Enseñar programación a niños, jóvenes y adultos usando la plataforma Arduino

Autores
Arias-Méndez, Esteban; Pereira-Carpio, Gabriela
Año de publicación
2017
Idioma
español castellano
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
Computer programming nowadays is one of the most important skill to learn for the future. Here are some insights about the experience of teaching programming to kids, young and adult people on a different way of the traditional class using a more interactive tool to attract a better attention and interaction about the programming concepts. This is achieve with the use of the Arduino platform. During this process we have applied different tools to test the better way for the students to get the skills in a natural way. We also review some of the problems found about the use of the English language in programming languages for a not native English speaking people. High level programming languages are use to say they are high level because the language ”looks” like natural language; however, for non native English speakers this is not always true, specially when this is applied to kids. We propose then the use of different tools to teach programming, beyond the language of the students.
Sociedad Argentina de Informática e Investigación Operativa (SADIO)
Materia
Ciencias Informáticas
Arduino
Enseñanza
Programación
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-sa/3.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/64464

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spelling Enseñar programación a niños, jóvenes y adultos usando la plataforma ArduinoArias-Méndez, EstebanPereira-Carpio, GabrielaCiencias InformáticasArduinoEnseñanzaProgramaciónComputer programming nowadays is one of the most important skill to learn for the future. Here are some insights about the experience of teaching programming to kids, young and adult people on a different way of the traditional class using a more interactive tool to attract a better attention and interaction about the programming concepts. This is achieve with the use of the Arduino platform. During this process we have applied different tools to test the better way for the students to get the skills in a natural way. We also review some of the problems found about the use of the English language in programming languages for a not native English speaking people. High level programming languages are use to say they are high level because the language ”looks” like natural language; however, for non native English speakers this is not always true, specially when this is applied to kids. We propose then the use of different tools to teach programming, beyond the language of the students.Sociedad Argentina de Informática e Investigación Operativa (SADIO)2017-09info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf44-50http://sedici.unlp.edu.ar/handle/10915/64464spainfo:eu-repo/semantics/altIdentifier/url/http://www.clei2017-46jaiio.sadio.org.ar/sites/default/files/Mem/STS/STS-06.pdfinfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-sa/3.0/Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:08:44Zoai:sedici.unlp.edu.ar:10915/64464Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:08:44.629SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Enseñar programación a niños, jóvenes y adultos usando la plataforma Arduino
title Enseñar programación a niños, jóvenes y adultos usando la plataforma Arduino
spellingShingle Enseñar programación a niños, jóvenes y adultos usando la plataforma Arduino
Arias-Méndez, Esteban
Ciencias Informáticas
Arduino
Enseñanza
Programación
title_short Enseñar programación a niños, jóvenes y adultos usando la plataforma Arduino
title_full Enseñar programación a niños, jóvenes y adultos usando la plataforma Arduino
title_fullStr Enseñar programación a niños, jóvenes y adultos usando la plataforma Arduino
title_full_unstemmed Enseñar programación a niños, jóvenes y adultos usando la plataforma Arduino
title_sort Enseñar programación a niños, jóvenes y adultos usando la plataforma Arduino
dc.creator.none.fl_str_mv Arias-Méndez, Esteban
Pereira-Carpio, Gabriela
author Arias-Méndez, Esteban
author_facet Arias-Méndez, Esteban
Pereira-Carpio, Gabriela
author_role author
author2 Pereira-Carpio, Gabriela
author2_role author
dc.subject.none.fl_str_mv Ciencias Informáticas
Arduino
Enseñanza
Programación
topic Ciencias Informáticas
Arduino
Enseñanza
Programación
dc.description.none.fl_txt_mv Computer programming nowadays is one of the most important skill to learn for the future. Here are some insights about the experience of teaching programming to kids, young and adult people on a different way of the traditional class using a more interactive tool to attract a better attention and interaction about the programming concepts. This is achieve with the use of the Arduino platform. During this process we have applied different tools to test the better way for the students to get the skills in a natural way. We also review some of the problems found about the use of the English language in programming languages for a not native English speaking people. High level programming languages are use to say they are high level because the language ”looks” like natural language; however, for non native English speakers this is not always true, specially when this is applied to kids. We propose then the use of different tools to teach programming, beyond the language of the students.
Sociedad Argentina de Informática e Investigación Operativa (SADIO)
description Computer programming nowadays is one of the most important skill to learn for the future. Here are some insights about the experience of teaching programming to kids, young and adult people on a different way of the traditional class using a more interactive tool to attract a better attention and interaction about the programming concepts. This is achieve with the use of the Arduino platform. During this process we have applied different tools to test the better way for the students to get the skills in a natural way. We also review some of the problems found about the use of the English language in programming languages for a not native English speaking people. High level programming languages are use to say they are high level because the language ”looks” like natural language; however, for non native English speakers this is not always true, specially when this is applied to kids. We propose then the use of different tools to teach programming, beyond the language of the students.
publishDate 2017
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dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
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