Implementing software occlusion culling for real-time applications
- Autores
- Leone, Matias N.; Barbagallo, Leandro R.; Banquiero, Mariano M.; Agromayor, Diego; Bursztyn, Andrés P. M.
- Año de publicación
- 2012
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- The visualization of complex virtual scenes can be significantly accelerated by applying Occlusion Culling. In this work we introduce a variant of the Hierarchical Occlusion Map method to be used in Real-Time applications. To avoid using real objects geometry we generate specialized conservative Occluders based on Axis Aligned Bounding Boxes which are converted into coplanar quads and then rasterized in CPU using a downscaled Depth Buffer. We implement this method in a 3D scene using a software occlusion map rasterizer module specifically optimized to rasterize Occluder quads into a Depth Buffer. We demonstrate that this approach effectively increases the number of occluded objects without generating significant runtime overhead.
Eje: Workshop Computación gráfica, imágenes y visualización (WCGIV)
Red de Universidades con Carreras en Informática (RedUNCI) - Materia
-
Ciencias Informáticas
Occlusion culling
Hierarchical Occlusion Map
Occluder skin
visibility determination
Depth Buffer
Occlusion query
Occluder fusion
Software
Real time
Visual
COMPUTER GRAPHICS - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/23640
Ver los metadatos del registro completo
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Implementing software occlusion culling for real-time applicationsLeone, Matias N.Barbagallo, Leandro R.Banquiero, Mariano M.Agromayor, DiegoBursztyn, Andrés P. M.Ciencias InformáticasOcclusion cullingHierarchical Occlusion MapOccluder skinvisibility determinationDepth BufferOcclusion queryOccluder fusionSoftwareReal timeVisualCOMPUTER GRAPHICSThe visualization of complex virtual scenes can be significantly accelerated by applying Occlusion Culling. In this work we introduce a variant of the Hierarchical Occlusion Map method to be used in Real-Time applications. To avoid using real objects geometry we generate specialized conservative Occluders based on Axis Aligned Bounding Boxes which are converted into coplanar quads and then rasterized in CPU using a downscaled Depth Buffer. We implement this method in a 3D scene using a software occlusion map rasterizer module specifically optimized to rasterize Occluder quads into a Depth Buffer. We demonstrate that this approach effectively increases the number of occluded objects without generating significant runtime overhead.Eje: Workshop Computación gráfica, imágenes y visualización (WCGIV)Red de Universidades con Carreras en Informática (RedUNCI)2012-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/23640enginfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/2.5/ar/Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T10:55:31Zoai:sedici.unlp.edu.ar:10915/23640Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 10:55:31.784SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
Implementing software occlusion culling for real-time applications |
title |
Implementing software occlusion culling for real-time applications |
spellingShingle |
Implementing software occlusion culling for real-time applications Leone, Matias N. Ciencias Informáticas Occlusion culling Hierarchical Occlusion Map Occluder skin visibility determination Depth Buffer Occlusion query Occluder fusion Software Real time Visual COMPUTER GRAPHICS |
title_short |
Implementing software occlusion culling for real-time applications |
title_full |
Implementing software occlusion culling for real-time applications |
title_fullStr |
Implementing software occlusion culling for real-time applications |
title_full_unstemmed |
Implementing software occlusion culling for real-time applications |
title_sort |
Implementing software occlusion culling for real-time applications |
dc.creator.none.fl_str_mv |
Leone, Matias N. Barbagallo, Leandro R. Banquiero, Mariano M. Agromayor, Diego Bursztyn, Andrés P. M. |
author |
Leone, Matias N. |
author_facet |
Leone, Matias N. Barbagallo, Leandro R. Banquiero, Mariano M. Agromayor, Diego Bursztyn, Andrés P. M. |
author_role |
author |
author2 |
Barbagallo, Leandro R. Banquiero, Mariano M. Agromayor, Diego Bursztyn, Andrés P. M. |
author2_role |
author author author author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas Occlusion culling Hierarchical Occlusion Map Occluder skin visibility determination Depth Buffer Occlusion query Occluder fusion Software Real time Visual COMPUTER GRAPHICS |
topic |
Ciencias Informáticas Occlusion culling Hierarchical Occlusion Map Occluder skin visibility determination Depth Buffer Occlusion query Occluder fusion Software Real time Visual COMPUTER GRAPHICS |
dc.description.none.fl_txt_mv |
The visualization of complex virtual scenes can be significantly accelerated by applying Occlusion Culling. In this work we introduce a variant of the Hierarchical Occlusion Map method to be used in Real-Time applications. To avoid using real objects geometry we generate specialized conservative Occluders based on Axis Aligned Bounding Boxes which are converted into coplanar quads and then rasterized in CPU using a downscaled Depth Buffer. We implement this method in a 3D scene using a software occlusion map rasterizer module specifically optimized to rasterize Occluder quads into a Depth Buffer. We demonstrate that this approach effectively increases the number of occluded objects without generating significant runtime overhead. Eje: Workshop Computación gráfica, imágenes y visualización (WCGIV) Red de Universidades con Carreras en Informática (RedUNCI) |
description |
The visualization of complex virtual scenes can be significantly accelerated by applying Occlusion Culling. In this work we introduce a variant of the Hierarchical Occlusion Map method to be used in Real-Time applications. To avoid using real objects geometry we generate specialized conservative Occluders based on Axis Aligned Bounding Boxes which are converted into coplanar quads and then rasterized in CPU using a downscaled Depth Buffer. We implement this method in a 3D scene using a software occlusion map rasterizer module specifically optimized to rasterize Occluder quads into a Depth Buffer. We demonstrate that this approach effectively increases the number of occluded objects without generating significant runtime overhead. |
publishDate |
2012 |
dc.date.none.fl_str_mv |
2012-10 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/conferenceObject info:eu-repo/semantics/publishedVersion Objeto de conferencia http://purl.org/coar/resource_type/c_5794 info:ar-repo/semantics/documentoDeConferencia |
format |
conferenceObject |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
http://sedici.unlp.edu.ar/handle/10915/23640 |
url |
http://sedici.unlp.edu.ar/handle/10915/23640 |
dc.language.none.fl_str_mv |
eng |
language |
eng |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/2.5/ar/ Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5) |
eu_rights_str_mv |
openAccess |
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http://creativecommons.org/licenses/by-nc-sa/2.5/ar/ Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5) |
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application/pdf |
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SEDICI (UNLP) - Universidad Nacional de La Plata |
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alira@sedici.unlp.edu.ar |
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