AnArU, a virtual reality framework for physical human interactions
- Autores
- Selzer, Matías Nicolás; Larrea, Martín Leonardo
- Año de publicación
- 2015
- Idioma
- inglés
- Tipo de recurso
- artículo
- Estado
- versión publicada
- Descripción
- Virtual Reality has become, once again, a popular and interesting topic, both as a research and commercial field. This trend has its origin in the use of mobile devices as computational core and displays for Virtual Reality. Android is one of the most used platform in this context and Unity3d is a suitable game engine for such platform. In order to improve the immersive experience, some electronic devices, Arduino especially, are used to gather information, such as the movement of the user’s arms or legs. Although Android, Arduino and Unity3d are often used independently in Virtual Reality investigations, few studies use all of them together. Furthermore, each time these technologies are used in a new project, the developers have to think about a new way of communication between them. In this work we present AnArU, a framework for physical human interaction in Virtual Reality. The goal of AnArU is to allow an easy, efficient and extensible communication between the hardware and software involved in the Virtual Reality System.
Facultad de Informática - Materia
-
Ciencias Informáticas
Virtual reality
Arduino
Android
Unity3d
human computer interaction - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by/3.0/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/50084
Ver los metadatos del registro completo
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AnArU, a virtual reality framework for physical human interactionsSelzer, Matías NicolásLarrea, Martín LeonardoCiencias InformáticasVirtual realityArduinoAndroidUnity3dhuman computer interactionVirtual Reality has become, once again, a popular and interesting topic, both as a research and commercial field. This trend has its origin in the use of mobile devices as computational core and displays for Virtual Reality. Android is one of the most used platform in this context and Unity3d is a suitable game engine for such platform. In order to improve the immersive experience, some electronic devices, Arduino especially, are used to gather information, such as the movement of the user’s arms or legs. Although Android, Arduino and Unity3d are often used independently in Virtual Reality investigations, few studies use all of them together. Furthermore, each time these technologies are used in a new project, the developers have to think about a new way of communication between them. In this work we present AnArU, a framework for physical human interaction in Virtual Reality. The goal of AnArU is to allow an easy, efficient and extensible communication between the hardware and software involved in the Virtual Reality System.Facultad de Informática2015-11info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArticulohttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdf50-54http://sedici.unlp.edu.ar/handle/10915/50084enginfo:eu-repo/semantics/altIdentifier/url/http://journal.info.unlp.edu.ar/wp-content/uploads/JCST41-Paper-1.pdfinfo:eu-repo/semantics/altIdentifier/issn/1666-6038info:eu-repo/semantics/reference/hdl/10915/50193info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by/3.0/Creative Commons Attribution 3.0 Unported (CC BY 3.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:03:51Zoai:sedici.unlp.edu.ar:10915/50084Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:03:52.115SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
AnArU, a virtual reality framework for physical human interactions |
title |
AnArU, a virtual reality framework for physical human interactions |
spellingShingle |
AnArU, a virtual reality framework for physical human interactions Selzer, Matías Nicolás Ciencias Informáticas Virtual reality Arduino Android Unity3d human computer interaction |
title_short |
AnArU, a virtual reality framework for physical human interactions |
title_full |
AnArU, a virtual reality framework for physical human interactions |
title_fullStr |
AnArU, a virtual reality framework for physical human interactions |
title_full_unstemmed |
AnArU, a virtual reality framework for physical human interactions |
title_sort |
AnArU, a virtual reality framework for physical human interactions |
dc.creator.none.fl_str_mv |
Selzer, Matías Nicolás Larrea, Martín Leonardo |
author |
Selzer, Matías Nicolás |
author_facet |
Selzer, Matías Nicolás Larrea, Martín Leonardo |
author_role |
author |
author2 |
Larrea, Martín Leonardo |
author2_role |
author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas Virtual reality Arduino Android Unity3d human computer interaction |
topic |
Ciencias Informáticas Virtual reality Arduino Android Unity3d human computer interaction |
dc.description.none.fl_txt_mv |
Virtual Reality has become, once again, a popular and interesting topic, both as a research and commercial field. This trend has its origin in the use of mobile devices as computational core and displays for Virtual Reality. Android is one of the most used platform in this context and Unity3d is a suitable game engine for such platform. In order to improve the immersive experience, some electronic devices, Arduino especially, are used to gather information, such as the movement of the user’s arms or legs. Although Android, Arduino and Unity3d are often used independently in Virtual Reality investigations, few studies use all of them together. Furthermore, each time these technologies are used in a new project, the developers have to think about a new way of communication between them. In this work we present AnArU, a framework for physical human interaction in Virtual Reality. The goal of AnArU is to allow an easy, efficient and extensible communication between the hardware and software involved in the Virtual Reality System. Facultad de Informática |
description |
Virtual Reality has become, once again, a popular and interesting topic, both as a research and commercial field. This trend has its origin in the use of mobile devices as computational core and displays for Virtual Reality. Android is one of the most used platform in this context and Unity3d is a suitable game engine for such platform. In order to improve the immersive experience, some electronic devices, Arduino especially, are used to gather information, such as the movement of the user’s arms or legs. Although Android, Arduino and Unity3d are often used independently in Virtual Reality investigations, few studies use all of them together. Furthermore, each time these technologies are used in a new project, the developers have to think about a new way of communication between them. In this work we present AnArU, a framework for physical human interaction in Virtual Reality. The goal of AnArU is to allow an easy, efficient and extensible communication between the hardware and software involved in the Virtual Reality System. |
publishDate |
2015 |
dc.date.none.fl_str_mv |
2015-11 |
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format |
article |
status_str |
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eng |
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eng |
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openAccess |
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