Exploring Interactions for Low-Cost XR

Autores
Herlein, Rodrigo Nicolás; Ganuza, María Luján; Selzer, Matías Nicolás
Año de publicación
2024
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
Interactions in low-cost Extended Reality (XR) devices pose various challenges due to inadequate sensors for capturing basic user interactions, such as hand movements or walking in the virtual world. This becomes even more challenging when representing complex interactions like object manipulation or navigating an environment. Therefore, this work aims to address these challenges by enhancing the naturalness of virtual environments and interaction techniques in lowcost XR devices. The main objective is to contribute to developing technologies and solutions for interaction techniques in low-cost XR. Specifically, this paper focuse on the design and development of three diffrerent types of interactions for low-cost XR. The first interaction will track head movements using a cellphones hardware, which has minimal tracking error. The second will track hand movements using purposespecific hardware. The third will monitor voice activity, a simple yet effective interaction. While the first and third interactions shows high levels of immersion, the second interaction presents challenges related to drift and noise, particularly in scenarios requiring precise tracking of user movements.
Red de Universidades con Carreras en Informática
Materia
Ciencias Informáticas
Virtual Reality
Low-Cost XR
XR Interactions
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/4.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/176365

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network_name_str SEDICI (UNLP)
spelling Exploring Interactions for Low-Cost XRHerlein, Rodrigo NicolásGanuza, María LujánSelzer, Matías NicolásCiencias InformáticasVirtual RealityLow-Cost XRXR InteractionsInteractions in low-cost Extended Reality (XR) devices pose various challenges due to inadequate sensors for capturing basic user interactions, such as hand movements or walking in the virtual world. This becomes even more challenging when representing complex interactions like object manipulation or navigating an environment. Therefore, this work aims to address these challenges by enhancing the naturalness of virtual environments and interaction techniques in lowcost XR devices. The main objective is to contribute to developing technologies and solutions for interaction techniques in low-cost XR. Specifically, this paper focuse on the design and development of three diffrerent types of interactions for low-cost XR. The first interaction will track head movements using a cellphones hardware, which has minimal tracking error. The second will track hand movements using purposespecific hardware. The third will monitor voice activity, a simple yet effective interaction. While the first and third interactions shows high levels of immersion, the second interaction presents challenges related to drift and noise, particularly in scenarios requiring precise tracking of user movements.Red de Universidades con Carreras en Informática2024-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf482-491http://sedici.unlp.edu.ar/handle/10915/176365enginfo:eu-repo/semantics/altIdentifier/isbn/978-950-34-2428-5info:eu-repo/semantics/reference/hdl/10915/172755info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:47:28Zoai:sedici.unlp.edu.ar:10915/176365Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:47:28.879SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Exploring Interactions for Low-Cost XR
title Exploring Interactions for Low-Cost XR
spellingShingle Exploring Interactions for Low-Cost XR
Herlein, Rodrigo Nicolás
Ciencias Informáticas
Virtual Reality
Low-Cost XR
XR Interactions
title_short Exploring Interactions for Low-Cost XR
title_full Exploring Interactions for Low-Cost XR
title_fullStr Exploring Interactions for Low-Cost XR
title_full_unstemmed Exploring Interactions for Low-Cost XR
title_sort Exploring Interactions for Low-Cost XR
dc.creator.none.fl_str_mv Herlein, Rodrigo Nicolás
Ganuza, María Luján
Selzer, Matías Nicolás
author Herlein, Rodrigo Nicolás
author_facet Herlein, Rodrigo Nicolás
Ganuza, María Luján
Selzer, Matías Nicolás
author_role author
author2 Ganuza, María Luján
Selzer, Matías Nicolás
author2_role author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
Virtual Reality
Low-Cost XR
XR Interactions
topic Ciencias Informáticas
Virtual Reality
Low-Cost XR
XR Interactions
dc.description.none.fl_txt_mv Interactions in low-cost Extended Reality (XR) devices pose various challenges due to inadequate sensors for capturing basic user interactions, such as hand movements or walking in the virtual world. This becomes even more challenging when representing complex interactions like object manipulation or navigating an environment. Therefore, this work aims to address these challenges by enhancing the naturalness of virtual environments and interaction techniques in lowcost XR devices. The main objective is to contribute to developing technologies and solutions for interaction techniques in low-cost XR. Specifically, this paper focuse on the design and development of three diffrerent types of interactions for low-cost XR. The first interaction will track head movements using a cellphones hardware, which has minimal tracking error. The second will track hand movements using purposespecific hardware. The third will monitor voice activity, a simple yet effective interaction. While the first and third interactions shows high levels of immersion, the second interaction presents challenges related to drift and noise, particularly in scenarios requiring precise tracking of user movements.
Red de Universidades con Carreras en Informática
description Interactions in low-cost Extended Reality (XR) devices pose various challenges due to inadequate sensors for capturing basic user interactions, such as hand movements or walking in the virtual world. This becomes even more challenging when representing complex interactions like object manipulation or navigating an environment. Therefore, this work aims to address these challenges by enhancing the naturalness of virtual environments and interaction techniques in lowcost XR devices. The main objective is to contribute to developing technologies and solutions for interaction techniques in low-cost XR. Specifically, this paper focuse on the design and development of three diffrerent types of interactions for low-cost XR. The first interaction will track head movements using a cellphones hardware, which has minimal tracking error. The second will track hand movements using purposespecific hardware. The third will monitor voice activity, a simple yet effective interaction. While the first and third interactions shows high levels of immersion, the second interaction presents challenges related to drift and noise, particularly in scenarios requiring precise tracking of user movements.
publishDate 2024
dc.date.none.fl_str_mv 2024-10
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dc.language.none.fl_str_mv eng
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dc.relation.none.fl_str_mv info:eu-repo/semantics/altIdentifier/isbn/978-950-34-2428-5
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dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
http://creativecommons.org/licenses/by-nc-sa/4.0/
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
eu_rights_str_mv openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-sa/4.0/
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
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