobile devices with limited hardware characteristics. In this work, we present a novel Image-Based Rendering technique for low-cost virtual reality. We have conducted a performance evaluation of three mobile devices with different hardware characteristics. Results show that our technique represents high-visual quality virtual environments with considerably better performance compared to traditional rendering solutions.
Workshop: WCGIV – Computación Gráfica, Imágenes y Visualización
Red de Universidades con Carreras en Informática - Materia
-
Ciencias Informáticas
Virtual reality
Low-Cost VR
Navigation
Image-based rendering - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/4.0/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/113274
Ver los metadatos del registro completo
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Simulation of High-Visual Quality Scenes in Low-Cost Virtual RealitySelzer, Matías NicolásGanuza, María LujánUrribarri, Dana K.Larrea, Martín LeonardoCastro, Silvia MabelCiencias InformáticasVirtual realityLow-Cost VRNavigationImage-based renderingWith the increasing popularity of virtual reality, many video games and virtual experiences with high-visual quality have been developed recently. Virtual reality with a high-quality representation of scenes is still an experience linked to high-cost devices. There are currently low-cost virtual reality solutions by using mobile devices, but in those cases, the visual quality of the presented virtual environments must be simplified for running on mobile devices with limited hardware characteristics. In this work, we present a novel Image-Based Rendering technique for low-cost virtual reality. We have conducted a performance evaluation of three mobile devices with different hardware characteristics. Results show that our technique represents high-visual quality virtual environments with considerably better performance compared to traditional rendering solutions.Workshop: WCGIV – Computación Gráfica, Imágenes y VisualizaciónRed de Universidades con Carreras en Informática2020-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf198-207http://sedici.unlp.edu.ar/handle/10915/113274enginfo:eu-repo/semantics/altIdentifier/isbn/978-987-4417-90-9info:eu-repo/semantics/reference/hdl/10915/113243info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:26:24Zoai:sedici.unlp.edu.ar:10915/113274Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:26:24.739SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
Simulation of High-Visual Quality Scenes in Low-Cost Virtual Reality |
title |
Simulation of High-Visual Quality Scenes in Low-Cost Virtual Reality |
spellingShingle |
Simulation of High-Visual Quality Scenes in Low-Cost Virtual Reality Selzer, Matías Nicolás Ciencias Informáticas Virtual reality Low-Cost VR Navigation Image-based rendering |
title_short |
Simulation of High-Visual Quality Scenes in Low-Cost Virtual Reality |
title_full |
Simulation of High-Visual Quality Scenes in Low-Cost Virtual Reality |
title_fullStr |
Simulation of High-Visual Quality Scenes in Low-Cost Virtual Reality |
title_full_unstemmed |
Simulation of High-Visual Quality Scenes in Low-Cost Virtual Reality |
title_sort |
Simulation of High-Visual Quality Scenes in Low-Cost Virtual Reality |
dc.creator.none.fl_str_mv |
Selzer, Matías Nicolás Ganuza, María Luján Urribarri, Dana K. Larrea, Martín Leonardo Castro, Silvia Mabel |
author |
Selzer, Matías Nicolás |
author_facet |
Selzer, Matías Nicolás Ganuza, María Luján Urribarri, Dana K. Larrea, Martín Leonardo Castro, Silvia Mabel |
author_role |
author |
author2 |
Ganuza, María Luján Urribarri, Dana K. Larrea, Martín Leonardo Castro, Silvia Mabel |
author2_role |
author author author author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas Virtual reality Low-Cost VR Navigation Image-based rendering |
topic |
Ciencias Informáticas Virtual reality Low-Cost VR Navigation Image-based rendering |
dc.description.none.fl_txt_mv |
With the increasing popularity of virtual reality, many video games and virtual experiences with high-visual quality have been developed recently. Virtual reality with a high-quality representation of scenes is still an experience linked to high-cost devices. There are currently low-cost virtual reality solutions by using mobile devices, but in those cases, the visual quality of the presented virtual environments must be simplified for running on mobile devices with limited hardware characteristics. In this work, we present a novel Image-Based Rendering technique for low-cost virtual reality. We have conducted a performance evaluation of three mobile devices with different hardware characteristics. Results show that our technique represents high-visual quality virtual environments with considerably better performance compared to traditional rendering solutions. Workshop: WCGIV – Computación Gráfica, Imágenes y Visualización Red de Universidades con Carreras en Informática |
description |
With the increasing popularity of virtual reality, many video games and virtual experiences with high-visual quality have been developed recently. Virtual reality with a high-quality representation of scenes is still an experience linked to high-cost devices. There are currently low-cost virtual reality solutions by using mobile devices, but in those cases, the visual quality of the presented virtual environments must be simplified for running on mobile devices with limited hardware characteristics. In this work, we present a novel Image-Based Rendering technique for low-cost virtual reality. We have conducted a performance evaluation of three mobile devices with different hardware characteristics. Results show that our technique represents high-visual quality virtual environments with considerably better performance compared to traditional rendering solutions. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-10 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/conferenceObject info:eu-repo/semantics/publishedVersion Objeto de conferencia http://purl.org/coar/resource_type/c_5794 info:ar-repo/semantics/documentoDeConferencia |
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http://sedici.unlp.edu.ar/handle/10915/113274 |
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eng |
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eng |
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info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
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openAccess |
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http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
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