A Scoping Review on Virtual Reality-Based Industrial Training
- Autores
- Naranjo, José E.; Sánchez Gordón, Diego Germán; Robalino López, Ángel; Robalino López, Paola; Alarcón Ortiz, Andrea; García, Marcelo V.
- Año de publicación
- 2020
- Idioma
- inglés
- Tipo de recurso
- reseña artículo
- Estado
- versión publicada
- Descripción
- The fourth industrial revolution has forced most companies to technologically evolve, applying new digital tools, so that their workers can have the necessary skills to face changing work environments. This article presents a scoping review of the literature on virtual reality-based training systems. The methodology consisted of four steps, which pose research questions, document search, paper selection, and data extraction. From a total of 350 peer-reviewed database articles, such as SpringerLink, IEEEXplore, MDPI, Scopus, and ACM, 44 were eventually chosen, mostly using the virtual reality haptic glasses and controls from Oculus Rift and HTC VIVE. It was concluded that, among the advantages of using this digital tool in the industry, is the commitment, speed, measurability, preservation of the integrity of the workers, customization, and cost reduction. Even though several research gaps were found, virtual reality is presented as a present and future alternative for the efficient training of human resources in the industrial field.
Facultad de Informática - Materia
-
Ciencias Informáticas
Virtual reality
Industrial training
Scoping review - Nivel de accesibilidad
- acceso abierto
- Condiciones de uso
- http://creativecommons.org/licenses/by/4.0/
- Repositorio
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- Institución
- Universidad Nacional de La Plata
- OAI Identificador
- oai:sedici.unlp.edu.ar:10915/118915
Ver los metadatos del registro completo
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A Scoping Review on Virtual Reality-Based Industrial TrainingNaranjo, José E.Sánchez Gordón, Diego GermánRobalino López, ÁngelRobalino López, PaolaAlarcón Ortiz, AndreaGarcía, Marcelo V.Ciencias InformáticasVirtual realityIndustrial trainingScoping reviewThe fourth industrial revolution has forced most companies to technologically evolve, applying new digital tools, so that their workers can have the necessary skills to face changing work environments. This article presents a scoping review of the literature on virtual reality-based training systems. The methodology consisted of four steps, which pose research questions, document search, paper selection, and data extraction. From a total of 350 peer-reviewed database articles, such as SpringerLink, IEEEXplore, MDPI, Scopus, and ACM, 44 were eventually chosen, mostly using the virtual reality haptic glasses and controls from Oculus Rift and HTC VIVE. It was concluded that, among the advantages of using this digital tool in the industry, is the commitment, speed, measurability, preservation of the integrity of the workers, customization, and cost reduction. Even though several research gaps were found, virtual reality is presented as a present and future alternative for the efficient training of human resources in the industrial field.Facultad de Informática2020info:eu-repo/semantics/reviewinfo:eu-repo/semantics/publishedVersionRevisionhttp://purl.org/coar/resource_type/c_dcae04bcinfo:ar-repo/semantics/resenaArticuloapplication/pdfhttp://sedici.unlp.edu.ar/handle/10915/118915enginfo:eu-repo/semantics/altIdentifier/issn/2076-3417info:eu-repo/semantics/altIdentifier/doi/10.3390/app10228224info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by/4.0/Creative Commons Attribution 4.0 International (CC BY 4.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-10-22T17:08:55Zoai:sedici.unlp.edu.ar:10915/118915Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-10-22 17:08:55.493SEDICI (UNLP) - Universidad Nacional de La Platafalse |
| dc.title.none.fl_str_mv |
A Scoping Review on Virtual Reality-Based Industrial Training |
| title |
A Scoping Review on Virtual Reality-Based Industrial Training |
| spellingShingle |
A Scoping Review on Virtual Reality-Based Industrial Training Naranjo, José E. Ciencias Informáticas Virtual reality Industrial training Scoping review |
| title_short |
A Scoping Review on Virtual Reality-Based Industrial Training |
| title_full |
A Scoping Review on Virtual Reality-Based Industrial Training |
| title_fullStr |
A Scoping Review on Virtual Reality-Based Industrial Training |
| title_full_unstemmed |
A Scoping Review on Virtual Reality-Based Industrial Training |
| title_sort |
A Scoping Review on Virtual Reality-Based Industrial Training |
| dc.creator.none.fl_str_mv |
Naranjo, José E. Sánchez Gordón, Diego Germán Robalino López, Ángel Robalino López, Paola Alarcón Ortiz, Andrea García, Marcelo V. |
| author |
Naranjo, José E. |
| author_facet |
Naranjo, José E. Sánchez Gordón, Diego Germán Robalino López, Ángel Robalino López, Paola Alarcón Ortiz, Andrea García, Marcelo V. |
| author_role |
author |
| author2 |
Sánchez Gordón, Diego Germán Robalino López, Ángel Robalino López, Paola Alarcón Ortiz, Andrea García, Marcelo V. |
| author2_role |
author author author author author |
| dc.subject.none.fl_str_mv |
Ciencias Informáticas Virtual reality Industrial training Scoping review |
| topic |
Ciencias Informáticas Virtual reality Industrial training Scoping review |
| dc.description.none.fl_txt_mv |
The fourth industrial revolution has forced most companies to technologically evolve, applying new digital tools, so that their workers can have the necessary skills to face changing work environments. This article presents a scoping review of the literature on virtual reality-based training systems. The methodology consisted of four steps, which pose research questions, document search, paper selection, and data extraction. From a total of 350 peer-reviewed database articles, such as SpringerLink, IEEEXplore, MDPI, Scopus, and ACM, 44 were eventually chosen, mostly using the virtual reality haptic glasses and controls from Oculus Rift and HTC VIVE. It was concluded that, among the advantages of using this digital tool in the industry, is the commitment, speed, measurability, preservation of the integrity of the workers, customization, and cost reduction. Even though several research gaps were found, virtual reality is presented as a present and future alternative for the efficient training of human resources in the industrial field. Facultad de Informática |
| description |
The fourth industrial revolution has forced most companies to technologically evolve, applying new digital tools, so that their workers can have the necessary skills to face changing work environments. This article presents a scoping review of the literature on virtual reality-based training systems. The methodology consisted of four steps, which pose research questions, document search, paper selection, and data extraction. From a total of 350 peer-reviewed database articles, such as SpringerLink, IEEEXplore, MDPI, Scopus, and ACM, 44 were eventually chosen, mostly using the virtual reality haptic glasses and controls from Oculus Rift and HTC VIVE. It was concluded that, among the advantages of using this digital tool in the industry, is the commitment, speed, measurability, preservation of the integrity of the workers, customization, and cost reduction. Even though several research gaps were found, virtual reality is presented as a present and future alternative for the efficient training of human resources in the industrial field. |
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