Black-Box Testing Technique for Information Visualization. Sequencing Constraints with Low-Level Interactions

Autores
Larrea, Martín Leonardo
Año de publicación
2017
Idioma
inglés
Tipo de recurso
artículo
Estado
versión publicada
Descripción
The software development process has matured significantly over the past decade. We are currently in a state where the need for the verification and validation of the product under development is unquestionable. Visualizations, as software products, must go through such verification and validation control. At the implementation level, a visualization software is no different from any other software, its source code can be verified and validated by using any available white-box technique. The usability studies and controlled experiments are helpful to understand how the user perceives and uses the visualization. However, at an interaction level, a visualization software is not like any other software. Most interactions on a traditional software, are based on buttons and text fields while on a visualization, the interactions are mostly based on zooming, selecting and filtering visual elements. The black-box techniques found in the literature, also known as functional tests, are not suitable for this context. This paper describes a black-box technique tailored for information visualization implementations. The technique is built on constraints imposed over the sequences of low-level interactions available in the visualization and the User Action Notation.
Facultad de Informática
Materia
Ciencias Informáticas
Software/Program Verification
visualization systems and software
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by/3.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/59980

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spelling Black-Box Testing Technique for Information Visualization. Sequencing Constraints with Low-Level InteractionsLarrea, Martín LeonardoCiencias InformáticasSoftware/Program Verificationvisualization systems and softwareThe software development process has matured significantly over the past decade. We are currently in a state where the need for the verification and validation of the product under development is unquestionable. Visualizations, as software products, must go through such verification and validation control. At the implementation level, a visualization software is no different from any other software, its source code can be verified and validated by using any available white-box technique. The usability studies and controlled experiments are helpful to understand how the user perceives and uses the visualization. However, at an interaction level, a visualization software is not like any other software. Most interactions on a traditional software, are based on buttons and text fields while on a visualization, the interactions are mostly based on zooming, selecting and filtering visual elements. The black-box techniques found in the literature, also known as functional tests, are not suitable for this context. This paper describes a black-box technique tailored for information visualization implementations. The technique is built on constraints imposed over the sequences of low-level interactions available in the visualization and the User Action Notation.Facultad de Informática2017-04info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArticulohttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdf37-48http://sedici.unlp.edu.ar/handle/10915/59980enginfo:eu-repo/semantics/altIdentifier/url/http://journal.info.unlp.edu.ar/wp-content/uploads/2017/05/JCST-44-Paper-5.pdfinfo:eu-repo/semantics/altIdentifier/issn/1666-6038info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by/3.0/Creative Commons Attribution 3.0 Unported (CC BY 3.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-15T10:59:44Zoai:sedici.unlp.edu.ar:10915/59980Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-15 10:59:44.726SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Black-Box Testing Technique for Information Visualization. Sequencing Constraints with Low-Level Interactions
title Black-Box Testing Technique for Information Visualization. Sequencing Constraints with Low-Level Interactions
spellingShingle Black-Box Testing Technique for Information Visualization. Sequencing Constraints with Low-Level Interactions
Larrea, Martín Leonardo
Ciencias Informáticas
Software/Program Verification
visualization systems and software
title_short Black-Box Testing Technique for Information Visualization. Sequencing Constraints with Low-Level Interactions
title_full Black-Box Testing Technique for Information Visualization. Sequencing Constraints with Low-Level Interactions
title_fullStr Black-Box Testing Technique for Information Visualization. Sequencing Constraints with Low-Level Interactions
title_full_unstemmed Black-Box Testing Technique for Information Visualization. Sequencing Constraints with Low-Level Interactions
title_sort Black-Box Testing Technique for Information Visualization. Sequencing Constraints with Low-Level Interactions
dc.creator.none.fl_str_mv Larrea, Martín Leonardo
author Larrea, Martín Leonardo
author_facet Larrea, Martín Leonardo
author_role author
dc.subject.none.fl_str_mv Ciencias Informáticas
Software/Program Verification
visualization systems and software
topic Ciencias Informáticas
Software/Program Verification
visualization systems and software
dc.description.none.fl_txt_mv The software development process has matured significantly over the past decade. We are currently in a state where the need for the verification and validation of the product under development is unquestionable. Visualizations, as software products, must go through such verification and validation control. At the implementation level, a visualization software is no different from any other software, its source code can be verified and validated by using any available white-box technique. The usability studies and controlled experiments are helpful to understand how the user perceives and uses the visualization. However, at an interaction level, a visualization software is not like any other software. Most interactions on a traditional software, are based on buttons and text fields while on a visualization, the interactions are mostly based on zooming, selecting and filtering visual elements. The black-box techniques found in the literature, also known as functional tests, are not suitable for this context. This paper describes a black-box technique tailored for information visualization implementations. The technique is built on constraints imposed over the sequences of low-level interactions available in the visualization and the User Action Notation.
Facultad de Informática
description The software development process has matured significantly over the past decade. We are currently in a state where the need for the verification and validation of the product under development is unquestionable. Visualizations, as software products, must go through such verification and validation control. At the implementation level, a visualization software is no different from any other software, its source code can be verified and validated by using any available white-box technique. The usability studies and controlled experiments are helpful to understand how the user perceives and uses the visualization. However, at an interaction level, a visualization software is not like any other software. Most interactions on a traditional software, are based on buttons and text fields while on a visualization, the interactions are mostly based on zooming, selecting and filtering visual elements. The black-box techniques found in the literature, also known as functional tests, are not suitable for this context. This paper describes a black-box technique tailored for information visualization implementations. The technique is built on constraints imposed over the sequences of low-level interactions available in the visualization and the User Action Notation.
publishDate 2017
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dc.language.none.fl_str_mv eng
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dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
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