Numeric Line: A Códimo’s Activity
- Autores
- Graziani, Luciano M.; Sanhueza, Matías E.; Cayú, Gabriela A.
- Año de publicación
- 2017
- Idioma
- español castellano
- Tipo de recurso
- artículo
- Estado
- versión aceptada
- Descripción
- Fil: Graziani, Luciano M. Universidad Nacional de Río Negro. Sede Atlántica; Argentina.
Fil: Sanhueza, Matias E. Universidad Nacional de Río Negro. Sede Atlántica; Argentina.
Fil: Cayú, Gabriela A. Universidad Nacional de Río Negro. Sede Atlántica; Argentina.
Computational thinking is a fundamental skill for everyone, not just for computer scientists. Teaching computational thinking in primary and secondary school will not only help to inspire kids to continue their studies in Computer Science, but also will provide a set of valuable skills to use during their professional life in the Computer Science field or in any other field. In this work we present a Códimo’s activity called Numeric Line. This activity was designed for students between 6 and 8 years old and with the goal of encourage, in a transparent way, one of the aspect of computational thinking: Algorithm design. The students play using a set of simple blocks (commands), trying to put a number in a numeric line, moving it across a maze. With this, the student reinforce their knowledge taught in classroom about natural and integer numbers, using computational thinking. - Materia
-
Ciencias de la Computación e Información
Códimo
Education
Computational thinking
Learning objects
Programming for kids
Javascript
Ciencias de la Computación e Información - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- https://creativecommons.org/licenses/by-nc-sa/4.0/
- Repositorio
- Institución
- Universidad Nacional de Río Negro
- OAI Identificador
- oai:rid.unrn.edu.ar:20.500.12049/2586
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Numeric Line: A Códimo’s ActivityGraziani, Luciano M.Sanhueza, Matías E.Cayú, Gabriela A.Ciencias de la Computación e InformaciónCódimoEducationComputational thinkingLearning objectsProgramming for kidsJavascriptCiencias de la Computación e InformaciónFil: Graziani, Luciano M. Universidad Nacional de Río Negro. Sede Atlántica; Argentina.Fil: Sanhueza, Matias E. Universidad Nacional de Río Negro. Sede Atlántica; Argentina.Fil: Cayú, Gabriela A. Universidad Nacional de Río Negro. Sede Atlántica; Argentina.Computational thinking is a fundamental skill for everyone, not just for computer scientists. Teaching computational thinking in primary and secondary school will not only help to inspire kids to continue their studies in Computer Science, but also will provide a set of valuable skills to use during their professional life in the Computer Science field or in any other field. In this work we present a Códimo’s activity called Numeric Line. This activity was designed for students between 6 and 8 years old and with the goal of encourage, in a transparent way, one of the aspect of computational thinking: Algorithm design. The students play using a set of simple blocks (commands), trying to put a number in a numeric line, moving it across a maze. With this, the student reinforce their knowledge taught in classroom about natural and integer numbers, using computational thinking.2017info:eu-repo/semantics/articleinfo:eu-repo/semantics/acceptedVersionhttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdfGraziani, L. M., Sanhueza, M. E. & Cayú, G. A. (2017). Numeric Line: A Códimo’s Activity. Computer Science – CACIC 2017, p. 61-68. DOI: https://doi.org/10.1007/978-3-319-75214-3_6https://www.springerprofessional.de/numeric-line-a-codimo-s-activity/15415076https://rid.unrn.edu.ar/jspui/handle/20.500.12049/2586https://doi.org/10.1007/978-3-319-75214-3_6spa1Springer International Publishinginfo:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc-sa/4.0/reponame:RID-UNRN (UNRN)instname:Universidad Nacional de Río Negro2025-09-04T11:12:51Zoai:rid.unrn.edu.ar:20.500.12049/2586instacron:UNRNInstitucionalhttps://rid.unrn.edu.ar/jspui/Universidad públicaNo correspondehttps://rid.unrn.edu.ar/oai/snrdrid@unrn.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:43692025-09-04 11:12:51.928RID-UNRN (UNRN) - Universidad Nacional de Río Negrofalse |
dc.title.none.fl_str_mv |
Numeric Line: A Códimo’s Activity |
title |
Numeric Line: A Códimo’s Activity |
spellingShingle |
Numeric Line: A Códimo’s Activity Graziani, Luciano M. Ciencias de la Computación e Información Códimo Education Computational thinking Learning objects Programming for kids Javascript Ciencias de la Computación e Información |
title_short |
Numeric Line: A Códimo’s Activity |
title_full |
Numeric Line: A Códimo’s Activity |
title_fullStr |
Numeric Line: A Códimo’s Activity |
title_full_unstemmed |
Numeric Line: A Códimo’s Activity |
title_sort |
Numeric Line: A Códimo’s Activity |
dc.creator.none.fl_str_mv |
Graziani, Luciano M. Sanhueza, Matías E. Cayú, Gabriela A. |
author |
Graziani, Luciano M. |
author_facet |
Graziani, Luciano M. Sanhueza, Matías E. Cayú, Gabriela A. |
author_role |
author |
author2 |
Sanhueza, Matías E. Cayú, Gabriela A. |
author2_role |
author author |
dc.subject.none.fl_str_mv |
Ciencias de la Computación e Información Códimo Education Computational thinking Learning objects Programming for kids Javascript Ciencias de la Computación e Información |
topic |
Ciencias de la Computación e Información Códimo Education Computational thinking Learning objects Programming for kids Javascript Ciencias de la Computación e Información |
dc.description.none.fl_txt_mv |
Fil: Graziani, Luciano M. Universidad Nacional de Río Negro. Sede Atlántica; Argentina. Fil: Sanhueza, Matias E. Universidad Nacional de Río Negro. Sede Atlántica; Argentina. Fil: Cayú, Gabriela A. Universidad Nacional de Río Negro. Sede Atlántica; Argentina. Computational thinking is a fundamental skill for everyone, not just for computer scientists. Teaching computational thinking in primary and secondary school will not only help to inspire kids to continue their studies in Computer Science, but also will provide a set of valuable skills to use during their professional life in the Computer Science field or in any other field. In this work we present a Códimo’s activity called Numeric Line. This activity was designed for students between 6 and 8 years old and with the goal of encourage, in a transparent way, one of the aspect of computational thinking: Algorithm design. The students play using a set of simple blocks (commands), trying to put a number in a numeric line, moving it across a maze. With this, the student reinforce their knowledge taught in classroom about natural and integer numbers, using computational thinking. |
description |
Fil: Graziani, Luciano M. Universidad Nacional de Río Negro. Sede Atlántica; Argentina. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/acceptedVersion http://purl.org/coar/resource_type/c_6501 info:ar-repo/semantics/articulo |
format |
article |
status_str |
acceptedVersion |
dc.identifier.none.fl_str_mv |
Graziani, L. M., Sanhueza, M. E. & Cayú, G. A. (2017). Numeric Line: A Códimo’s Activity. Computer Science – CACIC 2017, p. 61-68. DOI: https://doi.org/10.1007/978-3-319-75214-3_6 https://www.springerprofessional.de/numeric-line-a-codimo-s-activity/15415076 https://rid.unrn.edu.ar/jspui/handle/20.500.12049/2586 https://doi.org/10.1007/978-3-319-75214-3_6 |
identifier_str_mv |
Graziani, L. M., Sanhueza, M. E. & Cayú, G. A. (2017). Numeric Line: A Códimo’s Activity. Computer Science – CACIC 2017, p. 61-68. DOI: https://doi.org/10.1007/978-3-319-75214-3_6 |
url |
https://www.springerprofessional.de/numeric-line-a-codimo-s-activity/15415076 https://rid.unrn.edu.ar/jspui/handle/20.500.12049/2586 https://doi.org/10.1007/978-3-319-75214-3_6 |
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1 Springer International Publishing |
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openAccess |
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https://creativecommons.org/licenses/by-nc-sa/4.0/ |
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application/pdf |
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