Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball

Autores
Trasloheros, Alberto; Sebastián, José María; Torrijos, Jesús; Carelli Albarracin, Ricardo Oscar; Roberti, Flavio
Año de publicación
2014
Idioma
inglés
Tipo de recurso
artículo
Estado
versión publicada
Descripción
Playing the game of Ping-Pong is a challenge to human abilities since it requires developing skills, such as fast reaction capabilities, precision of movement and high speed mental responses. These processes include the utilization of seven DOF of the human arm, and translational movements through the legs, torso, and other extremities of the body, which are used for developing different game strategies or simply imposing movements that affect the ball such as spinning movements. Computationally, Ping-Pong requires a huge quantity of joints and visual information to be processed and analysed, something which really represents a challenge for a robot. In addition, in order for a robot to develop the task mechanically, it requires a large and dexterous workspace, and good dynamic capacities. Although there are commercial robots that are able to play Ping-Pong, the game is still an open task, where there are problems to be solved and simplified. All robotic Ping-Pong players cited in the bibliography used at least four DOF to hit the ball. In this paper, a spherical bat mounted on a 3-DOF parallel robot is proposed. The spherical bat is used to drive the trajectory of a Ping-Pong ball.
Fil: Trasloheros, Alberto. Universidad Aeronáutica de Querétaro; México
Fil: Sebastián, José María. Universidad Politécnica de Madrid; España. Consejo Superior de Investigaciones Científicas; España
Fil: Torrijos, Jesús. Consejo Superior de Investigaciones Científicas; España. Universidad Politécnica de Madrid; España
Fil: Carelli Albarracin, Ricardo Oscar. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de Ingeniería. Instituto de Automática; Argentina
Fil: Roberti, Flavio. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de Ingeniería. Instituto de Automática; Argentina
Materia
Parallel Robot
Visual Servoing
Robot Ping- Pong Playing
Nivel de accesibilidad
acceso abierto
Condiciones de uso
https://creativecommons.org/licenses/by/2.5/ar/
Repositorio
CONICET Digital (CONICET)
Institución
Consejo Nacional de Investigaciones Científicas y Técnicas
OAI Identificador
oai:ri.conicet.gov.ar:11336/33365

id CONICETDig_e4fe3dff8ab3973b39cbb1ef32589a55
oai_identifier_str oai:ri.conicet.gov.ar:11336/33365
network_acronym_str CONICETDig
repository_id_str 3498
network_name_str CONICET Digital (CONICET)
spelling Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong BallTrasloheros, AlbertoSebastián, José MaríaTorrijos, JesúsCarelli Albarracin, Ricardo OscarRoberti, FlavioParallel RobotVisual ServoingRobot Ping- Pong Playinghttps://purl.org/becyt/ford/2.2https://purl.org/becyt/ford/2Playing the game of Ping-Pong is a challenge to human abilities since it requires developing skills, such as fast reaction capabilities, precision of movement and high speed mental responses. These processes include the utilization of seven DOF of the human arm, and translational movements through the legs, torso, and other extremities of the body, which are used for developing different game strategies or simply imposing movements that affect the ball such as spinning movements. Computationally, Ping-Pong requires a huge quantity of joints and visual information to be processed and analysed, something which really represents a challenge for a robot. In addition, in order for a robot to develop the task mechanically, it requires a large and dexterous workspace, and good dynamic capacities. Although there are commercial robots that are able to play Ping-Pong, the game is still an open task, where there are problems to be solved and simplified. All robotic Ping-Pong players cited in the bibliography used at least four DOF to hit the ball. In this paper, a spherical bat mounted on a 3-DOF parallel robot is proposed. The spherical bat is used to drive the trajectory of a Ping-Pong ball.Fil: Trasloheros, Alberto. Universidad Aeronáutica de Querétaro; MéxicoFil: Sebastián, José María. Universidad Politécnica de Madrid; España. Consejo Superior de Investigaciones Científicas; EspañaFil: Torrijos, Jesús. Consejo Superior de Investigaciones Científicas; España. Universidad Politécnica de Madrid; EspañaFil: Carelli Albarracin, Ricardo Oscar. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de Ingeniería. Instituto de Automática; ArgentinaFil: Roberti, Flavio. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de Ingeniería. Instituto de Automática; ArgentinaSage Publications2014-03info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdfapplication/pdfhttp://hdl.handle.net/11336/33365Torrijos, Jesús; Carelli Albarracin, Ricardo Oscar; Trasloheros, Alberto; Roberti, Flavio; Sebastián, José María; Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball; Sage Publications; International Journal of Advanced Robotic Systems; 11; 5; 3-2014; 1-121729-88061729-8814CONICET DigitalCONICETenginfo:eu-repo/semantics/altIdentifier/url/http://www.intechopen.com/journals/international_journal_of_advanced_robotic_systemsinfo:eu-repo/semantics/altIdentifier/doi/10.5772/58526info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by/2.5/ar/reponame:CONICET Digital (CONICET)instname:Consejo Nacional de Investigaciones Científicas y Técnicas2025-09-10T13:03:24Zoai:ri.conicet.gov.ar:11336/33365instacron:CONICETInstitucionalhttp://ri.conicet.gov.ar/Organismo científico-tecnológicoNo correspondehttp://ri.conicet.gov.ar/oai/requestdasensio@conicet.gov.ar; lcarlino@conicet.gov.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:34982025-09-10 13:03:24.571CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicasfalse
dc.title.none.fl_str_mv Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball
title Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball
spellingShingle Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball
Trasloheros, Alberto
Parallel Robot
Visual Servoing
Robot Ping- Pong Playing
title_short Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball
title_full Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball
title_fullStr Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball
title_full_unstemmed Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball
title_sort Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball
dc.creator.none.fl_str_mv Trasloheros, Alberto
Sebastián, José María
Torrijos, Jesús
Carelli Albarracin, Ricardo Oscar
Roberti, Flavio
author Trasloheros, Alberto
author_facet Trasloheros, Alberto
Sebastián, José María
Torrijos, Jesús
Carelli Albarracin, Ricardo Oscar
Roberti, Flavio
author_role author
author2 Sebastián, José María
Torrijos, Jesús
Carelli Albarracin, Ricardo Oscar
Roberti, Flavio
author2_role author
author
author
author
dc.subject.none.fl_str_mv Parallel Robot
Visual Servoing
Robot Ping- Pong Playing
topic Parallel Robot
Visual Servoing
Robot Ping- Pong Playing
purl_subject.fl_str_mv https://purl.org/becyt/ford/2.2
https://purl.org/becyt/ford/2
dc.description.none.fl_txt_mv Playing the game of Ping-Pong is a challenge to human abilities since it requires developing skills, such as fast reaction capabilities, precision of movement and high speed mental responses. These processes include the utilization of seven DOF of the human arm, and translational movements through the legs, torso, and other extremities of the body, which are used for developing different game strategies or simply imposing movements that affect the ball such as spinning movements. Computationally, Ping-Pong requires a huge quantity of joints and visual information to be processed and analysed, something which really represents a challenge for a robot. In addition, in order for a robot to develop the task mechanically, it requires a large and dexterous workspace, and good dynamic capacities. Although there are commercial robots that are able to play Ping-Pong, the game is still an open task, where there are problems to be solved and simplified. All robotic Ping-Pong players cited in the bibliography used at least four DOF to hit the ball. In this paper, a spherical bat mounted on a 3-DOF parallel robot is proposed. The spherical bat is used to drive the trajectory of a Ping-Pong ball.
Fil: Trasloheros, Alberto. Universidad Aeronáutica de Querétaro; México
Fil: Sebastián, José María. Universidad Politécnica de Madrid; España. Consejo Superior de Investigaciones Científicas; España
Fil: Torrijos, Jesús. Consejo Superior de Investigaciones Científicas; España. Universidad Politécnica de Madrid; España
Fil: Carelli Albarracin, Ricardo Oscar. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de Ingeniería. Instituto de Automática; Argentina
Fil: Roberti, Flavio. Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - San Juan. Instituto de Automática. Universidad Nacional de San Juan. Facultad de Ingeniería. Instituto de Automática; Argentina
description Playing the game of Ping-Pong is a challenge to human abilities since it requires developing skills, such as fast reaction capabilities, precision of movement and high speed mental responses. These processes include the utilization of seven DOF of the human arm, and translational movements through the legs, torso, and other extremities of the body, which are used for developing different game strategies or simply imposing movements that affect the ball such as spinning movements. Computationally, Ping-Pong requires a huge quantity of joints and visual information to be processed and analysed, something which really represents a challenge for a robot. In addition, in order for a robot to develop the task mechanically, it requires a large and dexterous workspace, and good dynamic capacities. Although there are commercial robots that are able to play Ping-Pong, the game is still an open task, where there are problems to be solved and simplified. All robotic Ping-Pong players cited in the bibliography used at least four DOF to hit the ball. In this paper, a spherical bat mounted on a 3-DOF parallel robot is proposed. The spherical bat is used to drive the trajectory of a Ping-Pong ball.
publishDate 2014
dc.date.none.fl_str_mv 2014-03
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
http://purl.org/coar/resource_type/c_6501
info:ar-repo/semantics/articulo
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv http://hdl.handle.net/11336/33365
Torrijos, Jesús; Carelli Albarracin, Ricardo Oscar; Trasloheros, Alberto; Roberti, Flavio; Sebastián, José María; Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball; Sage Publications; International Journal of Advanced Robotic Systems; 11; 5; 3-2014; 1-12
1729-8806
1729-8814
CONICET Digital
CONICET
url http://hdl.handle.net/11336/33365
identifier_str_mv Torrijos, Jesús; Carelli Albarracin, Ricardo Oscar; Trasloheros, Alberto; Roberti, Flavio; Sebastián, José María; Using a 3DOF Parallel Robot and a Spherical Bat to hit a Ping-Pong Ball; Sage Publications; International Journal of Advanced Robotic Systems; 11; 5; 3-2014; 1-12
1729-8806
1729-8814
CONICET Digital
CONICET
dc.language.none.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv info:eu-repo/semantics/altIdentifier/url/http://www.intechopen.com/journals/international_journal_of_advanced_robotic_systems
info:eu-repo/semantics/altIdentifier/doi/10.5772/58526
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
https://creativecommons.org/licenses/by/2.5/ar/
eu_rights_str_mv openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/2.5/ar/
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv Sage Publications
publisher.none.fl_str_mv Sage Publications
dc.source.none.fl_str_mv reponame:CONICET Digital (CONICET)
instname:Consejo Nacional de Investigaciones Científicas y Técnicas
reponame_str CONICET Digital (CONICET)
collection CONICET Digital (CONICET)
instname_str Consejo Nacional de Investigaciones Científicas y Técnicas
repository.name.fl_str_mv CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicas
repository.mail.fl_str_mv dasensio@conicet.gov.ar; lcarlino@conicet.gov.ar
_version_ 1842980081343922176
score 13.004268