Evaluating the spoken dialogue system of a conversational character: A Simulation Study

Autores
Alvarado, Yoselie; Gatica, Claudia Ruth; Gil Costa, Graciela Verónica; Guerrero, Roberto A.
Año de publicación
2016
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
Currently, there are many applications like human-computer interactions in which speech technology plays an important role. In particular, embodied conversational character interfaces research has produced widely divergent results and it has tended to focus on the character’s dialog capabilities associated with reasoning. Conversely, the present work attempts to evaluate a conversational character from interactionrelated aspects. This paper describes an analysis of a conversational character spoken dialogue system using a discrete event simulator. The simulation model was implemented in the ARENA traditional simulator. Simulation results show that sometimes the response time from the speech conversational character can be too long to user, as well as environment noise is an important aspect of the system to be improved.
XIV Workshop Computación Gráfica, Imágenes y Visualización (WCGIV).
Red de Universidades con Carreras en Informática (RedUNCI)
Materia
Ciencias Informáticas
realidad virtual
Natural User Interface
Speech Interface
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/4.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/55788

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spelling Evaluating the spoken dialogue system of a conversational character: A Simulation StudyAlvarado, YoselieGatica, Claudia RuthGil Costa, Graciela VerónicaGuerrero, Roberto A.Ciencias Informáticasrealidad virtualNatural User InterfaceSpeech InterfaceCurrently, there are many applications like human-computer interactions in which speech technology plays an important role. In particular, embodied conversational character interfaces research has produced widely divergent results and it has tended to focus on the character’s dialog capabilities associated with reasoning. Conversely, the present work attempts to evaluate a conversational character from interactionrelated aspects. This paper describes an analysis of a conversational character spoken dialogue system using a discrete event simulator. The simulation model was implemented in the ARENA traditional simulator. Simulation results show that sometimes the response time from the speech conversational character can be too long to user, as well as environment noise is an important aspect of the system to be improved.XIV Workshop Computación Gráfica, Imágenes y Visualización (WCGIV).Red de Universidades con Carreras en Informática (RedUNCI)2016-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf261-270http://sedici.unlp.edu.ar/handle/10915/55788enginfo:eu-repo/semantics/reference/hdl/10915/55718info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-10T12:09:10Zoai:sedici.unlp.edu.ar:10915/55788Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-10 12:09:10.33SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Evaluating the spoken dialogue system of a conversational character: A Simulation Study
title Evaluating the spoken dialogue system of a conversational character: A Simulation Study
spellingShingle Evaluating the spoken dialogue system of a conversational character: A Simulation Study
Alvarado, Yoselie
Ciencias Informáticas
realidad virtual
Natural User Interface
Speech Interface
title_short Evaluating the spoken dialogue system of a conversational character: A Simulation Study
title_full Evaluating the spoken dialogue system of a conversational character: A Simulation Study
title_fullStr Evaluating the spoken dialogue system of a conversational character: A Simulation Study
title_full_unstemmed Evaluating the spoken dialogue system of a conversational character: A Simulation Study
title_sort Evaluating the spoken dialogue system of a conversational character: A Simulation Study
dc.creator.none.fl_str_mv Alvarado, Yoselie
Gatica, Claudia Ruth
Gil Costa, Graciela Verónica
Guerrero, Roberto A.
author Alvarado, Yoselie
author_facet Alvarado, Yoselie
Gatica, Claudia Ruth
Gil Costa, Graciela Verónica
Guerrero, Roberto A.
author_role author
author2 Gatica, Claudia Ruth
Gil Costa, Graciela Verónica
Guerrero, Roberto A.
author2_role author
author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
realidad virtual
Natural User Interface
Speech Interface
topic Ciencias Informáticas
realidad virtual
Natural User Interface
Speech Interface
dc.description.none.fl_txt_mv Currently, there are many applications like human-computer interactions in which speech technology plays an important role. In particular, embodied conversational character interfaces research has produced widely divergent results and it has tended to focus on the character’s dialog capabilities associated with reasoning. Conversely, the present work attempts to evaluate a conversational character from interactionrelated aspects. This paper describes an analysis of a conversational character spoken dialogue system using a discrete event simulator. The simulation model was implemented in the ARENA traditional simulator. Simulation results show that sometimes the response time from the speech conversational character can be too long to user, as well as environment noise is an important aspect of the system to be improved.
XIV Workshop Computación Gráfica, Imágenes y Visualización (WCGIV).
Red de Universidades con Carreras en Informática (RedUNCI)
description Currently, there are many applications like human-computer interactions in which speech technology plays an important role. In particular, embodied conversational character interfaces research has produced widely divergent results and it has tended to focus on the character’s dialog capabilities associated with reasoning. Conversely, the present work attempts to evaluate a conversational character from interactionrelated aspects. This paper describes an analysis of a conversational character spoken dialogue system using a discrete event simulator. The simulation model was implemented in the ARENA traditional simulator. Simulation results show that sometimes the response time from the speech conversational character can be too long to user, as well as environment noise is an important aspect of the system to be improved.
publishDate 2016
dc.date.none.fl_str_mv 2016-10
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