Training teachers in Informatics: a central problem in science education

Autores
da Rosa, Sylvia; Viera, Marcos; Garcia-Garland, Juan
Año de publicación
2021
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
In this paper we describe a didactic approach that seeks to include the stages of programming in the process of problem solving in mathematics and physics. Secondary education teachers were introduced to the strategy in a teacher training course that emphasises the importance of discrete mathematics and logic as the foundations of Computer Science concepts. A functional programming language -named MateFun- was used to explore the goals of the didactic strategy. The language can animate figures, a feature useful for physics learning experiences in the sense that visual representations of solutions to problems can be programmed. The didactic approach introduces programming into the learning experience beyond the instrumental use of technology and contributes to a natural introduction of Computer Science in other subjects. The paper contains examples and conclusions.
Sociedad Argentina de Informática e Investigación Operativa
Materia
Ciencias Informáticas
Educación
Secondary education
Didactic approach
MateFun
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/3.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/141149

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spelling Training teachers in Informatics: a central problem in science educationda Rosa, SylviaViera, MarcosGarcia-Garland, JuanCiencias InformáticasEducaciónSecondary educationDidactic approachMateFunIn this paper we describe a didactic approach that seeks to include the stages of programming in the process of problem solving in mathematics and physics. Secondary education teachers were introduced to the strategy in a teacher training course that emphasises the importance of discrete mathematics and logic as the foundations of Computer Science concepts. A functional programming language -named MateFun- was used to explore the goals of the didactic strategy. The language can animate figures, a feature useful for physics learning experiences in the sense that visual representations of solutions to problems can be programmed. The didactic approach introduces programming into the learning experience beyond the instrumental use of technology and contributes to a natural introduction of Computer Science in other subjects. The paper contains examples and conclusions.Sociedad Argentina de Informática e Investigación Operativa2021-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf28-41http://sedici.unlp.edu.ar/handle/10915/141149enginfo:eu-repo/semantics/altIdentifier/issn/2683-8958info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/3.0/Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-22T17:16:43Zoai:sedici.unlp.edu.ar:10915/141149Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-22 17:16:43.755SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Training teachers in Informatics: a central problem in science education
title Training teachers in Informatics: a central problem in science education
spellingShingle Training teachers in Informatics: a central problem in science education
da Rosa, Sylvia
Ciencias Informáticas
Educación
Secondary education
Didactic approach
MateFun
title_short Training teachers in Informatics: a central problem in science education
title_full Training teachers in Informatics: a central problem in science education
title_fullStr Training teachers in Informatics: a central problem in science education
title_full_unstemmed Training teachers in Informatics: a central problem in science education
title_sort Training teachers in Informatics: a central problem in science education
dc.creator.none.fl_str_mv da Rosa, Sylvia
Viera, Marcos
Garcia-Garland, Juan
author da Rosa, Sylvia
author_facet da Rosa, Sylvia
Viera, Marcos
Garcia-Garland, Juan
author_role author
author2 Viera, Marcos
Garcia-Garland, Juan
author2_role author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
Educación
Secondary education
Didactic approach
MateFun
topic Ciencias Informáticas
Educación
Secondary education
Didactic approach
MateFun
dc.description.none.fl_txt_mv In this paper we describe a didactic approach that seeks to include the stages of programming in the process of problem solving in mathematics and physics. Secondary education teachers were introduced to the strategy in a teacher training course that emphasises the importance of discrete mathematics and logic as the foundations of Computer Science concepts. A functional programming language -named MateFun- was used to explore the goals of the didactic strategy. The language can animate figures, a feature useful for physics learning experiences in the sense that visual representations of solutions to problems can be programmed. The didactic approach introduces programming into the learning experience beyond the instrumental use of technology and contributes to a natural introduction of Computer Science in other subjects. The paper contains examples and conclusions.
Sociedad Argentina de Informática e Investigación Operativa
description In this paper we describe a didactic approach that seeks to include the stages of programming in the process of problem solving in mathematics and physics. Secondary education teachers were introduced to the strategy in a teacher training course that emphasises the importance of discrete mathematics and logic as the foundations of Computer Science concepts. A functional programming language -named MateFun- was used to explore the goals of the didactic strategy. The language can animate figures, a feature useful for physics learning experiences in the sense that visual representations of solutions to problems can be programmed. The didactic approach introduces programming into the learning experience beyond the instrumental use of technology and contributes to a natural introduction of Computer Science in other subjects. The paper contains examples and conclusions.
publishDate 2021
dc.date.none.fl_str_mv 2021-10
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info:eu-repo/semantics/publishedVersion
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dc.language.none.fl_str_mv eng
language eng
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Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)
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rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-sa/3.0/
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