Analogical education in times of virtuality: Back to the hands-on activities – 15 years of NASE program

Autores
Garcia, Beatriz Elena
Año de publicación
2025
Idioma
inglés
Tipo de recurso
artículo
Estado
versión publicada
Descripción
The interplay among emerging technologies, including artificial intelligence, and creative activities that involve engaging not only thought or the brain, but also the entire organism to produce a product, such as creating 3D models through cutting, pasting, and assembling, and then using those models to analyze natural phenomena, to verify and ultimately comprehend the relationship between the two, is a central theme of our time. This presentation showcases a few simple, albeit insufficient, examples to illustrate the importance of returning to activities that we can associate with the “main-à-la patte” or “hands-on” actions. The discussion of how to integrate new technologies into problem-solving and leverage their potential to enhance our understanding of the natural world, while ensuring that any formal or informal activity at this inflection point of human existence is “user-centered” in universal terms, is also explored.
Fil: Garcia, Beatriz Elena. Universidad Tecnológica Nacional. Facultad Regional de Mendoza; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina
Materia
ASTRONOMY EDUCATION
HANDS-ON ACTIVITIES
ARTIFICIAL INTELLIGENCE IN EDUCATION
VIRTUALITY
Nivel de accesibilidad
acceso abierto
Condiciones de uso
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/
Repositorio
CONICET Digital (CONICET)
Institución
Consejo Nacional de Investigaciones Científicas y Técnicas
OAI Identificador
oai:ri.conicet.gov.ar:11336/282424

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network_name_str CONICET Digital (CONICET)
spelling Analogical education in times of virtuality: Back to the hands-on activities – 15 years of NASE programGarcia, Beatriz ElenaASTRONOMY EDUCATIONHANDS-ON ACTIVITIESARTIFICIAL INTELLIGENCE IN EDUCATIONVIRTUALITYhttps://purl.org/becyt/ford/1.3https://purl.org/becyt/ford/1The interplay among emerging technologies, including artificial intelligence, and creative activities that involve engaging not only thought or the brain, but also the entire organism to produce a product, such as creating 3D models through cutting, pasting, and assembling, and then using those models to analyze natural phenomena, to verify and ultimately comprehend the relationship between the two, is a central theme of our time. This presentation showcases a few simple, albeit insufficient, examples to illustrate the importance of returning to activities that we can associate with the “main-à-la patte” or “hands-on” actions. The discussion of how to integrate new technologies into problem-solving and leverage their potential to enhance our understanding of the natural world, while ensuring that any formal or informal activity at this inflection point of human existence is “user-centered” in universal terms, is also explored.Fil: Garcia, Beatriz Elena. Universidad Tecnológica Nacional. Facultad Regional de Mendoza; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; ArgentinaDe Gruyter2025-09info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdfapplication/pdfhttp://hdl.handle.net/11336/282424Garcia, Beatriz Elena; Analogical education in times of virtuality: Back to the hands-on activities – 15 years of NASE program; De Gruyter; Open Astronomy; 34; 1; 9-2025; 1-82543-6376CONICET DigitalCONICETenginfo:eu-repo/semantics/altIdentifier/url/https://www.degruyterbrill.com/document/doi/10.1515/astro-2025-0014/htmlinfo:eu-repo/semantics/altIdentifier/doi/10.1515/astro-2025-0014info:eu-repo/semantics/openAccesshttps://creativecommons.org/licenses/by-nc-sa/2.5/ar/reponame:CONICET Digital (CONICET)instname:Consejo Nacional de Investigaciones Científicas y Técnicas2026-03-31T14:46:16Zoai:ri.conicet.gov.ar:11336/282424instacron:CONICETInstitucionalhttp://ri.conicet.gov.ar/Organismo científico-tecnológicoNo correspondehttp://ri.conicet.gov.ar/oai/requestdasensio@conicet.gov.ar; lcarlino@conicet.gov.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:34982026-03-31 14:46:16.949CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicasfalse
dc.title.none.fl_str_mv Analogical education in times of virtuality: Back to the hands-on activities – 15 years of NASE program
title Analogical education in times of virtuality: Back to the hands-on activities – 15 years of NASE program
spellingShingle Analogical education in times of virtuality: Back to the hands-on activities – 15 years of NASE program
Garcia, Beatriz Elena
ASTRONOMY EDUCATION
HANDS-ON ACTIVITIES
ARTIFICIAL INTELLIGENCE IN EDUCATION
VIRTUALITY
title_short Analogical education in times of virtuality: Back to the hands-on activities – 15 years of NASE program
title_full Analogical education in times of virtuality: Back to the hands-on activities – 15 years of NASE program
title_fullStr Analogical education in times of virtuality: Back to the hands-on activities – 15 years of NASE program
title_full_unstemmed Analogical education in times of virtuality: Back to the hands-on activities – 15 years of NASE program
title_sort Analogical education in times of virtuality: Back to the hands-on activities – 15 years of NASE program
dc.creator.none.fl_str_mv Garcia, Beatriz Elena
author Garcia, Beatriz Elena
author_facet Garcia, Beatriz Elena
author_role author
dc.subject.none.fl_str_mv ASTRONOMY EDUCATION
HANDS-ON ACTIVITIES
ARTIFICIAL INTELLIGENCE IN EDUCATION
VIRTUALITY
topic ASTRONOMY EDUCATION
HANDS-ON ACTIVITIES
ARTIFICIAL INTELLIGENCE IN EDUCATION
VIRTUALITY
purl_subject.fl_str_mv https://purl.org/becyt/ford/1.3
https://purl.org/becyt/ford/1
dc.description.none.fl_txt_mv The interplay among emerging technologies, including artificial intelligence, and creative activities that involve engaging not only thought or the brain, but also the entire organism to produce a product, such as creating 3D models through cutting, pasting, and assembling, and then using those models to analyze natural phenomena, to verify and ultimately comprehend the relationship between the two, is a central theme of our time. This presentation showcases a few simple, albeit insufficient, examples to illustrate the importance of returning to activities that we can associate with the “main-à-la patte” or “hands-on” actions. The discussion of how to integrate new technologies into problem-solving and leverage their potential to enhance our understanding of the natural world, while ensuring that any formal or informal activity at this inflection point of human existence is “user-centered” in universal terms, is also explored.
Fil: Garcia, Beatriz Elena. Universidad Tecnológica Nacional. Facultad Regional de Mendoza; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentina
description The interplay among emerging technologies, including artificial intelligence, and creative activities that involve engaging not only thought or the brain, but also the entire organism to produce a product, such as creating 3D models through cutting, pasting, and assembling, and then using those models to analyze natural phenomena, to verify and ultimately comprehend the relationship between the two, is a central theme of our time. This presentation showcases a few simple, albeit insufficient, examples to illustrate the importance of returning to activities that we can associate with the “main-à-la patte” or “hands-on” actions. The discussion of how to integrate new technologies into problem-solving and leverage their potential to enhance our understanding of the natural world, while ensuring that any formal or informal activity at this inflection point of human existence is “user-centered” in universal terms, is also explored.
publishDate 2025
dc.date.none.fl_str_mv 2025-09
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
http://purl.org/coar/resource_type/c_6501
info:ar-repo/semantics/articulo
format article
status_str publishedVersion
dc.identifier.none.fl_str_mv http://hdl.handle.net/11336/282424
Garcia, Beatriz Elena; Analogical education in times of virtuality: Back to the hands-on activities – 15 years of NASE program; De Gruyter; Open Astronomy; 34; 1; 9-2025; 1-8
2543-6376
CONICET Digital
CONICET
url http://hdl.handle.net/11336/282424
identifier_str_mv Garcia, Beatriz Elena; Analogical education in times of virtuality: Back to the hands-on activities – 15 years of NASE program; De Gruyter; Open Astronomy; 34; 1; 9-2025; 1-8
2543-6376
CONICET Digital
CONICET
dc.language.none.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv info:eu-repo/semantics/altIdentifier/url/https://www.degruyterbrill.com/document/doi/10.1515/astro-2025-0014/html
info:eu-repo/semantics/altIdentifier/doi/10.1515/astro-2025-0014
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
https://creativecommons.org/licenses/by-nc-sa/2.5/ar/
eu_rights_str_mv openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc-sa/2.5/ar/
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv De Gruyter
publisher.none.fl_str_mv De Gruyter
dc.source.none.fl_str_mv reponame:CONICET Digital (CONICET)
instname:Consejo Nacional de Investigaciones Científicas y Técnicas
reponame_str CONICET Digital (CONICET)
collection CONICET Digital (CONICET)
instname_str Consejo Nacional de Investigaciones Científicas y Técnicas
repository.name.fl_str_mv CONICET Digital (CONICET) - Consejo Nacional de Investigaciones Científicas y Técnicas
repository.mail.fl_str_mv dasensio@conicet.gov.ar; lcarlino@conicet.gov.ar
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