Immersive models from analogical sketches applied to solimene’s factory

Autores
Rossi, Adriana; Olivero, Lucas Fabián
Año de publicación
2018
Idioma
italiano
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
An experience for cultural heritage's survey with immersive hybrid (analogical-digital) models, created from in-the-place handmade sketches is presented. The recently developed cube and equirectangular methods will be used, looking for a balanced approach between the spontaneous personal impressions (architectural / sensitive vision), and the support of an objective-deep knowledge of immersive space representation (engineering / mathematical vision). The cube method, or T-cross method, starts from six square sketches (one from each face of a watchercentered ideal cube) that will be disposed in a T-cross grid to build from there an equirectangular image using digital tools. In order to create the immersive model, some metadata must be added ‘tricking’ the computer. The processed image will be considered, from there, like a native spherical photographic panorama. Loading this model in internet, the user will have, not just the possibility to simply navigate into the panorama using the browser or social medias, but to navigate into VR mode as well. On another hand, for the equirectangular method, the work must start directly from the equirectangular perspective structure. Then, a high complex piece of representation is generated, result of the first intuitioned / experiences improved with the application of math-based guidelines. The user, by digitalizing this sketch, can directly pass to metadata addition and share phases. The case study concerns to the “Solimene’s Factory”, work of Paolo Soleri architect and located in Vietri sul Mare, Italy. The building compones the UNESCO’s list of humanity’s cultural heritage. Aligned with an innovative geometrical analysis and documentation work, a fresh vision of the building, using tools up to today in develop for spherical sketches is given. In order to give a contemporary instrument for compless architecture reconstruction to space’s professionals, the main goal is to debug these immersive hybrid model generation methods. To do that, methods will be compared and synthetized by their experimented difficulties, founded solutions, vantages and updated guidelines.
Facultad de Arquitectura y Urbanismo
Materia
Arquitectura
Immersive models
Vrtual reality
Analogical survey
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by/2.5/ar/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/130142

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spelling Immersive models from analogical sketches applied to solimene’s factoryRossi, AdrianaOlivero, Lucas FabiánArquitecturaImmersive modelsVrtual realityAnalogical surveyAn experience for cultural heritage's survey with immersive hybrid (analogical-digital) models, created from in-the-place handmade sketches is presented. The recently developed cube and equirectangular methods will be used, looking for a balanced approach between the spontaneous personal impressions (architectural / sensitive vision), and the support of an objective-deep knowledge of immersive space representation (engineering / mathematical vision). The cube method, or T-cross method, starts from six square sketches (one from each face of a watchercentered ideal cube) that will be disposed in a T-cross grid to build from there an equirectangular image using digital tools. In order to create the immersive model, some metadata must be added ‘tricking’ the computer. The processed image will be considered, from there, like a native spherical photographic panorama. Loading this model in internet, the user will have, not just the possibility to simply navigate into the panorama using the browser or social medias, but to navigate into VR mode as well. On another hand, for the equirectangular method, the work must start directly from the equirectangular perspective structure. Then, a high complex piece of representation is generated, result of the first intuitioned / experiences improved with the application of math-based guidelines. The user, by digitalizing this sketch, can directly pass to metadata addition and share phases. The case study concerns to the “Solimene’s Factory”, work of Paolo Soleri architect and located in Vietri sul Mare, Italy. The building compones the UNESCO’s list of humanity’s cultural heritage. Aligned with an innovative geometrical analysis and documentation work, a fresh vision of the building, using tools up to today in develop for spherical sketches is given. In order to give a contemporary instrument for compless architecture reconstruction to space’s professionals, the main goal is to debug these immersive hybrid model generation methods. To do that, methods will be compared and synthetized by their experimented difficulties, founded solutions, vantages and updated guidelines.Facultad de Arquitectura y Urbanismo2018-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf233-239http://sedici.unlp.edu.ar/handle/10915/130142itainfo:eu-repo/semantics/altIdentifier/isbn/978-987-688-307-8info:eu-repo/semantics/reference/hdl/10915/130074info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by/2.5/ar/Creative Commons Attribution 2.5 Argentina (CC BY 2.5)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-22T17:13:41Zoai:sedici.unlp.edu.ar:10915/130142Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-22 17:13:41.409SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Immersive models from analogical sketches applied to solimene’s factory
title Immersive models from analogical sketches applied to solimene’s factory
spellingShingle Immersive models from analogical sketches applied to solimene’s factory
Rossi, Adriana
Arquitectura
Immersive models
Vrtual reality
Analogical survey
title_short Immersive models from analogical sketches applied to solimene’s factory
title_full Immersive models from analogical sketches applied to solimene’s factory
title_fullStr Immersive models from analogical sketches applied to solimene’s factory
title_full_unstemmed Immersive models from analogical sketches applied to solimene’s factory
title_sort Immersive models from analogical sketches applied to solimene’s factory
dc.creator.none.fl_str_mv Rossi, Adriana
Olivero, Lucas Fabián
author Rossi, Adriana
author_facet Rossi, Adriana
Olivero, Lucas Fabián
author_role author
author2 Olivero, Lucas Fabián
author2_role author
dc.subject.none.fl_str_mv Arquitectura
Immersive models
Vrtual reality
Analogical survey
topic Arquitectura
Immersive models
Vrtual reality
Analogical survey
dc.description.none.fl_txt_mv An experience for cultural heritage's survey with immersive hybrid (analogical-digital) models, created from in-the-place handmade sketches is presented. The recently developed cube and equirectangular methods will be used, looking for a balanced approach between the spontaneous personal impressions (architectural / sensitive vision), and the support of an objective-deep knowledge of immersive space representation (engineering / mathematical vision). The cube method, or T-cross method, starts from six square sketches (one from each face of a watchercentered ideal cube) that will be disposed in a T-cross grid to build from there an equirectangular image using digital tools. In order to create the immersive model, some metadata must be added ‘tricking’ the computer. The processed image will be considered, from there, like a native spherical photographic panorama. Loading this model in internet, the user will have, not just the possibility to simply navigate into the panorama using the browser or social medias, but to navigate into VR mode as well. On another hand, for the equirectangular method, the work must start directly from the equirectangular perspective structure. Then, a high complex piece of representation is generated, result of the first intuitioned / experiences improved with the application of math-based guidelines. The user, by digitalizing this sketch, can directly pass to metadata addition and share phases. The case study concerns to the “Solimene’s Factory”, work of Paolo Soleri architect and located in Vietri sul Mare, Italy. The building compones the UNESCO’s list of humanity’s cultural heritage. Aligned with an innovative geometrical analysis and documentation work, a fresh vision of the building, using tools up to today in develop for spherical sketches is given. In order to give a contemporary instrument for compless architecture reconstruction to space’s professionals, the main goal is to debug these immersive hybrid model generation methods. To do that, methods will be compared and synthetized by their experimented difficulties, founded solutions, vantages and updated guidelines.
Facultad de Arquitectura y Urbanismo
description An experience for cultural heritage's survey with immersive hybrid (analogical-digital) models, created from in-the-place handmade sketches is presented. The recently developed cube and equirectangular methods will be used, looking for a balanced approach between the spontaneous personal impressions (architectural / sensitive vision), and the support of an objective-deep knowledge of immersive space representation (engineering / mathematical vision). The cube method, or T-cross method, starts from six square sketches (one from each face of a watchercentered ideal cube) that will be disposed in a T-cross grid to build from there an equirectangular image using digital tools. In order to create the immersive model, some metadata must be added ‘tricking’ the computer. The processed image will be considered, from there, like a native spherical photographic panorama. Loading this model in internet, the user will have, not just the possibility to simply navigate into the panorama using the browser or social medias, but to navigate into VR mode as well. On another hand, for the equirectangular method, the work must start directly from the equirectangular perspective structure. Then, a high complex piece of representation is generated, result of the first intuitioned / experiences improved with the application of math-based guidelines. The user, by digitalizing this sketch, can directly pass to metadata addition and share phases. The case study concerns to the “Solimene’s Factory”, work of Paolo Soleri architect and located in Vietri sul Mare, Italy. The building compones the UNESCO’s list of humanity’s cultural heritage. Aligned with an innovative geometrical analysis and documentation work, a fresh vision of the building, using tools up to today in develop for spherical sketches is given. In order to give a contemporary instrument for compless architecture reconstruction to space’s professionals, the main goal is to debug these immersive hybrid model generation methods. To do that, methods will be compared and synthetized by their experimented difficulties, founded solutions, vantages and updated guidelines.
publishDate 2018
dc.date.none.fl_str_mv 2018-10
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