Post COVID-19 Cognitive disorders: Virtual Reality and Augmented Reality as mental healthcare tools
- Autores
- Alvarado, Yoselie; Rodríguez, Graciela; Jofré, Nicolás; Fernández, Jacqueline; Guerrero, Roberto A.
- Año de publicación
- 2021
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- Some time ago Virtual Reality and Augmented Reality were exclusively devoted to the gaming industry. Nowadays, both technologies are experiencing a deep interest from various spheres, including healthcare sector. The new infectious disease COVID-19 has had a catastrophic effect on the world’s demographics. Many patients with mild or severe COVID- 19 do not recover completely and present with a wide variety of chronic symptoms after infection, often of a neurological, cognitive or psychiatric nature. The most common signs of cognitive disorder can be summarized as mental fog, memory problems and concentration problems. The aim of this study was to analyze the opportunities for Virtual and Augmented Reality in the cognitive interventions related to mentioned disorders by searching for articles in scientific databases. We conclude that as these technologies and devices become cheaper and accessible worldwide, can at least be regarded as a rehabilitation therapy as effective as traditional training, and to some extent better than it.
Workshop: WCGIV - Computación Gráfica, Imágenes y Visualización
Red de Universidades con Carreras en Informática - Materia
-
Ciencias Informáticas
COVID-19
Mental Health
Cognitive Disorders
Virtual reality
Augmented Reality - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/4.0/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/130336
Ver los metadatos del registro completo
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Post COVID-19 Cognitive disorders: Virtual Reality and Augmented Reality as mental healthcare toolsAlvarado, YoselieRodríguez, GracielaJofré, NicolásFernández, JacquelineGuerrero, Roberto A.Ciencias InformáticasCOVID-19Mental HealthCognitive DisordersVirtual realityAugmented RealitySome time ago Virtual Reality and Augmented Reality were exclusively devoted to the gaming industry. Nowadays, both technologies are experiencing a deep interest from various spheres, including healthcare sector. The new infectious disease COVID-19 has had a catastrophic effect on the world’s demographics. Many patients with mild or severe COVID- 19 do not recover completely and present with a wide variety of chronic symptoms after infection, often of a neurological, cognitive or psychiatric nature. The most common signs of cognitive disorder can be summarized as mental fog, memory problems and concentration problems. The aim of this study was to analyze the opportunities for Virtual and Augmented Reality in the cognitive interventions related to mentioned disorders by searching for articles in scientific databases. We conclude that as these technologies and devices become cheaper and accessible worldwide, can at least be regarded as a rehabilitation therapy as effective as traditional training, and to some extent better than it.Workshop: WCGIV - Computación Gráfica, Imágenes y VisualizaciónRed de Universidades con Carreras en Informática2021-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf220-230http://sedici.unlp.edu.ar/handle/10915/130336enginfo:eu-repo/semantics/altIdentifier/isbn/978-987-633-574-4info:eu-repo/semantics/reference/hdl/10915/129809info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-22T17:13:46Zoai:sedici.unlp.edu.ar:10915/130336Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-22 17:13:46.426SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
Post COVID-19 Cognitive disorders: Virtual Reality and Augmented Reality as mental healthcare tools |
title |
Post COVID-19 Cognitive disorders: Virtual Reality and Augmented Reality as mental healthcare tools |
spellingShingle |
Post COVID-19 Cognitive disorders: Virtual Reality and Augmented Reality as mental healthcare tools Alvarado, Yoselie Ciencias Informáticas COVID-19 Mental Health Cognitive Disorders Virtual reality Augmented Reality |
title_short |
Post COVID-19 Cognitive disorders: Virtual Reality and Augmented Reality as mental healthcare tools |
title_full |
Post COVID-19 Cognitive disorders: Virtual Reality and Augmented Reality as mental healthcare tools |
title_fullStr |
Post COVID-19 Cognitive disorders: Virtual Reality and Augmented Reality as mental healthcare tools |
title_full_unstemmed |
Post COVID-19 Cognitive disorders: Virtual Reality and Augmented Reality as mental healthcare tools |
title_sort |
Post COVID-19 Cognitive disorders: Virtual Reality and Augmented Reality as mental healthcare tools |
dc.creator.none.fl_str_mv |
Alvarado, Yoselie Rodríguez, Graciela Jofré, Nicolás Fernández, Jacqueline Guerrero, Roberto A. |
author |
Alvarado, Yoselie |
author_facet |
Alvarado, Yoselie Rodríguez, Graciela Jofré, Nicolás Fernández, Jacqueline Guerrero, Roberto A. |
author_role |
author |
author2 |
Rodríguez, Graciela Jofré, Nicolás Fernández, Jacqueline Guerrero, Roberto A. |
author2_role |
author author author author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas COVID-19 Mental Health Cognitive Disorders Virtual reality Augmented Reality |
topic |
Ciencias Informáticas COVID-19 Mental Health Cognitive Disorders Virtual reality Augmented Reality |
dc.description.none.fl_txt_mv |
Some time ago Virtual Reality and Augmented Reality were exclusively devoted to the gaming industry. Nowadays, both technologies are experiencing a deep interest from various spheres, including healthcare sector. The new infectious disease COVID-19 has had a catastrophic effect on the world’s demographics. Many patients with mild or severe COVID- 19 do not recover completely and present with a wide variety of chronic symptoms after infection, often of a neurological, cognitive or psychiatric nature. The most common signs of cognitive disorder can be summarized as mental fog, memory problems and concentration problems. The aim of this study was to analyze the opportunities for Virtual and Augmented Reality in the cognitive interventions related to mentioned disorders by searching for articles in scientific databases. We conclude that as these technologies and devices become cheaper and accessible worldwide, can at least be regarded as a rehabilitation therapy as effective as traditional training, and to some extent better than it. Workshop: WCGIV - Computación Gráfica, Imágenes y Visualización Red de Universidades con Carreras en Informática |
description |
Some time ago Virtual Reality and Augmented Reality were exclusively devoted to the gaming industry. Nowadays, both technologies are experiencing a deep interest from various spheres, including healthcare sector. The new infectious disease COVID-19 has had a catastrophic effect on the world’s demographics. Many patients with mild or severe COVID- 19 do not recover completely and present with a wide variety of chronic symptoms after infection, often of a neurological, cognitive or psychiatric nature. The most common signs of cognitive disorder can be summarized as mental fog, memory problems and concentration problems. The aim of this study was to analyze the opportunities for Virtual and Augmented Reality in the cognitive interventions related to mentioned disorders by searching for articles in scientific databases. We conclude that as these technologies and devices become cheaper and accessible worldwide, can at least be regarded as a rehabilitation therapy as effective as traditional training, and to some extent better than it. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-10 |
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info:eu-repo/semantics/conferenceObject info:eu-repo/semantics/publishedVersion Objeto de conferencia http://purl.org/coar/resource_type/c_5794 info:ar-repo/semantics/documentoDeConferencia |
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publishedVersion |
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http://sedici.unlp.edu.ar/handle/10915/130336 |
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eng |
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eng |
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http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
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