A Hierarchical Triangulation for Multiresolution Terrain Models

Autores
Abásolo Guerrero, María José; De Giusti, Armando Eduardo; Blat Gimeno, Josep
Año de publicación
2000
Idioma
inglés
Tipo de recurso
artículo
Estado
versión publicada
Descripción
Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major challenge is to simplify a model while preserving its appearance. A multiresolution model represents different levels of detail of an object. We can choose the preferable level of detail according to the position of the observer to improve rendering and we can make a progressive transmission of the different levels. We propose a multiresolution triangulation scheme that eliminates the restrictions of the restricted quadtree triangulation and obtains better results.
Facultad de Informática
Materia
Ciencias Informáticas
multiresolution model; terrain model; level of detail; quadtree subdivision; hierarchical triangulation
Informática
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc/3.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/9398

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spelling A Hierarchical Triangulation for Multiresolution Terrain ModelsAbásolo Guerrero, María JoséDe Giusti, Armando EduardoBlat Gimeno, JosepCiencias Informáticasmultiresolution model; terrain model; level of detail; quadtree subdivision; hierarchical triangulationInformáticaInteractive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major challenge is to simplify a model while preserving its appearance. A multiresolution model represents different levels of detail of an object. We can choose the preferable level of detail according to the position of the observer to improve rendering and we can make a progressive transmission of the different levels. We propose a multiresolution triangulation scheme that eliminates the restrictions of the restricted quadtree triangulation and obtains better results.Facultad de Informática2000info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArticulohttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/9398enginfo:eu-repo/semantics/altIdentifier/url/http://journal.info.unlp.edu.ar/wp-content/uploads/pap4.pdfinfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc/3.0/Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T10:50:40Zoai:sedici.unlp.edu.ar:10915/9398Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 10:50:40.259SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv A Hierarchical Triangulation for Multiresolution Terrain Models
title A Hierarchical Triangulation for Multiresolution Terrain Models
spellingShingle A Hierarchical Triangulation for Multiresolution Terrain Models
Abásolo Guerrero, María José
Ciencias Informáticas
multiresolution model; terrain model; level of detail; quadtree subdivision; hierarchical triangulation
Informática
title_short A Hierarchical Triangulation for Multiresolution Terrain Models
title_full A Hierarchical Triangulation for Multiresolution Terrain Models
title_fullStr A Hierarchical Triangulation for Multiresolution Terrain Models
title_full_unstemmed A Hierarchical Triangulation for Multiresolution Terrain Models
title_sort A Hierarchical Triangulation for Multiresolution Terrain Models
dc.creator.none.fl_str_mv Abásolo Guerrero, María José
De Giusti, Armando Eduardo
Blat Gimeno, Josep
author Abásolo Guerrero, María José
author_facet Abásolo Guerrero, María José
De Giusti, Armando Eduardo
Blat Gimeno, Josep
author_role author
author2 De Giusti, Armando Eduardo
Blat Gimeno, Josep
author2_role author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
multiresolution model; terrain model; level of detail; quadtree subdivision; hierarchical triangulation
Informática
topic Ciencias Informáticas
multiresolution model; terrain model; level of detail; quadtree subdivision; hierarchical triangulation
Informática
dc.description.none.fl_txt_mv Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major challenge is to simplify a model while preserving its appearance. A multiresolution model represents different levels of detail of an object. We can choose the preferable level of detail according to the position of the observer to improve rendering and we can make a progressive transmission of the different levels. We propose a multiresolution triangulation scheme that eliminates the restrictions of the restricted quadtree triangulation and obtains better results.
Facultad de Informática
description Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major challenge is to simplify a model while preserving its appearance. A multiresolution model represents different levels of detail of an object. We can choose the preferable level of detail according to the position of the observer to improve rendering and we can make a progressive transmission of the different levels. We propose a multiresolution triangulation scheme that eliminates the restrictions of the restricted quadtree triangulation and obtains better results.
publishDate 2000
dc.date.none.fl_str_mv 2000
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Articulo
http://purl.org/coar/resource_type/c_6501
info:ar-repo/semantics/articulo
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv http://sedici.unlp.edu.ar/handle/10915/9398
url http://sedici.unlp.edu.ar/handle/10915/9398
dc.language.none.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv info:eu-repo/semantics/altIdentifier/url/http://journal.info.unlp.edu.ar/wp-content/uploads/pap4.pdf
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
http://creativecommons.org/licenses/by-nc/3.0/
Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0)
eu_rights_str_mv openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by-nc/3.0/
Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0)
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dc.source.none.fl_str_mv reponame:SEDICI (UNLP)
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collection SEDICI (UNLP)
instname_str Universidad Nacional de La Plata
instacron_str UNLP
institution UNLP
repository.name.fl_str_mv SEDICI (UNLP) - Universidad Nacional de La Plata
repository.mail.fl_str_mv alira@sedici.unlp.edu.ar
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