Studying the User Experience of an Educational AR-Based App for Smart Glasses
- Autores
- Santana, Ronny; Rossi, Gustavo Héctor; Rybarczyk, Yves; Méndez, Gonzalo Gabriel; Vera, Francisco; Rodríguez, Andrés; Mendoza, Patricio
- Año de publicación
- 2022
- Idioma
- inglés
- Tipo de recurso
- parte de libro
- Estado
- versión publicada
- Descripción
- The steady evolution of wearable technology—along with augmented reality (AR)—has enabled important advances in teaching and learning. We present STEM Education, an interactive AR application for smart glasses. We evaluate the app’s user experience (UX) with undergraduate STEM (Science, Technology, Engineering, and Mathematics) students. More specifically, we focus on the students’ overall satisfaction, degree of technological acceptance, mental workload, and emotional response. Our observations suggest that the app improves the student’s learning quality, while promoting high levels of engagement and satisfaction. We discuss these findings and their implications in the design of similar technology for educational contexts.
- Materia
-
Ciencias de la Computación e Información
HCI
Usability
AR app
Smart glasses
STEM areas
UX - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/4.0/
- Repositorio
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- Institución
- Comisión de Investigaciones Científicas de la Provincia de Buenos Aires
- OAI Identificador
- oai:digital.cic.gba.gob.ar:11746/11703
Ver los metadatos del registro completo
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Studying the User Experience of an Educational AR-Based App for Smart GlassesSantana, RonnyRossi, Gustavo HéctorRybarczyk, YvesMéndez, Gonzalo GabrielVera, FranciscoRodríguez, AndrésMendoza, PatricioCiencias de la Computación e InformaciónHCIUsabilityAR appSmart glassesSTEM areasUXThe steady evolution of wearable technology—along with augmented reality (AR)—has enabled important advances in teaching and learning. We present STEM Education, an interactive AR application for smart glasses. We evaluate the app’s user experience (UX) with undergraduate STEM (Science, Technology, Engineering, and Mathematics) students. More specifically, we focus on the students’ overall satisfaction, degree of technological acceptance, mental workload, and emotional response. Our observations suggest that the app improves the student’s learning quality, while promoting high levels of engagement and satisfaction. We discuss these findings and their implications in the design of similar technology for educational contexts.Springer2022-05-11info:eu-repo/semantics/bookPartinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_3248info:ar-repo/semantics/parteDeLibroapplication/pdfhttps://digital.cic.gba.gob.ar/handle/11746/11703isbn:978-3-031-04826-5enginfo:eu-repo/semantics/altIdentifier/doi/10.1007/978-3-031-04826-5_26info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/reponame:CIC Digital (CICBA)instname:Comisión de Investigaciones Científicas de la Provincia de Buenos Airesinstacron:CICBA2025-11-06T09:36:04Zoai:digital.cic.gba.gob.ar:11746/11703Institucionalhttp://digital.cic.gba.gob.arOrganismo científico-tecnológicoNo correspondehttp://digital.cic.gba.gob.ar/oai/snrdmarisa.degiusti@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:94412025-11-06 09:36:04.618CIC Digital (CICBA) - Comisión de Investigaciones Científicas de la Provincia de Buenos Airesfalse |
| dc.title.none.fl_str_mv |
Studying the User Experience of an Educational AR-Based App for Smart Glasses |
| title |
Studying the User Experience of an Educational AR-Based App for Smart Glasses |
| spellingShingle |
Studying the User Experience of an Educational AR-Based App for Smart Glasses Santana, Ronny Ciencias de la Computación e Información HCI Usability AR app Smart glasses STEM areas UX |
| title_short |
Studying the User Experience of an Educational AR-Based App for Smart Glasses |
| title_full |
Studying the User Experience of an Educational AR-Based App for Smart Glasses |
| title_fullStr |
Studying the User Experience of an Educational AR-Based App for Smart Glasses |
| title_full_unstemmed |
Studying the User Experience of an Educational AR-Based App for Smart Glasses |
| title_sort |
Studying the User Experience of an Educational AR-Based App for Smart Glasses |
| dc.creator.none.fl_str_mv |
Santana, Ronny Rossi, Gustavo Héctor Rybarczyk, Yves Méndez, Gonzalo Gabriel Vera, Francisco Rodríguez, Andrés Mendoza, Patricio |
| author |
Santana, Ronny |
| author_facet |
Santana, Ronny Rossi, Gustavo Héctor Rybarczyk, Yves Méndez, Gonzalo Gabriel Vera, Francisco Rodríguez, Andrés Mendoza, Patricio |
| author_role |
author |
| author2 |
Rossi, Gustavo Héctor Rybarczyk, Yves Méndez, Gonzalo Gabriel Vera, Francisco Rodríguez, Andrés Mendoza, Patricio |
| author2_role |
author author author author author author |
| dc.subject.none.fl_str_mv |
Ciencias de la Computación e Información HCI Usability AR app Smart glasses STEM areas UX |
| topic |
Ciencias de la Computación e Información HCI Usability AR app Smart glasses STEM areas UX |
| dc.description.none.fl_txt_mv |
The steady evolution of wearable technology—along with augmented reality (AR)—has enabled important advances in teaching and learning. We present STEM Education, an interactive AR application for smart glasses. We evaluate the app’s user experience (UX) with undergraduate STEM (Science, Technology, Engineering, and Mathematics) students. More specifically, we focus on the students’ overall satisfaction, degree of technological acceptance, mental workload, and emotional response. Our observations suggest that the app improves the student’s learning quality, while promoting high levels of engagement and satisfaction. We discuss these findings and their implications in the design of similar technology for educational contexts. |
| description |
The steady evolution of wearable technology—along with augmented reality (AR)—has enabled important advances in teaching and learning. We present STEM Education, an interactive AR application for smart glasses. We evaluate the app’s user experience (UX) with undergraduate STEM (Science, Technology, Engineering, and Mathematics) students. More specifically, we focus on the students’ overall satisfaction, degree of technological acceptance, mental workload, and emotional response. Our observations suggest that the app improves the student’s learning quality, while promoting high levels of engagement and satisfaction. We discuss these findings and their implications in the design of similar technology for educational contexts. |
| publishDate |
2022 |
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2022-05-11 |
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info:eu-repo/semantics/bookPart info:eu-repo/semantics/publishedVersion http://purl.org/coar/resource_type/c_3248 info:ar-repo/semantics/parteDeLibro |
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bookPart |
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publishedVersion |
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eng |
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Springer |
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