Interoperability in virtual world

Autores
Tibola, Leandro Rosniak; Tarouco, Liane Margarida Rockenbach
Año de publicación
2013
Idioma
español castellano
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
Recently we have seen a growing use of virtual worlds (VW) in many areas like marketing, e-commerce, games, social interaction and education. The virtual worlds offer many resources to engage their users (named avatar) like freedom of movements, teleport yourself to other local, communicate with other inhabitants (both text and voice messages), capacity to create, modify and destroy objects and the possibility of programming behaviors to these objects via scripts. The amount of resources "in" the world is great. This measure will be bigger if adding the resources "out" the world. Both resources (in and out) need ways to communication. Our interest on VW applications to education goals, rises the necessity of understand the model, protocols and ways of communication these "virtual worlds" with the "real worlds".
XI Workshop tecnología informática aplicada en educación
Red de Universidades con Carreras en Informática (RedUNCI)
Materia
Ciencias Informáticas
virtual world’s communication
Open Sim
Second Life
real world to virtual worlds
R2V
Artificial, augmented, and virtual realities
COMPUTERS AND EDUCATION
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/32195

id SEDICI_bc673173016574da0e6d2d2d7aa009fa
oai_identifier_str oai:sedici.unlp.edu.ar:10915/32195
network_acronym_str SEDICI
repository_id_str 1329
network_name_str SEDICI (UNLP)
spelling Interoperability in virtual worldTibola, Leandro RosniakTarouco, Liane Margarida RockenbachCiencias Informáticasvirtual world’s communicationOpen SimSecond Lifereal world to virtual worldsR2VArtificial, augmented, and virtual realitiesCOMPUTERS AND EDUCATIONRecently we have seen a growing use of virtual worlds (VW) in many areas like marketing, e-commerce, games, social interaction and education. The virtual worlds offer many resources to engage their users (named avatar) like freedom of movements, teleport yourself to other local, communicate with other inhabitants (both text and voice messages), capacity to create, modify and destroy objects and the possibility of programming behaviors to these objects via scripts. The amount of resources "in" the world is great. This measure will be bigger if adding the resources "out" the world. Both resources (in and out) need ways to communication. Our interest on VW applications to education goals, rises the necessity of understand the model, protocols and ways of communication these "virtual worlds" with the "real worlds".XI Workshop tecnología informática aplicada en educaciónRed de Universidades con Carreras en Informática (RedUNCI)2013-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/32195spainfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/2.5/ar/Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-15T10:50:48Zoai:sedici.unlp.edu.ar:10915/32195Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-15 10:50:48.525SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Interoperability in virtual world
title Interoperability in virtual world
spellingShingle Interoperability in virtual world
Tibola, Leandro Rosniak
Ciencias Informáticas
virtual world’s communication
Open Sim
Second Life
real world to virtual worlds
R2V
Artificial, augmented, and virtual realities
COMPUTERS AND EDUCATION
title_short Interoperability in virtual world
title_full Interoperability in virtual world
title_fullStr Interoperability in virtual world
title_full_unstemmed Interoperability in virtual world
title_sort Interoperability in virtual world
dc.creator.none.fl_str_mv Tibola, Leandro Rosniak
Tarouco, Liane Margarida Rockenbach
author Tibola, Leandro Rosniak
author_facet Tibola, Leandro Rosniak
Tarouco, Liane Margarida Rockenbach
author_role author
author2 Tarouco, Liane Margarida Rockenbach
author2_role author
dc.subject.none.fl_str_mv Ciencias Informáticas
virtual world’s communication
Open Sim
Second Life
real world to virtual worlds
R2V
Artificial, augmented, and virtual realities
COMPUTERS AND EDUCATION
topic Ciencias Informáticas
virtual world’s communication
Open Sim
Second Life
real world to virtual worlds
R2V
Artificial, augmented, and virtual realities
COMPUTERS AND EDUCATION
dc.description.none.fl_txt_mv Recently we have seen a growing use of virtual worlds (VW) in many areas like marketing, e-commerce, games, social interaction and education. The virtual worlds offer many resources to engage their users (named avatar) like freedom of movements, teleport yourself to other local, communicate with other inhabitants (both text and voice messages), capacity to create, modify and destroy objects and the possibility of programming behaviors to these objects via scripts. The amount of resources "in" the world is great. This measure will be bigger if adding the resources "out" the world. Both resources (in and out) need ways to communication. Our interest on VW applications to education goals, rises the necessity of understand the model, protocols and ways of communication these "virtual worlds" with the "real worlds".
XI Workshop tecnología informática aplicada en educación
Red de Universidades con Carreras en Informática (RedUNCI)
description Recently we have seen a growing use of virtual worlds (VW) in many areas like marketing, e-commerce, games, social interaction and education. The virtual worlds offer many resources to engage their users (named avatar) like freedom of movements, teleport yourself to other local, communicate with other inhabitants (both text and voice messages), capacity to create, modify and destroy objects and the possibility of programming behaviors to these objects via scripts. The amount of resources "in" the world is great. This measure will be bigger if adding the resources "out" the world. Both resources (in and out) need ways to communication. Our interest on VW applications to education goals, rises the necessity of understand the model, protocols and ways of communication these "virtual worlds" with the "real worlds".
publishDate 2013
dc.date.none.fl_str_mv 2013-10
dc.type.none.fl_str_mv info:eu-repo/semantics/conferenceObject
info:eu-repo/semantics/publishedVersion
Objeto de conferencia
http://purl.org/coar/resource_type/c_5794
info:ar-repo/semantics/documentoDeConferencia
format conferenceObject
status_str publishedVersion
dc.identifier.none.fl_str_mv http://sedici.unlp.edu.ar/handle/10915/32195
url http://sedici.unlp.edu.ar/handle/10915/32195
dc.language.none.fl_str_mv spa
language spa
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)
eu_rights_str_mv openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:SEDICI (UNLP)
instname:Universidad Nacional de La Plata
instacron:UNLP
reponame_str SEDICI (UNLP)
collection SEDICI (UNLP)
instname_str Universidad Nacional de La Plata
instacron_str UNLP
institution UNLP
repository.name.fl_str_mv SEDICI (UNLP) - Universidad Nacional de La Plata
repository.mail.fl_str_mv alira@sedici.unlp.edu.ar
_version_ 1846063941810126848
score 13.22299