Applying fuzziness to enemy behavior in a serious game
- Autores
- Zapirain, Esteban; Massa, Stella Maris
- Año de publicación
- 2017
- Idioma
- inglés
- Tipo de recurso
- documento de conferencia
- Estado
- versión publicada
- Descripción
- This work presents the design and implementation of a real time fuzzy logic Mamdani-type controller for enemy artificial intelligence (AI) in a serious game. The game chosen is Power Down the Zombies, a serious game with educational purposes. A prototype of the game is coded in Javascript, and a comparison is made between the fuzzy enemy behavior and the classical, crisp one. The results of this work show the feasibility of fuzzy logic systems as a highly adequate choice for modelling human-like behaviour and decision making for an element in a videogame, with minimum processing costs.
XVI Workshop Tecnología Informática Aplicada en Educación (WTIAE).
Red de Universidades con Carreras en Informática (RedUNCI) - Materia
-
Ciencias Informáticas
Lógica Difusa
Inteligencia Artificial - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by-nc-sa/4.0/
- Repositorio
- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/63945
Ver los metadatos del registro completo
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Applying fuzziness to enemy behavior in a serious gameZapirain, EstebanMassa, Stella MarisCiencias InformáticasLógica DifusaInteligencia ArtificialThis work presents the design and implementation of a real time fuzzy logic Mamdani-type controller for enemy artificial intelligence (AI) in a serious game. The game chosen is Power Down the Zombies, a serious game with educational purposes. A prototype of the game is coded in Javascript, and a comparison is made between the fuzzy enemy behavior and the classical, crisp one. The results of this work show the feasibility of fuzzy logic systems as a highly adequate choice for modelling human-like behaviour and decision making for an element in a videogame, with minimum processing costs.XVI Workshop Tecnología Informática Aplicada en Educación (WTIAE).Red de Universidades con Carreras en Informática (RedUNCI)2017-10info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf257-264http://sedici.unlp.edu.ar/handle/10915/63945enginfo:eu-repo/semantics/altIdentifier/isbn/978-950-34-1539-9info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-sa/4.0/Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-15T11:01:06Zoai:sedici.unlp.edu.ar:10915/63945Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-15 11:01:06.313SEDICI (UNLP) - Universidad Nacional de La Platafalse |
dc.title.none.fl_str_mv |
Applying fuzziness to enemy behavior in a serious game |
title |
Applying fuzziness to enemy behavior in a serious game |
spellingShingle |
Applying fuzziness to enemy behavior in a serious game Zapirain, Esteban Ciencias Informáticas Lógica Difusa Inteligencia Artificial |
title_short |
Applying fuzziness to enemy behavior in a serious game |
title_full |
Applying fuzziness to enemy behavior in a serious game |
title_fullStr |
Applying fuzziness to enemy behavior in a serious game |
title_full_unstemmed |
Applying fuzziness to enemy behavior in a serious game |
title_sort |
Applying fuzziness to enemy behavior in a serious game |
dc.creator.none.fl_str_mv |
Zapirain, Esteban Massa, Stella Maris |
author |
Zapirain, Esteban |
author_facet |
Zapirain, Esteban Massa, Stella Maris |
author_role |
author |
author2 |
Massa, Stella Maris |
author2_role |
author |
dc.subject.none.fl_str_mv |
Ciencias Informáticas Lógica Difusa Inteligencia Artificial |
topic |
Ciencias Informáticas Lógica Difusa Inteligencia Artificial |
dc.description.none.fl_txt_mv |
This work presents the design and implementation of a real time fuzzy logic Mamdani-type controller for enemy artificial intelligence (AI) in a serious game. The game chosen is Power Down the Zombies, a serious game with educational purposes. A prototype of the game is coded in Javascript, and a comparison is made between the fuzzy enemy behavior and the classical, crisp one. The results of this work show the feasibility of fuzzy logic systems as a highly adequate choice for modelling human-like behaviour and decision making for an element in a videogame, with minimum processing costs. XVI Workshop Tecnología Informática Aplicada en Educación (WTIAE). Red de Universidades con Carreras en Informática (RedUNCI) |
description |
This work presents the design and implementation of a real time fuzzy logic Mamdani-type controller for enemy artificial intelligence (AI) in a serious game. The game chosen is Power Down the Zombies, a serious game with educational purposes. A prototype of the game is coded in Javascript, and a comparison is made between the fuzzy enemy behavior and the classical, crisp one. The results of this work show the feasibility of fuzzy logic systems as a highly adequate choice for modelling human-like behaviour and decision making for an element in a videogame, with minimum processing costs. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-10 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/conferenceObject info:eu-repo/semantics/publishedVersion Objeto de conferencia http://purl.org/coar/resource_type/c_5794 info:ar-repo/semantics/documentoDeConferencia |
format |
conferenceObject |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
http://sedici.unlp.edu.ar/handle/10915/63945 |
url |
http://sedici.unlp.edu.ar/handle/10915/63945 |
dc.language.none.fl_str_mv |
eng |
language |
eng |
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info:eu-repo/semantics/altIdentifier/isbn/978-950-34-1539-9 |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
eu_rights_str_mv |
openAccess |
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http://creativecommons.org/licenses/by-nc-sa/4.0/ Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) |
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application/pdf 257-264 |
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Universidad Nacional de La Plata |
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SEDICI (UNLP) - Universidad Nacional de La Plata |
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