Implementing software occlusion culling for real-time applications

Autores
Leone, Matias N.; Barbagallo, Leandro R.; Banquiero, Mariano M.; Agromayor, Diego; Bursztyn, Andrés P. M.
Año de publicación
2012
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
The visualization of complex virtual scenes can be significantly accelerated by applying Occlusion Culling. In this work we introduce a variant of the Hierarchical Occlusion Map method to be used in Real-Time applications. To avoid using real objects geometry we generate specialized conservative Occluders based on Axis Aligned Bounding Boxes which are converted into coplanar quads and then rasterized in CPU using a downscaled Depth Buffer. We implement this method in a 3D scene using a software occlusion map rasterizer module specifically optimized to rasterize Occluder quads into a Depth Buffer. We demonstrate that this approach effectively increases the number of occluded objects without generating significant runtime overhead.
Eje: Workshop Computación gráfica, imágenes y visualización (WCGIV)
Red de Universidades con Carreras en Informática (RedUNCI)
Materia
Ciencias Informáticas
Occlusion culling
Hierarchical Occlusion Map
Occluder skin
visibility determination
Depth Buffer
Occlusion query
Occluder fusion
Software
Real time
Visual
COMPUTER GRAPHICS
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/23640

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oai_identifier_str oai:sedici.unlp.edu.ar:10915/23640
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repository_id_str 1329
network_name_str SEDICI (UNLP)
spelling Implementing software occlusion culling for real-time applicationsLeone, Matias N.Barbagallo, Leandro R.Banquiero, Mariano M.Agromayor, DiegoBursztyn, Andrés P. M.Ciencias InformáticasOcclusion cullingHierarchical Occlusion MapOccluder skinvisibility determinationDepth BufferOcclusion queryOccluder fusionSoftwareReal timeVisualCOMPUTER GRAPHICSThe visualization of complex virtual scenes can be significantly accelerated by applying Occlusion Culling. In this work we introduce a variant of the Hierarchical Occlusion Map method to be used in Real-Time applications. To avoid using real objects geometry we generate specialized conservative Occluders based on Axis Aligned Bounding Boxes which are converted into coplanar quads and then rasterized in CPU using a downscaled Depth Buffer. We implement this method in a 3D scene using a software occlusion map rasterizer module specifically optimized to rasterize Occluder quads into a Depth Buffer. We demonstrate that this approach effectively increases the number of occluded objects without generating significant runtime overhead.Eje: Workshop Computación gráfica, imágenes y visualización (WCGIV)Red de Universidades con Carreras en Informática (RedUNCI)2012-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/23640enginfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/2.5/ar/Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T10:55:31Zoai:sedici.unlp.edu.ar:10915/23640Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 10:55:31.784SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Implementing software occlusion culling for real-time applications
title Implementing software occlusion culling for real-time applications
spellingShingle Implementing software occlusion culling for real-time applications
Leone, Matias N.
Ciencias Informáticas
Occlusion culling
Hierarchical Occlusion Map
Occluder skin
visibility determination
Depth Buffer
Occlusion query
Occluder fusion
Software
Real time
Visual
COMPUTER GRAPHICS
title_short Implementing software occlusion culling for real-time applications
title_full Implementing software occlusion culling for real-time applications
title_fullStr Implementing software occlusion culling for real-time applications
title_full_unstemmed Implementing software occlusion culling for real-time applications
title_sort Implementing software occlusion culling for real-time applications
dc.creator.none.fl_str_mv Leone, Matias N.
Barbagallo, Leandro R.
Banquiero, Mariano M.
Agromayor, Diego
Bursztyn, Andrés P. M.
author Leone, Matias N.
author_facet Leone, Matias N.
Barbagallo, Leandro R.
Banquiero, Mariano M.
Agromayor, Diego
Bursztyn, Andrés P. M.
author_role author
author2 Barbagallo, Leandro R.
Banquiero, Mariano M.
Agromayor, Diego
Bursztyn, Andrés P. M.
author2_role author
author
author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
Occlusion culling
Hierarchical Occlusion Map
Occluder skin
visibility determination
Depth Buffer
Occlusion query
Occluder fusion
Software
Real time
Visual
COMPUTER GRAPHICS
topic Ciencias Informáticas
Occlusion culling
Hierarchical Occlusion Map
Occluder skin
visibility determination
Depth Buffer
Occlusion query
Occluder fusion
Software
Real time
Visual
COMPUTER GRAPHICS
dc.description.none.fl_txt_mv The visualization of complex virtual scenes can be significantly accelerated by applying Occlusion Culling. In this work we introduce a variant of the Hierarchical Occlusion Map method to be used in Real-Time applications. To avoid using real objects geometry we generate specialized conservative Occluders based on Axis Aligned Bounding Boxes which are converted into coplanar quads and then rasterized in CPU using a downscaled Depth Buffer. We implement this method in a 3D scene using a software occlusion map rasterizer module specifically optimized to rasterize Occluder quads into a Depth Buffer. We demonstrate that this approach effectively increases the number of occluded objects without generating significant runtime overhead.
Eje: Workshop Computación gráfica, imágenes y visualización (WCGIV)
Red de Universidades con Carreras en Informática (RedUNCI)
description The visualization of complex virtual scenes can be significantly accelerated by applying Occlusion Culling. In this work we introduce a variant of the Hierarchical Occlusion Map method to be used in Real-Time applications. To avoid using real objects geometry we generate specialized conservative Occluders based on Axis Aligned Bounding Boxes which are converted into coplanar quads and then rasterized in CPU using a downscaled Depth Buffer. We implement this method in a 3D scene using a software occlusion map rasterizer module specifically optimized to rasterize Occluder quads into a Depth Buffer. We demonstrate that this approach effectively increases the number of occluded objects without generating significant runtime overhead.
publishDate 2012
dc.date.none.fl_str_mv 2012-10
dc.type.none.fl_str_mv info:eu-repo/semantics/conferenceObject
info:eu-repo/semantics/publishedVersion
Objeto de conferencia
http://purl.org/coar/resource_type/c_5794
info:ar-repo/semantics/documentoDeConferencia
format conferenceObject
status_str publishedVersion
dc.identifier.none.fl_str_mv http://sedici.unlp.edu.ar/handle/10915/23640
url http://sedici.unlp.edu.ar/handle/10915/23640
dc.language.none.fl_str_mv eng
language eng
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)
eu_rights_str_mv openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:SEDICI (UNLP)
instname:Universidad Nacional de La Plata
instacron:UNLP
reponame_str SEDICI (UNLP)
collection SEDICI (UNLP)
instname_str Universidad Nacional de La Plata
instacron_str UNLP
institution UNLP
repository.name.fl_str_mv SEDICI (UNLP) - Universidad Nacional de La Plata
repository.mail.fl_str_mv alira@sedici.unlp.edu.ar
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