MemoMarote: a working memory training game
- Autores
- Lopez Rosenfeld, Matías; Goldin, Andrea Paula; Lipina, Sebastián; Sigman, Mariano; Fernández Slezak, Diego
- Año de publicación
- 2013
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- Mate Marote is a flexible framework for large-scale educational interventions that include games developed, based on aspects from cognitive sciences as an effective way of learning. MemoMarote is a computer game designed for training working memory. The pilot study of this platform was an intervention in La Rioja province (Argentina). In this article we analyze the registered statistics of use of the unsupervised version of the game. We found that playing activity had a peak when recently installed, decreasing during the first year and observing an increase when starting school classes in 2013. Analyzing the usage statistics we observed that players have a poor performance, with more incorrect answers than correct ones. These results suggest that children did not read instructions or they were not understood, and so they played the game incorrectly. We plan the creation of an interactive tutorial to increase the understanding of the game.
Sociedad Argentina de Informática e Investigación Operativa - Materia
-
Ciencias Informáticas
Computer games
Working memory - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/4.0/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/94646
Ver los metadatos del registro completo
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MemoMarote: a working memory training gameLopez Rosenfeld, MatíasGoldin, Andrea PaulaLipina, SebastiánSigman, MarianoFernández Slezak, DiegoCiencias InformáticasComputer gamesWorking memoryMate Marote is a flexible framework for large-scale educational interventions that include games developed, based on aspects from cognitive sciences as an effective way of learning. MemoMarote is a computer game designed for training working memory. The pilot study of this platform was an intervention in La Rioja province (Argentina). In this article we analyze the registered statistics of use of the unsupervised version of the game. We found that playing activity had a peak when recently installed, decreasing during the first year and observing an increase when starting school classes in 2013. Analyzing the usage statistics we observed that players have a poor performance, with more incorrect answers than correct ones. These results suggest that children did not read instructions or they were not understood, and so they played the game incorrectly. We plan the creation of an interactive tutorial to increase the understanding of the game.Sociedad Argentina de Informática e Investigación Operativa2013-09info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf222-232http://sedici.unlp.edu.ar/handle/10915/94646enginfo:eu-repo/semantics/altIdentifier/issn/1850-2830info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-15T11:11:40Zoai:sedici.unlp.edu.ar:10915/94646Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-15 11:11:40.997SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
MemoMarote: a working memory training game |
title |
MemoMarote: a working memory training game |
spellingShingle |
MemoMarote: a working memory training game Lopez Rosenfeld, Matías Ciencias Informáticas Computer games Working memory |
title_short |
MemoMarote: a working memory training game |
title_full |
MemoMarote: a working memory training game |
title_fullStr |
MemoMarote: a working memory training game |
title_full_unstemmed |
MemoMarote: a working memory training game |
title_sort |
MemoMarote: a working memory training game |
dc.creator.none.fl_str_mv |
Lopez Rosenfeld, Matías Goldin, Andrea Paula Lipina, Sebastián Sigman, Mariano Fernández Slezak, Diego |
author |
Lopez Rosenfeld, Matías |
author_facet |
Lopez Rosenfeld, Matías Goldin, Andrea Paula Lipina, Sebastián Sigman, Mariano Fernández Slezak, Diego |
author_role |
author |
author2 |
Goldin, Andrea Paula Lipina, Sebastián Sigman, Mariano Fernández Slezak, Diego |
author2_role |
author author author author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas Computer games Working memory |
topic |
Ciencias Informáticas Computer games Working memory |
dc.description.none.fl_txt_mv |
Mate Marote is a flexible framework for large-scale educational interventions that include games developed, based on aspects from cognitive sciences as an effective way of learning. MemoMarote is a computer game designed for training working memory. The pilot study of this platform was an intervention in La Rioja province (Argentina). In this article we analyze the registered statistics of use of the unsupervised version of the game. We found that playing activity had a peak when recently installed, decreasing during the first year and observing an increase when starting school classes in 2013. Analyzing the usage statistics we observed that players have a poor performance, with more incorrect answers than correct ones. These results suggest that children did not read instructions or they were not understood, and so they played the game incorrectly. We plan the creation of an interactive tutorial to increase the understanding of the game. Sociedad Argentina de Informática e Investigación Operativa |
description |
Mate Marote is a flexible framework for large-scale educational interventions that include games developed, based on aspects from cognitive sciences as an effective way of learning. MemoMarote is a computer game designed for training working memory. The pilot study of this platform was an intervention in La Rioja province (Argentina). In this article we analyze the registered statistics of use of the unsupervised version of the game. We found that playing activity had a peak when recently installed, decreasing during the first year and observing an increase when starting school classes in 2013. Analyzing the usage statistics we observed that players have a poor performance, with more incorrect answers than correct ones. These results suggest that children did not read instructions or they were not understood, and so they played the game incorrectly. We plan the creation of an interactive tutorial to increase the understanding of the game. |
publishDate |
2013 |
dc.date.none.fl_str_mv |
2013-09 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/conferenceObject info:eu-repo/semantics/publishedVersion Objeto de conferencia http://purl.org/coar/resource_type/c_5794 info:ar-repo/semantics/documentoDeConferencia |
format |
conferenceObject |
status_str |
publishedVersion |
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http://sedici.unlp.edu.ar/handle/10915/94646 |
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dc.language.none.fl_str_mv |
eng |
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eng |
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openAccess |
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http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
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application/pdf 222-232 |
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