Exploring Interactions for Low-Cost XR
- Autores
- Herlein, Rodrigo Nicolás; Ganuza, María Luján; Selzer, Matías Nicolás
- Año de publicación
- 2024
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- Interactions in low-cost Extended Reality (XR) devices pose various challenges due to inadequate sensors for capturing basic user interactions, such as hand movements or walking in the virtual world. This becomes even more challenging when representing complex interactions like object manipulation or navigating an environment. Therefore, this work aims to address these challenges by enhancing the naturalness of virtual environments and interaction techniques in lowcost XR devices. The main objective is to contribute to developing technologies and solutions for interaction techniques in low-cost XR. Specifically, this paper focuse on the design and development of three diffrerent types of interactions for low-cost XR. The first interaction will track head movements using a cellphones hardware, which has minimal tracking error. The second will track hand movements using purposespecific hardware. The third will monitor voice activity, a simple yet effective interaction. While the first and third interactions shows high levels of immersion, the second interaction presents challenges related to drift and noise, particularly in scenarios requiring precise tracking of user movements.
Red de Universidades con Carreras en Informática - Materia
-
Ciencias Informáticas
Virtual Reality
Low-Cost XR
XR Interactions - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/4.0/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/176365
Ver los metadatos del registro completo
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Exploring Interactions for Low-Cost XRHerlein, Rodrigo NicolásGanuza, María LujánSelzer, Matías NicolásCiencias InformáticasVirtual RealityLow-Cost XRXR InteractionsInteractions in low-cost Extended Reality (XR) devices pose various challenges due to inadequate sensors for capturing basic user interactions, such as hand movements or walking in the virtual world. This becomes even more challenging when representing complex interactions like object manipulation or navigating an environment. Therefore, this work aims to address these challenges by enhancing the naturalness of virtual environments and interaction techniques in lowcost XR devices. The main objective is to contribute to developing technologies and solutions for interaction techniques in low-cost XR. Specifically, this paper focuse on the design and development of three diffrerent types of interactions for low-cost XR. The first interaction will track head movements using a cellphones hardware, which has minimal tracking error. The second will track hand movements using purposespecific hardware. The third will monitor voice activity, a simple yet effective interaction. While the first and third interactions shows high levels of immersion, the second interaction presents challenges related to drift and noise, particularly in scenarios requiring precise tracking of user movements.Red de Universidades con Carreras en Informática2024-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf482-491http://sedici.unlp.edu.ar/handle/10915/176365enginfo:eu-repo/semantics/altIdentifier/isbn/978-950-34-2428-5info:eu-repo/semantics/reference/hdl/10915/172755info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:47:28Zoai:sedici.unlp.edu.ar:10915/176365Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:47:28.879SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
Exploring Interactions for Low-Cost XR |
title |
Exploring Interactions for Low-Cost XR |
spellingShingle |
Exploring Interactions for Low-Cost XR Herlein, Rodrigo Nicolás Ciencias Informáticas Virtual Reality Low-Cost XR XR Interactions |
title_short |
Exploring Interactions for Low-Cost XR |
title_full |
Exploring Interactions for Low-Cost XR |
title_fullStr |
Exploring Interactions for Low-Cost XR |
title_full_unstemmed |
Exploring Interactions for Low-Cost XR |
title_sort |
Exploring Interactions for Low-Cost XR |
dc.creator.none.fl_str_mv |
Herlein, Rodrigo Nicolás Ganuza, María Luján Selzer, Matías Nicolás |
author |
Herlein, Rodrigo Nicolás |
author_facet |
Herlein, Rodrigo Nicolás Ganuza, María Luján Selzer, Matías Nicolás |
author_role |
author |
author2 |
Ganuza, María Luján Selzer, Matías Nicolás |
author2_role |
author author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas Virtual Reality Low-Cost XR XR Interactions |
topic |
Ciencias Informáticas Virtual Reality Low-Cost XR XR Interactions |
dc.description.none.fl_txt_mv |
Interactions in low-cost Extended Reality (XR) devices pose various challenges due to inadequate sensors for capturing basic user interactions, such as hand movements or walking in the virtual world. This becomes even more challenging when representing complex interactions like object manipulation or navigating an environment. Therefore, this work aims to address these challenges by enhancing the naturalness of virtual environments and interaction techniques in lowcost XR devices. The main objective is to contribute to developing technologies and solutions for interaction techniques in low-cost XR. Specifically, this paper focuse on the design and development of three diffrerent types of interactions for low-cost XR. The first interaction will track head movements using a cellphones hardware, which has minimal tracking error. The second will track hand movements using purposespecific hardware. The third will monitor voice activity, a simple yet effective interaction. While the first and third interactions shows high levels of immersion, the second interaction presents challenges related to drift and noise, particularly in scenarios requiring precise tracking of user movements. Red de Universidades con Carreras en Informática |
description |
Interactions in low-cost Extended Reality (XR) devices pose various challenges due to inadequate sensors for capturing basic user interactions, such as hand movements or walking in the virtual world. This becomes even more challenging when representing complex interactions like object manipulation or navigating an environment. Therefore, this work aims to address these challenges by enhancing the naturalness of virtual environments and interaction techniques in lowcost XR devices. The main objective is to contribute to developing technologies and solutions for interaction techniques in low-cost XR. Specifically, this paper focuse on the design and development of three diffrerent types of interactions for low-cost XR. The first interaction will track head movements using a cellphones hardware, which has minimal tracking error. The second will track hand movements using purposespecific hardware. The third will monitor voice activity, a simple yet effective interaction. While the first and third interactions shows high levels of immersion, the second interaction presents challenges related to drift and noise, particularly in scenarios requiring precise tracking of user movements. |
publishDate |
2024 |
dc.date.none.fl_str_mv |
2024-10 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/conferenceObject info:eu-repo/semantics/publishedVersion Objeto de conferencia http://purl.org/coar/resource_type/c_5794 info:ar-repo/semantics/documentoDeConferencia |
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publishedVersion |
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http://sedici.unlp.edu.ar/handle/10915/176365 |
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eng |
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eng |
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info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
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openAccess |
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http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
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