Training teachers in Informatics: a central problem in science education
- Autores
- da Rosa, Sylvia; Viera, Marcos; Garcia-Garland, Juan
- Año de publicación
- 2021
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- In this paper we describe a didactic approach that seeks to include the stages of programming in the process of problem solving in mathematics and physics. Secondary education teachers were introduced to the strategy in a teacher training course that emphasises the importance of discrete mathematics and logic as the foundations of Computer Science concepts. A functional programming language -named MateFun- was used to explore the goals of the didactic strategy. The language can animate figures, a feature useful for physics learning experiences in the sense that visual representations of solutions to problems can be programmed. The didactic approach introduces programming into the learning experience beyond the instrumental use of technology and contributes to a natural introduction of Computer Science in other subjects. The paper contains examples and conclusions.
Sociedad Argentina de Informática e Investigación Operativa - Materia
-
Ciencias Informáticas
Educación
Secondary education
Didactic approach
MateFun - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/3.0/
- Repositorio
.jpg)
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/141149
Ver los metadatos del registro completo
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Training teachers in Informatics: a central problem in science educationda Rosa, SylviaViera, MarcosGarcia-Garland, JuanCiencias InformáticasEducaciónSecondary educationDidactic approachMateFunIn this paper we describe a didactic approach that seeks to include the stages of programming in the process of problem solving in mathematics and physics. Secondary education teachers were introduced to the strategy in a teacher training course that emphasises the importance of discrete mathematics and logic as the foundations of Computer Science concepts. A functional programming language -named MateFun- was used to explore the goals of the didactic strategy. The language can animate figures, a feature useful for physics learning experiences in the sense that visual representations of solutions to problems can be programmed. The didactic approach introduces programming into the learning experience beyond the instrumental use of technology and contributes to a natural introduction of Computer Science in other subjects. The paper contains examples and conclusions.Sociedad Argentina de Informática e Investigación Operativa2021-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf28-41http://sedici.unlp.edu.ar/handle/10915/141149enginfo:eu-repo/semantics/altIdentifier/issn/2683-8958info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/3.0/Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-22T17:16:43Zoai:sedici.unlp.edu.ar:10915/141149Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-22 17:16:43.755SEDICI (UNLP) - Universidad Nacional de La Platafalse |
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Training teachers in Informatics: a central problem in science education |
| title |
Training teachers in Informatics: a central problem in science education |
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Training teachers in Informatics: a central problem in science education da Rosa, Sylvia Ciencias Informáticas Educación Secondary education Didactic approach MateFun |
| title_short |
Training teachers in Informatics: a central problem in science education |
| title_full |
Training teachers in Informatics: a central problem in science education |
| title_fullStr |
Training teachers in Informatics: a central problem in science education |
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Training teachers in Informatics: a central problem in science education |
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Training teachers in Informatics: a central problem in science education |
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da Rosa, Sylvia Viera, Marcos Garcia-Garland, Juan |
| author |
da Rosa, Sylvia |
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da Rosa, Sylvia Viera, Marcos Garcia-Garland, Juan |
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author |
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Viera, Marcos Garcia-Garland, Juan |
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author author |
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Ciencias Informáticas Educación Secondary education Didactic approach MateFun |
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Ciencias Informáticas Educación Secondary education Didactic approach MateFun |
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In this paper we describe a didactic approach that seeks to include the stages of programming in the process of problem solving in mathematics and physics. Secondary education teachers were introduced to the strategy in a teacher training course that emphasises the importance of discrete mathematics and logic as the foundations of Computer Science concepts. A functional programming language -named MateFun- was used to explore the goals of the didactic strategy. The language can animate figures, a feature useful for physics learning experiences in the sense that visual representations of solutions to problems can be programmed. The didactic approach introduces programming into the learning experience beyond the instrumental use of technology and contributes to a natural introduction of Computer Science in other subjects. The paper contains examples and conclusions. Sociedad Argentina de Informática e Investigación Operativa |
| description |
In this paper we describe a didactic approach that seeks to include the stages of programming in the process of problem solving in mathematics and physics. Secondary education teachers were introduced to the strategy in a teacher training course that emphasises the importance of discrete mathematics and logic as the foundations of Computer Science concepts. A functional programming language -named MateFun- was used to explore the goals of the didactic strategy. The language can animate figures, a feature useful for physics learning experiences in the sense that visual representations of solutions to problems can be programmed. The didactic approach introduces programming into the learning experience beyond the instrumental use of technology and contributes to a natural introduction of Computer Science in other subjects. The paper contains examples and conclusions. |
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2021 |
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