Evaluating the spoken dialogue system of a conversational character: A Simulation Study
- Autores
- Alvarado, Yoselie; Gatica, Claudia Ruth; Gil Costa, Graciela Verónica; Guerrero, Roberto A.
- Año de publicación
- 2016
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- Currently, there are many applications like human-computer interactions in which speech technology plays an important role. In particular, embodied conversational character interfaces research has produced widely divergent results and it has tended to focus on the character’s dialog capabilities associated with reasoning. Conversely, the present work attempts to evaluate a conversational character from interactionrelated aspects. This paper describes an analysis of a conversational character spoken dialogue system using a discrete event simulator. The simulation model was implemented in the ARENA traditional simulator. Simulation results show that sometimes the response time from the speech conversational character can be too long to user, as well as environment noise is an important aspect of the system to be improved.
XIV Workshop Computación Gráfica, Imágenes y Visualización (WCGIV).
Red de Universidades con Carreras en Informática (RedUNCI) - Materia
-
Ciencias Informáticas
realidad virtual
Natural User Interface
Speech Interface - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/4.0/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/55788
Ver los metadatos del registro completo
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Evaluating the spoken dialogue system of a conversational character: A Simulation StudyAlvarado, YoselieGatica, Claudia RuthGil Costa, Graciela VerónicaGuerrero, Roberto A.Ciencias Informáticasrealidad virtualNatural User InterfaceSpeech InterfaceCurrently, there are many applications like human-computer interactions in which speech technology plays an important role. In particular, embodied conversational character interfaces research has produced widely divergent results and it has tended to focus on the character’s dialog capabilities associated with reasoning. Conversely, the present work attempts to evaluate a conversational character from interactionrelated aspects. This paper describes an analysis of a conversational character spoken dialogue system using a discrete event simulator. The simulation model was implemented in the ARENA traditional simulator. Simulation results show that sometimes the response time from the speech conversational character can be too long to user, as well as environment noise is an important aspect of the system to be improved.XIV Workshop Computación Gráfica, Imágenes y Visualización (WCGIV).Red de Universidades con Carreras en Informática (RedUNCI)2016-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf261-270http://sedici.unlp.edu.ar/handle/10915/55788enginfo:eu-repo/semantics/reference/hdl/10915/55718info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-10T12:09:10Zoai:sedici.unlp.edu.ar:10915/55788Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-10 12:09:10.33SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
Evaluating the spoken dialogue system of a conversational character: A Simulation Study |
title |
Evaluating the spoken dialogue system of a conversational character: A Simulation Study |
spellingShingle |
Evaluating the spoken dialogue system of a conversational character: A Simulation Study Alvarado, Yoselie Ciencias Informáticas realidad virtual Natural User Interface Speech Interface |
title_short |
Evaluating the spoken dialogue system of a conversational character: A Simulation Study |
title_full |
Evaluating the spoken dialogue system of a conversational character: A Simulation Study |
title_fullStr |
Evaluating the spoken dialogue system of a conversational character: A Simulation Study |
title_full_unstemmed |
Evaluating the spoken dialogue system of a conversational character: A Simulation Study |
title_sort |
Evaluating the spoken dialogue system of a conversational character: A Simulation Study |
dc.creator.none.fl_str_mv |
Alvarado, Yoselie Gatica, Claudia Ruth Gil Costa, Graciela Verónica Guerrero, Roberto A. |
author |
Alvarado, Yoselie |
author_facet |
Alvarado, Yoselie Gatica, Claudia Ruth Gil Costa, Graciela Verónica Guerrero, Roberto A. |
author_role |
author |
author2 |
Gatica, Claudia Ruth Gil Costa, Graciela Verónica Guerrero, Roberto A. |
author2_role |
author author author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas realidad virtual Natural User Interface Speech Interface |
topic |
Ciencias Informáticas realidad virtual Natural User Interface Speech Interface |
dc.description.none.fl_txt_mv |
Currently, there are many applications like human-computer interactions in which speech technology plays an important role. In particular, embodied conversational character interfaces research has produced widely divergent results and it has tended to focus on the character’s dialog capabilities associated with reasoning. Conversely, the present work attempts to evaluate a conversational character from interactionrelated aspects. This paper describes an analysis of a conversational character spoken dialogue system using a discrete event simulator. The simulation model was implemented in the ARENA traditional simulator. Simulation results show that sometimes the response time from the speech conversational character can be too long to user, as well as environment noise is an important aspect of the system to be improved. XIV Workshop Computación Gráfica, Imágenes y Visualización (WCGIV). Red de Universidades con Carreras en Informática (RedUNCI) |
description |
Currently, there are many applications like human-computer interactions in which speech technology plays an important role. In particular, embodied conversational character interfaces research has produced widely divergent results and it has tended to focus on the character’s dialog capabilities associated with reasoning. Conversely, the present work attempts to evaluate a conversational character from interactionrelated aspects. This paper describes an analysis of a conversational character spoken dialogue system using a discrete event simulator. The simulation model was implemented in the ARENA traditional simulator. Simulation results show that sometimes the response time from the speech conversational character can be too long to user, as well as environment noise is an important aspect of the system to be improved. |
publishDate |
2016 |
dc.date.none.fl_str_mv |
2016-10 |
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info:eu-repo/semantics/conferenceObject info:eu-repo/semantics/publishedVersion Objeto de conferencia http://purl.org/coar/resource_type/c_5794 info:ar-repo/semantics/documentoDeConferencia |
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conferenceObject |
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http://sedici.unlp.edu.ar/handle/10915/55788 |
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http://sedici.unlp.edu.ar/handle/10915/55788 |
dc.language.none.fl_str_mv |
eng |
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eng |
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dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
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openAccess |
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http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
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application/pdf 261-270 |
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