A multimodal corpus of rapid dialogue games
- Autores
- Paetzel, Maike; Racca, David Nicolás; De Vault, David
- Año de publicación
- 2014
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- Ponencia presentada en la Ninth International Conference on Language Resources and Evaluation (LREC'14)
Fil: Paetzel, Maike. University of Southern California. Institute for Creative Technologies; United States of America.
Fil: Racca, David Nicolás. University of Southern California. Institute for Creative Technologies; United States of America.
Fil: Racca, David Nicolás. Universidad Nacional de Córdoba. Facultad de Matemática, Astronomía y Física; Argentina.
Fil: De Vault, David. University of Southern California. Institute for Creative Technologies; United States of America.
This paper presents a multimodal corpus of spoken human-human dialogues collected as participants played a series of Rapid DialogueGames (RDGs). The corpus consists of a collection of about 11 hours of spoken audio, video, and Microsoft Kinect data taken from 384game interactions (dialogues). The games used for collecting the corpus required participants to give verbal descriptions of linguisticexpressions or visual images and were specifically designed to engage players in a fast-paced conversation under time pressure. As aresult, the corpus contains many examples of participants attempting to communicate quickly in specific game situations, and it alsoincludes a variety of spontaneous conversational phenomena such as hesitations, filled pauses, overlapping speech, and low-latencyresponses. The corpus has been created to facilitate research in incremental speech processing for spoken dialogue systems. Potentially,the corpus could be used in several areas of speech and language research, including speech recognition, natural language understanding,natural language generation, and dialogue management.
Fil: Paetzel, Maike. University of Southern California. Institute for Creative Technologies; United States of America.
Fil: Racca, David Nicolás. University of Southern California. Institute for Creative Technologies; United States of America.
Fil: Racca, David Nicolás. Universidad Nacional de Córdoba. Facultad de Matemática, Astronomía y Física; Argentina.
Fil: De Vault, David. University of Southern California. Institute for Creative Technologies; United States of America.
Ciencias de la Computación - Materia
-
Dialogue
Speech
Games - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- Repositorio
.jpg)
- Institución
- Universidad Nacional de Córdoba
- OAI Identificador
- oai:rdu.unc.edu.ar:11086/19005
Ver los metadatos del registro completo
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A multimodal corpus of rapid dialogue gamesPaetzel, MaikeRacca, David NicolásDe Vault, DavidDialogueSpeechGamesPonencia presentada en la Ninth International Conference on Language Resources and Evaluation (LREC'14)Fil: Paetzel, Maike. University of Southern California. Institute for Creative Technologies; United States of America.Fil: Racca, David Nicolás. University of Southern California. Institute for Creative Technologies; United States of America.Fil: Racca, David Nicolás. Universidad Nacional de Córdoba. Facultad de Matemática, Astronomía y Física; Argentina.Fil: De Vault, David. University of Southern California. Institute for Creative Technologies; United States of America.This paper presents a multimodal corpus of spoken human-human dialogues collected as participants played a series of Rapid DialogueGames (RDGs). The corpus consists of a collection of about 11 hours of spoken audio, video, and Microsoft Kinect data taken from 384game interactions (dialogues). The games used for collecting the corpus required participants to give verbal descriptions of linguisticexpressions or visual images and were specifically designed to engage players in a fast-paced conversation under time pressure. As aresult, the corpus contains many examples of participants attempting to communicate quickly in specific game situations, and it alsoincludes a variety of spontaneous conversational phenomena such as hesitations, filled pauses, overlapping speech, and low-latencyresponses. The corpus has been created to facilitate research in incremental speech processing for spoken dialogue systems. Potentially,the corpus could be used in several areas of speech and language research, including speech recognition, natural language understanding,natural language generation, and dialogue management.Fil: Paetzel, Maike. University of Southern California. Institute for Creative Technologies; United States of America.Fil: Racca, David Nicolás. University of Southern California. Institute for Creative Technologies; United States of America.Fil: Racca, David Nicolás. Universidad Nacional de Córdoba. Facultad de Matemática, Astronomía y Física; Argentina.Fil: De Vault, David. University of Southern California. Institute for Creative Technologies; United States of America.Ciencias de la Computación2014info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://www.lrec-conf.org/proceedings/lrec2014/pdf/697_Paper.pdfhttp://hdl.handle.net/11086/19005enginfo:eu-repo/semantics/openAccessreponame:Repositorio Digital Universitario (UNC)instname:Universidad Nacional de Córdobainstacron:UNC2025-10-23T11:18:25Zoai:rdu.unc.edu.ar:11086/19005Institucionalhttps://rdu.unc.edu.ar/Universidad públicaNo correspondehttp://rdu.unc.edu.ar/oai/snrdoca.unc@gmail.comArgentinaNo correspondeNo correspondeNo correspondeopendoar:25722025-10-23 11:18:26.024Repositorio Digital Universitario (UNC) - Universidad Nacional de Córdobafalse |
| dc.title.none.fl_str_mv |
A multimodal corpus of rapid dialogue games |
| title |
A multimodal corpus of rapid dialogue games |
| spellingShingle |
A multimodal corpus of rapid dialogue games Paetzel, Maike Dialogue Speech Games |
| title_short |
A multimodal corpus of rapid dialogue games |
| title_full |
A multimodal corpus of rapid dialogue games |
| title_fullStr |
A multimodal corpus of rapid dialogue games |
| title_full_unstemmed |
A multimodal corpus of rapid dialogue games |
| title_sort |
A multimodal corpus of rapid dialogue games |
| dc.creator.none.fl_str_mv |
Paetzel, Maike Racca, David Nicolás De Vault, David |
| author |
Paetzel, Maike |
| author_facet |
Paetzel, Maike Racca, David Nicolás De Vault, David |
| author_role |
author |
| author2 |
Racca, David Nicolás De Vault, David |
| author2_role |
author author |
| dc.subject.none.fl_str_mv |
Dialogue Speech Games |
| topic |
Dialogue Speech Games |
| dc.description.none.fl_txt_mv |
Ponencia presentada en la Ninth International Conference on Language Resources and Evaluation (LREC'14) Fil: Paetzel, Maike. University of Southern California. Institute for Creative Technologies; United States of America. Fil: Racca, David Nicolás. University of Southern California. Institute for Creative Technologies; United States of America. Fil: Racca, David Nicolás. Universidad Nacional de Córdoba. Facultad de Matemática, Astronomía y Física; Argentina. Fil: De Vault, David. University of Southern California. Institute for Creative Technologies; United States of America. This paper presents a multimodal corpus of spoken human-human dialogues collected as participants played a series of Rapid DialogueGames (RDGs). The corpus consists of a collection of about 11 hours of spoken audio, video, and Microsoft Kinect data taken from 384game interactions (dialogues). The games used for collecting the corpus required participants to give verbal descriptions of linguisticexpressions or visual images and were specifically designed to engage players in a fast-paced conversation under time pressure. As aresult, the corpus contains many examples of participants attempting to communicate quickly in specific game situations, and it alsoincludes a variety of spontaneous conversational phenomena such as hesitations, filled pauses, overlapping speech, and low-latencyresponses. The corpus has been created to facilitate research in incremental speech processing for spoken dialogue systems. Potentially,the corpus could be used in several areas of speech and language research, including speech recognition, natural language understanding,natural language generation, and dialogue management. Fil: Paetzel, Maike. University of Southern California. Institute for Creative Technologies; United States of America. Fil: Racca, David Nicolás. University of Southern California. Institute for Creative Technologies; United States of America. Fil: Racca, David Nicolás. Universidad Nacional de Córdoba. Facultad de Matemática, Astronomía y Física; Argentina. Fil: De Vault, David. University of Southern California. Institute for Creative Technologies; United States of America. Ciencias de la Computación |
| description |
Ponencia presentada en la Ninth International Conference on Language Resources and Evaluation (LREC'14) |
| publishDate |
2014 |
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2014 |
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http://www.lrec-conf.org/proceedings/lrec2014/pdf/697_Paper.pdf http://hdl.handle.net/11086/19005 |
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http://www.lrec-conf.org/proceedings/lrec2014/pdf/697_Paper.pdf http://hdl.handle.net/11086/19005 |
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eng |
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eng |
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openAccess |
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Repositorio Digital Universitario (UNC) - Universidad Nacional de Córdoba |
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oca.unc@gmail.com |
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| score |
12.982451 |