Improving Radiance simulation workflow with process of anti-aliasing and tone-mapping to enhance users’ experience in VR environments

Autores
Monteoliva, Juan Manuel; Bellia, Laura; Fragliasso, Francesca; Pattini, Andrea Elvira
Año de publicación
2023
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
Recently, the use of VR is developing and spreading to be used for different applications: among them the evaluation of luminous environments and their characteristics by potential occupants for visual comfort assessment. Here, an improved simulation workflow based on Radiance use is presented to enhance the visualization quality in lower resolution VR HMDs devices and consequently users’ immersion experience. The method is based on the use of equirectangular projection, digital signal anti-aliasing processing and tone-mapping trough ‘normtiff’ Radiance command. Results demonstrate that the method increases the photo- realism of the model, improving users’ experience.
Fil: Monteoliva, Juan Manuel. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Mendoza. Instituto de Ambiente, Hábitat y Energía; Argentina
Fil: Bellia, Laura. Università degli Studi di Napoli Federico II; Italia
Fil: Fragliasso, Francesca. Università degli Studi di Napoli Federico II; Italia
Fil: Pattini, Andrea Elvira. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Mendoza. Instituto de Ambiente, Hábitat y Energía; Argentina
18th International Conference of the International Building Performance Simulation Association
Shangai
China
International Building Simulation Performance Association
Materia
LIGHTING
VIRTUAL REALITY
RENDERING
ANTI-ALIASING
Nivel de accesibilidad
acceso abierto
Condiciones de uso
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Repositorio
CONICET Digital (CONICET)
Institución
Consejo Nacional de Investigaciones Científicas y Técnicas
OAI Identificador
oai:ri.conicet.gov.ar:11336/234923

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spelling Improving Radiance simulation workflow with process of anti-aliasing and tone-mapping to enhance users’ experience in VR environmentsMonteoliva, Juan ManuelBellia, LauraFragliasso, FrancescaPattini, Andrea ElviraLIGHTINGVIRTUAL REALITYRENDERINGANTI-ALIASINGhttps://purl.org/becyt/ford/2.11https://purl.org/becyt/ford/2Recently, the use of VR is developing and spreading to be used for different applications: among them the evaluation of luminous environments and their characteristics by potential occupants for visual comfort assessment. Here, an improved simulation workflow based on Radiance use is presented to enhance the visualization quality in lower resolution VR HMDs devices and consequently users’ immersion experience. The method is based on the use of equirectangular projection, digital signal anti-aliasing processing and tone-mapping trough ‘normtiff’ Radiance command. Results demonstrate that the method increases the photo- realism of the model, improving users’ experience.Fil: Monteoliva, Juan Manuel. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Mendoza. Instituto de Ambiente, Hábitat y Energía; ArgentinaFil: Bellia, Laura. Università degli Studi di Napoli Federico II; ItaliaFil: Fragliasso, Francesca. Università degli Studi di Napoli Federico II; ItaliaFil: Pattini, Andrea Elvira. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Mendoza. Instituto de Ambiente, Hábitat y Energía; Argentina18th International Conference of the International Building Performance Simulation AssociationShangaiChinaInternational Building Simulation Performance AssociationInternational Building Performance Simulation Association2023info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObjectConferenciaJournalhttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfapplication/pdfapplication/pdfhttp://hdl.handle.net/11336/234923Improving Radiance simulation workflow with process of anti-aliasing and tone-mapping to enhance users’ experience in VR environments; 18th International Conference of the International Building Performance Simulation Association; Shangai; China; 2023; 0125-01322522-2708CONICET DigitalCONICETenginfo:eu-repo/semantics/altIdentifier/url/https://publications.ibpsa.org/conference/paper/?id=bs2023_1210info:eu-repo/semantics/altIdentifier/doi/10.26868/25222708.2023.1210Internacionalinfo:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc-sa/2.5/ar/reponame:CONICET Digital (CONICET)instname:Consejo Nacional de Investigaciones Científicas y Técnicas2025-09-29T09:50:59Zoai:ri.conicet.gov.ar:11336/234923instacron:CONICETInstitucionalhttp://ri.conicet.gov.ar/Organismo científico-tecnológicoNo correspondehttp://ri.conicet.gov.ar/oai/requestdasensio@conicet.gov.ar; lcarlino@conicet.gov.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:34982025-09-29 09:50:59.526CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicasfalse
dc.title.none.fl_str_mv Improving Radiance simulation workflow with process of anti-aliasing and tone-mapping to enhance users’ experience in VR environments
title Improving Radiance simulation workflow with process of anti-aliasing and tone-mapping to enhance users’ experience in VR environments
spellingShingle Improving Radiance simulation workflow with process of anti-aliasing and tone-mapping to enhance users’ experience in VR environments
Monteoliva, Juan Manuel
LIGHTING
VIRTUAL REALITY
RENDERING
ANTI-ALIASING
title_short Improving Radiance simulation workflow with process of anti-aliasing and tone-mapping to enhance users’ experience in VR environments
title_full Improving Radiance simulation workflow with process of anti-aliasing and tone-mapping to enhance users’ experience in VR environments
title_fullStr Improving Radiance simulation workflow with process of anti-aliasing and tone-mapping to enhance users’ experience in VR environments
title_full_unstemmed Improving Radiance simulation workflow with process of anti-aliasing and tone-mapping to enhance users’ experience in VR environments
title_sort Improving Radiance simulation workflow with process of anti-aliasing and tone-mapping to enhance users’ experience in VR environments
dc.creator.none.fl_str_mv Monteoliva, Juan Manuel
Bellia, Laura
Fragliasso, Francesca
Pattini, Andrea Elvira
author Monteoliva, Juan Manuel
author_facet Monteoliva, Juan Manuel
Bellia, Laura
Fragliasso, Francesca
Pattini, Andrea Elvira
author_role author
author2 Bellia, Laura
Fragliasso, Francesca
Pattini, Andrea Elvira
author2_role author
author
author
dc.subject.none.fl_str_mv LIGHTING
VIRTUAL REALITY
RENDERING
ANTI-ALIASING
topic LIGHTING
VIRTUAL REALITY
RENDERING
ANTI-ALIASING
purl_subject.fl_str_mv https://purl.org/becyt/ford/2.11
https://purl.org/becyt/ford/2
dc.description.none.fl_txt_mv Recently, the use of VR is developing and spreading to be used for different applications: among them the evaluation of luminous environments and their characteristics by potential occupants for visual comfort assessment. Here, an improved simulation workflow based on Radiance use is presented to enhance the visualization quality in lower resolution VR HMDs devices and consequently users’ immersion experience. The method is based on the use of equirectangular projection, digital signal anti-aliasing processing and tone-mapping trough ‘normtiff’ Radiance command. Results demonstrate that the method increases the photo- realism of the model, improving users’ experience.
Fil: Monteoliva, Juan Manuel. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Mendoza. Instituto de Ambiente, Hábitat y Energía; Argentina
Fil: Bellia, Laura. Università degli Studi di Napoli Federico II; Italia
Fil: Fragliasso, Francesca. Università degli Studi di Napoli Federico II; Italia
Fil: Pattini, Andrea Elvira. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Mendoza. Instituto de Ambiente, Hábitat y Energía; Argentina
18th International Conference of the International Building Performance Simulation Association
Shangai
China
International Building Simulation Performance Association
description Recently, the use of VR is developing and spreading to be used for different applications: among them the evaluation of luminous environments and their characteristics by potential occupants for visual comfort assessment. Here, an improved simulation workflow based on Radiance use is presented to enhance the visualization quality in lower resolution VR HMDs devices and consequently users’ immersion experience. The method is based on the use of equirectangular projection, digital signal anti-aliasing processing and tone-mapping trough ‘normtiff’ Radiance command. Results demonstrate that the method increases the photo- realism of the model, improving users’ experience.
publishDate 2023
dc.date.none.fl_str_mv 2023
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/conferenceObject
Conferencia
Journal
http://purl.org/coar/resource_type/c_5794
info:ar-repo/semantics/documentoDeConferencia
status_str publishedVersion
format conferenceObject
dc.identifier.none.fl_str_mv http://hdl.handle.net/11336/234923
Improving Radiance simulation workflow with process of anti-aliasing and tone-mapping to enhance users’ experience in VR environments; 18th International Conference of the International Building Performance Simulation Association; Shangai; China; 2023; 0125-0132
2522-2708
CONICET Digital
CONICET
url http://hdl.handle.net/11336/234923
identifier_str_mv Improving Radiance simulation workflow with process of anti-aliasing and tone-mapping to enhance users’ experience in VR environments; 18th International Conference of the International Building Performance Simulation Association; Shangai; China; 2023; 0125-0132
2522-2708
CONICET Digital
CONICET
dc.language.none.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv info:eu-repo/semantics/altIdentifier/url/https://publications.ibpsa.org/conference/paper/?id=bs2023_1210
info:eu-repo/semantics/altIdentifier/doi/10.26868/25222708.2023.1210
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/
eu_rights_str_mv openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc-sa/2.5/ar/
dc.format.none.fl_str_mv application/pdf
application/pdf
application/pdf
dc.coverage.none.fl_str_mv Internacional
dc.publisher.none.fl_str_mv International Building Performance Simulation Association
publisher.none.fl_str_mv International Building Performance Simulation Association
dc.source.none.fl_str_mv reponame:CONICET Digital (CONICET)
instname:Consejo Nacional de Investigaciones Científicas y Técnicas
reponame_str CONICET Digital (CONICET)
collection CONICET Digital (CONICET)
instname_str Consejo Nacional de Investigaciones Científicas y Técnicas
repository.name.fl_str_mv CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicas
repository.mail.fl_str_mv dasensio@conicet.gov.ar; lcarlino@conicet.gov.ar
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score 13.070432