RALOG: uso da Realidade Aumentada no Ensino de Lógica de Programação

Autores
Modesto, Fábio Alexandre C.
Año de publicación
2017
Idioma
portugués
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
Teaching programming logic to young people often brings a challenge given the level of abstraction that is needed, and often students have not yet developed this skill. This article presents the discussion on this issue, along with the need to create an approach that motivates and guides students' interest in the study. In response, we searched for visual programming environments appropriate to young people, so ARSpot was used as an auxiliary pedagogical tool, an extension of Scratch that allows a first contact with Augmented Reality, expanding the creative experiences of children and young people, presenting in a way Programming logic and augmented reality. A framework is proposed for the mapping and evaluation by the teacher of the curricular content for its application in the suggested programming environment. In the end, preliminary results of the pilot experiment are presented, which proved to be positive, motivating the researcher to carry out more comprehensive tests.
Sociedad Argentina de Informática e Investigación Operativa (SADIO)
Materia
Ciencias Informáticas
human computer interaction
programming
Artificial, augmented, and virtual realities
Computer science education
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-sa/3.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/64733

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network_name_str SEDICI (UNLP)
spelling RALOG: uso da Realidade Aumentada no Ensino de Lógica de ProgramaçãoModesto, Fábio Alexandre C.Ciencias Informáticashuman computer interactionprogrammingArtificial, augmented, and virtual realitiesComputer science educationTeaching programming logic to young people often brings a challenge given the level of abstraction that is needed, and often students have not yet developed this skill. This article presents the discussion on this issue, along with the need to create an approach that motivates and guides students' interest in the study. In response, we searched for visual programming environments appropriate to young people, so ARSpot was used as an auxiliary pedagogical tool, an extension of Scratch that allows a first contact with Augmented Reality, expanding the creative experiences of children and young people, presenting in a way Programming logic and augmented reality. A framework is proposed for the mapping and evaluation by the teacher of the curricular content for its application in the suggested programming environment. In the end, preliminary results of the pilot experiment are presented, which proved to be positive, motivating the researcher to carry out more comprehensive tests.Sociedad Argentina de Informática e Investigación Operativa (SADIO)2017-09info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf220-227http://sedici.unlp.edu.ar/handle/10915/64733info:eu-repo/semantics/altIdentifier/url/http://www.clei2017-46jaiio.sadio.org.ar/sites/default/files/Mem/STS/STS-24.pdfinfo:eu-repo/semantics/altIdentifier/issn/2451-7631info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-sa/3.0/Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)porreponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:08:50Zoai:sedici.unlp.edu.ar:10915/64733Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:08:50.405SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv RALOG: uso da Realidade Aumentada no Ensino de Lógica de Programação
title RALOG: uso da Realidade Aumentada no Ensino de Lógica de Programação
spellingShingle RALOG: uso da Realidade Aumentada no Ensino de Lógica de Programação
Modesto, Fábio Alexandre C.
Ciencias Informáticas
human computer interaction
programming
Artificial, augmented, and virtual realities
Computer science education
title_short RALOG: uso da Realidade Aumentada no Ensino de Lógica de Programação
title_full RALOG: uso da Realidade Aumentada no Ensino de Lógica de Programação
title_fullStr RALOG: uso da Realidade Aumentada no Ensino de Lógica de Programação
title_full_unstemmed RALOG: uso da Realidade Aumentada no Ensino de Lógica de Programação
title_sort RALOG: uso da Realidade Aumentada no Ensino de Lógica de Programação
dc.creator.none.fl_str_mv Modesto, Fábio Alexandre C.
author Modesto, Fábio Alexandre C.
author_facet Modesto, Fábio Alexandre C.
author_role author
dc.subject.none.fl_str_mv Ciencias Informáticas
human computer interaction
programming
Artificial, augmented, and virtual realities
Computer science education
topic Ciencias Informáticas
human computer interaction
programming
Artificial, augmented, and virtual realities
Computer science education
dc.description.none.fl_txt_mv Teaching programming logic to young people often brings a challenge given the level of abstraction that is needed, and often students have not yet developed this skill. This article presents the discussion on this issue, along with the need to create an approach that motivates and guides students' interest in the study. In response, we searched for visual programming environments appropriate to young people, so ARSpot was used as an auxiliary pedagogical tool, an extension of Scratch that allows a first contact with Augmented Reality, expanding the creative experiences of children and young people, presenting in a way Programming logic and augmented reality. A framework is proposed for the mapping and evaluation by the teacher of the curricular content for its application in the suggested programming environment. In the end, preliminary results of the pilot experiment are presented, which proved to be positive, motivating the researcher to carry out more comprehensive tests.
Sociedad Argentina de Informática e Investigación Operativa (SADIO)
description Teaching programming logic to young people often brings a challenge given the level of abstraction that is needed, and often students have not yet developed this skill. This article presents the discussion on this issue, along with the need to create an approach that motivates and guides students' interest in the study. In response, we searched for visual programming environments appropriate to young people, so ARSpot was used as an auxiliary pedagogical tool, an extension of Scratch that allows a first contact with Augmented Reality, expanding the creative experiences of children and young people, presenting in a way Programming logic and augmented reality. A framework is proposed for the mapping and evaluation by the teacher of the curricular content for its application in the suggested programming environment. In the end, preliminary results of the pilot experiment are presented, which proved to be positive, motivating the researcher to carry out more comprehensive tests.
publishDate 2017
dc.date.none.fl_str_mv 2017-09
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info:eu-repo/semantics/altIdentifier/issn/2451-7631
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
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