Combining Software Agents and Gaming through Student Play, an Educational Module in Agent SocialMetric

Autores
Kuz, Antonieta; Falco, Mariana; Giandini, Roxana Silvia
Año de publicación
2017
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
We are in a time where trends and ICTs are capable of leading important educational changes and allowing an advance in flexible teaching environments, through innovation and collaboration between educational institutions. Teachers have a large number of technologies to use as an ally in the classroom, such as software agents in the teaching-learning process. The objective of this article is to make known the educational module Student Play that allows to establish interactive games with students to educate in values through conversational agents, and that is embedded in a web tool called Agent SocialMetric.
Sociedad Argentina de Informática e Investigación Operativa (SADIO)
Materia
Ciencias Informáticas
juego
software didáctico
Agent SocialMetric
Software Agents
Student Play
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-sa/3.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/63317

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spelling Combining Software Agents and Gaming through Student Play, an Educational Module in Agent SocialMetricKuz, AntonietaFalco, MarianaGiandini, Roxana SilviaCiencias Informáticasjuegosoftware didácticoAgent SocialMetricSoftware AgentsStudent PlayWe are in a time where trends and ICTs are capable of leading important educational changes and allowing an advance in flexible teaching environments, through innovation and collaboration between educational institutions. Teachers have a large number of technologies to use as an ally in the classroom, such as software agents in the teaching-learning process. The objective of this article is to make known the educational module Student Play that allows to establish interactive games with students to educate in values through conversational agents, and that is embedded in a web tool called Agent SocialMetric.Sociedad Argentina de Informática e Investigación Operativa (SADIO)2017-09info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/63317enginfo:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-sa/3.0/Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:08:20Zoai:sedici.unlp.edu.ar:10915/63317Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:08:20.896SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Combining Software Agents and Gaming through Student Play, an Educational Module in Agent SocialMetric
title Combining Software Agents and Gaming through Student Play, an Educational Module in Agent SocialMetric
spellingShingle Combining Software Agents and Gaming through Student Play, an Educational Module in Agent SocialMetric
Kuz, Antonieta
Ciencias Informáticas
juego
software didáctico
Agent SocialMetric
Software Agents
Student Play
title_short Combining Software Agents and Gaming through Student Play, an Educational Module in Agent SocialMetric
title_full Combining Software Agents and Gaming through Student Play, an Educational Module in Agent SocialMetric
title_fullStr Combining Software Agents and Gaming through Student Play, an Educational Module in Agent SocialMetric
title_full_unstemmed Combining Software Agents and Gaming through Student Play, an Educational Module in Agent SocialMetric
title_sort Combining Software Agents and Gaming through Student Play, an Educational Module in Agent SocialMetric
dc.creator.none.fl_str_mv Kuz, Antonieta
Falco, Mariana
Giandini, Roxana Silvia
author Kuz, Antonieta
author_facet Kuz, Antonieta
Falco, Mariana
Giandini, Roxana Silvia
author_role author
author2 Falco, Mariana
Giandini, Roxana Silvia
author2_role author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
juego
software didáctico
Agent SocialMetric
Software Agents
Student Play
topic Ciencias Informáticas
juego
software didáctico
Agent SocialMetric
Software Agents
Student Play
dc.description.none.fl_txt_mv We are in a time where trends and ICTs are capable of leading important educational changes and allowing an advance in flexible teaching environments, through innovation and collaboration between educational institutions. Teachers have a large number of technologies to use as an ally in the classroom, such as software agents in the teaching-learning process. The objective of this article is to make known the educational module Student Play that allows to establish interactive games with students to educate in values through conversational agents, and that is embedded in a web tool called Agent SocialMetric.
Sociedad Argentina de Informática e Investigación Operativa (SADIO)
description We are in a time where trends and ICTs are capable of leading important educational changes and allowing an advance in flexible teaching environments, through innovation and collaboration between educational institutions. Teachers have a large number of technologies to use as an ally in the classroom, such as software agents in the teaching-learning process. The objective of this article is to make known the educational module Student Play that allows to establish interactive games with students to educate in values through conversational agents, and that is embedded in a web tool called Agent SocialMetric.
publishDate 2017
dc.date.none.fl_str_mv 2017-09
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status_str publishedVersion
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url http://sedici.unlp.edu.ar/handle/10915/63317
dc.language.none.fl_str_mv eng
language eng
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