The Long and Winding Road to Real-Life Experiments: Remote Assessment of Executive Functions with Computerized Games—Results from 8 Years of Naturalistic Interventions
- Autores
- Vladisauskas, Melina; Paz, Gabriel Osvaldo; Nin, Verónica; Guillén, Jesús A.; Belloli, Laouen Mayal Louan; Delgado, Hernán; Miguel, Martín Alejandro; Macario Cabral, Daniela; Shalóm, Diego Edgar; Forés, Anna; Carboni, Alejandra; Fernandez Slezak, Diego; Goldin, Andrea Paula
- Año de publicación
- 2024
- Idioma
- inglés
- Tipo de recurso
- artículo
- Estado
- versión publicada
- Descripción
- Mate Marote is an open-access cognitive training software aimed at children between 4 and 8 years old. It consists of a set of computerized games specifically tailored to train and evaluate Executive Functions (EF), a class of processes critical for purposeful, goal-directed behavior, including working memory, planning, flexibility, and inhibitory control. Since 2008, several studies were performed with this software at children’s own schools in interventions supervised in-person by cognitive scientists. After 2015, we incorporated naturalistic, yet controlled, interventions with children’s own teachers’ help. The platform includes a battery of standardized tests, disguised as games, to assess children’s EF. The main question that emerges is whether the results, obtained withthese traditional tasks but conducted without the presence of researchers, are comparable to those widely reported in the literature, that were obtained in more supervised settings. In this study, we were able to replicate the expected difficulty and age effects in at least one of the analyzed dependent variables of each employed test. We also report important discrepancies between the expected and the observed response time patterns, specifically for time-constrained tasks. We hereby discuss the benefits and setbacks of a new possible strategy for this type of assessment in naturalistic settings.We conclude that this battery of established EF tasks adapted for its remote usage is appropriate to measure the expected mental processes in naturalistic settings, enriching opportunities to upscale cognitive training interventions at schools. These types of tools can constitute a concerted strategy to bring together educational neuroscience research and real-life practice.
Fil: Vladisauskas, Melina. LABORATORIO DE NEUROCIENCIA ; UNIVERSIDAD TORCUATO DI TELLA; . Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina
Fil: Paz, Gabriel Osvaldo. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. LABORATORIO DE NEUROCIENCIA ; UNIVERSIDAD TORCUATO DI TELLA;
Fil: Nin, Verónica. Universidad de la República; Uruguay
Fil: Guillén, Jesús A.. Universidad de Barcelona; España
Fil: Belloli, Laouen Mayal Louan. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación. Laboratorio de Inteligencia Artificial Aplicada; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina
Fil: Delgado, Hernán. Universidad de la República; Uruguay
Fil: Miguel, Martín Alejandro. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación. Laboratorio de Inteligencia Artificial Aplicada; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina
Fil: Macario Cabral, Daniela. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación. Laboratorio de Inteligencia Artificial Aplicada; Argentina
Fil: Shalóm, Diego Edgar. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Oficina de Coordinación Administrativa Ciudad Universitaria. Instituto de Física de Buenos Aires. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Instituto de Física de Buenos Aires; Argentina
Fil: Forés, Anna. Universidad de Barcelona; España
Fil: Carboni, Alejandra. Universidad de la República; Uruguay
Fil: Fernandez Slezak, Diego. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación. Laboratorio de Inteligencia Artificial Aplicada; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina
Fil: Goldin, Andrea Paula. LABORATORIO DE NEUROCIENCIA ; UNIVERSIDAD TORCUATO DI TELLA; . Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina - Materia
-
CHILDREN
TRANSFER
VIDEOGAMES
COGNITIVE TRAINING
SCHOOLS
CHILD-ANT
HEART–FLOWER STROOP TASK
CORSI BLOCKS
TONI
TOWER OF LONDON - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- https://creativecommons.org/licenses/by/2.5/ar/
- Repositorio
- Institución
- Consejo Nacional de Investigaciones Científicas y Técnicas
- OAI Identificador
- oai:ri.conicet.gov.ar:11336/230840
Ver los metadatos del registro completo
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oai:ri.conicet.gov.ar:11336/230840 |
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CONICETDig |
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3498 |
network_name_str |
CONICET Digital (CONICET) |
spelling |
The Long and Winding Road to Real-Life Experiments: Remote Assessment of Executive Functions with Computerized Games—Results from 8 Years of Naturalistic InterventionsVladisauskas, MelinaPaz, Gabriel OsvaldoNin, VerónicaGuillén, Jesús A.Belloli, Laouen Mayal LouanDelgado, HernánMiguel, Martín AlejandroMacario Cabral, DanielaShalóm, Diego EdgarForés, AnnaCarboni, AlejandraFernandez Slezak, DiegoGoldin, Andrea PaulaCHILDRENTRANSFERVIDEOGAMESCOGNITIVE TRAININGSCHOOLSCHILD-ANTHEART–FLOWER STROOP TASKCORSI BLOCKSTONITOWER OF LONDONhttps://purl.org/becyt/ford/1.7https://purl.org/becyt/ford/1Mate Marote is an open-access cognitive training software aimed at children between 4 and 8 years old. It consists of a set of computerized games specifically tailored to train and evaluate Executive Functions (EF), a class of processes critical for purposeful, goal-directed behavior, including working memory, planning, flexibility, and inhibitory control. Since 2008, several studies were performed with this software at children’s own schools in interventions supervised in-person by cognitive scientists. After 2015, we incorporated naturalistic, yet controlled, interventions with children’s own teachers’ help. The platform includes a battery of standardized tests, disguised as games, to assess children’s EF. The main question that emerges is whether the results, obtained withthese traditional tasks but conducted without the presence of researchers, are comparable to those widely reported in the literature, that were obtained in more supervised settings. In this study, we were able to replicate the expected difficulty and age effects in at least one of the analyzed dependent variables of each employed test. We also report important discrepancies between the expected and the observed response time patterns, specifically for time-constrained tasks. We hereby discuss the benefits and setbacks of a new possible strategy for this type of assessment in naturalistic settings.We conclude that this battery of established EF tasks adapted for its remote usage is appropriate to measure the expected mental processes in naturalistic settings, enriching opportunities to upscale cognitive training interventions at schools. These types of tools can constitute a concerted strategy to bring together educational neuroscience research and real-life practice.Fil: Vladisauskas, Melina. LABORATORIO DE NEUROCIENCIA ; UNIVERSIDAD TORCUATO DI TELLA; . Consejo Nacional de Investigaciones Científicas y Técnicas; ArgentinaFil: Paz, Gabriel Osvaldo. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. LABORATORIO DE NEUROCIENCIA ; UNIVERSIDAD TORCUATO DI TELLA;Fil: Nin, Verónica. Universidad de la República; UruguayFil: Guillén, Jesús A.. Universidad de Barcelona; EspañaFil: Belloli, Laouen Mayal Louan. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación. Laboratorio de Inteligencia Artificial Aplicada; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; ArgentinaFil: Delgado, Hernán. Universidad de la República; UruguayFil: Miguel, Martín Alejandro. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación. Laboratorio de Inteligencia Artificial Aplicada; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; ArgentinaFil: Macario Cabral, Daniela. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación. Laboratorio de Inteligencia Artificial Aplicada; ArgentinaFil: Shalóm, Diego Edgar. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Oficina de Coordinación Administrativa Ciudad Universitaria. Instituto de Física de Buenos Aires. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Instituto de Física de Buenos Aires; ArgentinaFil: Forés, Anna. Universidad de Barcelona; EspañaFil: Carboni, Alejandra. Universidad de la República; UruguayFil: Fernandez Slezak, Diego. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación. Laboratorio de Inteligencia Artificial Aplicada; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; ArgentinaFil: Goldin, Andrea Paula. LABORATORIO DE NEUROCIENCIA ; UNIVERSIDAD TORCUATO DI TELLA; . Consejo Nacional de Investigaciones Científicas y Técnicas; ArgentinaMDPI2024-03info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdfapplication/pdfhttp://hdl.handle.net/11336/230840Vladisauskas, Melina; Paz, Gabriel Osvaldo; Nin, Verónica; Guillén, Jesús A.; Belloli, Laouen Mayal Louan; et al.; The Long and Winding Road to Real-Life Experiments: Remote Assessment of Executive Functions with Computerized Games—Results from 8 Years of Naturalistic Interventions; MDPI; Brain Sciences; 14; 3; 3-2024; 1-252076-3425CONICET DigitalCONICETenginfo:eu-repo/semantics/altIdentifier/url/https://www.mdpi.com/2076-3425/14/3/262info:eu-repo/semantics/altIdentifier/doi/10.3390/brainsci14030262info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by/2.5/ar/reponame:CONICET Digital (CONICET)instname:Consejo Nacional de Investigaciones Científicas y Técnicas2025-09-29T10:24:17Zoai:ri.conicet.gov.ar:11336/230840instacron:CONICETInstitucionalhttp://ri.conicet.gov.ar/Organismo científico-tecnológicoNo correspondehttp://ri.conicet.gov.ar/oai/requestdasensio@conicet.gov.ar; lcarlino@conicet.gov.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:34982025-09-29 10:24:17.491CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicasfalse |
dc.title.none.fl_str_mv |
The Long and Winding Road to Real-Life Experiments: Remote Assessment of Executive Functions with Computerized Games—Results from 8 Years of Naturalistic Interventions |
title |
The Long and Winding Road to Real-Life Experiments: Remote Assessment of Executive Functions with Computerized Games—Results from 8 Years of Naturalistic Interventions |
spellingShingle |
The Long and Winding Road to Real-Life Experiments: Remote Assessment of Executive Functions with Computerized Games—Results from 8 Years of Naturalistic Interventions Vladisauskas, Melina CHILDREN TRANSFER VIDEOGAMES COGNITIVE TRAINING SCHOOLS CHILD-ANT HEART–FLOWER STROOP TASK CORSI BLOCKS TONI TOWER OF LONDON |
title_short |
The Long and Winding Road to Real-Life Experiments: Remote Assessment of Executive Functions with Computerized Games—Results from 8 Years of Naturalistic Interventions |
title_full |
The Long and Winding Road to Real-Life Experiments: Remote Assessment of Executive Functions with Computerized Games—Results from 8 Years of Naturalistic Interventions |
title_fullStr |
The Long and Winding Road to Real-Life Experiments: Remote Assessment of Executive Functions with Computerized Games—Results from 8 Years of Naturalistic Interventions |
title_full_unstemmed |
The Long and Winding Road to Real-Life Experiments: Remote Assessment of Executive Functions with Computerized Games—Results from 8 Years of Naturalistic Interventions |
title_sort |
The Long and Winding Road to Real-Life Experiments: Remote Assessment of Executive Functions with Computerized Games—Results from 8 Years of Naturalistic Interventions |
dc.creator.none.fl_str_mv |
Vladisauskas, Melina Paz, Gabriel Osvaldo Nin, Verónica Guillén, Jesús A. Belloli, Laouen Mayal Louan Delgado, Hernán Miguel, Martín Alejandro Macario Cabral, Daniela Shalóm, Diego Edgar Forés, Anna Carboni, Alejandra Fernandez Slezak, Diego Goldin, Andrea Paula |
author |
Vladisauskas, Melina |
author_facet |
Vladisauskas, Melina Paz, Gabriel Osvaldo Nin, Verónica Guillén, Jesús A. Belloli, Laouen Mayal Louan Delgado, Hernán Miguel, Martín Alejandro Macario Cabral, Daniela Shalóm, Diego Edgar Forés, Anna Carboni, Alejandra Fernandez Slezak, Diego Goldin, Andrea Paula |
author_role |
author |
author2 |
Paz, Gabriel Osvaldo Nin, Verónica Guillén, Jesús A. Belloli, Laouen Mayal Louan Delgado, Hernán Miguel, Martín Alejandro Macario Cabral, Daniela Shalóm, Diego Edgar Forés, Anna Carboni, Alejandra Fernandez Slezak, Diego Goldin, Andrea Paula |
author2_role |
author author author author author author author author author author author author |
dc.subject.none.fl_str_mv |
CHILDREN TRANSFER VIDEOGAMES COGNITIVE TRAINING SCHOOLS CHILD-ANT HEART–FLOWER STROOP TASK CORSI BLOCKS TONI TOWER OF LONDON |
topic |
CHILDREN TRANSFER VIDEOGAMES COGNITIVE TRAINING SCHOOLS CHILD-ANT HEART–FLOWER STROOP TASK CORSI BLOCKS TONI TOWER OF LONDON |
purl_subject.fl_str_mv |
https://purl.org/becyt/ford/1.7 https://purl.org/becyt/ford/1 |
dc.description.none.fl_txt_mv |
Mate Marote is an open-access cognitive training software aimed at children between 4 and 8 years old. It consists of a set of computerized games specifically tailored to train and evaluate Executive Functions (EF), a class of processes critical for purposeful, goal-directed behavior, including working memory, planning, flexibility, and inhibitory control. Since 2008, several studies were performed with this software at children’s own schools in interventions supervised in-person by cognitive scientists. After 2015, we incorporated naturalistic, yet controlled, interventions with children’s own teachers’ help. The platform includes a battery of standardized tests, disguised as games, to assess children’s EF. The main question that emerges is whether the results, obtained withthese traditional tasks but conducted without the presence of researchers, are comparable to those widely reported in the literature, that were obtained in more supervised settings. In this study, we were able to replicate the expected difficulty and age effects in at least one of the analyzed dependent variables of each employed test. We also report important discrepancies between the expected and the observed response time patterns, specifically for time-constrained tasks. We hereby discuss the benefits and setbacks of a new possible strategy for this type of assessment in naturalistic settings.We conclude that this battery of established EF tasks adapted for its remote usage is appropriate to measure the expected mental processes in naturalistic settings, enriching opportunities to upscale cognitive training interventions at schools. These types of tools can constitute a concerted strategy to bring together educational neuroscience research and real-life practice. Fil: Vladisauskas, Melina. LABORATORIO DE NEUROCIENCIA ; UNIVERSIDAD TORCUATO DI TELLA; . Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina Fil: Paz, Gabriel Osvaldo. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina. LABORATORIO DE NEUROCIENCIA ; UNIVERSIDAD TORCUATO DI TELLA; Fil: Nin, Verónica. Universidad de la República; Uruguay Fil: Guillén, Jesús A.. Universidad de Barcelona; España Fil: Belloli, Laouen Mayal Louan. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación. Laboratorio de Inteligencia Artificial Aplicada; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina Fil: Delgado, Hernán. Universidad de la República; Uruguay Fil: Miguel, Martín Alejandro. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación. Laboratorio de Inteligencia Artificial Aplicada; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina Fil: Macario Cabral, Daniela. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación. Laboratorio de Inteligencia Artificial Aplicada; Argentina Fil: Shalóm, Diego Edgar. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas. Oficina de Coordinación Administrativa Ciudad Universitaria. Instituto de Física de Buenos Aires. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Instituto de Física de Buenos Aires; Argentina Fil: Forés, Anna. Universidad de Barcelona; España Fil: Carboni, Alejandra. Universidad de la República; Uruguay Fil: Fernandez Slezak, Diego. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de Computación. Laboratorio de Inteligencia Artificial Aplicada; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina Fil: Goldin, Andrea Paula. LABORATORIO DE NEUROCIENCIA ; UNIVERSIDAD TORCUATO DI TELLA; . Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina |
description |
Mate Marote is an open-access cognitive training software aimed at children between 4 and 8 years old. It consists of a set of computerized games specifically tailored to train and evaluate Executive Functions (EF), a class of processes critical for purposeful, goal-directed behavior, including working memory, planning, flexibility, and inhibitory control. Since 2008, several studies were performed with this software at children’s own schools in interventions supervised in-person by cognitive scientists. After 2015, we incorporated naturalistic, yet controlled, interventions with children’s own teachers’ help. The platform includes a battery of standardized tests, disguised as games, to assess children’s EF. The main question that emerges is whether the results, obtained withthese traditional tasks but conducted without the presence of researchers, are comparable to those widely reported in the literature, that were obtained in more supervised settings. In this study, we were able to replicate the expected difficulty and age effects in at least one of the analyzed dependent variables of each employed test. We also report important discrepancies between the expected and the observed response time patterns, specifically for time-constrained tasks. We hereby discuss the benefits and setbacks of a new possible strategy for this type of assessment in naturalistic settings.We conclude that this battery of established EF tasks adapted for its remote usage is appropriate to measure the expected mental processes in naturalistic settings, enriching opportunities to upscale cognitive training interventions at schools. These types of tools can constitute a concerted strategy to bring together educational neuroscience research and real-life practice. |
publishDate |
2024 |
dc.date.none.fl_str_mv |
2024-03 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion http://purl.org/coar/resource_type/c_6501 info:ar-repo/semantics/articulo |
format |
article |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
http://hdl.handle.net/11336/230840 Vladisauskas, Melina; Paz, Gabriel Osvaldo; Nin, Verónica; Guillén, Jesús A.; Belloli, Laouen Mayal Louan; et al.; The Long and Winding Road to Real-Life Experiments: Remote Assessment of Executive Functions with Computerized Games—Results from 8 Years of Naturalistic Interventions; MDPI; Brain Sciences; 14; 3; 3-2024; 1-25 2076-3425 CONICET Digital CONICET |
url |
http://hdl.handle.net/11336/230840 |
identifier_str_mv |
Vladisauskas, Melina; Paz, Gabriel Osvaldo; Nin, Verónica; Guillén, Jesús A.; Belloli, Laouen Mayal Louan; et al.; The Long and Winding Road to Real-Life Experiments: Remote Assessment of Executive Functions with Computerized Games—Results from 8 Years of Naturalistic Interventions; MDPI; Brain Sciences; 14; 3; 3-2024; 1-25 2076-3425 CONICET Digital CONICET |
dc.language.none.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
info:eu-repo/semantics/altIdentifier/url/https://www.mdpi.com/2076-3425/14/3/262 info:eu-repo/semantics/altIdentifier/doi/10.3390/brainsci14030262 |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess https://creativecommons.org/licenses/by/2.5/ar/ |
eu_rights_str_mv |
openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by/2.5/ar/ |
dc.format.none.fl_str_mv |
application/pdf application/pdf |
dc.publisher.none.fl_str_mv |
MDPI |
publisher.none.fl_str_mv |
MDPI |
dc.source.none.fl_str_mv |
reponame:CONICET Digital (CONICET) instname:Consejo Nacional de Investigaciones Científicas y Técnicas |
reponame_str |
CONICET Digital (CONICET) |
collection |
CONICET Digital (CONICET) |
instname_str |
Consejo Nacional de Investigaciones Científicas y Técnicas |
repository.name.fl_str_mv |
CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicas |
repository.mail.fl_str_mv |
dasensio@conicet.gov.ar; lcarlino@conicet.gov.ar |
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1844614239208079360 |
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13.070432 |