AnArU, a virtual reality framework for physical human interactions

Autores
Selzer, Matías Nicolás; Larrea, Martín Leonardo
Año de publicación
2015
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
Virtual Reality has become, once again, a popular and interesting topic, both as a research and commercial field. This trend has its origin in the use of mobile devices as computational core and displays for Virtual Reality. Android is one of the most used platform in this context and Unity3d is a suitable graphic engine for such platform. In order to improve the immersive experience, some electronic devices, Arduino especially, are used to gather information, such as the movement of the user's arms or legs. Although these three elements are often used in Virtual Reality, few studies use all of them in combination. Those who do, do not develop a reusable framework for their implementations. In this work we present AnArU, a framework for physical human interaction in Virtual Reality. The goal of AnArU is to allow an easy, efficient and extensible communication between electronic devices and the Virtual Reality system.
XIII Workshop Computación Gráfica, Imágenes y Visualización (WCGIV)
Red de Universidades con Carreras en Informática (RedUNCI)
Materia
Ciencias Informáticas
Arduino
Android
Unity3d
human computer interaction
Virtual reality
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/50193

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network_name_str SEDICI (UNLP)
spelling AnArU, a virtual reality framework for physical human interactionsSelzer, Matías NicolásLarrea, Martín LeonardoCiencias InformáticasArduinoAndroidUnity3dhuman computer interactionVirtual realityVirtual Reality has become, once again, a popular and interesting topic, both as a research and commercial field. This trend has its origin in the use of mobile devices as computational core and displays for Virtual Reality. Android is one of the most used platform in this context and Unity3d is a suitable graphic engine for such platform. In order to improve the immersive experience, some electronic devices, Arduino especially, are used to gather information, such as the movement of the user's arms or legs. Although these three elements are often used in Virtual Reality, few studies use all of them in combination. Those who do, do not develop a reusable framework for their implementations. In this work we present AnArU, a framework for physical human interaction in Virtual Reality. The goal of AnArU is to allow an easy, efficient and extensible communication between electronic devices and the Virtual Reality system.XIII Workshop Computación Gráfica, Imágenes y Visualización (WCGIV)Red de Universidades con Carreras en Informática (RedUNCI)2015-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/50193enginfo:eu-repo/semantics/altIdentifier/isbn/978-987-3806-05-6info:eu-repo/semantics/reference/hdl/10915/50028info:eu-repo/semantics/reference/hdl/10915/50084info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/2.5/ar/Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:03:52Zoai:sedici.unlp.edu.ar:10915/50193Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:03:52.348SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv AnArU, a virtual reality framework for physical human interactions
title AnArU, a virtual reality framework for physical human interactions
spellingShingle AnArU, a virtual reality framework for physical human interactions
Selzer, Matías Nicolás
Ciencias Informáticas
Arduino
Android
Unity3d
human computer interaction
Virtual reality
title_short AnArU, a virtual reality framework for physical human interactions
title_full AnArU, a virtual reality framework for physical human interactions
title_fullStr AnArU, a virtual reality framework for physical human interactions
title_full_unstemmed AnArU, a virtual reality framework for physical human interactions
title_sort AnArU, a virtual reality framework for physical human interactions
dc.creator.none.fl_str_mv Selzer, Matías Nicolás
Larrea, Martín Leonardo
author Selzer, Matías Nicolás
author_facet Selzer, Matías Nicolás
Larrea, Martín Leonardo
author_role author
author2 Larrea, Martín Leonardo
author2_role author
dc.subject.none.fl_str_mv Ciencias Informáticas
Arduino
Android
Unity3d
human computer interaction
Virtual reality
topic Ciencias Informáticas
Arduino
Android
Unity3d
human computer interaction
Virtual reality
dc.description.none.fl_txt_mv Virtual Reality has become, once again, a popular and interesting topic, both as a research and commercial field. This trend has its origin in the use of mobile devices as computational core and displays for Virtual Reality. Android is one of the most used platform in this context and Unity3d is a suitable graphic engine for such platform. In order to improve the immersive experience, some electronic devices, Arduino especially, are used to gather information, such as the movement of the user's arms or legs. Although these three elements are often used in Virtual Reality, few studies use all of them in combination. Those who do, do not develop a reusable framework for their implementations. In this work we present AnArU, a framework for physical human interaction in Virtual Reality. The goal of AnArU is to allow an easy, efficient and extensible communication between electronic devices and the Virtual Reality system.
XIII Workshop Computación Gráfica, Imágenes y Visualización (WCGIV)
Red de Universidades con Carreras en Informática (RedUNCI)
description Virtual Reality has become, once again, a popular and interesting topic, both as a research and commercial field. This trend has its origin in the use of mobile devices as computational core and displays for Virtual Reality. Android is one of the most used platform in this context and Unity3d is a suitable graphic engine for such platform. In order to improve the immersive experience, some electronic devices, Arduino especially, are used to gather information, such as the movement of the user's arms or legs. Although these three elements are often used in Virtual Reality, few studies use all of them in combination. Those who do, do not develop a reusable framework for their implementations. In this work we present AnArU, a framework for physical human interaction in Virtual Reality. The goal of AnArU is to allow an easy, efficient and extensible communication between electronic devices and the Virtual Reality system.
publishDate 2015
dc.date.none.fl_str_mv 2015-10
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format conferenceObject
status_str publishedVersion
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dc.language.none.fl_str_mv eng
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info:eu-repo/semantics/reference/hdl/10915/50028
info:eu-repo/semantics/reference/hdl/10915/50084
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)
eu_rights_str_mv openAccess
rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Creative Commons Attribution-NonCommercial-ShareAlike 2.5 Argentina (CC BY-NC-SA 2.5)
dc.format.none.fl_str_mv application/pdf
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