Interoperability in virtual world
- Autores
- Tibola, Leandro Rosniak; Tarouco, Liane Margarida Rockenbach
- Año de publicación
- 2013
- Idioma
- español castellano
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- Recently we have seen a growing use of virtual worlds (VW) in many areas like marketing, e-commerce, games, social interaction and education. The virtual worlds offer many resources to engage their users (named avatar) like freedom of movements, teleport yourself to other local, communicate with other inhabitants (both text and voice messages), capacity to create, modify and destroy objects and the possibility of programming behaviors to these objects via scripts. The amount of resources "in" the world is great. This measure will be bigger if adding the resources "out" the world. Both resources (in and out) need ways to communication. Our interest on VW applications to education goals, rises the necessity of understand the model, protocols and ways of communication these "virtual worlds" with the "real worlds".
XI Workshop tecnología informática aplicada en educación
Red de Universidades con Carreras en Informática (RedUNCI) - Materia
-
Ciencias Informáticas
virtual world’s communication
Open Sim
Second Life
real world to virtual worlds
R2V
Artificial, augmented, and virtual realities
COMPUTERS AND EDUCATION - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/32195
Ver los metadatos del registro completo
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Interoperability in virtual worldTibola, Leandro RosniakTarouco, Liane Margarida RockenbachCiencias Informáticasvirtual world’s communicationOpen SimSecond Lifereal world to virtual worldsR2VArtificial, augmented, and virtual realitiesCOMPUTERS AND EDUCATIONRecently we have seen a growing use of virtual worlds (VW) in many areas like marketing, e-commerce, games, social interaction and education. The virtual worlds offer many resources to engage their users (named avatar) like freedom of movements, teleport yourself to other local, communicate with other inhabitants (both text and voice messages), capacity to create, modify and destroy objects and the possibility of programming behaviors to these objects via scripts. The amount of resources "in" the world is great. This measure will be bigger if adding the resources "out" the world. Both resources (in and out) need ways to communication. Our interest on VW applications to education goals, rises the necessity of understand the model, protocols and ways of communication these "virtual worlds" with the "real worlds".XI Workshop tecnología informática aplicada en educaciónRed de Universidades con Carreras en Informática (RedUNCI)2013-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/32195spainfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/2.5/ar/Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-15T10:50:48Zoai:sedici.unlp.edu.ar:10915/32195Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-15 10:50:48.525SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
Interoperability in virtual world |
title |
Interoperability in virtual world |
spellingShingle |
Interoperability in virtual world Tibola, Leandro Rosniak Ciencias Informáticas virtual world’s communication Open Sim Second Life real world to virtual worlds R2V Artificial, augmented, and virtual realities COMPUTERS AND EDUCATION |
title_short |
Interoperability in virtual world |
title_full |
Interoperability in virtual world |
title_fullStr |
Interoperability in virtual world |
title_full_unstemmed |
Interoperability in virtual world |
title_sort |
Interoperability in virtual world |
dc.creator.none.fl_str_mv |
Tibola, Leandro Rosniak Tarouco, Liane Margarida Rockenbach |
author |
Tibola, Leandro Rosniak |
author_facet |
Tibola, Leandro Rosniak Tarouco, Liane Margarida Rockenbach |
author_role |
author |
author2 |
Tarouco, Liane Margarida Rockenbach |
author2_role |
author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas virtual world’s communication Open Sim Second Life real world to virtual worlds R2V Artificial, augmented, and virtual realities COMPUTERS AND EDUCATION |
topic |
Ciencias Informáticas virtual world’s communication Open Sim Second Life real world to virtual worlds R2V Artificial, augmented, and virtual realities COMPUTERS AND EDUCATION |
dc.description.none.fl_txt_mv |
Recently we have seen a growing use of virtual worlds (VW) in many areas like marketing, e-commerce, games, social interaction and education. The virtual worlds offer many resources to engage their users (named avatar) like freedom of movements, teleport yourself to other local, communicate with other inhabitants (both text and voice messages), capacity to create, modify and destroy objects and the possibility of programming behaviors to these objects via scripts. The amount of resources "in" the world is great. This measure will be bigger if adding the resources "out" the world. Both resources (in and out) need ways to communication. Our interest on VW applications to education goals, rises the necessity of understand the model, protocols and ways of communication these "virtual worlds" with the "real worlds". XI Workshop tecnología informática aplicada en educación Red de Universidades con Carreras en Informática (RedUNCI) |
description |
Recently we have seen a growing use of virtual worlds (VW) in many areas like marketing, e-commerce, games, social interaction and education. The virtual worlds offer many resources to engage their users (named avatar) like freedom of movements, teleport yourself to other local, communicate with other inhabitants (both text and voice messages), capacity to create, modify and destroy objects and the possibility of programming behaviors to these objects via scripts. The amount of resources "in" the world is great. This measure will be bigger if adding the resources "out" the world. Both resources (in and out) need ways to communication. Our interest on VW applications to education goals, rises the necessity of understand the model, protocols and ways of communication these "virtual worlds" with the "real worlds". |
publishDate |
2013 |
dc.date.none.fl_str_mv |
2013-10 |
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info:eu-repo/semantics/conferenceObject info:eu-repo/semantics/publishedVersion Objeto de conferencia http://purl.org/coar/resource_type/c_5794 info:ar-repo/semantics/documentoDeConferencia |
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info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/2.5/ar/ Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5) |
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openAccess |
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http://creativecommons.org/licenses/by-nc-sa/2.5/ar/ Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5) |
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