Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries

Autores
López Fernández, Francisco; Mezquita, Laura; Vidal Arenas, Verónica; Michelini, Yanina Noelia; Bravo, Adrián; Pilatti, Angelina; Ortet, Generós; Ibáñez, Manuel
Año de publicación
2024
Idioma
inglés
Tipo de recurso
artículo
Estado
versión publicada
Descripción
Introduction. Previous research has shown that personality traits and gaming motives are important predictors for explaining regular and disordered gaming. However, the mediating role of gaming motives in the relation between personality traits and video game outcomes (e.g., time spent gaming or disordered gaming) has been scarcely studied and limited cross-national studies have addressed this issue. The present study aimed to examine the direct and indirect effects of the Big Five personality traits on weekly gaming and disordered gaming via gaming motives across seven countries. Method. 3540 college student gamers (59.5% women) from the U.S., Canada, Spain, Argentina, Uruguay, South Africa and England completed the online survey. Structural equation modeling was conducted to test models. Multigroup models were employed to test model invariance across countries. Results. Significant, albeit weak, relations were found between personality traits and gaming outcomes, and were mediated mostly by coping motives in predicting disordered gaming, and by social interaction and recreation (to a lesser extent) motives in predicting weekly gaming. Some minor, yet significant, differences across countries appeared and are discussed in detail. Discussion. The present findings indicate that the differential interrelations between personality traits, gaming motives, and video gaming outcomes may be generalized in college students across countries.
Fil: López Fernández, Francisco. Universitat Jaume I; España
Fil: Mezquita, Laura. Universitat Jaume I; España
Fil: Vidal Arenas, Verónica. Universitat Jaume I; España
Fil: Michelini, Yanina Noelia. Universidad Nacional de Córdoba; Argentina. Universidad Nacional de Córdoba. Instituto de Investigaciones Psicológicas. - Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Córdoba. Instituto de Investigaciones Psicológicas; Argentina
Fil: Bravo, Adrián. College Of William And Mary (w&m);
Fil: Pilatti, Angelina. Universidad Nacional de Córdoba; Argentina. Universidad Nacional de Córdoba. Instituto de Investigaciones Psicológicas. - Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Córdoba. Instituto de Investigaciones Psicológicas; Argentina
Fil: Ortet, Generós. Universitat Jaume I; España
Fil: Ibáñez, Manuel. Universitat Jaume I; España
Materia
PERSONALITY
GAMING MOTIVES
DISORDERED MOTIVES
VIDEO GAMING
COLLEGE STUDENTS
CROSS-NATIONAL
Nivel de accesibilidad
acceso abierto
Condiciones de uso
https://creativecommons.org/licenses/by-nc/2.5/ar/
Repositorio
CONICET Digital (CONICET)
Institución
Consejo Nacional de Investigaciones Científicas y Técnicas
OAI Identificador
oai:ri.conicet.gov.ar:11336/237792

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network_name_str CONICET Digital (CONICET)
spelling Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countriesLópez Fernández, FranciscoMezquita, LauraVidal Arenas, VerónicaMichelini, Yanina NoeliaBravo, AdriánPilatti, AngelinaOrtet, GenerósIbáñez, ManuelPERSONALITYGAMING MOTIVESDISORDERED MOTIVESVIDEO GAMINGCOLLEGE STUDENTSCROSS-NATIONALhttps://purl.org/becyt/ford/5.1https://purl.org/becyt/ford/5Introduction. Previous research has shown that personality traits and gaming motives are important predictors for explaining regular and disordered gaming. However, the mediating role of gaming motives in the relation between personality traits and video game outcomes (e.g., time spent gaming or disordered gaming) has been scarcely studied and limited cross-national studies have addressed this issue. The present study aimed to examine the direct and indirect effects of the Big Five personality traits on weekly gaming and disordered gaming via gaming motives across seven countries. Method. 3540 college student gamers (59.5% women) from the U.S., Canada, Spain, Argentina, Uruguay, South Africa and England completed the online survey. Structural equation modeling was conducted to test models. Multigroup models were employed to test model invariance across countries. Results. Significant, albeit weak, relations were found between personality traits and gaming outcomes, and were mediated mostly by coping motives in predicting disordered gaming, and by social interaction and recreation (to a lesser extent) motives in predicting weekly gaming. Some minor, yet significant, differences across countries appeared and are discussed in detail. Discussion. The present findings indicate that the differential interrelations between personality traits, gaming motives, and video gaming outcomes may be generalized in college students across countries.Fil: López Fernández, Francisco. Universitat Jaume I; EspañaFil: Mezquita, Laura. Universitat Jaume I; EspañaFil: Vidal Arenas, Verónica. Universitat Jaume I; EspañaFil: Michelini, Yanina Noelia. Universidad Nacional de Córdoba; Argentina. Universidad Nacional de Córdoba. Instituto de Investigaciones Psicológicas. - Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Córdoba. Instituto de Investigaciones Psicológicas; ArgentinaFil: Bravo, Adrián. College Of William And Mary (w&m);Fil: Pilatti, Angelina. Universidad Nacional de Córdoba; Argentina. Universidad Nacional de Córdoba. Instituto de Investigaciones Psicológicas. - Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Córdoba. Instituto de Investigaciones Psicológicas; ArgentinaFil: Ortet, Generós. Universitat Jaume I; EspañaFil: Ibáñez, Manuel. Universitat Jaume I; EspañaPergamon-Elsevier Science Ltd2024-09info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdfapplication/pdfapplication/pdfhttp://hdl.handle.net/11336/237792López Fernández, Francisco; Mezquita, Laura; Vidal Arenas, Verónica; Michelini, Yanina Noelia; Bravo, Adrián; et al.; Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries; Pergamon-Elsevier Science Ltd; Addictive Behaviors.; 156; 108049; 9-2024; 1-100306-4603CONICET DigitalCONICETenginfo:eu-repo/semantics/altIdentifier/doi/10.1016/j.addbeh.2024.108049info:eu-repo/semantics/altIdentifier/url/https://www.sciencedirect.com/science/article/pii/S0306460324000984info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc/2.5/ar/reponame:CONICET Digital (CONICET)instname:Consejo Nacional de Investigaciones Científicas y Técnicas2025-09-29T10:37:13Zoai:ri.conicet.gov.ar:11336/237792instacron:CONICETInstitucionalhttp://ri.conicet.gov.ar/Organismo científico-tecnológicoNo correspondehttp://ri.conicet.gov.ar/oai/requestdasensio@conicet.gov.ar; lcarlino@conicet.gov.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:34982025-09-29 10:37:14.044CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicasfalse
dc.title.none.fl_str_mv Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries
title Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries
spellingShingle Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries
López Fernández, Francisco
PERSONALITY
GAMING MOTIVES
DISORDERED MOTIVES
VIDEO GAMING
COLLEGE STUDENTS
CROSS-NATIONAL
title_short Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries
title_full Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries
title_fullStr Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries
title_full_unstemmed Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries
title_sort Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries
dc.creator.none.fl_str_mv López Fernández, Francisco
Mezquita, Laura
Vidal Arenas, Verónica
Michelini, Yanina Noelia
Bravo, Adrián
Pilatti, Angelina
Ortet, Generós
Ibáñez, Manuel
author López Fernández, Francisco
author_facet López Fernández, Francisco
Mezquita, Laura
Vidal Arenas, Verónica
Michelini, Yanina Noelia
Bravo, Adrián
Pilatti, Angelina
Ortet, Generós
Ibáñez, Manuel
author_role author
author2 Mezquita, Laura
Vidal Arenas, Verónica
Michelini, Yanina Noelia
Bravo, Adrián
Pilatti, Angelina
Ortet, Generós
Ibáñez, Manuel
author2_role author
author
author
author
author
author
author
dc.subject.none.fl_str_mv PERSONALITY
GAMING MOTIVES
DISORDERED MOTIVES
VIDEO GAMING
COLLEGE STUDENTS
CROSS-NATIONAL
topic PERSONALITY
GAMING MOTIVES
DISORDERED MOTIVES
VIDEO GAMING
COLLEGE STUDENTS
CROSS-NATIONAL
purl_subject.fl_str_mv https://purl.org/becyt/ford/5.1
https://purl.org/becyt/ford/5
dc.description.none.fl_txt_mv Introduction. Previous research has shown that personality traits and gaming motives are important predictors for explaining regular and disordered gaming. However, the mediating role of gaming motives in the relation between personality traits and video game outcomes (e.g., time spent gaming or disordered gaming) has been scarcely studied and limited cross-national studies have addressed this issue. The present study aimed to examine the direct and indirect effects of the Big Five personality traits on weekly gaming and disordered gaming via gaming motives across seven countries. Method. 3540 college student gamers (59.5% women) from the U.S., Canada, Spain, Argentina, Uruguay, South Africa and England completed the online survey. Structural equation modeling was conducted to test models. Multigroup models were employed to test model invariance across countries. Results. Significant, albeit weak, relations were found between personality traits and gaming outcomes, and were mediated mostly by coping motives in predicting disordered gaming, and by social interaction and recreation (to a lesser extent) motives in predicting weekly gaming. Some minor, yet significant, differences across countries appeared and are discussed in detail. Discussion. The present findings indicate that the differential interrelations between personality traits, gaming motives, and video gaming outcomes may be generalized in college students across countries.
Fil: López Fernández, Francisco. Universitat Jaume I; España
Fil: Mezquita, Laura. Universitat Jaume I; España
Fil: Vidal Arenas, Verónica. Universitat Jaume I; España
Fil: Michelini, Yanina Noelia. Universidad Nacional de Córdoba; Argentina. Universidad Nacional de Córdoba. Instituto de Investigaciones Psicológicas. - Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Córdoba. Instituto de Investigaciones Psicológicas; Argentina
Fil: Bravo, Adrián. College Of William And Mary (w&m);
Fil: Pilatti, Angelina. Universidad Nacional de Córdoba; Argentina. Universidad Nacional de Córdoba. Instituto de Investigaciones Psicológicas. - Consejo Nacional de Investigaciones Científicas y Técnicas. Centro Científico Tecnológico Conicet - Córdoba. Instituto de Investigaciones Psicológicas; Argentina
Fil: Ortet, Generós. Universitat Jaume I; España
Fil: Ibáñez, Manuel. Universitat Jaume I; España
description Introduction. Previous research has shown that personality traits and gaming motives are important predictors for explaining regular and disordered gaming. However, the mediating role of gaming motives in the relation between personality traits and video game outcomes (e.g., time spent gaming or disordered gaming) has been scarcely studied and limited cross-national studies have addressed this issue. The present study aimed to examine the direct and indirect effects of the Big Five personality traits on weekly gaming and disordered gaming via gaming motives across seven countries. Method. 3540 college student gamers (59.5% women) from the U.S., Canada, Spain, Argentina, Uruguay, South Africa and England completed the online survey. Structural equation modeling was conducted to test models. Multigroup models were employed to test model invariance across countries. Results. Significant, albeit weak, relations were found between personality traits and gaming outcomes, and were mediated mostly by coping motives in predicting disordered gaming, and by social interaction and recreation (to a lesser extent) motives in predicting weekly gaming. Some minor, yet significant, differences across countries appeared and are discussed in detail. Discussion. The present findings indicate that the differential interrelations between personality traits, gaming motives, and video gaming outcomes may be generalized in college students across countries.
publishDate 2024
dc.date.none.fl_str_mv 2024-09
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
http://purl.org/coar/resource_type/c_6501
info:ar-repo/semantics/articulo
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv http://hdl.handle.net/11336/237792
López Fernández, Francisco; Mezquita, Laura; Vidal Arenas, Verónica; Michelini, Yanina Noelia; Bravo, Adrián; et al.; Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries; Pergamon-Elsevier Science Ltd; Addictive Behaviors.; 156; 108049; 9-2024; 1-10
0306-4603
CONICET Digital
CONICET
url http://hdl.handle.net/11336/237792
identifier_str_mv López Fernández, Francisco; Mezquita, Laura; Vidal Arenas, Verónica; Michelini, Yanina Noelia; Bravo, Adrián; et al.; Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries; Pergamon-Elsevier Science Ltd; Addictive Behaviors.; 156; 108049; 9-2024; 1-10
0306-4603
CONICET Digital
CONICET
dc.language.none.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv info:eu-repo/semantics/altIdentifier/doi/10.1016/j.addbeh.2024.108049
info:eu-repo/semantics/altIdentifier/url/https://www.sciencedirect.com/science/article/pii/S0306460324000984
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
https://creativecommons.org/licenses/by-nc/2.5/ar/
eu_rights_str_mv openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc/2.5/ar/
dc.format.none.fl_str_mv application/pdf
application/pdf
application/pdf
dc.publisher.none.fl_str_mv Pergamon-Elsevier Science Ltd
publisher.none.fl_str_mv Pergamon-Elsevier Science Ltd
dc.source.none.fl_str_mv reponame:CONICET Digital (CONICET)
instname:Consejo Nacional de Investigaciones Científicas y Técnicas
reponame_str CONICET Digital (CONICET)
collection CONICET Digital (CONICET)
instname_str Consejo Nacional de Investigaciones Científicas y Técnicas
repository.name.fl_str_mv CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicas
repository.mail.fl_str_mv dasensio@conicet.gov.ar; lcarlino@conicet.gov.ar
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