Virtual Reality Volumetric Rendering Using Ray Marching with WebGL
- Autores
- Marino, Federico; Abbate, Horacio Antonio; Veiga, Ricardo A.
- Año de publicación
- 2021
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- This work is concerned with virtual reality web applications that implement volumetric visualizations based on Ray Marching, combined with traditional triangle-based rendering. The use case selected was an interactive tool to navigate through a 3D model of sedimentary basins and natural reservoirs of oil and gas. The surfaces are described by signed distance functions computed in the GPU within a pixel shader. A procedural 3D texture defines the distribution of sedimentary strata inside the volume and provides visual clues of the internal structures. In VR mode, the user can navigate the scene by moving his body. He can subtract portions of the 3D volume in real time through a set of Boolean operators (plane, cylinder or sphere) using VR hand controllers. A virtual control panel, dynamically generated from a JSON file, allows parameters to be adjusted within VR. The application can also be used in desktop mode.
Workshop: WCGIV - Computación Gráfica, Imágenes y Visualización
Red de Universidades con Carreras en Informática - Materia
-
Ciencias Informáticas
Ray Marching
Virtual Reality
Sedimentary Basin Visualization
Oil and Gas Industry
WebXR - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/4.0/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/130332
Ver los metadatos del registro completo
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Virtual Reality Volumetric Rendering Using Ray Marching with WebGLMarino, FedericoAbbate, Horacio AntonioVeiga, Ricardo A.Ciencias InformáticasRay MarchingVirtual RealitySedimentary Basin VisualizationOil and Gas IndustryWebXRThis work is concerned with virtual reality web applications that implement volumetric visualizations based on Ray Marching, combined with traditional triangle-based rendering. The use case selected was an interactive tool to navigate through a 3D model of sedimentary basins and natural reservoirs of oil and gas. The surfaces are described by signed distance functions computed in the GPU within a pixel shader. A procedural 3D texture defines the distribution of sedimentary strata inside the volume and provides visual clues of the internal structures. In VR mode, the user can navigate the scene by moving his body. He can subtract portions of the 3D volume in real time through a set of Boolean operators (plane, cylinder or sphere) using VR hand controllers. A virtual control panel, dynamically generated from a JSON file, allows parameters to be adjusted within VR. The application can also be used in desktop mode.Workshop: WCGIV - Computación Gráfica, Imágenes y VisualizaciónRed de Universidades con Carreras en Informática2021-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf190-199http://sedici.unlp.edu.ar/handle/10915/130332enginfo:eu-repo/semantics/altIdentifier/isbn/978-987-633-574-4info:eu-repo/semantics/reference/hdl/10915/129809info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:32:47Zoai:sedici.unlp.edu.ar:10915/130332Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:32:47.915SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
Virtual Reality Volumetric Rendering Using Ray Marching with WebGL |
title |
Virtual Reality Volumetric Rendering Using Ray Marching with WebGL |
spellingShingle |
Virtual Reality Volumetric Rendering Using Ray Marching with WebGL Marino, Federico Ciencias Informáticas Ray Marching Virtual Reality Sedimentary Basin Visualization Oil and Gas Industry WebXR |
title_short |
Virtual Reality Volumetric Rendering Using Ray Marching with WebGL |
title_full |
Virtual Reality Volumetric Rendering Using Ray Marching with WebGL |
title_fullStr |
Virtual Reality Volumetric Rendering Using Ray Marching with WebGL |
title_full_unstemmed |
Virtual Reality Volumetric Rendering Using Ray Marching with WebGL |
title_sort |
Virtual Reality Volumetric Rendering Using Ray Marching with WebGL |
dc.creator.none.fl_str_mv |
Marino, Federico Abbate, Horacio Antonio Veiga, Ricardo A. |
author |
Marino, Federico |
author_facet |
Marino, Federico Abbate, Horacio Antonio Veiga, Ricardo A. |
author_role |
author |
author2 |
Abbate, Horacio Antonio Veiga, Ricardo A. |
author2_role |
author author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas Ray Marching Virtual Reality Sedimentary Basin Visualization Oil and Gas Industry WebXR |
topic |
Ciencias Informáticas Ray Marching Virtual Reality Sedimentary Basin Visualization Oil and Gas Industry WebXR |
dc.description.none.fl_txt_mv |
This work is concerned with virtual reality web applications that implement volumetric visualizations based on Ray Marching, combined with traditional triangle-based rendering. The use case selected was an interactive tool to navigate through a 3D model of sedimentary basins and natural reservoirs of oil and gas. The surfaces are described by signed distance functions computed in the GPU within a pixel shader. A procedural 3D texture defines the distribution of sedimentary strata inside the volume and provides visual clues of the internal structures. In VR mode, the user can navigate the scene by moving his body. He can subtract portions of the 3D volume in real time through a set of Boolean operators (plane, cylinder or sphere) using VR hand controllers. A virtual control panel, dynamically generated from a JSON file, allows parameters to be adjusted within VR. The application can also be used in desktop mode. Workshop: WCGIV - Computación Gráfica, Imágenes y Visualización Red de Universidades con Carreras en Informática |
description |
This work is concerned with virtual reality web applications that implement volumetric visualizations based on Ray Marching, combined with traditional triangle-based rendering. The use case selected was an interactive tool to navigate through a 3D model of sedimentary basins and natural reservoirs of oil and gas. The surfaces are described by signed distance functions computed in the GPU within a pixel shader. A procedural 3D texture defines the distribution of sedimentary strata inside the volume and provides visual clues of the internal structures. In VR mode, the user can navigate the scene by moving his body. He can subtract portions of the 3D volume in real time through a set of Boolean operators (plane, cylinder or sphere) using VR hand controllers. A virtual control panel, dynamically generated from a JSON file, allows parameters to be adjusted within VR. The application can also be used in desktop mode. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-10 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/conferenceObject info:eu-repo/semantics/publishedVersion Objeto de conferencia http://purl.org/coar/resource_type/c_5794 info:ar-repo/semantics/documentoDeConferencia |
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conferenceObject |
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publishedVersion |
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http://sedici.unlp.edu.ar/handle/10915/130332 |
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eng |
language |
eng |
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info:eu-repo/semantics/altIdentifier/isbn/978-987-633-574-4 info:eu-repo/semantics/reference/hdl/10915/129809 |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
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openAccess |
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http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
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application/pdf 190-199 |
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