Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries
- Autores
- López Fernández, Francisco; Mezquita, Laura; Vidal Arenas, Verónica; Michelini, Yanina Noelia; Bravo, Adrián; Pilatti, Angelina; Ortet, Generós; Ibáñez, Manuel
- Año de publicación
- 2024
- Idioma
- inglés
- Tipo de recurso
- artículo
- Estado
- versión publicada
- Descripción
- Introduction. Previous research has shown that personality traits and gaming motives are important predictors for explaining regular and disordered gaming. However, the mediating role of gaming motives in the relation between personality traits and video game outcomes (e.g., time spent gaming or disordered gaming) has been scarcely studied and limited cross-national studies have addressed this issue. The present study aimed to examine the direct and indirect effects of the Big Five personality traits on weekly gaming and disordered gaming via gaming motives across seven countries. Method. 3540 college student gamers (59.5% women) from the U.S., Canada, Spain, Argentina, Uruguay, South Africa and England completed the online survey. Structural equation modeling was conducted to test models. Multigroup models were employed to test model invariance across countries. Results. Significant, albeit weak, relations were found between personality traits and gaming outcomes, and were mediated mostly by coping motives in predicting disordered gaming, and by social interaction and recreation (to a lesser extent) motives in predicting weekly gaming. Some minor, yet significant, differences across countries appeared and are discussed in detail. Discussion. The present findings indicate that the differential interrelations between personality traits, gaming motives, and video gaming outcomes may be generalized in college students across countries.
Fil: López Fernández, Francisco. Universitat Jaume I; España
Fil: Mezquita, Laura. Universitat Jaume I; España
Fil: Vidal Arenas, Verónica. Universitat Jaume I; España
Fil: Michelini, Yanina Noelia. Universidad Nacional de Córdoba; Argentina. Universidad Nacional de Córdoba. Instituto de Investigaciones Psicológicas. - Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Córdoba. Instituto de Investigaciones Psicológicas; Argentina
Fil: Bravo, Adrián. College Of William And Mary (w&m);
Fil: Pilatti, Angelina. Universidad Nacional de Córdoba; Argentina. Universidad Nacional de Córdoba. Instituto de Investigaciones Psicológicas. - Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Córdoba. Instituto de Investigaciones Psicológicas; Argentina
Fil: Ortet, Generós. Universitat Jaume I; España
Fil: Ibáñez, Manuel. Universitat Jaume I; España - Materia
-
PERSONALITY
GAMING MOTIVES
DISORDERED MOTIVES
VIDEO GAMING
COLLEGE STUDENTS
CROSS-NATIONAL - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- https://creativecommons.org/licenses/by-nc/2.5/ar/
- Repositorio
- Institución
- Consejo Nacional de Investigaciones Científicas y Técnicas
- OAI Identificador
- oai:ri.conicet.gov.ar:11336/237792
Ver los metadatos del registro completo
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CONICET Digital (CONICET) |
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Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countriesLópez Fernández, FranciscoMezquita, LauraVidal Arenas, VerónicaMichelini, Yanina NoeliaBravo, AdriánPilatti, AngelinaOrtet, GenerósIbáñez, ManuelPERSONALITYGAMING MOTIVESDISORDERED MOTIVESVIDEO GAMINGCOLLEGE STUDENTSCROSS-NATIONALhttps://purl.org/becyt/ford/5.1https://purl.org/becyt/ford/5Introduction. Previous research has shown that personality traits and gaming motives are important predictors for explaining regular and disordered gaming. However, the mediating role of gaming motives in the relation between personality traits and video game outcomes (e.g., time spent gaming or disordered gaming) has been scarcely studied and limited cross-national studies have addressed this issue. The present study aimed to examine the direct and indirect effects of the Big Five personality traits on weekly gaming and disordered gaming via gaming motives across seven countries. Method. 3540 college student gamers (59.5% women) from the U.S., Canada, Spain, Argentina, Uruguay, South Africa and England completed the online survey. Structural equation modeling was conducted to test models. Multigroup models were employed to test model invariance across countries. Results. Significant, albeit weak, relations were found between personality traits and gaming outcomes, and were mediated mostly by coping motives in predicting disordered gaming, and by social interaction and recreation (to a lesser extent) motives in predicting weekly gaming. Some minor, yet significant, differences across countries appeared and are discussed in detail. Discussion. The present findings indicate that the differential interrelations between personality traits, gaming motives, and video gaming outcomes may be generalized in college students across countries.Fil: López Fernández, Francisco. Universitat Jaume I; EspañaFil: Mezquita, Laura. Universitat Jaume I; EspañaFil: Vidal Arenas, Verónica. Universitat Jaume I; EspañaFil: Michelini, Yanina Noelia. Universidad Nacional de Córdoba; Argentina. Universidad Nacional de Córdoba. Instituto de Investigaciones Psicológicas. - Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Córdoba. Instituto de Investigaciones Psicológicas; ArgentinaFil: Bravo, Adrián. College Of William And Mary (w&m);Fil: Pilatti, Angelina. Universidad Nacional de Córdoba; Argentina. Universidad Nacional de Córdoba. Instituto de Investigaciones Psicológicas. - Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Córdoba. Instituto de Investigaciones Psicológicas; ArgentinaFil: Ortet, Generós. Universitat Jaume I; EspañaFil: Ibáñez, Manuel. Universitat Jaume I; EspañaPergamon-Elsevier Science Ltd2024-09info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdfapplication/pdfapplication/pdfhttp://hdl.handle.net/11336/237792López Fernández, Francisco; Mezquita, Laura; Vidal Arenas, Verónica; Michelini, Yanina Noelia; Bravo, Adrián; et al.; Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries; Pergamon-Elsevier Science Ltd; Addictive Behaviors.; 156; 108049; 9-2024; 1-100306-4603CONICET DigitalCONICETenginfo:eu-repo/semantics/altIdentifier/doi/10.1016/j.addbeh.2024.108049info:eu-repo/semantics/altIdentifier/url/https://www.sciencedirect.com/science/article/pii/S0306460324000984info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc/2.5/ar/reponame:CONICET Digital (CONICET)instname:Consejo Nacional de Investigaciones Científicas y Técnicas2025-09-29T10:37:13Zoai:ri.conicet.gov.ar:11336/237792instacron:CONICETInstitucionalhttp://ri.conicet.gov.ar/Organismo científico-tecnológicoNo correspondehttp://ri.conicet.gov.ar/oai/requestdasensio@conicet.gov.ar; lcarlino@conicet.gov.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:34982025-09-29 10:37:14.044CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicasfalse |
dc.title.none.fl_str_mv |
Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries |
title |
Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries |
spellingShingle |
Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries López Fernández, Francisco PERSONALITY GAMING MOTIVES DISORDERED MOTIVES VIDEO GAMING COLLEGE STUDENTS CROSS-NATIONAL |
title_short |
Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries |
title_full |
Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries |
title_fullStr |
Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries |
title_full_unstemmed |
Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries |
title_sort |
Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries |
dc.creator.none.fl_str_mv |
López Fernández, Francisco Mezquita, Laura Vidal Arenas, Verónica Michelini, Yanina Noelia Bravo, Adrián Pilatti, Angelina Ortet, Generós Ibáñez, Manuel |
author |
López Fernández, Francisco |
author_facet |
López Fernández, Francisco Mezquita, Laura Vidal Arenas, Verónica Michelini, Yanina Noelia Bravo, Adrián Pilatti, Angelina Ortet, Generós Ibáñez, Manuel |
author_role |
author |
author2 |
Mezquita, Laura Vidal Arenas, Verónica Michelini, Yanina Noelia Bravo, Adrián Pilatti, Angelina Ortet, Generós Ibáñez, Manuel |
author2_role |
author author author author author author author |
dc.subject.none.fl_str_mv |
PERSONALITY GAMING MOTIVES DISORDERED MOTIVES VIDEO GAMING COLLEGE STUDENTS CROSS-NATIONAL |
topic |
PERSONALITY GAMING MOTIVES DISORDERED MOTIVES VIDEO GAMING COLLEGE STUDENTS CROSS-NATIONAL |
purl_subject.fl_str_mv |
https://purl.org/becyt/ford/5.1 https://purl.org/becyt/ford/5 |
dc.description.none.fl_txt_mv |
Introduction. Previous research has shown that personality traits and gaming motives are important predictors for explaining regular and disordered gaming. However, the mediating role of gaming motives in the relation between personality traits and video game outcomes (e.g., time spent gaming or disordered gaming) has been scarcely studied and limited cross-national studies have addressed this issue. The present study aimed to examine the direct and indirect effects of the Big Five personality traits on weekly gaming and disordered gaming via gaming motives across seven countries. Method. 3540 college student gamers (59.5% women) from the U.S., Canada, Spain, Argentina, Uruguay, South Africa and England completed the online survey. Structural equation modeling was conducted to test models. Multigroup models were employed to test model invariance across countries. Results. Significant, albeit weak, relations were found between personality traits and gaming outcomes, and were mediated mostly by coping motives in predicting disordered gaming, and by social interaction and recreation (to a lesser extent) motives in predicting weekly gaming. Some minor, yet significant, differences across countries appeared and are discussed in detail. Discussion. The present findings indicate that the differential interrelations between personality traits, gaming motives, and video gaming outcomes may be generalized in college students across countries. Fil: López Fernández, Francisco. Universitat Jaume I; España Fil: Mezquita, Laura. Universitat Jaume I; España Fil: Vidal Arenas, Verónica. Universitat Jaume I; España Fil: Michelini, Yanina Noelia. Universidad Nacional de Córdoba; Argentina. Universidad Nacional de Córdoba. Instituto de Investigaciones Psicológicas. - Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Córdoba. Instituto de Investigaciones Psicológicas; Argentina Fil: Bravo, Adrián. College Of William And Mary (w&m); Fil: Pilatti, Angelina. Universidad Nacional de Córdoba; Argentina. Universidad Nacional de Córdoba. Instituto de Investigaciones Psicológicas. - Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Córdoba. Instituto de Investigaciones Psicológicas; Argentina Fil: Ortet, Generós. Universitat Jaume I; España Fil: Ibáñez, Manuel. Universitat Jaume I; España |
description |
Introduction. Previous research has shown that personality traits and gaming motives are important predictors for explaining regular and disordered gaming. However, the mediating role of gaming motives in the relation between personality traits and video game outcomes (e.g., time spent gaming or disordered gaming) has been scarcely studied and limited cross-national studies have addressed this issue. The present study aimed to examine the direct and indirect effects of the Big Five personality traits on weekly gaming and disordered gaming via gaming motives across seven countries. Method. 3540 college student gamers (59.5% women) from the U.S., Canada, Spain, Argentina, Uruguay, South Africa and England completed the online survey. Structural equation modeling was conducted to test models. Multigroup models were employed to test model invariance across countries. Results. Significant, albeit weak, relations were found between personality traits and gaming outcomes, and were mediated mostly by coping motives in predicting disordered gaming, and by social interaction and recreation (to a lesser extent) motives in predicting weekly gaming. Some minor, yet significant, differences across countries appeared and are discussed in detail. Discussion. The present findings indicate that the differential interrelations between personality traits, gaming motives, and video gaming outcomes may be generalized in college students across countries. |
publishDate |
2024 |
dc.date.none.fl_str_mv |
2024-09 |
dc.type.none.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion http://purl.org/coar/resource_type/c_6501 info:ar-repo/semantics/articulo |
format |
article |
status_str |
publishedVersion |
dc.identifier.none.fl_str_mv |
http://hdl.handle.net/11336/237792 López Fernández, Francisco; Mezquita, Laura; Vidal Arenas, Verónica; Michelini, Yanina Noelia; Bravo, Adrián; et al.; Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries; Pergamon-Elsevier Science Ltd; Addictive Behaviors.; 156; 108049; 9-2024; 1-10 0306-4603 CONICET Digital CONICET |
url |
http://hdl.handle.net/11336/237792 |
identifier_str_mv |
López Fernández, Francisco; Mezquita, Laura; Vidal Arenas, Verónica; Michelini, Yanina Noelia; Bravo, Adrián; et al.; Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries; Pergamon-Elsevier Science Ltd; Addictive Behaviors.; 156; 108049; 9-2024; 1-10 0306-4603 CONICET Digital CONICET |
dc.language.none.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
info:eu-repo/semantics/altIdentifier/doi/10.1016/j.addbeh.2024.108049 info:eu-repo/semantics/altIdentifier/url/https://www.sciencedirect.com/science/article/pii/S0306460324000984 |
dc.rights.none.fl_str_mv |
info:eu-repo/semantics/openAccess https://creativecommons.org/licenses/by-nc/2.5/ar/ |
eu_rights_str_mv |
openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by-nc/2.5/ar/ |
dc.format.none.fl_str_mv |
application/pdf application/pdf application/pdf |
dc.publisher.none.fl_str_mv |
Pergamon-Elsevier Science Ltd |
publisher.none.fl_str_mv |
Pergamon-Elsevier Science Ltd |
dc.source.none.fl_str_mv |
reponame:CONICET Digital (CONICET) instname:Consejo Nacional de Investigaciones Científicas y Técnicas |
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CONICET Digital (CONICET) |
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CONICET Digital (CONICET) |
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Consejo Nacional de Investigaciones Científicas y Técnicas |
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CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicas |
repository.mail.fl_str_mv |
dasensio@conicet.gov.ar; lcarlino@conicet.gov.ar |
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13.070432 |