Using bad smell-driven code refactorings in mobile applications to reduce battery usage

Autores
Rodríguez, Ana; Longo, Matías; Zunino, Alejandro
Año de publicación
2015
Idioma
inglés
Tipo de recurso
documento de conferencia
Estado
versión publicada
Descripción
Mobile devices are the most popular kind of computational device in the world. These devices have more limited resources than personal computers, and more importantly, battery consumption is always an issue since mobile devices rely on their battery as energy supply. On the other hand, to date, many applications are developed using the object-oriented (OO) paradigm, which has some inherent features, such as object creation, that inherently consume energy in the context of mobile development. These features at the same time enable for maintainability, flexibility, among other software quality-related advantages. Moreover, known code refactorings driven by bad smells can be applied to mobile applications to produce good OO designs, at the expense of potentially consuming more energy. Then, this paper presents an analysis to evaluate the preliminary trade-off between OO design purity and battery consumption.
Sociedad Argentina de Informática e Investigación Operativa (SADIO)
Materia
Ciencias Informáticas
Baterías
Cellular architecture (e.g., mobile)
Android
Nivel de accesibilidad
acceso abierto
Condiciones de uso
http://creativecommons.org/licenses/by-sa/3.0/
Repositorio
SEDICI (UNLP)
Institución
Universidad Nacional de La Plata
OAI Identificador
oai:sedici.unlp.edu.ar:10915/52204

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network_name_str SEDICI (UNLP)
spelling Using bad smell-driven code refactorings in mobile applications to reduce battery usageRodríguez, AnaLongo, MatíasZunino, AlejandroCiencias InformáticasBateríasCellular architecture (e.g., mobile)AndroidMobile devices are the most popular kind of computational device in the world. These devices have more limited resources than personal computers, and more importantly, battery consumption is always an issue since mobile devices rely on their battery as energy supply. On the other hand, to date, many applications are developed using the object-oriented (OO) paradigm, which has some inherent features, such as object creation, that inherently consume energy in the context of mobile development. These features at the same time enable for maintainability, flexibility, among other software quality-related advantages. Moreover, known code refactorings driven by bad smells can be applied to mobile applications to produce good OO designs, at the expense of potentially consuming more energy. Then, this paper presents an analysis to evaluate the preliminary trade-off between OO design purity and battery consumption.Sociedad Argentina de Informática e Investigación Operativa (SADIO)2015-09info:eu-repo/semantics/conferenceObjectinfo:eu-repo/semantics/publishedVersionObjeto de conferenciahttp://purl.org/coar/resource_type/c_5794info:ar-repo/semantics/documentoDeConferenciaapplication/pdf56-68http://sedici.unlp.edu.ar/handle/10915/52204enginfo:eu-repo/semantics/altIdentifier/url/http://44jaiio.sadio.org.ar/sites/default/files/asse56-68.pdfinfo:eu-repo/semantics/altIdentifier/issn/2451-7593info:eu-repo/semantics/openAccesshttp://creativecommons.org/licenses/by-sa/3.0/Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)reponame:SEDICI (UNLP)instname:Universidad Nacional de La Platainstacron:UNLP2025-09-29T11:04:35Zoai:sedici.unlp.edu.ar:10915/52204Institucionalhttp://sedici.unlp.edu.ar/Universidad públicaNo correspondehttp://sedici.unlp.edu.ar/oai/snrdalira@sedici.unlp.edu.arArgentinaNo correspondeNo correspondeNo correspondeopendoar:13292025-09-29 11:04:35.358SEDICI (UNLP) - Universidad Nacional de La Platafalse
dc.title.none.fl_str_mv Using bad smell-driven code refactorings in mobile applications to reduce battery usage
title Using bad smell-driven code refactorings in mobile applications to reduce battery usage
spellingShingle Using bad smell-driven code refactorings in mobile applications to reduce battery usage
Rodríguez, Ana
Ciencias Informáticas
Baterías
Cellular architecture (e.g., mobile)
Android
title_short Using bad smell-driven code refactorings in mobile applications to reduce battery usage
title_full Using bad smell-driven code refactorings in mobile applications to reduce battery usage
title_fullStr Using bad smell-driven code refactorings in mobile applications to reduce battery usage
title_full_unstemmed Using bad smell-driven code refactorings in mobile applications to reduce battery usage
title_sort Using bad smell-driven code refactorings in mobile applications to reduce battery usage
dc.creator.none.fl_str_mv Rodríguez, Ana
Longo, Matías
Zunino, Alejandro
author Rodríguez, Ana
author_facet Rodríguez, Ana
Longo, Matías
Zunino, Alejandro
author_role author
author2 Longo, Matías
Zunino, Alejandro
author2_role author
author
dc.subject.none.fl_str_mv Ciencias Informáticas
Baterías
Cellular architecture (e.g., mobile)
Android
topic Ciencias Informáticas
Baterías
Cellular architecture (e.g., mobile)
Android
dc.description.none.fl_txt_mv Mobile devices are the most popular kind of computational device in the world. These devices have more limited resources than personal computers, and more importantly, battery consumption is always an issue since mobile devices rely on their battery as energy supply. On the other hand, to date, many applications are developed using the object-oriented (OO) paradigm, which has some inherent features, such as object creation, that inherently consume energy in the context of mobile development. These features at the same time enable for maintainability, flexibility, among other software quality-related advantages. Moreover, known code refactorings driven by bad smells can be applied to mobile applications to produce good OO designs, at the expense of potentially consuming more energy. Then, this paper presents an analysis to evaluate the preliminary trade-off between OO design purity and battery consumption.
Sociedad Argentina de Informática e Investigación Operativa (SADIO)
description Mobile devices are the most popular kind of computational device in the world. These devices have more limited resources than personal computers, and more importantly, battery consumption is always an issue since mobile devices rely on their battery as energy supply. On the other hand, to date, many applications are developed using the object-oriented (OO) paradigm, which has some inherent features, such as object creation, that inherently consume energy in the context of mobile development. These features at the same time enable for maintainability, flexibility, among other software quality-related advantages. Moreover, known code refactorings driven by bad smells can be applied to mobile applications to produce good OO designs, at the expense of potentially consuming more energy. Then, this paper presents an analysis to evaluate the preliminary trade-off between OO design purity and battery consumption.
publishDate 2015
dc.date.none.fl_str_mv 2015-09
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