A Scoping Review on Virtual Reality-Based Industrial Training

Autores
Naranjo, José E.; Sánchez Gordón, Diego Germán; Robalino López, Ángel; Robalino López, Paola; Alarcón Ortiz, Andrea; García, Marcelo V.
Año de publicación
2020
Idioma
inglés
Tipo de recurso
reseña artículo
Estado
versión publicada
Descripción
The fourth industrial revolution has forced most companies to technologically evolve, applying new digital tools, so that their workers can have the necessary skills to face changing work environments. This article presents a scoping review of the literature on virtual reality-based training systems. The methodology consisted of four steps, which pose research questions, document search, paper selection, and data extraction. From a total of 350 peer-reviewed database articles, such as SpringerLink, IEEEXplore, MDPI, Scopus, and ACM, 44 were eventually chosen, mostly using the virtual reality haptic glasses and controls from Oculus Rift and HTC VIVE. It was concluded that, among the advantages of using this digital tool in the industry, is the commitment, speed, measurability, preservation of the integrity of the workers, customization, and cost reduction. Even though several research gaps were found, virtual reality is presented as a present and future alternative for the efficient training of human resources in the industrial field.
Facultad de Informática
Materia
Ciencias Informáticas
Virtual reality
Industrial training
Scoping review
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by/4.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/118915

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spelling A Scoping Review on Virtual Reality-Based Industrial TrainingNaranjo, José E.Sánchez Gordón, Diego GermánRobalino López, ÁngelRobalino López, PaolaAlarcón Ortiz, AndreaGarcía, Marcelo V.Ciencias InformáticasVirtual realityIndustrial trainingScoping reviewThe fourth industrial revolution has forced most companies to technologically evolve, applying new digital tools, so that their workers can have the necessary skills to face changing work environments. This article presents a scoping review of the literature on virtual reality-based training systems. The methodology consisted of four steps, which pose research questions, document search, paper selection, and data extraction. From a total of 350 peer-reviewed database articles, such as SpringerLink, IEEEXplore, MDPI, Scopus, and ACM, 44 were eventually chosen, mostly using the virtual reality haptic glasses and controls from Oculus Rift and HTC VIVE. It was concluded that, among the advantages of using this digital tool in the industry, is the commitment, speed, measurability, preservation of the integrity of the workers, customization, and cost reduction. Even though several research gaps were found, virtual reality is presented as a present and future alternative for the efficient training of human resources in the industrial field.Facultad de Informática2020info:eu-repo/semantics/reviewinfo:eu-repo/semantics/publishedVersionRevisionhttp://purl.org/coar/resource_type/c_dcae04bcinfo:ar-repo/semantics/resenaArticuloapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/118915enginfo:eu-repo/semantics/altIdentifier/issn/2076-3417info:eu-repo/semantics/altIdentifier/doi/10.3390/app10228224info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by/4.0/Creative Commons Attribution 4.0 International (CC BY 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-22T17:08:55Zoai:sedici.unlp.edu.ar:10915/118915Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-22 17:08:55.493SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv A Scoping Review on Virtual Reality-Based Industrial Training
title A Scoping Review on Virtual Reality-Based Industrial Training
spellingShingle A Scoping Review on Virtual Reality-Based Industrial Training
Naranjo, José E.
Ciencias Informáticas
Virtual reality
Industrial training
Scoping review
title_short A Scoping Review on Virtual Reality-Based Industrial Training
title_full A Scoping Review on Virtual Reality-Based Industrial Training
title_fullStr A Scoping Review on Virtual Reality-Based Industrial Training
title_full_unstemmed A Scoping Review on Virtual Reality-Based Industrial Training
title_sort A Scoping Review on Virtual Reality-Based Industrial Training
dc.creator.none.fl_str_mv Naranjo, José E.
Sánchez Gordón, Diego Germán
Robalino López, Ángel
Robalino López, Paola
Alarcón Ortiz, Andrea
García, Marcelo V.
author Naranjo, José E.
author_facet Naranjo, José E.
Sánchez Gordón, Diego Germán
Robalino López, Ángel
Robalino López, Paola
Alarcón Ortiz, Andrea
García, Marcelo V.
author_role author
author2 Sánchez Gordón, Diego Germán
Robalino López, Ángel
Robalino López, Paola
Alarcón Ortiz, Andrea
García, Marcelo V.
author2_role author
author
author
author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
Virtual reality
Industrial training
Scoping review
topic Ciencias Informáticas
Virtual reality
Industrial training
Scoping review
dc.description.none.fl_txt_mv The fourth industrial revolution has forced most companies to technologically evolve, applying new digital tools, so that their workers can have the necessary skills to face changing work environments. This article presents a scoping review of the literature on virtual reality-based training systems. The methodology consisted of four steps, which pose research questions, document search, paper selection, and data extraction. From a total of 350 peer-reviewed database articles, such as SpringerLink, IEEEXplore, MDPI, Scopus, and ACM, 44 were eventually chosen, mostly using the virtual reality haptic glasses and controls from Oculus Rift and HTC VIVE. It was concluded that, among the advantages of using this digital tool in the industry, is the commitment, speed, measurability, preservation of the integrity of the workers, customization, and cost reduction. Even though several research gaps were found, virtual reality is presented as a present and future alternative for the efficient training of human resources in the industrial field.
Facultad de Informática
description The fourth industrial revolution has forced most companies to technologically evolve, applying new digital tools, so that their workers can have the necessary skills to face changing work environments. This article presents a scoping review of the literature on virtual reality-based training systems. The methodology consisted of four steps, which pose research questions, document search, paper selection, and data extraction. From a total of 350 peer-reviewed database articles, such as SpringerLink, IEEEXplore, MDPI, Scopus, and ACM, 44 were eventually chosen, mostly using the virtual reality haptic glasses and controls from Oculus Rift and HTC VIVE. It was concluded that, among the advantages of using this digital tool in the industry, is the commitment, speed, measurability, preservation of the integrity of the workers, customization, and cost reduction. Even though several research gaps were found, virtual reality is presented as a present and future alternative for the efficient training of human resources in the industrial field.
publishDate 2020
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info:eu-repo/semantics/altIdentifier/doi/10.3390/app10228224
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
http://creativecommons.org/licenses/by/4.0/
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Creative Commons Attribution 4.0 International (CC BY 4.0)
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