Adaptive gamification of citizen science projects

Autores
Dalponte Ayastuy, María Nieves; Torres, Diego
Año de publicación
2022
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
Mass collaboration mediated by technology is now commonplace (Wikipedia, Quora, TripAdvisor). Online mass collaboration is also present in science in the form of Citizen Science. These collaboration models, which have a large community of contributors coordinated to pursue a common goal, are known as Collaborative systems. Gamification is a strategy to convene participants to CS projects. However, it cannot be generalized because of the different users’ profiles, and so it must be tailored to the users and playing contexts. This Ph.D. project approaches the problem of adapting gamification to the user’s profile, project objectives, and global status.
Facultad de Informática
Materia
Ciencias Informáticas
Citizen Science
Gamification
Adaptive Gamification
Collaborative Project
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/4.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/158788

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spelling Adaptive gamification of citizen science projectsDalponte Ayastuy, María NievesTorres, DiegoCiencias InformáticasCitizen ScienceGamificationAdaptive GamificationCollaborative ProjectMass collaboration mediated by technology is now commonplace (Wikipedia, Quora, TripAdvisor). Online mass collaboration is also present in science in the form of Citizen Science. These collaboration models, which have a large community of contributors coordinated to pursue a common goal, are known as Collaborative systems. Gamification is a strategy to convene participants to CS projects. However, it cannot be generalized because of the different users’ profiles, and so it must be tailored to the users and playing contexts. This Ph.D. project approaches the problem of adapting gamification to the user’s profile, project objectives, and global status.Facultad de Informática2022info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf191-196http://sedici.unlp.edu.ar/handle/10915/158788enginfo:eu-repo/semantics/altIdentifier/isbn/978-950-34-2303-5info:eu-repo/semantics/reference/hdl/10915/158339info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-03T11:13:25Zoai:sedici.unlp.edu.ar:10915/158788Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-03 11:13:25.33SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Adaptive gamification of citizen science projects
title Adaptive gamification of citizen science projects
spellingShingle Adaptive gamification of citizen science projects
Dalponte Ayastuy, María Nieves
Ciencias Informáticas
Citizen Science
Gamification
Adaptive Gamification
Collaborative Project
title_short Adaptive gamification of citizen science projects
title_full Adaptive gamification of citizen science projects
title_fullStr Adaptive gamification of citizen science projects
title_full_unstemmed Adaptive gamification of citizen science projects
title_sort Adaptive gamification of citizen science projects
dc.creator.none.fl_str_mv Dalponte Ayastuy, María Nieves
Torres, Diego
author Dalponte Ayastuy, María Nieves
author_facet Dalponte Ayastuy, María Nieves
Torres, Diego
author_role author
author2 Torres, Diego
author2_role author
dc.subject.none.fl_str_mv Ciencias Informáticas
Citizen Science
Gamification
Adaptive Gamification
Collaborative Project
topic Ciencias Informáticas
Citizen Science
Gamification
Adaptive Gamification
Collaborative Project
dc.description.none.fl_txt_mv Mass collaboration mediated by technology is now commonplace (Wikipedia, Quora, TripAdvisor). Online mass collaboration is also present in science in the form of Citizen Science. These collaboration models, which have a large community of contributors coordinated to pursue a common goal, are known as Collaborative systems. Gamification is a strategy to convene participants to CS projects. However, it cannot be generalized because of the different users’ profiles, and so it must be tailored to the users and playing contexts. This Ph.D. project approaches the problem of adapting gamification to the user’s profile, project objectives, and global status.
Facultad de Informática
description Mass collaboration mediated by technology is now commonplace (Wikipedia, Quora, TripAdvisor). Online mass collaboration is also present in science in the form of Citizen Science. These collaboration models, which have a large community of contributors coordinated to pursue a common goal, are known as Collaborative systems. Gamification is a strategy to convene participants to CS projects. However, it cannot be generalized because of the different users’ profiles, and so it must be tailored to the users and playing contexts. This Ph.D. project approaches the problem of adapting gamification to the user’s profile, project objectives, and global status.
publishDate 2022
dc.date.none.fl_str_mv 2022
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info:eu-repo/semantics/publishedVersion
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