Gamification for social perception: introducing scientific literacy to dabblers in citizen science

Autores
Velis, Emilio; Torres, Diego; Caballero, Gino
Año de publicación
2021
Idioma
inglés
Tipo de recurso
artículo
Estado
versión publicada
Descripción
Understanding scientific concepts is a crucial factor in motivating dabblers at the start of co-created citizen science projects. This article describes PACMAC, a card-based cooperative card game aimed at introducing dabblers to hypothesis and falsifiability concepts through the visualization of a social perception map. The game was evaluated in five neighborhoods from El Salvador. The results showed that PACMAP is approachable for participants of different demographics to develop an understanding of the concepts of hypotheses and falsifiability.
Presentado en: Third International ECSA Conference, Trieste 2020
Materia
Ciencias de la Computación e Información
Citizen science
Public understanding of science and technology
Social inclusion
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-nc-nd/4.0/
Repositorio
CIC Digital (CICBA)
Institución
Comisión de Investigaciones Científicas de la Provincia de Buenos Aires
OAI Identificador
oai:digital.cic.gba.gob.ar:11746/11332

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repository_id_str 9441
network_name_str CIC Digital (CICBA)
spelling Gamification for social perception: introducing scientific literacy to dabblers in citizen scienceVelis, EmilioTorres, DiegoCaballero, GinoCiencias de la Computación e InformaciónCitizen sciencePublic understanding of science and technologySocial inclusionUnderstanding scientific concepts is a crucial factor in motivating dabblers at the start of co-created citizen science projects. This article describes PACMAC, a card-based cooperative card game aimed at introducing dabblers to hypothesis and falsifiability concepts through the visualization of a social perception map. The game was evaluated in five neighborhoods from El Salvador. The results showed that PACMAP is approachable for participants of different demographics to develop an understanding of the concepts of hypotheses and falsifiability.Presentado en: Third International ECSA Conference, Trieste 20202021-10-11info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionhttp://purl.org/coar/resource_type/c_6501info:ar-repo/semantics/articuloapplication/pdfhttps://digital.cic.gba.gob.ar/handle/11746/11332enginfo:eu-repo/semantics/altIdentifier/doi/10.22323/2.20060208info:eu-repo/semantics/altIdentifier/issn/1824-2049info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-nc-nd/4.0/reponame:CIC Digital (CICBA)instname:Comisión de Investigaciones Científicas de la Provincia de Buenos Airesinstacron:CICBA2025-09-29T13:40:17Zoai:digital.cic.gba.gob.ar:11746/11332Institucionalhttp://digital.cic.gba.gob.arOrganismo científico-tecnológicoNo correspondehttp://digital.cic.gba.gob.ar/oai/snrdmarisa.degiusti@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:94412025-09-29 13:40:17.503CIC Digital (CICBA) - Comisión de Investigaciones Científicas de la Provincia de Buenos Airesfalse
dc.title.none.fl_str_mv Gamification for social perception: introducing scientific literacy to dabblers in citizen science
title Gamification for social perception: introducing scientific literacy to dabblers in citizen science
spellingShingle Gamification for social perception: introducing scientific literacy to dabblers in citizen science
Velis, Emilio
Ciencias de la Computación e Información
Citizen science
Public understanding of science and technology
Social inclusion
title_short Gamification for social perception: introducing scientific literacy to dabblers in citizen science
title_full Gamification for social perception: introducing scientific literacy to dabblers in citizen science
title_fullStr Gamification for social perception: introducing scientific literacy to dabblers in citizen science
title_full_unstemmed Gamification for social perception: introducing scientific literacy to dabblers in citizen science
title_sort Gamification for social perception: introducing scientific literacy to dabblers in citizen science
dc.creator.none.fl_str_mv Velis, Emilio
Torres, Diego
Caballero, Gino
author Velis, Emilio
author_facet Velis, Emilio
Torres, Diego
Caballero, Gino
author_role author
author2 Torres, Diego
Caballero, Gino
author2_role author
author
dc.subject.none.fl_str_mv Ciencias de la Computación e Información
Citizen science
Public understanding of science and technology
Social inclusion
topic Ciencias de la Computación e Información
Citizen science
Public understanding of science and technology
Social inclusion
dc.description.none.fl_txt_mv Understanding scientific concepts is a crucial factor in motivating dabblers at the start of co-created citizen science projects. This article describes PACMAC, a card-based cooperative card game aimed at introducing dabblers to hypothesis and falsifiability concepts through the visualization of a social perception map. The game was evaluated in five neighborhoods from El Salvador. The results showed that PACMAP is approachable for participants of different demographics to develop an understanding of the concepts of hypotheses and falsifiability.
Presentado en: Third International ECSA Conference, Trieste 2020
description Understanding scientific concepts is a crucial factor in motivating dabblers at the start of co-created citizen science projects. This article describes PACMAC, a card-based cooperative card game aimed at introducing dabblers to hypothesis and falsifiability concepts through the visualization of a social perception map. The game was evaluated in five neighborhoods from El Salvador. The results showed that PACMAP is approachable for participants of different demographics to develop an understanding of the concepts of hypotheses and falsifiability.
publishDate 2021
dc.date.none.fl_str_mv 2021-10-11
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info:eu-repo/semantics/publishedVersion
http://purl.org/coar/resource_type/c_6501
info:ar-repo/semantics/articulo
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language eng
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