Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball
- Autores
- Trasloheros, Alberto; Sebastián, José María; Torrijos, Jesús; Carelli Albarracin, Ricardo Oscar; Roberti, Flavio
- Año de publicación
- 2014
- Idioma
- inglés
- Tipo de recurso
- artículo
- Estado
- versión publicada
- Descripción
- Playing the game of Ping-Pong is a challenge to human abilities since it requires developing skills, such as fast reaction capabilities, precision of movement and high speed mental responses. These processes include the utilization of seven DOF of the human arm, and translational movements through the legs, torso, and other extremities of the body, which are used for developing different game strategies or simply imposing movements that affect the ball such as spinning movements. Computationally, Ping-Pong requires a huge quantity of joints and visual information to be processed and analysed, something which really represents a challenge for a robot. In addition, in order for a robot to develop the task mechanically, it requires a large and dexterous workspace, and good dynamic capacities. Although there are commercial robots that are able to play Ping-Pong, the game is still an open task, where there are problems to be solved and simplified. All robotic Ping-Pong players cited in the bibliography used at least four DOF to hit the ball. In this paper, a spherical bat mounted on a 3-DOF parallel robot is proposed. The spherical bat is used to drive the trajectory of a Ping-Pong ball.
Fil: Trasloheros, Alberto. Universidad Aeronáutica de Querétaro; México
Fil: Sebastián, José María. Universidad Politécnica de Madrid; España. Consejo Superior de Investigaciones Científicas; España
Fil: Torrijos, Jesús. Consejo Superior de Investigaciones Científicas; España. Universidad Politécnica de Madrid; España
Fil: Carelli Albarracin, Ricardo Oscar. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de Ingeniería. Instituto de Automática; Argentina
Fil: Roberti, Flavio. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de Ingeniería. Instituto de Automática; Argentina - Materia
-
Parallel Robot
Visual Servoing
Robot Ping- Pong Playing - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- https://creativecommons.org/licenses/by/2.5/ar/
- Repositorio
- Institución
- Consejo Nacional de Investigaciones Científicas y Técnicas
- OAI Identificador
- oai:ri.conicet.gov.ar:11336/33365
Ver los metadatos del registro completo
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Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong BallTrasloheros, AlbertoSebastián, José MaríaTorrijos, JesúsCarelli Albarracin, Ricardo OscarRoberti, FlavioParallel RobotVisual ServoingRobot Ping- Pong Playinghttps://purl.org/becyt/ford/2.2https://purl.org/becyt/ford/2Playing the game of Ping-Pong is a challenge to human abilities since it requires developing skills, such as fast reaction capabilities, precision of movement and high speed mental responses. These processes include the utilization of seven DOF of the human arm, and translational movements through the legs, torso, and other extremities of the body, which are used for developing different game strategies or simply imposing movements that affect the ball such as spinning movements. Computationally, Ping-Pong requires a huge quantity of joints and visual information to be processed and analysed, something which really represents a challenge for a robot. In addition, in order for a robot to develop the task mechanically, it requires a large and dexterous workspace, and good dynamic capacities. Although there are commercial robots that are able to play Ping-Pong, the game is still an open task, where there are problems to be solved and simplified. All robotic Ping-Pong players cited in the bibliography used at least four DOF to hit the ball. In this paper, a spherical bat mounted on a 3-DOF parallel robot is proposed. The spherical bat is used to drive the trajectory of a Ping-Pong ball.Fil: Trasloheros, Alberto. Universidad Aeronáutica de Querétaro; MéxicoFil: Sebastián, José María. Universidad Politécnica de Madrid; España. Consejo Superior de Investigaciones Científicas; EspañaFil: Torrijos, Jesús. Consejo Superior de Investigaciones Científicas; España. Universidad Politécnica de Madrid; EspañaFil: Carelli Albarracin, Ricardo Oscar. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de Ingeniería. Instituto de Automática; ArgentinaFil: Roberti, Flavio. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de Ingeniería. Instituto de Automática; ArgentinaSage Publications2014-03info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdfapplication/pdfhttp://hdl.handle.net/11336/33365Torrijos, Jesús; Carelli Albarracin, Ricardo Oscar; Trasloheros, Alberto; Roberti, Flavio; Sebastián, José María; Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball; Sage Publications; International Journal of Advanced Robotic Systems; 11; 5; 3-2014; 1-121729-88061729-8814CONICET DigitalCONICETenginfo:eu-repo/semantics/altIdentifier/url/http://www.intechopen.com/journals/international_journal_of_advanced_robotic_systemsinfo:eu-repo/semantics/altIdentifier/doi/10.5772/58526info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by/2.5/ar/reponame:CONICET Digital (CONICET)instname:Consejo Nacional de Investigaciones Científicas y Técnicas2025-09-10T13:03:24Zoai:ri.conicet.gov.ar:11336/33365instacron:CONICETInstitucionalhttp://ri.conicet.gov.ar/Organismo científico-tecnológicoNo correspondehttp://ri.conicet.gov.ar/oai/requestdasensio@conicet.gov.ar; lcarlino@conicet.gov.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:34982025-09-10 13:03:24.571CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicasfalse |
dc.title.none.fl_str_mv |
Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball |
title |
Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball |
spellingShingle |
Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball Trasloheros, Alberto Parallel Robot Visual Servoing Robot Ping- Pong Playing |
title_short |
Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball |
title_full |
Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball |
title_fullStr |
Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball |
title_full_unstemmed |
Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball |
title_sort |
Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball |
dc.creator.none.fl_str_mv |
Trasloheros, Alberto Sebastián, José María Torrijos, Jesús Carelli Albarracin, Ricardo Oscar Roberti, Flavio |
author |
Trasloheros, Alberto |
author_facet |
Trasloheros, Alberto Sebastián, José María Torrijos, Jesús Carelli Albarracin, Ricardo Oscar Roberti, Flavio |
author_role |
author |
author2 |
Sebastián, José María Torrijos, Jesús Carelli Albarracin, Ricardo Oscar Roberti, Flavio |
author2_role |
author author author author |
dc.subject.none.fl_str_mv |
Parallel Robot Visual Servoing Robot Ping- Pong Playing |
topic |
Parallel Robot Visual Servoing Robot Ping- Pong Playing |
purl_subject.fl_str_mv |
https://purl.org/becyt/ford/2.2 https://purl.org/becyt/ford/2 |
dc.description.none.fl_txt_mv |
Playing the game of Ping-Pong is a challenge to human abilities since it requires developing skills, such as fast reaction capabilities, precision of movement and high speed mental responses. These processes include the utilization of seven DOF of the human arm, and translational movements through the legs, torso, and other extremities of the body, which are used for developing different game strategies or simply imposing movements that affect the ball such as spinning movements. Computationally, Ping-Pong requires a huge quantity of joints and visual information to be processed and analysed, something which really represents a challenge for a robot. In addition, in order for a robot to develop the task mechanically, it requires a large and dexterous workspace, and good dynamic capacities. Although there are commercial robots that are able to play Ping-Pong, the game is still an open task, where there are problems to be solved and simplified. All robotic Ping-Pong players cited in the bibliography used at least four DOF to hit the ball. In this paper, a spherical bat mounted on a 3-DOF parallel robot is proposed. The spherical bat is used to drive the trajectory of a Ping-Pong ball. Fil: Trasloheros, Alberto. Universidad Aeronáutica de Querétaro; México Fil: Sebastián, José María. Universidad Politécnica de Madrid; España. Consejo Superior de Investigaciones Científicas; España Fil: Torrijos, Jesús. Consejo Superior de Investigaciones Científicas; España. Universidad Politécnica de Madrid; España Fil: Carelli Albarracin, Ricardo Oscar. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de Ingeniería. Instituto de Automática; Argentina Fil: Roberti, Flavio. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de Ingeniería. Instituto de Automática; Argentina |
description |
Playing the game of Ping-Pong is a challenge to human abilities since it requires developing skills, such as fast reaction capabilities, precision of movement and high speed mental responses. These processes include the utilization of seven DOF of the human arm, and translational movements through the legs, torso, and other extremities of the body, which are used for developing different game strategies or simply imposing movements that affect the ball such as spinning movements. Computationally, Ping-Pong requires a huge quantity of joints and visual information to be processed and analysed, something which really represents a challenge for a robot. In addition, in order for a robot to develop the task mechanically, it requires a large and dexterous workspace, and good dynamic capacities. Although there are commercial robots that are able to play Ping-Pong, the game is still an open task, where there are problems to be solved and simplified. All robotic Ping-Pong players cited in the bibliography used at least four DOF to hit the ball. In this paper, a spherical bat mounted on a 3-DOF parallel robot is proposed. The spherical bat is used to drive the trajectory of a Ping-Pong ball. |
publishDate |
2014 |
dc.date.none.fl_str_mv |
2014-03 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion http://purl.org/coar/resource_type/c_6501 info:ar-repo/semantics/articulo |
format |
article |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
http://hdl.handle.net/11336/33365 Torrijos, Jesús; Carelli Albarracin, Ricardo Oscar; Trasloheros, Alberto; Roberti, Flavio; Sebastián, José María; Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball; Sage Publications; International Journal of Advanced Robotic Systems; 11; 5; 3-2014; 1-12 1729-8806 1729-8814 CONICET Digital CONICET |
url |
http://hdl.handle.net/11336/33365 |
identifier_str_mv |
Torrijos, Jesús; Carelli Albarracin, Ricardo Oscar; Trasloheros, Alberto; Roberti, Flavio; Sebastián, José María; Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball; Sage Publications; International Journal of Advanced Robotic Systems; 11; 5; 3-2014; 1-12 1729-8806 1729-8814 CONICET Digital CONICET |
dc.language.none.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
info:eu-repo/semantics/altIdentifier/url/http://www.intechopen.com/journals/international_journal_of_advanced_robotic_systems info:eu-repo/semantics/altIdentifier/doi/10.5772/58526 |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess https://creativecommons.org/licenses/by/2.5/ar/ |
eu_rights_str_mv |
openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by/2.5/ar/ |
dc.format.none.fl_str_mv |
application/pdf application/pdf |
dc.publisher.none.fl_str_mv |
Sage Publications |
publisher.none.fl_str_mv |
Sage Publications |
dc.source.none.fl_str_mv |
reponame:CONICET Digital (CONICET) instname:Consejo Nacional de Investigaciones Científicas y Técnicas |
reponame_str |
CONICET Digital (CONICET) |
collection |
CONICET Digital (CONICET) |
instname_str |
Consejo Nacional de Investigaciones Científicas y Técnicas |
repository.name.fl_str_mv |
CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicas |
repository.mail.fl_str_mv |
dasensio@conicet.gov.ar; lcarlino@conicet.gov.ar |
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1842980081343922176 |
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13.004268 |