Enseñar programación a niños, jóvenes y adultos usando la plataforma Arduino
- Autores
- Arias-Méndez, Esteban; Pereira-Carpio, Gabriela
- Año de publicación
- 2017
- Idioma
- español castellano
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- Computer programming nowadays is one of the most important skill to learn for the future. Here are some insights about the experience of teaching programming to kids, young and adult people on a different way of the traditional class using a more interactive tool to attract a better attention and interaction about the programming concepts. This is achieve with the use of the Arduino platform. During this process we have applied different tools to test the better way for the students to get the skills in a natural way. We also review some of the problems found about the use of the English language in programming languages for a not native English speaking people. High level programming languages are use to say they are high level because the language ”looks” like natural language; however, for non native English speakers this is not always true, specially when this is applied to kids. We propose then the use of different tools to teach programming, beyond the language of the students.
Sociedad Argentina de Informática e Investigación Operativa (SADIO) - Materia
-
Ciencias Informáticas
Arduino
Enseñanza
Programación - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-sa/3.0/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/64464
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Enseñar programación a niños, jóvenes y adultos usando la plataforma ArduinoArias-Méndez, EstebanPereira-Carpio, GabrielaCiencias InformáticasArduinoEnseñanzaProgramaciónComputer programming nowadays is one of the most important skill to learn for the future. Here are some insights about the experience of teaching programming to kids, young and adult people on a different way of the traditional class using a more interactive tool to attract a better attention and interaction about the programming concepts. This is achieve with the use of the Arduino platform. During this process we have applied different tools to test the better way for the students to get the skills in a natural way. We also review some of the problems found about the use of the English language in programming languages for a not native English speaking people. High level programming languages are use to say they are high level because the language ”looks” like natural language; however, for non native English speakers this is not always true, specially when this is applied to kids. We propose then the use of different tools to teach programming, beyond the language of the students.Sociedad Argentina de Informática e Investigación Operativa (SADIO)2017-09info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf44-50http://sedici.unlp.edu.ar/handle/10915/64464spainfo:eu-repo/semantics/altIdentifier/url/http://www.clei2017-46jaiio.sadio.org.ar/sites/default/files/Mem/STS/STS-06.pdfinfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-sa/3.0/Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:08:44Zoai:sedici.unlp.edu.ar:10915/64464Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:08:44.629SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
Enseñar programación a niños, jóvenes y adultos usando la plataforma Arduino |
title |
Enseñar programación a niños, jóvenes y adultos usando la plataforma Arduino |
spellingShingle |
Enseñar programación a niños, jóvenes y adultos usando la plataforma Arduino Arias-Méndez, Esteban Ciencias Informáticas Arduino Enseñanza Programación |
title_short |
Enseñar programación a niños, jóvenes y adultos usando la plataforma Arduino |
title_full |
Enseñar programación a niños, jóvenes y adultos usando la plataforma Arduino |
title_fullStr |
Enseñar programación a niños, jóvenes y adultos usando la plataforma Arduino |
title_full_unstemmed |
Enseñar programación a niños, jóvenes y adultos usando la plataforma Arduino |
title_sort |
Enseñar programación a niños, jóvenes y adultos usando la plataforma Arduino |
dc.creator.none.fl_str_mv |
Arias-Méndez, Esteban Pereira-Carpio, Gabriela |
author |
Arias-Méndez, Esteban |
author_facet |
Arias-Méndez, Esteban Pereira-Carpio, Gabriela |
author_role |
author |
author2 |
Pereira-Carpio, Gabriela |
author2_role |
author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas Arduino Enseñanza Programación |
topic |
Ciencias Informáticas Arduino Enseñanza Programación |
dc.description.none.fl_txt_mv |
Computer programming nowadays is one of the most important skill to learn for the future. Here are some insights about the experience of teaching programming to kids, young and adult people on a different way of the traditional class using a more interactive tool to attract a better attention and interaction about the programming concepts. This is achieve with the use of the Arduino platform. During this process we have applied different tools to test the better way for the students to get the skills in a natural way. We also review some of the problems found about the use of the English language in programming languages for a not native English speaking people. High level programming languages are use to say they are high level because the language ”looks” like natural language; however, for non native English speakers this is not always true, specially when this is applied to kids. We propose then the use of different tools to teach programming, beyond the language of the students. Sociedad Argentina de Informática e Investigación Operativa (SADIO) |
description |
Computer programming nowadays is one of the most important skill to learn for the future. Here are some insights about the experience of teaching programming to kids, young and adult people on a different way of the traditional class using a more interactive tool to attract a better attention and interaction about the programming concepts. This is achieve with the use of the Arduino platform. During this process we have applied different tools to test the better way for the students to get the skills in a natural way. We also review some of the problems found about the use of the English language in programming languages for a not native English speaking people. High level programming languages are use to say they are high level because the language ”looks” like natural language; however, for non native English speakers this is not always true, specially when this is applied to kids. We propose then the use of different tools to teach programming, beyond the language of the students. |
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2017 |
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