A Hierarchical Triangulation for Multiresolution Terrain Models
- Autores
- Abásolo Guerrero, María José; De Giusti, Armando Eduardo; Blat Gimeno, Josep
- Año de publicación
- 2000
- Idioma
- inglés
- Tipo de recurso
- artículo
- Estado
- versión publicada
- Descripción
- Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major challenge is to simplify a model while preserving its appearance. A multiresolution model represents different levels of detail of an object. We can choose the preferable level of detail according to the position of the observer to improve rendering and we can make a progressive transmission of the different levels. We propose a multiresolution triangulation scheme that eliminates the restrictions of the restricted quadtree triangulation and obtains better results.
Facultad de Informática - Materia
-
Ciencias Informáticas
multiresolution model; terrain model; level of detail; quadtree subdivision; hierarchical triangulation
Informática - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc/3.0/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/9398
Ver los metadatos del registro completo
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A Hierarchical Triangulation for Multiresolution Terrain ModelsAbásolo Guerrero, María JoséDe Giusti, Armando EduardoBlat Gimeno, JosepCiencias Informáticasmultiresolution model; terrain model; level of detail; quadtree subdivision; hierarchical triangulationInformáticaInteractive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major challenge is to simplify a model while preserving its appearance. A multiresolution model represents different levels of detail of an object. We can choose the preferable level of detail according to the position of the observer to improve rendering and we can make a progressive transmission of the different levels. We propose a multiresolution triangulation scheme that eliminates the restrictions of the restricted quadtree triangulation and obtains better results.Facultad de Informática2000info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArticulohttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/9398enginfo:eu-repo/semantics/altIdentifier/url/http://journal.info.unlp.edu.ar/wp-content/uploads/pap4.pdfinfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc/3.0/Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T10:50:40Zoai:sedici.unlp.edu.ar:10915/9398Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 10:50:40.259SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
A Hierarchical Triangulation for Multiresolution Terrain Models |
title |
A Hierarchical Triangulation for Multiresolution Terrain Models |
spellingShingle |
A Hierarchical Triangulation for Multiresolution Terrain Models Abásolo Guerrero, María José Ciencias Informáticas multiresolution model; terrain model; level of detail; quadtree subdivision; hierarchical triangulation Informática |
title_short |
A Hierarchical Triangulation for Multiresolution Terrain Models |
title_full |
A Hierarchical Triangulation for Multiresolution Terrain Models |
title_fullStr |
A Hierarchical Triangulation for Multiresolution Terrain Models |
title_full_unstemmed |
A Hierarchical Triangulation for Multiresolution Terrain Models |
title_sort |
A Hierarchical Triangulation for Multiresolution Terrain Models |
dc.creator.none.fl_str_mv |
Abásolo Guerrero, María José De Giusti, Armando Eduardo Blat Gimeno, Josep |
author |
Abásolo Guerrero, María José |
author_facet |
Abásolo Guerrero, María José De Giusti, Armando Eduardo Blat Gimeno, Josep |
author_role |
author |
author2 |
De Giusti, Armando Eduardo Blat Gimeno, Josep |
author2_role |
author author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas multiresolution model; terrain model; level of detail; quadtree subdivision; hierarchical triangulation Informática |
topic |
Ciencias Informáticas multiresolution model; terrain model; level of detail; quadtree subdivision; hierarchical triangulation Informática |
dc.description.none.fl_txt_mv |
Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major challenge is to simplify a model while preserving its appearance. A multiresolution model represents different levels of detail of an object. We can choose the preferable level of detail according to the position of the observer to improve rendering and we can make a progressive transmission of the different levels. We propose a multiresolution triangulation scheme that eliminates the restrictions of the restricted quadtree triangulation and obtains better results. Facultad de Informática |
description |
Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. A polygonal model of very large terrain data requires a large number of triangles. The main problems are the representation rendering efficiency and the transmission over networks. The major challenge is to simplify a model while preserving its appearance. A multiresolution model represents different levels of detail of an object. We can choose the preferable level of detail according to the position of the observer to improve rendering and we can make a progressive transmission of the different levels. We propose a multiresolution triangulation scheme that eliminates the restrictions of the restricted quadtree triangulation and obtains better results. |
publishDate |
2000 |
dc.date.none.fl_str_mv |
2000 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Articulo http://purl.org/coar/resource_type/c_6501 info:ar-repo/semantics/articulo |
format |
article |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
http://sedici.unlp.edu.ar/handle/10915/9398 |
url |
http://sedici.unlp.edu.ar/handle/10915/9398 |
dc.language.none.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
info:eu-repo/semantics/altIdentifier/url/http://journal.info.unlp.edu.ar/wp-content/uploads/pap4.pdf |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc/3.0/ Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0) |
eu_rights_str_mv |
openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by-nc/3.0/ Creative Commons Attribution-NonCommercial 3.0 Unported (CC BY-NC 3.0) |
dc.format.none.fl_str_mv |
application/pdf |
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reponame:SEDICI (UNLP) instname:Universidad Nacional de La Plata instacron:UNLP |
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SEDICI (UNLP) - Universidad Nacional de La Plata |
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