RALOG: uso da Realidade Aumentada no Ensino de Lógica de Programação
- Autores
- Modesto, Fábio Alexandre C.
- Año de publicación
- 2017
- Idioma
- portugués
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- Teaching programming logic to young people often brings a challenge given the level of abstraction that is needed, and often students have not yet developed this skill. This article presents the discussion on this issue, along with the need to create an approach that motivates and guides students' interest in the study. In response, we searched for visual programming environments appropriate to young people, so ARSpot was used as an auxiliary pedagogical tool, an extension of Scratch that allows a first contact with Augmented Reality, expanding the creative experiences of children and young people, presenting in a way Programming logic and augmented reality. A framework is proposed for the mapping and evaluation by the teacher of the curricular content for its application in the suggested programming environment. In the end, preliminary results of the pilot experiment are presented, which proved to be positive, motivating the researcher to carry out more comprehensive tests.
Sociedad Argentina de Informática e Investigación Operativa (SADIO) - Materia
-
Ciencias Informáticas
human computer interaction
programming
Artificial, augmented, and virtual realities
Computer science education - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-sa/3.0/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/64733
Ver los metadatos del registro completo
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RALOG: uso da Realidade Aumentada no Ensino de Lógica de ProgramaçãoModesto, Fábio Alexandre C.Ciencias Informáticashuman computer interactionprogrammingArtificial, augmented, and virtual realitiesComputer science educationTeaching programming logic to young people often brings a challenge given the level of abstraction that is needed, and often students have not yet developed this skill. This article presents the discussion on this issue, along with the need to create an approach that motivates and guides students' interest in the study. In response, we searched for visual programming environments appropriate to young people, so ARSpot was used as an auxiliary pedagogical tool, an extension of Scratch that allows a first contact with Augmented Reality, expanding the creative experiences of children and young people, presenting in a way Programming logic and augmented reality. A framework is proposed for the mapping and evaluation by the teacher of the curricular content for its application in the suggested programming environment. In the end, preliminary results of the pilot experiment are presented, which proved to be positive, motivating the researcher to carry out more comprehensive tests.Sociedad Argentina de Informática e Investigación Operativa (SADIO)2017-09info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf220-227http://sedici.unlp.edu.ar/handle/10915/64733info:eu-repo/semantics/altIdentifier/url/http://www.clei2017-46jaiio.sadio.org.ar/sites/default/files/Mem/STS/STS-24.pdfinfo:eu-repo/semantics/altIdentifier/issn/2451-7631info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-sa/3.0/Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)porreponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:08:50Zoai:sedici.unlp.edu.ar:10915/64733Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:08:50.405SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
RALOG: uso da Realidade Aumentada no Ensino de Lógica de Programação |
title |
RALOG: uso da Realidade Aumentada no Ensino de Lógica de Programação |
spellingShingle |
RALOG: uso da Realidade Aumentada no Ensino de Lógica de Programação Modesto, Fábio Alexandre C. Ciencias Informáticas human computer interaction programming Artificial, augmented, and virtual realities Computer science education |
title_short |
RALOG: uso da Realidade Aumentada no Ensino de Lógica de Programação |
title_full |
RALOG: uso da Realidade Aumentada no Ensino de Lógica de Programação |
title_fullStr |
RALOG: uso da Realidade Aumentada no Ensino de Lógica de Programação |
title_full_unstemmed |
RALOG: uso da Realidade Aumentada no Ensino de Lógica de Programação |
title_sort |
RALOG: uso da Realidade Aumentada no Ensino de Lógica de Programação |
dc.creator.none.fl_str_mv |
Modesto, Fábio Alexandre C. |
author |
Modesto, Fábio Alexandre C. |
author_facet |
Modesto, Fábio Alexandre C. |
author_role |
author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas human computer interaction programming Artificial, augmented, and virtual realities Computer science education |
topic |
Ciencias Informáticas human computer interaction programming Artificial, augmented, and virtual realities Computer science education |
dc.description.none.fl_txt_mv |
Teaching programming logic to young people often brings a challenge given the level of abstraction that is needed, and often students have not yet developed this skill. This article presents the discussion on this issue, along with the need to create an approach that motivates and guides students' interest in the study. In response, we searched for visual programming environments appropriate to young people, so ARSpot was used as an auxiliary pedagogical tool, an extension of Scratch that allows a first contact with Augmented Reality, expanding the creative experiences of children and young people, presenting in a way Programming logic and augmented reality. A framework is proposed for the mapping and evaluation by the teacher of the curricular content for its application in the suggested programming environment. In the end, preliminary results of the pilot experiment are presented, which proved to be positive, motivating the researcher to carry out more comprehensive tests. Sociedad Argentina de Informática e Investigación Operativa (SADIO) |
description |
Teaching programming logic to young people often brings a challenge given the level of abstraction that is needed, and often students have not yet developed this skill. This article presents the discussion on this issue, along with the need to create an approach that motivates and guides students' interest in the study. In response, we searched for visual programming environments appropriate to young people, so ARSpot was used as an auxiliary pedagogical tool, an extension of Scratch that allows a first contact with Augmented Reality, expanding the creative experiences of children and young people, presenting in a way Programming logic and augmented reality. A framework is proposed for the mapping and evaluation by the teacher of the curricular content for its application in the suggested programming environment. In the end, preliminary results of the pilot experiment are presented, which proved to be positive, motivating the researcher to carry out more comprehensive tests. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-09 |
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info:eu-repo/semantics/conferenceObject info:eu-repo/semantics/publishedVersion Objeto de conferencia http://purl.org/coar/resource_type/c_5794 info:ar-repo/semantics/documentoDeConferencia |
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openAccess |
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